TheSinkingKnight
Member
Well, if most people left Crytek UK for this new studio, they still exist in another name.This doesn't give me hope that Crytek UK will still exist...
Well, if most people left Crytek UK for this new studio, they still exist in another name.This doesn't give me hope that Crytek UK will still exist...
This game. That's the third developer, meanwhile it still sits at the top of the Xbox One Store, mocking us while probably not coming out for another year.
Ah I figured, never heard of them.Homefront MP was really good.
They're brand new.
Oh okay, I guess that's good.As far as I can tell they're a brand new studio that consists of Crytek UK staff.
I preferred the multiplayer in Homefront to that in both Call of Duty & several of the Battlefield games.
Does EA own the Crysis IP, or does Crytek?
Would be interesting seeing a DICE developed Crysis.
It sure as hell didn't help them out!
I just want to point out how extremely badass and awesome it its of Deep Silver to make such a major investment on an unproven property like this, most consequential of course is that they're saving an awful lot of jobs by doing this.
Wouldn't any other publisher just have pulled the plug already? This seems like a big risk for Deep Silver to take, and the only thing they're getting for sure out of it is a lot more mouths to feed.
What I'm saying is, thanks Deep Silver, for acting better then the company you most recently employed.
I'm not sure where Eurogamer is getting that from. Deep Silver says it's a new studio.
They probably don't want that...So at what point does Deep Silver just purchase Crytek to take control of Cryengine and all the existing IPs?
What is it they see in the Homefront IP?
They probably don't want that...
Deep Silver getting shit done.
Get that Darksiders IP of Crytek and start the sequel next lads.
Get that Darksiders IP of Crytek and start the sequel next lads.
No idea, but this move just smacks of the "sunk cost fallacy":
We (Deep Silver) have spent so much damned money already, we just HAVE to spend more money to see it through!
Crytek does.
EA almost always lets their partners keep their IPs.
So at what point does Deep Silver just purchase Crytek to take control of Cryengine and all the existing IPs?
Not sure if good thing.
Darksiders is owned by Nordic.
Crytek doesn't own that one.
Same here. I don't see what value the IP holds whatsoever. I don't know anybody excited by the name, and everything else could just as easily be any other military FPS.I still don't understand what value these publishers see in the Homefront IP.
Deep Silver will be okay, they have decent franchises and the backing of Koch. Crytek might go bankrupt this gen. Gface, moba, f2p, just making clones of every popular thing and hope some of it stick.
Might?
I'd give them months at this point. Hope all the employees get picked up by other studios.
Damn, this has just been on clusterfuck, hasn't it?
Kind of hard for Crytek to act like nothing's wrong now. I figured this game would find a home though considering how far along it seems to be.
I'm only worried about HUNT: Horrors of the Gilded Age now. Hopefully they're not having any trouble.
I am still trying to figure out exactly how many Crytek UK people are moving, or whether it's all of them, or what.Well, if most people left Crytek UK for this new studio, they still exist in another name.
I am still trying to figure out exactly how many Crytek UK people are moving, or whether it's all of them, or what.
I do know that Hasit Zala, who was the director on Homefront: The Revolution and left Crytek UK a few weeks ago, is heading up this studio.
The Crysis and Ryse: Son of Rome developer is closing its U.K. studio and cutting jobs from its U.S. team in Austin, Texas. Much of the talent from Crytek U.K. will join Deep Silver’s new studio in England to continue working on Homefront: The Revolution. The Austin wing of the company will remain open to operate as a support team for North American developers that license the studio’s CryEngine development toolkit, but development of co-op thriller Hunt: Horrors of the Gilded Age will move from Austin to Crytek’s Frankfurt team. This news comes after months of rumors that the developers was missing payroll payments to its employees.
“As we look to cement Crytek’s future, this strategic deal with Koch Media would allow us to continue with our ambitious goals to become an online publisher,” Crytek chief executive officer Cevat Yerli said in a statement. “With Warface, Arena of Fate, and Hunt, we believe we have the perfect portfolio and teams to make that happen. We would like to thank all our staff – past and present – in both Nottingham and Austin for their contributions to the company, and we wish all the very best to anyone who may no longer be under the Crytek banner moving forward.”