It has always been emotionally charged nitpicking, but suddenly it ain't good no more?
I have no problem with someone not wanting to see a TLoU film, I don't want to see one, nor do I care that it's being made. It's an interesting thing hypothetically, but I put the chances of it being good at approaching zero, and the chances of it being on par with Children of Men or The Road right at zero, and the chances of it making a meaningful contribution to film, as the game did to games, square in the negative numbers.
My issue was never that Bosman doesn't want there to be a film, it's that lots of the things he said were factually false.
As an aside, a point you raised about video games being too influenced by cinema, I think it's true, and has been since MGS1 really, that was the birth of the 'cinematic' game, and when people started thinking about storytelling and voice acting more seriously in the medium. However, while I think TLoU does that thing very well, better than any other game so far, it's actually not at all what's interesting about the storytelling in the game. It is at its most effective, for me at least, when the design is paired with the story, the game does really smart things with how the design compliments where the characters are in the story.
It's taken the things from cinema that cinema does better than any medium, framing, blocking, performance capture, etc, but it's absolutely used the tools only inherent to games to tell its story too. The same way film initially used theatre so heavily until it had developed it's on inherent story telling tools, such as cuts, camera angles, etc.
The game industry is young, it's finding itself, and it's borrowing heavily from cinema, as cinema did from theatre.