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Destiny: Only one area per planet

Oh, hello.

Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.

With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.

If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.

We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.

Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.

If you did, good news. More soon.
Well, you have shown enough for a non-FPS guy to buy this day one, so you are doing something right!

Also, this will be the first time I have played a Bungie game since Halo battles in the dorm room (so yeah 2001)...So there is that. :D
 
I cancelled my pre order.

Not interested in the PvP and those 5 missions we played in the beta were very short indeed.


I still want the game, but won't be getting it day 1 anymore. At least my wallets gonna be a bit happier this Q4.

Anyone else in the same boat as me?

Yeah, as an inFamous: Second Son fan you surely place a high value on amount of game content.
 
Half-Life, MGS, Deus Ex, Dead Space, Starcraft (to some extent). I've heard Mass Effect as well, but I only played the first one so I'm not sure on that series in its entirety. The are plenty of games out there that managed to do a great job telling a rich sci-fi narrative without just resorting to "Its us vs. uhhh.... The Darkness!"

That's a very simplistic and disingenuous way of putting it though. We don't know much about the story, or the setting, and there's a lot of environmental storytelling going on that you're glossing over.

I wouldn't even count MGS as a "scifi narrative".
 
So what is the complaint overall? Broken promises of a large world? Is it more for people not into the PvP thing? The game seems at its core to be very grindy, with the hub and PvP areas being the end of the path where you benefit from loot via battles and showing off your gear. If you are into these sorts of things then I see nothing insanely terrible about the vanilla package if you aren't getting one of the more expensive packages.

To me the basic package seems like an FPS MMO RPG where the ultimate goal is to get cool gear that you can show off and use in PvP modes. Not terrible if you are into both of these genres.
 
No it wasn't but those 5 missions were all pretty much around the same length. Why would the first 5 missions be around 7 minutes, and the rest be about 20?

There are tons of games that treat the beginning missions as "training" missions while later missions are longer and more complex. It's possible that isn't the case with Destiny, but I think it's a pretty big assumption to say that it is or isn't.
 
Yeah, as an inFamous: Second Son fan you surely place a high value on amount of game content.

I don't see what that's got to do with anything? I know SS was short, never said it wasn't.

Don't know why you're getting all defense about this either. I've said it is really fun and that I want the game but will wait until I know about story length.
 
So what is the complaint overall? Broken promises of a large world? Is it more for people not into the PvP thing? The game seems at its core to be very grindy, with the hub and PvP areas being the end of the path where you benefit from loot via battles and showing off your gear. If you are into these sorts of things then I see nothing insanely terrible about the vanilla package if you aren't getting one of the more expensive packages.

To me the basic package seems like an FPS MMO RPG where the ultimate goal is to get cool gear that you can show off and use in PvP modes. Not terrible if you are into both of these genres.

It's the typical high profile title getting shat on because it's the cool thing to do. Hipster NeoGAF at it again. The game will have tons of content, more so than the majority of most AAA titles, but maybe not as much as a true MMO. Of course here in Destiny the levels will be designed way better than your typical MMO, and the moment to moment gameplay will outshine most action MMOs as well. That doesn't matter, though. What matters is square foot of game space. DOES ANYONE HAVE THE SQUARE FOOTAGE PER PLANET? Not buying until I know that.
 
Just out of curiousity, what game has an imaginative non-garbage scifi story?

While video game stories aren't exactly amazing most of the game. The story in Destiny so far isn't exactly good.

You have a main character resurrected out of pretty much no where, you don't see any corpse or anything in the cutscene. The ghost simply looks at the ground and essentially goes "aha! found you!". You are then resurrected, ask no question and proceed to set out into the solar system, with seemingly no character motivation for doing so beyond people you don't know at all, telling you that you have to save them all from the villain.

The villain being some unknown evil thing called "the darkness", now, if a villain called "the darkness" isn't creatively bankrupt and cliché, I don't know what is.
 
Uh, no it's not at all.

I'm wondering if anyone else was only interested in the SP and Co-Op and is now disappointed that the missions are short and that there are only 32 of them.

I am pretty much only interested in the SP and Co-Op. The pvp balance seemed sub optimal in my opinion.
 
Half-Life, MGS, Deus Ex, Dead Space, Starcraft (to some extent). I've heard Mass Effect as well, but I only played the first one so I'm not sure on that series in its entirety. The are plenty of games out there that managed to do a great job telling a rich sci-fi narrative without just resorting to "Its us vs. uhhh.... The Darkness!"

bml.gif
 
Ice cold.

It's a stupid comment.

I also love:

Uncharted
Assassin's Creed
Metal Gear

I liked infamous 1 and 2, I was willing to invest in SS cause Its a franchise I liked. I know it was short.

Destiny is a new ip, I don't know how good the story is going to be, how long the story might be etc. Q4 is an expensive time and I want to make sure I'm getting money's worth
 
And what if it's not what you think?


