WWE 2K15 First Footage and Gameplay changes

Keep that shit 2d, with Rayman quality sprites...include american indy wrestlers..i know im dreaming but gotdamn! :-O

Why not download saves for Returns? The community actually has 2014 rosters of WWE and all of Japan's major promotions.
 
Yep. Character models look AMAZING, but the ludicrously stiff standing/walking animations and terrible transitions between moves is just.... eugh, it's genuinely PS2 quality. So is the collision detection (punches gliding through opponent because he's busy climbing into the ring). I stopped playing last gen because their animation system was ancient, but this is beyond ridiculous now.
I'd say the PS2 stuff was better. The more Yuke's has tried to slow it down and make it more realistic, the worse their games have ended up looking. They're terrible at simulation.

Shut Your Mouth (2002) ladder match

WWE 12' ladder match

Which match was more fun? Which was less clunky?
 
blah looks bout the same as the rest of the smackdowns except a little smoother. i wish they would at least bring back the L2 reversal for strikes instead of having R2 reverse for strikes and grapples. That turn this game into a reverse fest.
 
I'd say the PS2 stuff was better. The more Yuke's has tried to slow it down and make it more realistic, the worse their games have ended up looking. They're terrible at simulation.

Shut Your Mouth (2002) ladder match

WWE 12' ladder match

Which match was more fun? Which was less clunky?

My problem has never been sim or arcadey, it's the terrible 1999 collision detection and animations that these games always have. That, with the game breaking glitches and bugs that started showing up in WWE '12 is what makes it a crap series.

For all the godlike praise it gets, I can't stand playing King Of Colosseum that much. The roster and move list is huge, the attention to little details is great, but the stiff, robotic movements and animations, easily kill the flow of matches. So being a Sim, doesn't necessarily mean a game is good, or let me rephrase that, sim or arcade does not mean a game is fun.
 
I'd say the PS2 stuff was better. The more Yuke's has tried to slow it down and make it more realistic, the worse their games have ended up looking. They're terrible at simulation.

Shut Your Mouth (2002) ladder match

WWE 12' ladder match

Which match was more fun? Which was less clunky?

Shut your mouth looks way more fun to play. Plus I remember all the insane backstage areas you could wrestle in. I think you could even go out in the street back then with cars going by. Also seems much easier to use the weapons and get the weapons set up for moves.
 
One thing I do like about the leaked footage is it looks like there is a percentage bar that lets you know how far away from getting a signature move you are. That's kind of nice.
 
I'm glad I never had faith of them making the game fun to play. HCTP days are long gone.

I guess it is kind of funny the game quality took a nosedive right alongside the TV product.
 
I'm glad I never had faith of them making the game fun to play. HCTP days are long gone.

I guess it is kind of funny the game quality took a nosedive right alongside the TV product.

I think our only hope is if they ditch Yukes. Hopefully they just kept them on because WWE needed a game this year and VC will fully take over starting next year.
 
“This is the most immersive WWE game in history,” boasts a press release issued by game developer Yuke’s, “making players feel like they are actually being annoyed by dimwits at a live WWE event.”

The digital fans in the game, many of whom are wearing ratty old nWo shirts, seem oblivious to the fact that CM Punk has not been seen in WWE for eight months and has insisted that he will never return.

Other new features intended to enhance the realism of the game include:

Obstructed views due to fans holding misspelled signs in front of the camera
Commercial breaks in the middle of matches
Other annoying chants, such as “Goldberg” (during Ryback matches) and “What?!”
Non-stop jabber about the WWE App and WWE Network (“It’s only $9.99″) by commentator Michael Cole
Every playing session begins with a 15-minute in-ring promo by Triple-H
 
“This is the most immersive WWE game in history,” boasts a press release issued by game developer Yuke’s, “making players feel like they are actually being annoyed by dimwits at a live WWE event.”

The digital fans in the game, many of whom are wearing ratty old nWo shirts, seem oblivious to the fact that CM Punk has not been seen in WWE for eight months and has insisted that he will never return.

Other new features intended to enhance the realism of the game include:

Obstructed views due to fans holding misspelled signs in front of the camera
Commercial breaks in the middle of matches
Other annoying chants, such as “Goldberg” (during Ryback matches) and “What?!”
Non-stop jabber about the WWE App and WWE Network (“It’s only $9.99″) by commentator Michael Cole
Every playing session begins with a 15-minute in-ring promo by Triple-H

Do we get the backstage ads featuring wrestlers shilling products like Sonic hot dogs or the celebrities noone wants to see like Flo Rida performing a concert during the middle of a show a couple of weeks ago playing songs that are 2 years old?
 
I hope they find a way to make the biggest arenas look enormous. The WM30 arena looked amazing in real life, but if Yuke's insist on using the exact same camera angle and seat placement for every single arena then you're not going to be able to tell the difference. Their outdoor lighting at day looks like indoor lighting at night in the 80s.
 
The animations still look like ultra garbage. Five times more animation? Yeah, I guess they've added the new ring entrances and updated taunts.

B-but hey at least those models look Fight Night Champion quality!

Maybe next year 2k.
 
Feel free to point out where I mentioned anything as stupid as pulling out a rocket launcher. I'll wait.

Sorry to keep you waiting. Well, given your post was ....

Dick Justice said:
IGN sucking off the game as usual. This sounds like utter shit, continuing to go down the "sim" route at the expense of actual fun. Playing Here Comes The Pain again for 15 minutes on PCSX2 gave me more fun than all of the most recent games combined.

...I filled in the blanks, which pretty much meant I ignored all of it. Needless IGN hate, then hyperbole, then unexplained statement. Plenty of substance there.

