Super Smash Bros. for 3DS & Wii U Thread XI: Where 90% correct equals 100% wrong

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At the very least, Sora makes more sense as a third-party character than ruddy Snake. Three really good Kingdom Hearts games, Chains, Re:coded and DDD (and Days shhhh) were on Nintendo handhelds and he fits in with Smash's aesthetic rather well. I'd also like to imagine KH was an influence on Kid Icarus' ground stages.

Ha, just got to end of the SmashFlash2 direct.
Goku, Naruto and Isaac in one Smash game, WHERE IS YOUR GOD NOW SAKURAI?!
Well, Sora is trademarked by Square or by Disney?

If square, theres a non zero chance to happen someday, if SE relation with Nintendo gets better (like, 5 or 6 times better), but if its disney, then nope
 
Nice presentation, Rösti. I've always felt that if any non-game characters were to get into Smash Bros. it should be Popeye or James Bond.
 
Well, Sora is trademarked by Square or by Disney?

If square, theres a non zero chance to happen someday, if SE relation with Nintendo gets better (like, 5 or 6 times better), but if its disney, then nope

Disney owns all original KH characters.

I recall hearing that they even own the different designs of FF characters in that game.
 
LOL @ Popeye or James Bond ever being playable in Smash Bros. That's even less likely then Goku or Naruto
If non-game characters were to get in -- not that they're at all likely. And Popeye and James Bond are both very significant to Nintendo's history. Goku and Naruto aren't.
 
I'm having a hard time mentally conceptualizing this. What does that mean exactly?

NOTE: Someone saying they liked/loved Brawl and/or liked/loved Brawl more than Melee/64 doesn't automatically make them an apologist (I'm sure you probably already know that but I just felt I should be explicit in this regard at the start of this potential conversation).

I don't consider someone who just prefers brawl an apologist, people have different tastes and can enjoy what they want, I won't say I necessarily understand it, but that's just how individual tastes work.

Even if we're talking in the competitive sense and not just from a general audience perspective, someone thinking Brawl is better doesn't necessarily make them an apologist as long as they're prepared to back that opinion up in an argument.

The Brawl apologists are usually the types of people who'll just say "Brawl wasn't worse, it was just different!", they'll usually avoid the actual content of the post and focus on the fact that aspects of Brawl or defensive play in general are being criticised and lash out against that.


I personally consider the person to be a bit of an apologist when you hear them say something along the lines of "But a game that favours defensive play isn't bad, someone told me that SF4 is considered defensive and that is popular so Brawl must be better too, you just wanted a melee 2.0 and couldn't accept something different" without actually taking into consideration that Smash plays completely different to a traditional fighting game and what works in SF doesn't work for Smash, they're just trying to ride the success of another game rather than explain why their game is good. Which happened a lot in that thread from what I saw.
 
I added everyone from the list Yesterday, and looking know, you still havent added me.....so....GET TO IT! xD

Im wondering if I should bet for a vet reveal this week or not....
I've added everyone on the list from yesterday.

When we get closer to release day, I'll look through the list again and try to add anyone new to the list.
Same here. You're one of them actually :( YUH8 Brah?
I added everyone to the list a few days ago, so if you're a recent addition, i need to add you.
All of you added! But Horizon and georly haven't added me yet.
This goes for me as well. So far I've added:
So you haven't added me??
 
If non-game characters were to get in -- not that they're at all likely. And Popeye and James Bond are both very significant to Nintendo's history. Goku and Naruto aren't.

You do realize there have been more DB games on the NES and SNES then there ever were Popeye or JB games combined across ALL Nintendo platforms
 
Denpa Men would be great. I was honestly hoping for an eShop rep, out of Denpa, Dillon, and Mallo (Pusmo + Crashmo). It's a nice growing stack of original IPs for Nintendo.
 
LOL @ Popeye or James Bond ever being playable in Smash Bros. That's even less likely then Goku or Naruto
Well, I included Popeye only because of Shiggy's and Genyo's old classic (just listing in case someone was unware of it): http://www.mobygames.com/game/popeye

But yeah, Hearst Holdings, Inc. would probably not be too interested in a deal I think.

Edit: @SuperAngelo64: Nice, I did not know that.
 
Aβydoς;122927272 said:
There's a rumor that Goldeneye's James Bond was considered for the original Smash Bros.

Well we got the proximity mine. Maybe we can get a Popeye item. Uh.. Spinach?
 
You do realize there have been more DB games on the NES and SNES then there ever were Popeye or JB games combined across ALL Nintendo platforms
It's not a matter of quantity. None of the Dragon Ball games were published by Nintendo, and I wouldn't exactly call them noteworthy. Popeye and GoldenEye 007 were both important titles for the company.

Again, I don't think there should be non-gaming characters in Smash Bros., but Popeye and James Bond could both be justified as historically important retro characters. They certainly wouldn't look out of place on a Nintendo timeline.
 