The amount of stuff people expected out of this game far exceeds a $60 price tag. What they will give us through dlc (that I will gladly pay for) I'm sure will be excellent as well

Yes, it's almost a victim of it's own success. People love the concept and with nothing else like it on the market, they want MOAR

I think due to all the hype about being able to explore the solar system most were expecting Skyrim in space, I can see how they would be very disappointed with what they've seen.
 
I disagree, although I think that is a matter of how we individually approach games. Your posts suggests to me that you approach games in a way that you buy it, pop it in, and it's then your main game for a week or two until you finish the content provided. From that perspective, I can see why you would think Destiny isn't worth your money.

In Destiny, though, I don't think Bungie is trying to make a game that you pick up, play through, and then put back down until you want to "go through it again." If that in itself is enough to disinterest you, fair enough, but I don't think it's entirely fair to hold it to Bungie as though it's some great failing. The game is less "A --> B" and more " A->B ->Long-term community/multiplayer-focused activities"

Sorry, but that really makes no sense. Using that logic any game could have its content chopped in halve and you would be fine with it. You'd just say, "The game was just meant to be played, then set aside long enough so that it doesn't feel repetitive when you play it again."
 
Am I the only one who finds it pretty hilarious that there is so much uproar about the game length and scope of the game, yet it has not even been released yet? What if the other worlds are 5 times the size of earth?
I don't expect that, but I expect people will be pleasantly surprised about game length/content. It's almost a weird MGS:GZ scenario here, except on an even bigger scale.
 
I'm in it for the PVP, loved my time with the beta. The PVE is just a way to get loot/armor to be used in PVP. I haven't enjoyed a FPS this much since Halo 3. Id be willing to argue you guys who say its "unbalanced" because so far not a single one of you have been able to back up that claim.

I'll be happily taking time off from work to play this at launch, and this is the first game in my illustrious gaming career to receive that honor. See you wizards on the moon!
 
It's a stupid comment.

I also love:

Uncharted
Assassin's Creed
Metal Gear

I liked infamous 1 and 2, I was willing to invest in SS cause Its a franchise I liked. I know it was short.

Destiny is a new ip, I don't know how good the story is going to be, how long the story might be etc. Q4 is an expensive time and I want to make sure I'm getting money's worth

I don't think it's stupid. I think it accurately illustrates the main issue with this entire thread. For instance, inFamous: Second Son was a fantastic game with superb art direction, technically some of the best graphics out there, and a so-so story. I feel it was completely worth $60 and in line with other games at the same price point. Destiny, however, seems to need to contain 10 games worth of content or PRE-ORDER CANCELLED.
 
Uh, no it's not at all.

I'm wondering if anyone else was only interested in the SP and Co-Op and is now disappointed that the missions are short and that there are only 32 of them.

Well sure i am. I dont care about the pvp so this is Co-op game for me and ofcourse i wish it would be longer, infact i dont care if its 8 or 20hours i still wish it would be longer. What i do know is that i love what is there and i belive the strikes alone is going to keep me entertained for a long time. I just hope they put some random elements into them.
 
I don't think it's stupid. I think it accurately illustrates the main issue with this entire thread. For instance, inFamous: Second Son was a fantastic game with superb art direction, technically some of the best graphics out there, and a so-so story. I feel it was completely worth $60 and in line with other games at the same price point. Destiny, however, seems to need to contain 10 games worth of content or PRE-ORDER CANCELLED.

I never said it needs to contain 10 games worth, unless my comment just angered you cause others have implied that, in which case I'm sorry for doing so.

The fear I have with Destiny is the story length and quality. The first 5 missions weren't that great if I'm honest. I know it's only the start of the game but the start of a game needs to grab your attention.
 
It's the typical high profile title getting shat on because it's the cool thing to do. Hipster NeoGAF at it again. The game will have tons of content, more so than the majority of most AAA titles, but maybe not as much as a true MMO. Of course here in Destiny the levels will be designed way better than your typical MMO, and the moment to moment gameplay will outshine most action MMOs as well. That doesn't matter, though. What matters is square foot of game space. DOES ANYONE HAVE THE SQUARE FOOTAGE PER PLANET? Not buying until I know that.

Lol sounds like this game is your GOTY, sorry but we are not all hipsters and we can't all have the same preferences as you.
 
It's a stupid comment.

I also love:

Uncharted
Assassin's Creed
Metal Gear

I liked infamous 1 and 2, I was willing to invest in SS cause Its a franchise I liked. I know it was short.

Destiny is a new ip, I don't know how good the story is going to be, how long the story might be etc. Q4 is an expensive time and I want to make sure I'm getting money's worth

IMO it will be worth the $60 price tag. Hell, I would have been happy with paying $60 for the beta.
 
