WWE 2K15 First Footage and Gameplay changes

Yeah, it pretty much looks the same in that video gameplay wise. Graphics are a little nicer but apparently you'll get nicer graphics at the expense of no MP3s for created wrestler entrances.
 
What makes 2k14 laughable...there are flaws and exploits but overall it brings everything No Mercy did to the table plus more. Complaints about 2k14 remind me of people complaining about Halo 4. Apparently that game sucks compared to Halo 3 because you can run (because why should you be able to run in a war game?? blasphemy!), and because there are ordinance drops (even tho you can play matchmaking without them). Meanwhile, I cant go back to Halo 3 at all. And whos to say AKI would still make a better wrestling game. THier last wrestling game was shit. Let go of the past ppl, 2k is your new king just deal with it.

It doesn't, the system needs to be much deeper. I mean I have so many options if someone comes at me with a strong grapple in No Mercy. I can hit A to slide round the back for a back grapple, hit L to break it and stun them to do my own thing or if it's right at the start of the match, I can let him try and hit a move as I'm likely to hit a nice reversal.

Day of Reckoning 2 is the real king though. Similar grapple system and REAL interruptible moves. I hate multi-man matches in Smackdown games as if someone goes for a move, I can't interrupt it. Then they finally added it in WWE '12 or SDvR 11 and I was pumped again and... They just kind of drop them and no sell it. Hell, in DoR2, I've brogue kicked people in mid air going for a knee drop and it looks like it has proper impact. It's just no sold in this series.

Ah yeah, a two button system would be good. One for strikes and grapples maybe. Maybe even instead of just pressing RT you'd have to modify by holding RT and pressing A to reverse a grapple, or RT + X to reverse a strike.

I just really like the dynamic of one player going for a finisher that gets reversed. It's a hype moment

Oh yeah, the actual act of reversing something can sometimes be amazing in the Yukes games, but the system needs to just be deeper. One time, AI Kofi reversed my Rey Mysterio coming off the top rope with Trouble in Paradise and I just let him pin me. Thought it would be wrong to kick out of that.
 
I do think some of the strike animations can be a little janky especially the quick strikes and combinations thats about it though. overall the 2k games animation is a lot better than no mercy.
 
What makes 2k14 laughable...there are flaws and exploits but overall it brings everything No Mercy did to the table plus more. Complaints about 2k14 remind me of people complaining about Halo 4. Apparently that game sucks compared to Halo 3 because you can run (because why should you be able to run in a war game?? blasphemy!), and because there are ordinance drops (even tho you can play matchmaking without them). Meanwhile, I cant go back to Halo 3 at all. And whos to say AKI would still make a better wrestling game. THier last wrestling game was shit. Let go of the past ppl, 2k is your new king just deal with it.

Your logic is sound, your opinion peerless. Why have I been lying to myself all these years? Why?!
 
Looks like the same game with better character models. Not too enthused with the grappling description as well. This is sounding like a pass.
 
Guy playing as Orton is terrible. I'm not sure we can judge gameplay on that video.

Graphically I like what I'm seeing though.
 
I do think some of the strike animations can be a little janky especially the quick strikes and combinations thats about it though. overall the 2k games animation is a lot better than no mercy.

It's too canned is the main problem with the animation, there's no flow to it. The actual move itself can look great, but then you're just back to standing like a still, motionless mannequin for a second or two before it starts registering movement again. No Mercy does a few things to hide this, like kneeling taunts and rolling away after your move and DoR has similar traits. Fixing that should have been priority #1 several years ago since it's a hangover from when they used to hide it by having those moves that teleport you to a position in the ring.
 
At some point, they are going to have to bite the bullet and just skip a year and ditch the engine

Building on top of it, doesn't solve the problem.

WWE doesn't care, game still makes them a lot of money. Sucks, but that's how it is.

Game looks really good. I thought 2K14 was fine, they made a lot of improvements to the engine and redid a lot of the moves so it plays and animates a lot better. Some of the animations at the start of the match that was linked between Orton and Cesaro look amazing. The way the actual models move looks so much better.
 