Rösti;122926174 said:
So, on the topic of newcomers, here are some character I would find nice:
newcomer_4k6qld.png


Amiibo $$$. Not sure what the playstyle would be, but certainly something wacky.
Don't even wanna consider the Final Smash.
Oh I can certainly imagine...
The Denpa Men break the Smash Ball. Bathed in it's glorious light, they summon their Final Smash. The screen flashes a brilliant white, blinding their opponents.
When regular vision returns, the cute cartoony Denpa are replaced with realistically-rendered men in colourful lycra.
They don't even move. They straddle the stage in their spandex, oblivious to the fighters around them. Or perhaps they just like the exhibitionism. Their bulges of David Bowie-esque magnificence render all other characters sexually-confused, causing 300% damage.
The Denpa men's-men disappear as soon as they came and the regular Denpa have no trouble finishing off their enemies.



Well, Sora is trademarked by Square or by Disney?

If square, theres a non zero chance to happen someday, if SE relation with Nintendo gets better (like, 5 or 6 times better), but if its disney, then nope

Hrmmm, tough question. I remember there once being a person dressed in a Sora costume parading around Disneyland at one point. Although my first guess would be that SE owns their original-creations and Disney theirs. Sora is still naught but a pipe-dream though (; _; )

Affirmative!
Superlative!
 
Disney owns all original KH characters.

I recall hearing that they even own the different designs of FF characters in that game.

Seems odd if they do own the KH designs for the FF characters. Especially seeing that the second Dissidia game had them as DLC costumes for Cloud, Squall and Sephiroth. It'll be weird for Square to get the rights from Disney for a DLC costume for such a small game.

Then again FF XIII-2 did have Mass Effect and AssCreed DLC costumes.
 
Rösti;122926174 said:
So, on the topic of newcomers, here are some character I would find nice:

newcomer_113r64.png


Just like in the original NES game, this character ought to be quite slow but powerful.
Could potentially work as dual character (Ice Climbers) if his opponent is also used.

newcomer_22npyt.png


Seems like a rather natural choice, though for licensing issues it may not be.
Anyway, I suppose he could have a spinach meter which increased his power there more he eats.

newcomer_3ssolu.png


I really like the Electroplankton event in Brawl, and they can obviously be implemented in some way.
Perhaps have it some kind of floating/flying character and you can change between different planktons.

newcomer_4k6qld.png


Amiibo $$$. Not sure what the playstyle would be, but certainly something wacky.
Don't even wanna consider the Final Smash.

newcomer_5orqa2.png


Pac-Man is already in, so why not include Don-chan as well?
Melee character, could be centered around rhythm in some way.

newcomer_655p3g.png


I find Joy Mech Fight quite incredible for being a NES game. And as it is one of Nintendo's earliest fighting games, I think he's a given.
Sadly the game never saw a release in the west. Was included as a Sticker in Brawl though.

newcomer_7zgrnt.png


Zip as a character may not be too interesting, but the way you could control him could be. Imagine that you don't use the analog stick, the D-pad or any other conventional way of moving.
Instead you use the gyroscope to fling him around the stage; attacks are carried out via the A-Y buttons, shoulder buttons etc.

Sorry but none of those look like anything other than a gimmicky mess. Literally no-one wants accelerometer controls in smash.
 
Disney owns all original KH characters.

I recall hearing that they even own the different designs of FF characters in that game.
Well, there you go.
I wonder what Disney could even realistically do with 'their' versions of the FF characters. Certainly an odd situation, considering how much Square have taken the series in it's own direction.
 
Urban Champion could be an ice-climber like character where both fighters face each other and every move makes them fight eachother. damage done to other smashers is an indirect consequence of these two champions duking it out. Your main goal while playing as them is to trap your opponent in the middle of your character's skirmish for maximum damage. I think this would be both unique and hilarious.
 
Interesting analysis of the tournament I hadn't considered

Summary: Shield stun is insanely low which will lead to a defensive gameplay
1. A nice dose of defensive gameplay is not a bad thing. In fact, it's a good thing. Brawl's overly defensive gameplay must have made some people think defensive gameplay of any kind is bad. Melee was severely lacking in defensive options.

2. There are a number of offensive elements that were increased compared to Brawl that essentially counter the low shield stun. The game is faster (including attack speed, dash speed, jump speed and fall speed) and fast speed decreases the window in which a player can react to an attack and defend himself by shielding. Also, shields are generally weaker this time around, so you can't just throw them out willy nilly. Both of these things make shielding a more strategic element of gameplay then it was in both Melee and Brawl.

If the person who created that thread was actually paying attention to the matches, the game is definitely defensive... but it's also just as offensive, which is simply amazing, and a breath of fresh air.
 
Urban Champion could be an ice-climber like character where both fighters face each other and every move makes them fight eachother. damage done to other smashers is an indirect consequence of these two champions duking it out. Your main goal while playing as them is to trap your opponent in the middle of your character's skirmish for maximum damage. I think this would be both unique and hilarious.
Bugger, now I'm almost upset this isn't a thing. What a brilliant idea for a character!
 
I can totally see Urban Champ as a assist trophy constantly pushing the opponents until they are over the ledge. Kind of like the piplup pokemon summon.
 
Didn't Sakurai consider Sukapon once?

