Broforce - a frenetic arcade shooter, play as your favorite action movie heroes

Love this game, but what are some tips for using the trickier bros? Like who is the fembro who shoots out her ass? And blade, and neo. Also did they nerf ripley? She seems kinda weak now.

Nope they actually buffed Ripley, she can clear blocks faster now.
 
So I think I finished the campaign. No real ending unless I missed something.

Are they planning on extending the campaign at all or is the focus just on the other modes and new characters at this point?

I absolutely loved the game but honestly found it to be shorter then I expected. Knowing its early acces I'm hoping its gonna get a lot larger still?

It's definitely gonna get a lot larger. They're working on alien-themed levels now.

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EDIT: But until then, there's a lot of fantastic community-created levels you can play.
 
This game is so damn awesome. I'm loving it so far. I think it might be up there with Scott Pilgrim vs. the World: The Game. I just know I'm going to have a lot of fun going through it with someone else.
 
So saving bros just switches your current bro? Is there any other reason why you would save them if your happy with your current bro? Hate getting stuck with brade or something.

It saves a bro and gets a life like More_Badass said - but it also counts towards unlocking new bros. As far as I could tell saving a bro when your multiplayer buddy dies just respawns them, and doesn't count towards unlocking new bros.

No way to swap in the middle of the game? When you die and respawn as a new bro, is this randomly chosen?

Nope, yep.

Like who is the fembro who shoots out her ass?

Cherry from Planet Terror. She is wack as hell, you have to jump and hold fire near enemies cause you get a little hover effect for a second or two before she falls. She's the only legit bad character imo cause even her special shoots downwards.

And blade, and neo.

Blade isn't that bad, he can reflect bullets with his sword and his special is decent.

Neo is practically the most broken character in the game imo. His special is bonkers, fire rate is decent, breaks through blocks fast as hell and by double tapping directions or direction+knife you can do up to 4 airdashes (1 per direction) similar to guacamelee.
 
Cherry from Planet Terror. She is wack as hell, you have to jump and hold fire near enemies cause you get a little hover effect for a second or two before she falls. She's the only legit bad character imo cause even her special shoots downwards.

Cherry is awesome for bosses though. Just jump over them and release hell.

And the fact that they gave her the wobbly peg-leg walk from the movie is hilarious.
 
I lost my shit when
DOLPH FUCKING LUNDGREN HIMSELF
showed up in the trailer. What even.

Also why do I get the feeling that this is an officially sanctioned thing now?
I'm guessing the Expendables content is an official thing, kind of like the Planet of the Apes update for Plague Inc.
 
I'm guessing the Expendables content is an official thing, kind of like the Planet of the Apes update for Plague Inc.

Yeah, it's a win for everyone involved, the film gets promotion through the game, the game gets new characters and content, and we all get to see Dolph Lundgren. Win-win-win.
 
Because it's content that isn't integrated into the main Broforce game taking the place of our usual monthly update. And it's content that Free Lives spent time on instead of improving the game people actually paid for.

yeah. at the very least they should have added those content as an update to the regular broforce game too
 
Because it's content that isn't integrated into the main Broforce game taking the place of our usual monthly update. And it's content that Free Lives spent time on instead of improving the game people actually paid for.

Maybe this was the only way they could get the license for The Expendables. Rather than getting mixed in with the main game the license now gets more attention and it's more advertising for the movie.
 
i was just thinking it's been a while since their last update when i see this thread
not gonna bother unless it's integrated into the main game
 
This looks great but it's pretty stupid it's not part of the main game at all. So I now have two versions of Broforce?
 
Well, it's disappointing that we don't get those characters in the main game, unless I'm mistaken? Plus the game doesn't stay in your library when uninstalled so it'll disappear at the end of the year if you don't have it installed then.

Uninstalling a Free on Demand game doesn't revoke the licence that's added to your account upon clicking the "Play" button. As long as you haven't gone to your account page and clicked "Remove", the install link will still work even after the FoD sub has been yanked from the store.
 
Uninstalling a Free on Demand game doesn't revoke the licence that's added to your account upon clicking the "Play" button. As long as you haven't gone to your account page and clicked "Remove", the install link will still work even after the FoD sub has been yanked from the store.

Oh, I stand corrected! How would you install it if the store page goes though?
 
Oh, I stand corrected! How would you install it if the store page goes though?

Logging into SteamDB will cause the app page to say you own the game; you can install it from there. It's hardly ideal, though -- Valve really needs to tether FoD games to libraries so they don't disappear upon being uninstalled. It's especially bizarre that they don't already since FoD games increase both your library and Steam Community game count, so they're considered owned games just the same as purchased titles.
 
Their main game is a parody, this one is officially sponsored. If you mixed it in the the main game there'd be legal issues I'd assume.
 
