Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

I've had a second chance to look at this and the $40 price is really mindboggling, considering what they're doing.

ffx/x-2 remaster retailed at $40 and had new character models, new music (although this is a mixed bag, the effort is more of what i'm talking about here), completely new UI, and they went back and touched up the prerendered backgrounds and CG cutscenes (here's looking at you, GoW 1/2 HD)

OP says 3990 yen, which is nearly $40 US

Japan prices are usually higher. You can't just use the exchange rates to know the price un the USA.

so what is this? Resident Evil 1 ReReMake?

?

You didn't read the OP, did you?

Edit: Sorry, I read it wrong.
 
I don't see it. It's lighter but doesn't look any more real. It just looks like lightning flashed in the window. Now Chris look more like a hollywood action star rather than a real person.

I think the cast of REmake (and RE1) were always intended to look like actors. The game takes heavily from quite a few B-horror films, and with that, there's this image you can get at the end of the game for completing the 'ultimate challenge'
Invisible Enemy
mode.

ol.jpg
 
That green haze in the kitchen from the Gamecube version seems to be missing from the Remastered version.

It looks good but I wanna see more because the lack of perfect clarity seemed to really be the strong point of REmake's environment. It's what gives it its special atmosphere I think.
 
They didn't bother to re-render those background and instead just crushed them with a filter? I love modern day Capcom.

EDIT: Or is this just a work-in-progress thing? Some of the screenshot comparisons show changes.
 
RE4 is the only game to NOT be ported to MT Frameworks in the RE catalog, right? Besides 0 but that hasn't made it anywhere else yet either.

If REmake is making it to MT Frameworks I'd take a guess that CVX HD will appear on PC at some point as well.

edit: oh and those shots are from the PS3 version. Need 360 more Ps to see how good it'll look.

I might be wrong, but I think the HD version runs on the MT framework.
 
RE4 is the only game to NOT be ported to MT Frameworks in the RE catalog, right? Besides 0 but that hasn't made it anywhere else yet either.

I thought RE4 Ultimate used MT Framework?

But yeah, wouldn't surprise me if they used it for this port, too. Might as well get all the mileage out of that (admittedly nice) engine while they can.
 
Whoa. Day 1 for me. I bought the gamecube for the remake that I so loved on the psone. This is gonna be awesome. Now for which system: ps4 or xbox one?
 
Thanks mods for updating. I didn't want to believe, but a remake of a good re hell yes day 1 on ps4. Also hell yes at classic control style.
 
Capcom seems dumb. This should take thirty minutes of work and would be a great Halloween release.
 
Just to confirm, the Hd versions of RE4 were made on the MT Engine. The original game was not, but they ported it over, and this is confirmed by them for both the 360/PS3 versions, and the Ultimate HD versions, as devs have stated RE4 HD was done on the MT Engine.

The engine seems to be able to port to multiple platforms easily, and I am guessing part of the reason Capcom have been doing this is for porting and archival purposes as it'll make the game easier to port in the future if they need/want too, as well as gives them an excuse to re-release the games on modern consoles.

The only possible downside but can also be an upside to it really is that the engine has its own lighting engine, so it changes the lighting of the games. Purists will hate it, but it doesn't look bad at all, just different. This was especially noticeable in Code Veronica.

LEFT is the PS2 version, RIGHT is the HD version of Code Veronica.
CVX5.jpg
CVX6.jpg

CVX3.jpg
CVX4.jpg

CVX1.jpg
CVX2.jpg

I suspect that Code Veronica and Umbrella and Darkside Chronicles will come to PC eventually as well. Part of this is because the engine is apparently easy to port for, RE4 was already recently brought to PC which was made at the same time as Code Veronica, also some hints such as Krauser's Steam Card for RE4 being titled, "Krauser (RE4)", but the (RE4) tag is only added for characters that appear on other RE games on Steam with cards, Saddler or Ashley for example doesn't have the tag, to help differentiate characters with multiple cards for different games. Krauser was also playable and a big part of Darkside Chronicles.