Sukapon was “planned” at some point for Melee (actually, it’s not totally clear. It could have been (but probably wasn’t) the first Smash), but the team didn’t go through with it. Sakurai tells two fans that they probably shouldn’t expect to see Sukapon in the future. In an earlier comment, he said it was “doubtful” that the game would make it overseas.

http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return510.html

http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return578.html

http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostReturn137.html
 
Also hey it's SamuraiPanda from Show Me Your News.
Cool, I didn't notice.

Even if we're talking in the competitive sense and not just from a general audience perspective, someone thinking Brawl is better doesn't necessarily make them an apologist as long as they're prepared to back that opinion up in an argument.

The Brawl apologists are usually the types of people who'll just say "Brawl wasn't worse, it was just different!", they'll usually avoid the actual content of the post and focus on the fact that aspects of Brawl or defensive play in general are being criticised and lash out against that.
I find it really obnoxious because I'm interested in low-level game mechanics but a majority swoop in to close down the discussion with the fluff you mentioned.
 
Urban Champion could be an ice-climber like character where both fighters face each other and every move makes them fight eachother. damage done to other smashers is an indirect consequence of these two champions duking it out. Your main goal while playing as them is to trap your opponent in the middle of your character's skirmish for maximum damage. I think this would be both unique and hilarious.

tumblr_inline_n7rzn9gltQ1qksld7.gif

Congratulations. Somehow, some way, you've convinced me that Smash Bros. needs a playable Urban Champion.
Too bad it'll never happen.

And here...
Popeye is Public Domain outside of the US, and in the US he's Work for Hire.

Just sayin'

I didn't think Popeye was even legally viable, so this changes my thoughts on his possibility! Granted, he didn't debut in a video game, but it is an IP that was important to Nintendo's history and its development of Mario/Donkey Kong, as well as Pac-Man to a lesser extent (Power Pellets were designed with Popeye's spinach in mind) Here's to another brilliant-unlikely newcomer!
...I'm having computer problems with the video and the image itself is way too large, but just imagine I placed an image of the "No copyright law in the universe is going to stop me" line from Sonic Colors here.

All in all, great list, Rösti! I know next to nothing about the Denpa Men, so I can't say one way or the other about them, but I'm really liking your character ideas; they really are ones that I couldn't see working at all at first, but sound amazing within minutes of soaking them in (Although Zip might be hard to use, seeing how GCN controllers are going to be predominantly used in the Wii U version), and even though they may be longshots for 4, I'll keep pulling for them in SSB5!

If someone added me, tell me. I don't want to add everyone because I dislike when I add someone and then that person doesn't add me back, and I don't want the same for you guys, so yeah, if you add me be sure to tell me.

I added you, and everyone else from the list. Like, literally all of it, so I don't know if I want to list all 35-some that haven't already added me, but just so you all know, you're already in.
 
1. A nice dose of defensive gameplay is not a bad thing. In fact, it's a good thing. Brawl's overly defensive gameplay must have made some people think defensive gameplay of any kind is bad. Melee was severely lacking in defensive options.

2. There are a number of offensive elements that were increased compared to Brawl that essentially counter the low shield stun. The game is faster (including attack speed, dash speed, jump speed and fall speed) and fast speed decreases the window in which a player can react to an attack and defend himself by shielding. Also, shields are generally weaker this time around, so you can't just throw them out willy nilly. Both of these things make shielding a more strategic element of gameplay then it was in both Melee and Brawl.

If the person who created that thread was actually paying attention to the matches, the game is definitely defensive... but it's also just as offensive, which is simply amazing, and a breath of fresh air.

1. They may have removed ledge stalling and ever so slightly reduced the effectiveness of the air dodge, but I think the game still leans heavily towards defensive gameplay rather than a balance which is what you seem to be implying.

2. A few offensive elements might have been increased from brawl, but the defensive options have also been buffed so the power balance between the two remains the same.
The game being faster means very little honestly (when talking in this context), the shields also come up quicker and rolls and spotdodges are better than before.

Also, where have you got the idea from that shields are generally weaker, other than the fact that Bowser's bomb does heavy shield damage? Have you got any actual evidence that other moves do more shield damage or that the shield regenerates slower or decays faster?

And why can you not just throw them around willy nilly? Most aerials have high endlag so if someone approaches you, you just hold shield and punish because you'll be at a frame advantage, how does weaker shields affect this?


I didn't see anything in those matches that implied the game would be just as offensive, most of the approaches were incredibly unsafe and could have easily been punished if the other guy wasn't so bad. Brawl can look offensive if you have someone good at the game play against someone who isn't using the powerful defensive options available to them.
 
would be absolutely insane if popeye was in as a character! i'd love it.

who knows? he really is a big part of nintendo's history and he's still very well known. would be the perfect final surprise character to unlock for smash 4.

i have a feeling he might be in...didn't Sakurai say in some interview in the past that he wanted to put him in melee but couldn't? someone wanna clarify this?
 
What the fuck is this thing?

I think it's from some sort of indie wiiware/DSiware thing where you have to slingshot him across a level or something.

I dunno, I might be thinking of something else, there seems to be a lot of games where you flick a yellow ball shaped thing around the screen.
 
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