Halo: Master Chief Collection Master Thread | This is it, baby. Hold me.

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They cheated. There was no way to get a 50 legit. Once you got in the high 30s it was cheaters galore. You had to bridge yourself host in order to ensure you don't get cheated, but bridging host was a form of cheating itself. I can't imagine a single person got to 50 legit.

I had a 44. I topped out at 46. Not all cheaters.
 
For the record... "return to battlefield" is up there with QTEs in amateur game design

If i see that once while playing Halo 2 A final, i will never vote nor play Halo 2 Anniversary maps. Just awful stuff.

qP9sL5p.png

:P
 
I noticed this too. To be fair, though, I'm pretty sure it worked in (roughly) the same way on vanilla H2 Ascension - if you hopped down to that diagonal beam that was connecting the main platform's stone and the tower, you'd die after standing down there a couple seconds.

this is GOOD game design. Stops people from trolling or hiding.
 
I would like to know this very important detail as well. Also, if loadouts are in some form in Halo 2 Anniversary, then you can be damn sure that they will be in Halo 5, which is stupid. There should never be any loadouts at all in any of the mainline Halo games. That seems like such a big mistake already. I feel like the devs shouldn't even have the word loadouts in their mind at any point during development.

I don't mind them if it's for say big team where I play just for fun, but 4 on 4 should strictly be set gear, set spawns, set locations.
 
You either have RTB or you have physical walls resulting in every map being indoors or a canyon, ala halo 1

There's nothing amateur about RTB. It allows you to have visually open maps without letting players use rockets from the skybox.

They've also existed in every Halo since 2, but Reach was the first one that put text on the screen warning you that you were about to die.
 
When you put it like that it is hard to argue... But being a fan of sprint, means that I do want to see it as well.

I never really thought much of it in Halo 4 as far as how much it helped or hurt gameplay, but that's also because EVERY game has sprint. Just watching the videos of H2A, it just shows how much different Halo is just without sprint alone. I understand the argument for it as well. I won't complain if everyone has access to it, but I feel like 343 is at an unique opportunity to make Halo different again. Halo needs to make others follow it, not follow other games.
 
I wonder if Halo 5 is going to adopt the same ranking system? I certainly hope they keep it skill based. Numbers need to mean something besides time spent playing.
 
Maybe not a raw gameplay video with rough edges that need context... but if 343 just released a super edited video with ANY first person gameplay of Halo 3 at 60fps people (me) would go nuts.

frankles pls
 
You either have RTB or you have physical walls resulting in every map being indoors or a canyon, ala halo 1

There's nothing amateur about RTB. It allows you to have visually open maps without letting players use rockets from the skybox.

They've also existed in every Halo since 2, but Reach was the first one that put text on the screen warning you that you were about to die.

Pretty sure almost every single death zone in Halos before Reach were instant death zones. Not saying there aren't any soft death zones, just can't recall any.
 
An example in Halo 3 is the moving gear area on Narrows, and if you get up into the walls on The Pit.

Oh... i recall those now. Faster than 10 seconds though, i think?
Anyway, i just realized i was thinking this from the campaign perspective, No Halo before Reach had soft death zones in campaigns, just instant ones (when such were used).
 
i really hope halo 5 has no sprint and instead they increase the movement speed to make a game play a little faster. cant wait to buy x1 when this releases. any news on mcc bundle in uk?
 
If 343i is indeed altering Halo 3 to render natively at 1080p then I really doubt they're using the same HDR rendering that the original build of Halo 3 used, because performance. But... I could totally be wrong too :P

It'd make a lot of sense to switch to FP16 (which Bungie originally wanted, but Xenos didn't have blending support for that format), which is full rate on GCN ROPs. The dual buffer HDR approach actually halves the overall fillrate even though it's still the same memory footprint (2x32bpp render targets vs FP16's 64bpp).

They would just have to be mindful of the shading results as it's not 1:1 between render target formats (for obvious reasons).

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Would be nice if they were able to render more dynamic lights though... (via Tiled Forward+ or other).

The game could really use new shadowing tech too, but... *sigh* List goes on and on. :p

They really ought to increase the draw distance for the grass though.
 
So neither you or anyone in your party was bridging host?

That would be very, very hard to believe indeed.

I was a massive matchmaking rank whore back in the day so I know all too well how this goes. Getting through that 36-40 gap without bridging host was nigh impossible. Depending on the playlist, however, there were plenty of legit games being played in the 40-46ish range, especially in THC and to a lesser extent Team Snipes. Team Slayer though? Impossible. Show me the receipts.
 