So my big bets is that this is an MT Framework game, Code Veronica and Darkside/Umbrella Chronicles will probably eventually make their way to PC, and I assume there's a reason Capcom is slowly but surely porting all their RE games to this engine. The bright side is that they seem to be working their way to the games that will be harder to port, this action means that we may see Zero potentially somewhere in the future in this sort of style.

Also of course the hope that Capcom has some sort of plans somewhere in the future for RE2 and RE3, those two games are the only main games in the series that would need to be redone substantially to work with all of this, and of course we can be in the hopeful Capcom may eventually be making their way to remaking these games with their progress of porting all RE games to this engine.

Capcom said two years ago that if there was fan demand for a remake of RE2, they would do it, I can't help but think the way they're sort of systematically working from easiest to hardest to port their games to this engine and seem to be doing every RE game, either working their way down to RE2 and RE3 or avoiding them. Maybe checking how sales do on these old games to see if remaking them into the current engine would be a worthwhile investment.
 
Japan prices are usually higher. You can't just use the exchange rates to know the price un the USA.

that is certainly true, so for argument's sake let's say that it's $20 when it comes to the US.

i would say that even at that price it compares poorly to FFX HD (taking FFX-2 out of the equation) but i wouldn't use the word mindboggling there, "disappointing" is probably a more appropriate word
 
Visually it looks great to me. I'd love to replay it with modern visuals/controls.


I mean if you believe it stand by your assertion and discuss the merits of it. Don't just dodge with "Oh, it was a joke."

But in any case if it was a joke: Hahaha

If it wasn't: You're wrong.
 
Capcom said two years ago that if there was fan demand for a remake of RE2, they would do it, I can't help but think the way they're sort of systematically working from easiest to hardest to port their games to this engine and seem to be doing every RE game, either working their way down to RE2 and RE3 or avoiding them. Maybe checking how sales do on these old games to see if remaking them into the current engine would be a worthwhile investment.
Why are RE2 and 3 so much more difficult than the other RE games?
 
This thread makes me want to dig out my GC. I wonder if it even works at this point.

I think this "remaster" actually looks worse, but I'll probably get it once it hits 5 bucks on Steam.
 
I'm very happy with the news honestly. I've been expecting them to remaster this game since 2009. I'm not very happy with the pan and scan thing. I really wonder if PS4 and Xbox One versions will look better or worse?
 
Why are RE2 and 3 so much more difficult than the other RE games?

Four reasons.

1.) The games were made on a much older engine. They can be ported to modern platforms/PC, but they wouldn't look very good. Not just because their visuals were made with the PS1 in mind, but the pre-rendered backgrounds are miniscule by today's standards. On a modern TV they would look super stretched-out/pixely.

2.) Porting the games to MT Framework probably wouldn't work because of how the backgrounds are. MT Framework has a unique lighting system, but that lighting system would do nothing for what is literally 2D images. REmake and Zero use pre-rendered as well, but they're animated and multi-layered images to help give the illusion of 3D space.

3.) There exists already old PC versions of RE1, RE2, and RE3, however the old PC versions have troubles with modern PCs and they'd likely have to redo the games porting from scratch.

4.) Simply put, the visuals are outdated and outside of making them available for the platform like on the PSN store, there'd be no advantage, and in fact possible disadvantages, to porting the games to the MT Framework Engine.

That is, unless of course they remade the games themselves. I'm not saying they will remake them, I'm very cynical if they would decide to do it. But they have shown they know fans have asked for this, and cite they'd do it if interest was shown, and I can be a bit shifty eye as they've since saying that been porting all of their older RE games to the MT Framework Engine in the last 2 years, probably for multiple reasons but one possibility can't be ruled out they may be looking into if porting or redoing older versions of their RE games in the MT Framework Engine may or may not be a worthwhile investment, and if remaking the second (or even third) game in the series would be worthwhile.

Cutline, if they want RE2 and RE3 on MT, the only way it'd truly work would be to remake the games. Either they will, or they won't.
 
Nintendo with the iron clad grip on RE0 still.

A slight moment of distraction in the form of inside hostile threats distracted Iwata and allowed Capcorn to announce this - but next time.... *Direct slash*
 
Guess it's between CVX or 0 on PC next,eh?