I don't think it's stupid. I think it accurately illustrates the main issue with this entire thread. For instance, inFamous: Second Son was a fantastic game with superb art direction, technically some of the best graphics out there, and a so-so story. I feel it was completely worth $60 and in line with other games at the same price point. Destiny, however, seems to need to contain 10 games worth of content or PRE-ORDER CANCELLED.

It comes down to expectations. It was the same with Titanfall and Mass Effect 3. If the marketing dept doesn't manage expectations appropriately, there is blowback.

Yeah, it'll have $60 worth of content if all you want is coop/pvp fps shoot-a-thoning + rpg hooks. If you were expecting something more, then no it won't.
 
Pretty disappointing news, but not a big deal. I have more issues with the pvp and pve gameplay then I do content available. Felt a bit put off after having spent 5 mins shooting and hiding against cover trying to kill the tank. Wish there was a bit more serious sam type gameplay. As far as pvp it's too weird for me, its like halo/30 fps movement + cod aiming down the scope & TTK and neither feels right when blended together.
 
I guess I just don't get all the focus on story. I love narrative, too, as I'm mainly a single player gamer. Bungie's games have never been stellar story wise. It's always been this obtuse, silly, sci-fi fantasy trope jargon. All of the issues people have with Destiny's story are issues that EVERY Bungie sci-fi game has ever had. Suddenly, though, it's a huge deal. Despite the fact that their games have always excelled in world building, art direction, and the pure thrill of the gameplay. All of which seems to be in Destiny along with a ton of other really interesting ideas.
 
Lol sounds like this game is your GOTY, sorry but we are not all hipsters and we don't can't all have the same preferences as you.

How can a game that hasn't even come out yet be my GOTY? I don't judge things before actually playing them. From what I played of the beta I can ascertain that the Bungie "magic" I love is there. Will the rest of the game live up to it? I don't know, but I never thought they were building an entirely mapped out galaxy like some apparently did, so I guess my expectations are a bit more sane.
 
I got tons of value from just the beta. 70$ ? Not a problem. Can't wait to kill that hallowed ogre and who knows whatever else. This game is worth every penny.
 
I don't think it's stupid. I think it accurately illustrates the main issue with this entire thread. For instance, inFamous: Second Son was a fantastic game with superb art direction, technically some of the best graphics out there, and a so-so story. I feel it was completely worth $60 and in line with other games at the same price point. Destiny, however, seems to need to contain 10 games worth of content or PRE-ORDER CANCELLED.

Is it our fault that they either mislead us with the amount of areas in the game or refuse to elaborate on the actual number? Is it our fault that we are little over a month out from release and we still don't if the number of areas in a game that revealed with (below) is over 4? I mean damn it's not like this game was revealed in 2011 it was revealed 1 year 5 months ago. I'm not saying that they blatantly lied, but I am saying that they mislead(even if the cuts weren't malicious in nature which I don't believe they were) and we have a right to be disappointed and voice that disappointment.

1: Where are some of the places I can go?

Every planet in our solar system: Earth, the Moon, Mars, Saturn, etc.
 
I don't think it's stupid. I think it accurately illustrates the main issue with this entire thread. For instance, inFamous: Second Son was a fantastic game with superb art direction, technically some of the best graphics out there, and a so-so story. I feel it was completely worth $60 and in line with other games at the same price point. Destiny, however, seems to need to contain 10 games worth of content or PRE-ORDER CANCELLED.

There's a ton of factors that contribute to something being worth a purchase. Like he mentioned in the post, Q4 specifically is a hectic gaming time where your money can easily go elsewhere where you feel more guaranteed. It's easier to bite the bullet on a game when it's a slower release period.

I know I bought games in the early lifespan of these consoles I wouldn't have otherwise. But it's more than JUST the content, it can be uncertainty of the game coupled with news like this.
 
How can a game that hasn't even come out yet be my GOTY? I don't judge things before actually playing them. From what I played of the beta I can ascertain that the Bungie "magic" I love is there. Will the rest of the game live up to it? I don't know, but I never thought they were building an entirely mapped out galaxy like some apparently did, so I guess my expectations are a bit more sane.

Just basing myself off your comments.

It's the typical high profile title getting shat on because it's the cool thing to do. Hipster NeoGAF at it again. The game will have tons of content, more so than the majority of most AAA titles, but maybe not as much as a true MMO. Of course here in Destiny the levels will be designed way better than your typical MMO, and the moment to moment gameplay will outshine most action MMOs as well. That doesn't matter, though. What matters is square foot of game space. DOES ANYONE HAVE THE SQUARE FOOTAGE PER PLANET? Not buying until I know that.

How are you so sure?
 
How big are the areas? How big, for example, will the entire planet Earth be?

We don't know. We just know the number of planets they are set in.

