So let's gather a list of the confirmed-but-not-confirmed veterans so far:
- Mr. Game & Watch (Pac-Man trailer)
- Meta Knight (Miita Knight)
- Ness (items)
- Wario (series icon, assist trophies)
- Ice Climbers (polar bears)
Anyone else?
Wow. Comments closed already. That was fast.
I swear this thread has a strange fetish for bootsI love the Samus Mii's boots
More like Neitio.I swear this thread has a strange fetish for boots
I swear this thread has a strange fetish for boots
So let's gather a list of the confirmed-but-not-confirmed veterans so far:
- Mr. Game & Watch (Pac-Man trailer)
- Meta Knight (Miita Knight)
- Ness (items)
- Wario (series icon, assist trophies)
- Ice Climbers (polar bears)
Anyone else?
Yup. He's a weirdo.More like Neitio.
Pretty confident these guys including Dorf, Puff, Wolf, Falco, and ROB are back 100%.
Only characters I would say we should be iffy on returning are PKMN Trainer, Lucas, and Snake.
Yup. He's a weirdo.Lucina's boots are cool.
I'm pretty iffy on ROB and either Wolf or Falco (I think at least one is 100% coming back, not sure on which). There's no way Pokemon Trainer is back since transformations are out. And Snake's good as out - they would advertise him with the rest of the 3rd party characters if he was in. It helps sell the game.
Frankly, I'm not sold on Ice Climbers, since Rosalina and Olimar seem to cover the interesting mechanics of those two already. Polar Bears be damned. They could just be a cool reference for Smash Run and nothing more.
Why is Sakurai trollling us?
Aβydoς;124795289 said:Beautiful. This is all beautiful. Sakurai I fucking love you.
Anyway, this pic is AMAZING. I hope also assist trophies get their masks.
Definitely agree with your viewpoints for the most part BUT I do think you should give the Ice Climbers a little bit more credit here. Yeah, Rosalina and Olimar have interesting mechanics with multiple characters per player but they're still unique in that both Popo and Nana work together as two wholes of one character. Rosalina and Olimar are a bit different because when I played Rosalina at both E3, Best Buy, and SDCC, I noticed she had more of a "puppeteer" feel to her playstyle compared to the Ice Climbers. Olimar is way different as well, because he relies on the Pikmin. If you're willing, you can totally ditch the other Ice Climber and go solo.
Have you played the demo by any chance?
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Pic of the day. "Hello! I'm Samus, the intergalactic bounty hunter!" "And I am Meta Knight, joining the battle!!"
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Pic of the day. "Hello! I'm Samus, the intergalactic bounty hunter!" "And I am Meta Knight, joining the battle!!"
How long does it usually take?
Of all the "No way they'll ever get cut" characters, I think Ice Climbers are probably the least safe, purely because of the fact that Sakurai specifically said that they would be a challenge for the 3DS.
Of all the "No way they'll ever get cut" characters, I think Ice Climbers are probably the least safe, purely because of the fact that Sakurai specifically said that they would be a challenge for the 3DS.
Guess Joe is going to be sitting out of all the GAF tournaments.
Guess Joe is going to be sitting out of all the GAF tournaments.
Ice Climbers have more polygons and Nana has her own AI. They're not equivalent. That said, I still think they're in. Worst case, they're replaced by Chorus Kids.Uh, no, that's not what he said. The part that was outright naming the Ice Climbers was added by the author of the article that recapped that interview, and it's by now assumed that Sakurai meant transformation characters like Zelda - the wording on that was ambiguous for interpretation in that regard.
The fact we have one of the 2 "buddy mechanic" characters come back (Olimar), and a whole new one (Rosalina) seems to heavily suggest that he was not referring to that character type, anyway. I don't see that we would get Rosalina & Luma if the Ice Climbers were "a challenge", given the fact that Rosalina's mechanic is even more complex than the Ice Climbers'.
Meanwhile, transformations have been entirely axed.
It's not. I don't want to go into detail, but it's not. Out of Nana, Pikmin and Luma, Luma may be the most complicated to explain, but it's the least complicated in terms of implementation.I don't see that we would get Rosalina & Luma if the Ice Climbers were "a challenge", given the fact that Rosalina's mechanic is even more complex than the Ice Climbers'.
IC's are directly referenced by name. So take that however you will.Sakurai did tell me that “multiple character” combatants like the Ice Climbers were proving a technical challenge on the 3DS.
Corocoro comes out tomorrow. I can't believe no one even tried to leak the Smash info.
Ice Climbers have more polygons and Nana has her own AI. They're not equivalent. That said, I still think they're in. Worst case, they're replaced by Chorus Kids.
Uh, no, that's not what he said. The part that was outright naming the Ice Climbers was added by the author of the article that recapped that interview, and it's by now assumed that Sakurai meant transformation characters like Zelda - the wording on that was ambiguous for interpretation in that regard.
Nana is a Level 3 CPU. Luma is a puppet.Maybe there's no (new) info.
I don't think a second Ice Climber has any bearing when it comes to polygon terms, and Nana's AI is not that complicated, at least not much more than Luma's.
Ice Climbers have more polygons and Nana has her own AI. They're not equivalent. That said, I still think they're in. Worst case, they're replaced by Chorus Kids.
I would imagine that a realistically modelled character like ganondorf or Samus probably has more polygons than both Ice Climbers. Just guessing.
What's hard to understand? GAF Tournaments will not be with randoms thus someone could enter with one of the Mii fighters.
Is that true? Didn't seem like it.Someone actually posted in this thread that each Ice Climber has about half the polygons compared to other fighters.
All else being equal, it's cheaper to move one mesh of size N than two meshes of size N/2. There are some tricks you can do with vertex buffers, but I don't think they would work in ICs case.I would imagine that a realistically modelled character like ganondorf or Samus probably has more polygons than both Ice Climbers. Just guessing.
Four times Zelda-Sheik lags like crazy when they transform. Same with Zelda-Sheik and Pokemon Trainer in Brawl.All else being equal, it's cheaper to move one mesh of size N than two meshes of size N/2. There are some tricks you can do with vertex buffers, but I don't think they would work in ICs case.
In any case, I think ICs are the most demanding characters in Melee. I remember 4x ICs being laggy.
Is that true? Didn't seem like it.
I'd imagine Mr. Game and Watch would have the least polygons.
Four times Zelda-Sheik lags like crazy when they transform. Same with Zelda-Sheik and Pokemon Trainer in Brawl.
Ice Climbers lag more consistently though.
Corocoro comes out tomorrow. I can't believe no one even tried to leak the Smash info.
Probably, atleast until I move back to wales and have good internet again.