Hope they don't ignore 0, even though it is my least favorite RE.

For PC, I'd guess Code Veronica as they already have an MT Framework version of the game, recently ported over RE4 which was done at the same time as Code Veronica.

I do hope they do Zero. I'm uncertain if they will or won't based on demand, since REmake is a fan favorite and all that. They definitely could do it, but if they will is the question.

Also people would probably crucify Capcom that they're porting and updating only slightly on the games on what they can (the 3D models), and the fact the background images aren't remade into full HD and only updated/runs on 30fps because the backgrounds were made with 30fps in mind.

Of course, to be seen. The release is still a few months away and things can change in development. Were definite changes between early shots of Code Veronica/RE4 and the final products.
 
The Wii version (which plays great on the Wii U) is pretty damn cheap on Amazon right now if you don't mind non pan and scan. It's a solid port.
 
Come to think of it, it is kind of insane for this to be any more than $20, seeing as RE4 HD is $20. How much was that in Japan at launch?

So that extra 20 dollars is all the difference between locating original assets and rendering at a new resolution (no new content creation necessary), and building an entire new game from scratch, models, textures, CG background sets, writers, voice actors, programmers, directors, producers, etc etc etc... every pixel recreated.

You're mad. Daffy. Bonkers!

Have you ever posted an image on Facebook, and then someone asked for you to print that image out? Rather than taking that low res facebook image through instagram and applying various filters to make it look sharper, you'd go back to the original image file, and export an image at a higher resolution. It's simple. You don't have to re-shoot the photo. You don't need to find the location, attempt to emulate the lighting, call everyone to the location who appeared in the photo originally... no.. You just open the original photo file in MS paint and save it out bigger.

That's basically what they need to do.
They don't need to make a whole new game.

At 40 bucks and let's just say a very meager 70,000 sales, digitally, that's $2,800,000.
Is there not enough profit in there to pay the two or three dudes who just need to take original files and export them at higher resolutions?

Again, that's absolutely nothing like creating an entire game from scratch.

Once again, in all likelihood Capcom no longer has the original assets. The 640 x 480 files on the Gamecube disc are probably all that's left.

Of course it's unreasonable if they've lost the original assets, I think many people just assume they still have them (as they should, but shit happens), and therefore expect better results.

If they had their stuff together it could be as easy as loading the 3D scene from their files, configuring a better resolution and pressing the magical "render" button, then waiting for some minutes / hours until the rendered image is complete. This could be done automatically even so cost would be minimal.

I think they would've done this if they had the assets, but someone fucked up with backups or something.

Not keeping source code seems to be a common issue with Japanese developers. People kept asking for SEGA to re-release Panzer Dragoon Saga until they finally revealed that game's source code was lost.

Hell, a big reason the Silent Hill HD Collection was such a disaster was because Konami didn't maintain the finished source code for any of the older games. The team that did the HD remasters had to work from alpha or beta code, and actually repeat a lot of the bug checking Team Silent probably did when they originally made the games. The same problem fucked up the PC version of Final Fantasy VII. Even a year after the PS1 version's release Square Enix no longer had the finished source code to give to Eidos. Eidos had to work with alpha/beta code as well as the same low-res backgrounds. When Konami had Bluepoint do the Metal Gear Solid HD remasters, Bluepoint instead just reverse engineered the data off of retail discs, which is apparently hard as hell. Even that wouldn't help for games with pre-rendered backgrounds though.
 
People worried about pricing shouldn't be, The Revival Selection (which included RE4 and Code Veronica together for a slightly cheaper price) was 4,490 yen ($56). I think buying both alone was the yen equivalent of $70 or something like that, remember a lot of people complaining about the supposed US price before US prices were announced back then, too.

The actual US price for the games were $19.99 for both. RE4 Ultimate HD was $19.99 as well. This is most likely going to be $19.99.
 
Once again, in all likelihood Capcom no longer has the original assets. The 640 x 480 files on the Gamecube disc are probably all that's left.

Actually they're 512x448... so even worse.

It breaks my heart that these backgrounds were never properly archived in a higher quality. They're some of the most beautiful, atmospheric pre-rendered backgrounds ever crafted.
 
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