I'm really pissed by this now, why did I pay for the work in progress game when they were just going to release a free version of the game with the same amount of content (minus online multilayer that doesn't work anyway and a level creator I've never used)?
 
Some info on Expendabros from the devs
Just by the way. I'm going to write a proper post mortem on Expendabros when I have time.

But we weren't paid to make the Expendabros. Lionsgate approached us and asked if we'd like to make a Broforce tie in for Expendables 3, with actual licensed Expendables characters, and we couldn't say "no". It is a bit of a cross promotional thing, and I have no idea of whether it'll lead to more people playing Broforce, but mostly it was just a really cool thing for us to try do.

Of course Broforce began a little while after Expendables 1, and obviously was pretty heavily influenced by the movie. Coming full circle and making a game for them was pretty surreal, and really exciting.

So the value of Expendabros for us is
A) Having a cool little demo for Broforce.
B) Having an opportunity to experiment with some story telling and learn about how good/bad we are at it.
C) Dolf Lungren said the word "Broforce", in real life.

We're going to put most of the work we did for Expendabros into Broforce proper in an update. We're feeling really behind schedule in our Broforce updates.

How it improves the main game:
Firstly, sorry that we've been a bit quiet. We were working pretty crazy hard on making this Expendabros thing happen, and because we were working with outside partners (like Lionsgate) we couldn't talk about what we were working on.

Expendabros isn't perfect, we might improve some small things, and fix any bugs, but mostly we want to learn from it so that we can make Broforce itself better.

In particular:

There are illustrated cutscenes in the game.
Is this a good thing? Are the minigame cutscenes a good addition? Or is Broforce better when it leaves the between fighting bits up to your imagination?

There are some new level mechanics.
Like saw blades and guns that drop from the ceiling and floor. These aren't as polished as we'd want, but they are things we could add back into Broforce.

There is new music.
Changing music is always hard. It's easy to get attached to something we've heard a lot of, and I found it a bit weird at first when I was no longer listening to the Broforce level music while playing Broforce.

There is a new environment.
There is a sort of cold forest theme, and there are clouds with lightning. We quite like this, but it's missing wobbly trees right now.

There are a couple new enemies.
The Mook General is at the end of most levels and he calls in paratroopers. There is also a bazooka mook.

There are some in-game scripted events.
The big bad of Expendabros is shown in a few places running away, and once he tells some mooks to shoot at villagers. Soon we want this in Broforce where custom levels will be able to make characters on the maps move around and do things.

Any other feedback is appreciated. Though we really want to hear about the cutscenes. We have no idea of how they affect your experience.

We're also aware that the game might be a bit hard on new players, and there are a few outright bugs we must fix.
 
Contra Bromake - The (Nearly) Complete Contra Remake

Contra-Bromake-promo-trans_zps48b3c1ad.png~original


I've finally finished my first custom campaign. This is a complete remake of NES Contra, excluding the two "3D corridor" Base stages. I'm considering its current state as beta, as I'd like to update it as features get added to Broforce. There's a few things I can see that would improve it in Expendabros, so when that stuff gets ported over to standard Broforce, I'll be doing an update for sure. And probably another update when they add the alien levels. I'd love some feedback to improve it with future updates if anyone has any suggestions.

You can find it under Custom Campaign/New Online Levels. It's currently on Page 1, but in the future as levels get published it will get pushed to later pages, so you may need to look for it.


Features:

- All 6 2D levels done with 1:1 level layout recreations, then tuned to perform better with Broforce's mechanics & limitations.

- The campaign is set to only use Brommando and Rambro (or as I like to refer to them, Bro Rizer and Lance Brean) for that extra Contra flavour. The stages are balanced to their weapons.

Issues:

- Most of Contra's environmental hazards and bosses couldn't really be recreated with Broforce as it currently is, so I've hard make some sacrifices. This is most noticeable in the last 3 stages. This is mainly what I would like to improve with future updates.

- I've tried to keep the graphics as recognizable to Contra as possible, so use of Broforce specific assets is only for when it could be done to recreate something from Contra. This means some stages look a little plain, but prettying them up would have made them look less like Contra.

- The enemy count is considerably lower than Contra. This is mainly due to the fact that Brommando's default rocket launcher and the suicide Mooks destroy too much terrain. I've also tried to balance it to make it a little easier for Rambro since he's much weaker than Brommando.

Edit: Yeah, I know Stage 4: Energy Zone is terrible. It's the best I could do with the tools currently available. The trick to getting through it is, the black background lines are supposed to represent the pipes in the original level. Look for where they look a bit chewed up and use a different BG title. That's where the explosions will start. Once the first goes off (I've tried to time it so the first will not kill you) just stand back a bit and let the sequence go off. They don't repeat because there's no legit way to repeat triggers, so once you think it's clear you can proceed. I tried to mark them with the signs from the landmines, but that didn't really work either. If they add the caution signs from Expendabros, I'll toss those in.
 
