Contra Bromake - The (Nearly) Complete Contra Remake
I've finally finished my first custom campaign. This is a complete remake of NES Contra, excluding the two "3D corridor" Base stages. I'm considering its current state as
beta, as I'd like to update it as features get added to Broforce. There's a few things I can see that would improve it in Expendabros, so when that stuff gets ported over to standard Broforce, I'll be doing an update for sure. And probably another update when they add the alien levels. I'd love some feedback to improve it with future updates if anyone has any suggestions.
You can find it under Custom Campaign/New Online Levels. It's currently on Page 1, but in the future as levels get published it will get pushed to later pages, so you may need to look for it.
Features:
- All 6 2D levels done with 1:1 level layout recreations, then tuned to perform better with Broforce's mechanics & limitations.
- The campaign is set to only use Brommando and Rambro (or as I like to refer to them, Bro Rizer and Lance Brean) for that extra Contra flavour. The stages are balanced to their weapons.
Issues:
- Most of Contra's environmental hazards and bosses couldn't really be recreated with Broforce as it currently is, so I've hard make some sacrifices. This is most noticeable in the last 3 stages. This is mainly what I would like to improve with future updates.
- I've tried to keep the graphics as recognizable to Contra as possible, so use of Broforce specific assets is only for when it could be done to recreate something from Contra. This means some stages look a little plain, but prettying them up would have made them look less like Contra.
- The enemy count is considerably lower than Contra. This is mainly due to the fact that Brommando's default rocket launcher and the suicide Mooks destroy too much terrain. I've also tried to balance it to make it a little easier for Rambro since he's much weaker than Brommando.
Edit: Yeah, I know Stage 4: Energy Zone is terrible. It's the best I could do with the tools currently available. The trick to getting through it is, the black background lines are supposed to represent the pipes in the original level. Look for where they look a bit chewed up and use a different BG title. That's where the explosions will start. Once the first goes off (I've tried to time it so the first will not kill you) just stand back a bit and let the sequence go off. They don't repeat because there's no legit way to repeat triggers, so once you think it's clear you can proceed. I tried to mark them with the signs from the landmines, but that didn't really work either. If they add the caution signs from Expendabros, I'll toss those in.