It doesn't, the system needs to be much deeper. I mean I have so many options if someone comes at me with a strong grapple in No Mercy. I can hit A to slide round the back for a back grapple, hit L to break it and stun them to do my own thing or if it's right at the start of the match, I can let him try and hit a move as I'm likely to hit a nice reversal.

you can do all that in 2k14 lol and more. From a grapple you can go to 2 other front grapples or slide around to the back, perform a grapple strike unique to the grapple position your in, hit a strong strike, grab them by the head and drag them to the turnbuckle/ropes and also irish whip

Day of Reckoning 2 is the real king though. Similar grapple system and REAL interruptible moves. I hate multi-man matches in Smackdown games as if someone goes for a move, I can't interrupt it. Then they finally added it in WWE '12 or SDvR 11 and I was pumped again and... They just kind of drop them and no sell it. Hell, in DoR2, I've brogue kicked people in mid air going for a knee drop and it looks like it has proper impact. It's just no sold in this series.
i used to love DOR but for some reason i grew tired of the gameplay faster than any otehr game cant explain it.yeah the move cancelling could use some work but thats the only real critisicm for 2k series youve had so far is. everything else reeks of nostalgic bias bro.



Oh yeah, the actual act of reversing something can sometimes be amazing in the Yukes games, but the system needs to just be deeper. One time, AI Kofi reversed my Rey Mysterio coming off the top rope with Trouble in Paradise and I just let him pin me. Thought it would be wrong to kick out of that.[/QUOTE]
 
8GB of RAM and they still need those dumb immersion breaking loading screens between ring entrances. Why?

Probably so they don't need to program the wrestler who came out first to go to their position (either the corner or outside the ring or whatever) while the other guys entrance plays.

A simple loading screen even just for a few seconds can be used to teleport the first wrestler to their position.

Not making excuses, just answering the question, "Why?"

The TL;DR version is obviously either "Lazyness" or "They didn't want to devote resources to something that small, screw immersion". Take your pick.
 
you can do all that in 2k14 lol and more. From a grapple you can go to 2 other front grapples or slide around to the back, perform a grapple strike unique to the grapple position your in, hit a strong strike, grab them by the head and drag them to the turnbuckle/ropes and also irish whip

Oh no, I'm talking specifically about reversals there. Like someone comes into me for a grapple and I have those options for reversals rather than just hitting RT at the right time.

As for nostalgia bias, I don't mind. It'll save me £40 at the end of the day while still having fun with what I enjoy ;)
 
Gameplay looks exactly the same as 2k14. I'll still get this for my casual WWE fix but my birthdays October 13th so I'll likely ask for this and save some money.

21 years old and still playing fucking WWE games when I don't watch the shows anymore.

30+ years old and still playing WWE games when I haven't watched wrestling in nearly 10 years.

Will probably pass on this because it looks pretty boring to me. The classic/retro stuff really kept me going in WWE 2K14 even though I found the gameplay pretty dull.

Probably so they don't need to program the wrestler who came out first to go to their position (either the corner or outside the ring or whatever) while the other guys entrance plays.

A simple loading screen even just for a few seconds can be used to teleport the first wrestler to their position.

Not making excuses, just answering the question, "Why?"

The TL;DR version is obviously either "Lazyness" or "They didn't want to devote resources to something that small, screw immersion". Take your pick.

I'd rather see them do a sweep than just the switch to black with the loading screen. I only play a handful of wrestling games a generation, and I was jarred by how long the loading times still were with WWE2K14. Hoping there's fewer these days but a little doubtful.
 
Animations still look awful. Still Yukes DNA through and through. Guy gets body slammed and immediately gets up? Ugh.

Punches still don't connect. Orton runs through the ref only to make the ref glide on the mat.

Man, all these things are still PS2 era bullshit. Hell, the crowd is straight PS2 as well.

Oh well. Disappointed.
 
Probably so they don't need to program the wrestler who came out first to go to their position (either the corner or outside the ring or whatever) while the other guys entrance plays.

A simple loading screen even just for a few seconds can be used to teleport the first wrestler to their position.

Not making excuses, just answering the question, "Why?"

The TL;DR version is obviously either "Lazyness" or "They didn't want to devote resources to something that small, screw immersion". Take your pick.

Also cross-gen. Looking at the footage, it does seem like they've pasted new graphics over the old engine. At least as far as the canned animation on Cesaros slams go.
 