I'm really pissed by this now, why did I pay for the work in progress game when they were just going to release a free version of the game with the same amount of content (minus online multilayer that doesn't work anyway and a level creator I've never used)?

Minus the online multiplayer, user made campaigns, any of the multiplayer modes, and only a tiny fraction of the heroes, environments, and enemies! Were you not expecting them to ever release a demo either?
 
Minus the online multiplayer, user made campaigns, any of the multiplayer modes, and only a tiny fraction of the heroes, environments, and enemies! Were you not expecting them to ever release a demo either?
The Expendabros also allowed the devs to test new features and see how the community liked them before integrating them into the main game. Stuff like cutscenes, QTEs, ropes, new hazards like saw blades, new weapons like the RC car, etc.
 
Dev on Expendabros and how it'll affect the main game:
A few months ago we were approached by Lionsgate with the idea of doing a Broforce / Expendabros mashup - an unpaid collaboration for guts and glory. We're sure you guys would agree that it would have been sacrilegious for us NOT to take such a great opportunity, and after hearing DOLPH LUNDGREN say Broforce! Well...

Because Expendabros took time and work, there won't be a Broforce update this month. We really hope you'll enjoy playing Expendabros while we work towards integrating the new content and systems we've created into Broforce for you. Please note that Expendabros is a stand alone - you will need to download it separately. Here's some of what you can expect to see from Expendabros in Broforce soon:

FROM EXPENDABROS TO BROFORCE

We used Expendabros as an opportunity to experiment with some storytelling techniques for Broforce, such as the ingame scripted sequences, cut scene images and mini-games. We'd love to hear your thoughts on those.

While we won't be including the Expendabros characters in the official Broforce campaign, we will likely re-use some of their mechanics in future bros - like Toll Broad's dragon breath shotgun, and Broctor Death's badass combat system.

We're quite excited to see what you guys come up with in custom levels once we integrate these and other improvements made to the level editor, and as we work towards including workshop support for Broforce levels.

The forest and warehouse/industrial themes will also be added, which will allow us to increase the length of the current Broforce campaign, something we know you've been asking for.


ALSO

- Bazooka mooks
- Mook general
- Totem Turrets (thanks to you guys for that name!)
- Goliath Mech Boss (still touch-and-bro at this point)
- New villagers, including granny-villager-turned-ally-of-freedom!
 
Here's a little WIP preview of my next remake:

DuckTalesBromake_comp02_ani_zpsabb36c83.gif~original


Hopefully people are actually checking these out and I'm not wasting my time. This one is coming along much better than my Contra remake.


Because Expendabros took time and work, there won't be a Broforce update this month.

Damn. I really need the updated level editor. There hasn't been a single update since I bought the game and I'm on my 7th level. Need more stuff!!!
 
Is there a tutorial for the level editor? The game is fun (on hard) but man, the lack of content right now... I managed to unlock all the bros (I think) but haven't been able to mess around with Ripley and Timecop.
 
Just played through the first level of the Contra Bromake - great work Thirsty! I look forward to going back and trying out Duck Tales.

Thanks for checking it out man, I appreciate any feedback :)

I haven't uploaded DuckTales yet because there's some stuff that *should* be in the next patch I'd like to use to improve it, but I'm very happy with how it's turning out. I'll also be publishing an updated/improved version of Contra Bromake once the patch hits.


Is there a tutorial for the level editor? The game is fun (on hard) but man, the lack of content right now... I managed to unlock all the bros (I think) but haven't been able to mess around with Ripley and Timecop.

There's an excellent tutorial by TheGeniusPieTrap on youtube that I used to get started. It covers everything you need to know to get going.

Part 1 - The Basics

Part 2 - Triggers 1

Part 3 - Triggers 2

If you have any questions after that, feel free to ask here and I'll do my best to help.
 
Thanks dude, I'll try to watch them later. Hope they add Steam Workshop support down the line.

Heh, that's actually what they're working on right now. They've been asking for feedback/suggestions/bug reporting on the official board.

I'm waiting for that too because you can't currently update a level you've published online but according to one of the devs that should be possible once they move to Workshop.
 
Heh, that's actually what they're working on right now. They've been asking for feedback/suggestions/bug reporting on the official board.

I'm waiting for that too because you can't currently update a level you've published online but according to one of the devs that should be possible once they move to Workshop.

Great to hear, I can imagine there will be a lot of nice campaigns and stages that will get more exposure when the Workshop is up.

Any news when the next update is coming?
 
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