I think of them as being palettes. On each planet the game will ship with one location. On Earth it's Old Russia (excluding the Tower, of course). I found it to be pretty darn big, and we don't know if that was all of Old Russia. And even if it were, there was a fair amount of it locked off. How big are the other locations? We have no idea.

The number of sites per planet tells us very little about how much content is in the game.
 
I guess I just don't get all the focus on story. I love narrative, too, as I'm mainly a single player gamer. Bungie's games have never been stellar story wise. It's always been this obtuse, silly, sci-fi fantasy trope jargon. All of the issues people have with Destiny's story are issues that EVERY Bungie sci-fi game has ever had. Suddenly, though, it's a huge deal. Despite the fact that their games have always excelled in world building, art direction, and the pure thrill of the gameplay. All of which seems to be in Destiny along with a ton of other really interesting ideas.

The problem is that is you mission design consists of...

  • Stay in this area until you kill X number of enemies
  • Defend this point for X waves of attack
  • Linear corridor => confined space => Linear corridor => confined space => Linear corridor => confined space...
... you had better have a good story or a metric ton of unique content to back it up. Right now it appears that Destiny does not have either.
 
I hope the zones on other planets are larger and have longer/more challenging/more interesting story modes, because the starter missions in Old Russia were pretty brain-dead.

What I really want to see are some good vehicle multiplayer maps. The moon map was pretty easy to dominate with a team and stomp randoms, so more of that please. :)
 
The problem is that is you mission design consists of...

  • Stay in this area until you kill X number of enemies
  • Defend this point for X waves of attack
  • Linear corridor => confined space => Linear corridor => confined space => Linear corridor => confined space...
... you had better have a good story or a metric ton of unique content to back it up. Right now it appears that Destiny does not have either.

Eh, thats your opinion. The first time you faced the Hive was a great mission, that last array was awsome and the moon mission was epic and if i remeber correctly there were some big open areas in it with bikes and stuff my mission even got interupted in the middle of it by a public event. I just wich the missions were longer.
 
If the only thing between you getting the game Day 1 or waiting for a "bundled discount package" was the number of zones per planet, you probably weren't too keen on the game to begin with.

A ton of the comments are people who dislike the game already feigning outrage that the campaign's 32 missions isn't enough or not even bothering to discuss the OP and stating why they disliked the game.
 
I can't be completely sure until I play it of course, but I've followed this studio since their inception. The beta contained tons of thoughtfully crafted combat zones and breath-taking art direction. Isn't that enough?

Uhm, no. Destiny wasn't touted as just a good fps with pretty visuals.
 
Sorry, but that really makes no sense. Using that logic any game could have its content chopped in halve and you would be fine with it. You'd just say, "The game was just meant to be played, then set aside long enough so that it doesn't feel repetitive when you play it again."
Not at all. What I'm saying is that the game isn't something you "finish" in the same sense you finish many games, so trying to quantify and evaluate the worth of the game using something like number of zones is arguably not the most apt approach. Like I said, the longevity of Destiny is not going to come from number of zones or missions, both of which would be exhausted regardless of how many they added, but rather community engagement and multiplayer activities.
I'm not keen on paying $60 for held back content
I'm sorry they told everyone they were making expansions, and even dared to name it.
 
The problem is that is you mission design consists of...

  • Stay in this area until you kill X number of enemies
  • Defend this point for X waves of attack
  • Linear corridor => confined space => Linear corridor => confined space => Linear corridor => confined space...
... you had better have a good story or a metric ton of unique content to back it up. Right now it appears that Destiny does not have either.

It's hard to give a shit about the quality of the sci-fi narrative conceit when the actual battles are extremely satisfying. Since when are MMO objectives so staunchly scrutinized? It seems a bit unfair given the work of Bungie's peers in this same space.
 
While video game stories aren't exactly amazing most of the game. The story in Destiny so far isn't exactly good.

You have a main character resurrected out of pretty much no where, you don't see any corpse or anything in the cutscene. The ghost simply looks at the ground and essentially goes "aha! found you!". You are then resurrected, ask no question and proceed to set out into the solar system, with seemingly no character motivation for doing so beyond people you don't know at all, telling you that you have to save them all from the villain.

The villain being some unknown evil thing called "the darkness", now, if a villain called "the darkness" isn't creatively bankrupt and cliché, I don't know what is.
thats pretty much how i see it but willing to give bungie the benefit of the doubt.
 
I can't be completely sure until I play it of course, but I've followed this studio since their inception. The beta contained tons of thoughtfully crafted combat zones and breath-taking art direction. Isn't that enough?

Fair enough but you can't go calling all the people that don't drink the Bungie cool aid Neogaf hipsters. I intend to play on release but I'm not quite convinced the game will hold my attention for long after release. And I liked Myth from Bungie but totally not interested in Halo so never played that series.
 
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