Hey all, not sure if anyone cares but I have been making some Halo 1 2v2 commentaries and other tip videos in preparation for players that may be new to H1 this fall. I hope these can help some people out! Also if anyone wants to talk about some Halo 1 multiplayer, let's talk.

https://www.youtube.com/watch?v=PiCeGWkBrto

https://www.youtube.com/watch?v=WgMvJnnonUE

https://www.youtube.com/watch?v=_vQ2Ovz90xI

https://www.youtube.com/watch?v=fl8YQg5Isw4

https://www.youtube.com/watch?v=1r1PiYX8Oeg

https://www.youtube.com/watch?v=3y_Eqse1X7U

https://www.youtube.com/watch?v=EjoiAK6-b-0

https://www.youtube.com/watch?v=yTGF98uNY98
 
So do all the games apart from Halo Anniversary have full online co-op and multiplayer matchmaking? I loved Halo 3's multiplayer so it'd be nice to play that again. Would be nice if they allowed you to search for random online co-op games as well.
 
So do all the games apart from Halo Anniversary have full online co-op and multiplayer matchmaking? I loved Halo 3's multiplayer so it'd be nice to play that again. Would be nice if they allowed you to search for random online co-op games as well.
Yup, each game will have online and matchmaking for both multiplayer and campaign.
 
Nice, with this bit of news this shit is now officially tempting me to get an Xbox One towards the end of the year!
One caveat: the MCC won't include each games' full selection of MP playlists. Instead, there will be (at least) one dedicated playlist per game, and then stuff like Team Slayer and BTB that will feature those modes across all the games.

They really seem to be going all out with campaign matchmaking, though. It seems to accommodate whatever mood and challenge you're looking for.
 
this is GOOD game design. Stops people from trolling or hiding.

No. good game design is raising the death barrier, and putting an invisible wall so when someone tries to fly away they just smack into nothing or are guided back.

Bad game design is is "you'll die in 10 seconds if you don't return" as seen in half baked games like reach and halo 4.
 
No. good game design is raising the death barrier, and putting an invisible wall so when someone tries to fly away they just smack into nothing or are guided back.

Bad game design is is "you'll die in 10 seconds if you don't return" as seen in half baked games like reach and halo 4.

If we replace "bad" with "modern" and "good" with "classic" then your argument sounds a lot more understandable. Developers used to solve this problem with an invisible wall and have more recently experimented with a more sophisticated solution to problems like these.

There will likely be another variant of walling off players in the future, and we'll have an even more fragmented set of opinions between people who then prefer the original invisible walls, the recent RTB timer, and whatever the new thing is. An entire game's design isn't half-baked because you don't agree with the implementation of a more modern feature.
 
No. good game design is raising the death barrier, and putting an invisible wall so when someone tries to fly away they just smack into nothing or are guided back.

Bad game design is is "you'll die in 10 seconds if you don't return" as seen in half baked games like reach and halo 4.

Hate hate HATE invisible walls. If you don't want me to go over there, don't make it look like I can!
 
Hey people. Been talking to Mix about the OT for this, and we figured it'd be cool to get some feedback. How would you feel about having 2 separate MCC threads, one for campaign/co-op and one for custom games?

We're both leaning pretty heavily toward just the one thread, but input is always appreciated.
 
Hey people. Been talking to Mix about the OT for this, and we figured it'd be cool to get some feedback. How would you feel about having 2 separate MCC threads, one for campaign/co-op and one for custom games?

We're both leaning pretty heavily toward just the one thread, but input is always appreciated.

Huh. Good question... Do we (Gaffers) have a large enough custom community to justify the split?
 
My Vote: 1

It's difficult keeping up with all these threads and trying to figure out where Frankie is posting! I need to be the first to quote him with a quirky "confirmed?" response. Pls understand.
 
Huh. Good question... Do we (Gaffers) have a large enough custom community to justify the split?

That's what we're asking ourselves.

I mean, let's be honest; the past 2 Halo OTs (not counting HaloGAF itself) have always boiled down to the people that post in the HaloGAF threads. It's not necessarily a bad thing, but I definitely don't want to split a base that will probably dwindle over time.

It'd also just be easier to do one thread for simplicity. I know kittens and another dude have expressed interest in a tournament (hopefully better than the reach one I did a couple years ago); it'd be even more confusing to then have campaign/MP/tourney threads.
 
That's what we're asking ourselves.

I mean, let's be honest; the past 2 Halo OTs (not counting HaloGAF itself) have always boiled down to the people that post in the HaloGAF threads. It's not necessarily a bad thing, but I definitely don't want to split a base that will probably dwindle over time.

It'd also just be easier to do one thread for simplicity. I know kittens and another dude have expressed interest in a tournament (hopefully better than the reach one I did a couple years ago); it'd be even more confusing to then have campaign/MP/tourney threads.

I think one will suffice.

This game is astoundingly better without sprint..

I am torn on my feelings of sprint, but I won't be saddened by its removal.
 
No. good game design is raising the death barrier, and putting an invisible wall so when someone tries to fly away they just smack into nothing or are guided back.

Bad game design is is "you'll die in 10 seconds if you don't return" as seen in half baked games like reach and halo 4.

I can't tell if this is sarcasm or not.
 
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