Blops 1 and *GASP* Cod 4. The game that started this shit.What game should they be looking at as an example?
Blops 1 and *GASP* Cod 4. The game that started this shit.What game should they be looking at as an example?
So close. I'm loving everything I'm seeing except the super quick kills.
Those youtube vids are compressed as hell, the IGN player video is so much better
http://www.ign.com/articles/2014/08...uty-advanced-warfares-awesome-new-multiplayer
Blops 1 and *GASP* Cod 4. The game that started this shit.
Titanfall am cry![]()
_The only bit that impressed me was this:
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Charlieintel was saying it's not that bad. We'll see though. TTK in ghosts was what killed that game for me. That, and the maps.
Games with good maps and spawns that match them. COD4, MW2 and World at War had excellent maps and spawns which were conducive to head to head battles at varying ranges. Straight gun fights, hardly ever this shooting people in the back crap. They weren't perfect and each had their own problems but I think the base game was there, what the original IW had intended.What game should they be looking at as an example?
What's TTK?
Sports titles? THOSE.are reskinned rehashes.
CoD. Isn't and hasn't been rehashed in the same way those have. You'd have to be willifully ignorant to believe so. This bullshit of hating COD for illegitimate reasons is far worse than whatever bullshit the deb's make in the game.
You are forgetting wager matches, branching storyline (which was very well done), pick 10 system (a big change), gun customisation, zombie mode (big one), strike force missions, Hard point was first seen in Black Ops 2, theatre mode, twitch and YouTube integration... All introduced in Black Ops. Plus the balance due to high TTK and good maps.
So yes you are wrong.
What game should they be looking at as an example?
Am i the only one that's getting a Blops 2 feel from this??
Seems like shit. Doesn't matter what the objective is or what toys they add because it all comes down to running around the map in a circle without rhyme or purpose , having a Quickdraw contest to anybody you randomly bump into around a corner and hoping you're not shot in the back the entire time.
The devs need to learn the basics because these matches don't look like warfare, they look like what would happen if you gave weapons to all the inmates of an insane asylum.
Hmm was planning to buy this but now am having mixed feelings, the SP blow me away but the MP looks old and bland
Am i the only one that's getting a Blops 2 feel from this??
It looks like the first COD game I will pass. Take Ghost large maps with multi ways to get shot from behind, and now, add even more angles with vertical. Terrible...COD is best when it's a team head to head shootout at choke points. Not this Ghost 10X shit.
Call of Duty is an Arena shooter, it never tries to be anything else. If you want realistic simulated warfare you should start looking else where.
I really wouldn't be surprised if this was going to be called Black Ops 3 but they renamed it for some reason.Am i the only one that's getting a Blops 2 feel from this??
In the presentation, they kept on referencing black ops 2 on everything: game design, pro community support, features, just stayed the hell away from ghosts.The one thing that I am getting from impressions on sites, comment sections, and in chat is that ghosts did a shit load of damage to the series.
Nope.
When it comes to CoD multiplayer -
CoD 4: A
Excellent maps, excellent weapon balance, killstreaks weren't the priority, simple and clean fun. Good spawns. Killing and dying felt smooth and fair.
CoD Black Ops: A
Great maps, excellent weapon variety and balance, tons of customization, perks were balanced, killstreaks were fun to use. Great spawns. Best firefight gameplay in the series.
CoD 2: B+
Good maps, realistic weapon variety, sniping was way too OP. Good spawns. Tons of weapons that drop you fast, deaths seemed fair.
CoD MW2: C
Okay maps, decent weapon variety, bad weapon balancing, shift to killstreaks mattering a lot more. Good spawns. Die really fast.
CoD MW3: C
Good and terrible maps, weapon variety was really dull, good weapon balancing. The start of terrible spawning. Die even faster.
CoD Ghosts: C-
Good maps mixed in with the worst maps in the series, good weapon variety, really bad weapon balancing, nerfed killstreaks, worst hitboxes/latency in the series, worst spawns in the series, die the quickest. When the game works like it should fightfights and combat are really satisfying.
CoD 3: D (Couldn't connect to matches)
CoD WaW: D
Just felt like swimming in mud.
This looks really interesting. The verticality and mobility of TitanFall, plus dynamic map events. It also feels like Crysis multiplayer with all the cloaking and speed with the nanosuit.
Maps have to be much larger to acommedate jet packs which you can clearly tell from what's shown. When I say "10X Ghost shit," it's not 10X larger maps, but 10X more directions to get shot from behind. Sorry, but killing someone just to get shot from behind over and over is not fun. That's why so many, in Ghost, so many people camp, waiting for someone to came, shoot them from behind / side, move to another spot and repeat. This game will be magnitude worst.The maps seem quite a bit smaller to me. Do we know the map sizes?
Good god, the TTK is still so horrid. This game is just literally running in circles trying to get a kill combo, and then dying randomly by god knows what and how. I miss the hype I used to get watching a match unfold. The tsunami is just blah too, and the graphics/sound design just doesn't seem so great.
The map design, gun balance, and TTK all continue to bother me, and I'm sure those issues will persist.
I really miss COD4's TTK, and I'm not feeling the futuristic setting.
100% agreed so far.It looks like the first COD game I will pass. Take Ghost large maps with multi ways to get shot from behind, and now, add even more angles with vertical. Terrible...COD is best when it's a team head to head shootout at choke points. Not this Ghost 10X shit.
Seems like shit. Doesn't matter what the objective is or what toys they add because it all comes down to running around the map in a circle without rhyme or purpose , having a Quickdraw contest to anybody you randomly bump into around a corner and hoping you're not shot in the back the entire time.
The devs need to learn the basics because these matches don't look like warfare, they look like what would happen if you gave weapons to all the inmates of an insane asylum.
Good god, the TTK is still so horrid. This game is just literally running in circles trying to get a kill combo, and then dying randomly by god knows what and how. I miss the hype I used to get watching a match unfold. The tsunami is just blah too, and the graphics/sound design just doesn't seem so great.
The map design, gun balance, and TTK all continue to bother me, and I'm sure those issues will persist.
I really miss COD4's TTK, and I'm not feeling the futuristic setting.