Well, I think this looks fantastic.

Seeing some other gameplay impressions that mention having to crawl to the ropes to pull yourself up when severely damaged and crawling for a one armed cover after a finisher which sounds awesome.
 
Also cross-gen. Looking at the footage, it does seem like they've pasted new graphics over the old engine. At least as far as the canned animation on Cesaros slams go.

That as well, though I imagine what I said is part of the reason.

Maybe next year assuming next year isn't cross gen as well.
 
I think it... actually ... looks kinda good?

It certainly feels like there's a bit of Yukes clunkiness in there but it looks playable. Which is a big step up from WWE 12, 13, and 2k14.

They apparently have five times more animations for this but it's obvious that some of the old ones in there.

I still want to see gameplay from someone who doesn't punch at the air.
 
good god I hope I can finally do a fucking taunt from the top rope again, i don't know how this hasn't been in the game for years

when i'm stone cold, I want to raise my fists in a corner

when i'm the rock i want to raise my fist

god damn how hard is it to implement
 
Well, I think this looks fantastic.

Seeing some other gameplay impressions that mention having to crawl to the ropes to pull yourself up when severely damaged and crawling for a one armed cover after a finisher which sounds awesome.

Yup, there could still be some promise in there once we see a full match not played by someone mashing. I can deal with stupid canned animations if they sort other things. Hell, if they manage to pull of Universe mode, I could even put up with 2k14 gameplay.
 
It's too canned is the main problem with the animation, there's no flow to it. The actual move itself can look great, but then you're just back to standing like a still, motionless mannequin for a second or two before it starts registering movement again. No Mercy does a few things to hide this, like kneeling taunts and rolling away after your move and DoR has similar traits. Fixing that should have been priority #1 several years ago since it's a hangover from when they used to hide it by having those moves that teleport you to a position in the ring.

I guess, but one second of idle animation after a move doesn't really bother me or affect the gameplay which is pretty damn good. Also going back and watching some some no mercy vids on youtube i see plenty aspects of the animation that arent great either but people never bitched about them because the games were awesome. these days every tiny imperfection is a deal breaker
 
I liked the part where Cesaro was on a knee as he was getting up and Orton punched him in the back..looked very real.
 
They apparently have five times more animations for this but it's obvious that some of the old ones in there.

I still want to see gameplay from someone who doesn't punch at the air.

Yeah, I'd still like to see gameplay from someone who actually knows how to play the game. I'm not saying WWE 2k15 will be good - but even Dark Souls can look awful in the hands of a bad player.
 
What makes 2k14 laughable...there are flaws and exploits but overall it brings everything No Mercy did to the table plus more. Complaints about 2k14 remind me of people complaining about Halo 4. Apparently that game sucks compared to Halo 3 because you can run (because why should you be able to run in a war game?? blasphemy!), and because there are ordinance drops (even tho you can play matchmaking without them). Meanwhile, I cant go back to Halo 3 at all. And whos to say AKI would still make a better wrestling game. THier last wrestling game was shit. Let go of the past ppl, 2k is your new king just deal with it.

What about VPW2? KoC2? FPR? 2K14 isn't even close to the greatness that is those wrestling games.

I enjoy 2K14 for what it is but to say that 2K is the new king is absurd. Espcially considering the fact that you can still play the old games and there is a great user base providing roster updates and whatnot.
 
i used to love DOR but for some reason i grew tired of the gameplay faster than any otehr game cant explain it.yeah the move cancelling could use some work but thats the only real critisicm for 2k series youve had so far is. everything else reeks of nostalgic bias bro.
So what's your stance on selling, recovery, and the running/stamina in general? Yukes used to have this instance in the series where you can hold down a button to keep from getting up, and you will once you release it. But they have since removed that and it some times may lead to grief, whether intentional or not. Say you're wrestling somebody and they hit a finisher, you kick out, but you get up right beside them so they can quite easily hit another move or even another finisher on you. That is okay to you? You could not roll away or shield yourself while you are getting up. That's one thing those AKI games did great, and what these Yukes games need to adopt.

The person using Randy Orton was beyond horrible and just button smashed. They evidently revamped the stamina, at least according to IGN. So that's something I want to see how it's been changed. Players are able to run freely even after a big dosage of moves or attacks at their legs. They used to have this mechanic where so much damage at a persons' legs can cause them to buckle when attempting to run, but they removed that in WWE '13 and 2K14.
 
Seems like an improvement in some areas and frustratingly similar in other. Certain moves (like some of Cesaro's punches) have great, fluid animation to them, and I was really impressed with Orton's entrance looking very similar to TV. But then it gets right back to janky running, sliding, and unrealistic, stiff collision detection presumably left over from the old engine. It's like I can see where VC did the work and where Yuke's did the work.

If anything, it gets me excited...for WWE 2K16, when they've had time to iron more things out. I think we were right to be worried that we hadn't seen any real gameplay footage until two months before the game, but at least it looks better than 2K14.
 
What about VPW2? KoC2? FPR?

KoC2 is probably my favorite wrestling game of all time, and I think 2K14 is close. Both games are obviously quite janky at times, but they respectively capture the ebb and flow of a Japanese style/WWE style wrestling match which is the most important thing to me.
 
What about VPW2? KoC2? FPR? 2K14 isn't even close to the greatness that is those wrestling games.

I havent played the first 2 u mentioned. Seen KOC2 on youtube and the animations are worse than Smackdown on Dreamcast. But FPR is my favorite I think. Theres no other game where you can have a one on one match last 35 minutes. I never been so engaged with a series that I have no one else to play with. The learning curve and graphics have make it impossible to get anyone interested in it.
 
Oh no, I'm talking specifically about reversals there. Like someone comes into me for a grapple and I have those options for reversals rather than just hitting RT at the right time.

As for nostalgia bias, I don't mind. It'll save me £40 at the end of the day while still having fun with what I enjoy ;)

Oh yeah point taken. i like that when someone came at you with a grapple, you could block it. Thats something really needed in 2k.
 
After all these years i've come to consider Yuke's games just funny party games, we play always in 3 or 4 people and even those who aren't good with games have fun just smashing buttons since it's so easy to do moves and everything. Every year there are tons of new funny bugs and glitches that makes us laugh so hard, these games are so funny.... In the worst possible way, but still funny.
I don't think 2k15 will improve things vastly, will probably still be the usual button masher friendly game with new bugs. I really hope to see new dlc characters broken like Virgil, that was the most fun character of the game.
 
Now that I've seen some gameplay I really want to hear that all the "create-a" modes are intact. VGCW needs the next gen ratings.
 
KoC2 is probably my favorite wrestling game of all time, and I think 2K14 is close.

>_>

<_<

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Game looks ridiculously good graphics wise, gameplay was somewhat disappointing.

hopefully it looks better for WWE 2K16 so I can get the Mr Wrestlemania edition
pretty sure he's the only worthy legend left to not get something
 
So what's your stance on selling, recovery, and the running/stamina in general? Yukes used to have this instance in the series where you can hold down a button to keep from getting up, and you will once you release it. But they have since removed that and it some times may lead to grief, whether intentional or not. Say you're wrestling somebody and they hit a finisher, you kick out, but you get up right beside them so they can quite easily hit another move or even another finisher on you. That is okay to you? You could not roll away or shield yourself while you are getting up. That's one thing those AKI games did great, and what these Yukes games need to adopt.

You should have an option to stay down. But you can roll away. Im not sure how its done exactly i usually just mash button when im down and most of the time ill roll away. If you get hit with a big move you can't and that actually makes sense. And its not exactly a bad thing that you can get hit with another finisher right away after getting up this happens in wrestling all the time. Its pretty easy to reverse if someone goes for a finisher as soon as you get up though, its pretty predictable.
 
I liked the part where Cesaro was on a knee as he was getting up and Orton punched him in the back..looked very real.

That was a lot better. Hated that no-selling bullshit when you stomped someone but it "didn't count" because they were in the process of getting up.

Really hoping they've done something similar with move interruptions. I really want to spear Brock when he has someone up for the F5 and have it connect properly with the other guy on his shoulders either just falling or being samoan dropped.

Wondering if that R stick to escape thing when Orton's down is the old ring escape trait, or if it's something else. Like when you get up, you can roll to a different location to stop the opponent beating you back down or something.
 
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