Why did you have more fun with HCTP than "all of the most recent games combined" for example? Why can't a sim be fun?
 
Sorry to keep you waiting. Well, given your post was ....



...I filled in the blanks, which pretty much meant I ignored all of it. Needless IGN hate, then hyperbole, then unexplained statement. Plenty of substance there.

Why did you have more fun with HCTP than "all of the most recent games combined" for example? Why can't a sim be fun?

Personally, I think a sim can be damn fun. However, 2k14 isn't fun as a sim. I do have more fun with 2k14 than HCTP or SYM now, but that's due to the physics. Spamming weapons and tables off ladders is pretty joyous.
 

Watching now. You can see in the screen reflection that it is PS4 for certain now.

EDIT: Ughhh at that elbow counter to back strikes still being in, just cancels all animation.

Also, both demos have tried for a ref bump, but he's not having it. Hoping that's a bug.

Still a bad demo, not seeing the grapples in action properly yet, but the animation of Orton pulling himself up by the ropes was nice.
 
What are the selectable modes before they get into the game?

I assume single and versus but the description of one of the options was really long. It might be in a different language though.

Edit: It's in English. I think one says Normal. Not sure what the other one is. Maybe some sort of demo mode?
 
I popped in Day of Reckoning 2 last night and I had forgotten how bad some of the animations in that were. It was still built on the Yukes engine but some of the gameplay mechanics like stamina and submission holds ended up producing great matches.

If they can get that mix right in WWE 2k15, I will be good.

They key is eliminating more and more of those janky animations.
 
Edit: Orton using the ropes to get back up looked fantastic. Good animation to that. The NEW animations look good. Too bad they are mixed in with the old shit.

Agreed. The using the ropes to get up thing look great but yeah seeing old animations mixed in there is jarring.
 

Orton getting up via the ropes looks good, but other times it looks like he's running in slow motion. When he transitions to bounce off the far ropes it looks like a GTAIV animation.

Also, only punches... which sure, that's probably the skill of the players, but for me, It hink it also says something about the controls and gameplay when all people can do when they pick it up is land big hay makers and do running attacks.
 
Orton getting up via the ropes looks good, but other times it looks like he's running in slow motion. When he transitions to bounce off the far ropes it looks like a GTAIV animation.

Also, only punches... which sure, that's probably the skill of the players, but for me, It hink it also says something about the controls and gameplay when all people can do when they pick it up is land big hay makers and do running attacks.

Judging by my friends, it takes a couple of matches to get into the games if I just tell them how do to everything over the course of matches, but there's usually a tutorial that will teach you it all in one go.
 
Why did you have more fun with HCTP than "all of the most recent games combined" for example? Why can't a sim be fun?

Not asked of me but I'll give my opinion anyway. The problem I have with the idea of a wrestling "sim" is a fundamental one: actual pro wrestling is staged and heavily scripted, something that a game is not. IMO trying to produce a game that accurately mimics the TV shows is a frustrating exercise in pain; it can't be done while still being a good game. As I see it that leaves two other possibilities: go the HCTP route and make a fun and exciting game that doesn't emulate a real match but plays up the more ridiculous aspects, or, go the Fire Pro route and make a deep game that does a good job of emulating the flow of a great match at the expense of realistic presentation. Neither route produces a true sim but both can produce excellent games, something I don't think is true of games that just try to simulate the broadcast product.
 
Some indie dev has to rise up and make an AKI style wrasslin game. I was optimistic about 2K15 but after seeing that gameplay im out.
 
I wonder what IGN will be first with now?

I guess direct feed gameplay?

Maybe a full direct feed match, but I think we'll be seeing entrances and finishers direct feed on Saturday and that will be first. Although that's technically hosted by IGN.
 
Sorry to keep you waiting. Well, given your post was ....



...I filled in the blanks, which pretty much meant I ignored all of it. Needless IGN hate, then hyperbole, then unexplained statement. Plenty of substance there.

Why did you have more fun with HCTP than "all of the most recent games combined" for example? Why can't a sim be fun?

So you pulled it out of your ass, good to know.

"Needless" hate for IGN, because they hype the games up every year, when they're always the same old shit, or even worse than the previous year. Their previews sound more like PR statements than actual previews.

I had more fun with HCTP than all of the recent games because it wasn't afraid to be fast-paced, satisfying and arcadey. It had no delusions of realism (and failing miserably at that as the recent games have done). It had great animations that made the move feel impactful. It had no fucking awful commentary from two bored idiots sitting in a booth. Each wrestler felt unique, with their own little animations that made them feel more lifelike, whereas now most of them share animations and barely stand out if not for character models.

So yeah, that's why I had more fun with HCTP than the previous games. The problem with going down a sim route is that Yukes is utterly fucking incompetent at making a wrestling sim. Simple as that.

So please, feel free to stop pulling shit out of your ass just because you can't be bothered to make a proper argument.
 
I wonder what IGN will be first with now?

I guess direct feed gameplay?

Probably nothing. I wouldn't be surprised if "IGN Firsts" was just a random name they came up with to try to get traffic, but not actually be first with anything. Like how "NFL Live" on NFL Network is pre-recorded at 7 in the morning and just shows highlights from a week before.
 
Saw on another forum someone mention OMG! moments that happen in ring. Two examples were Cesaro Swing and the Apron Superplex. Apparently you need to be at a set level of stamina to complete these.
 
I haven't played a WWE game in years, probably not since the PS2 games (maybe one early on in the 360 lifespan, I forget), but I have a question.

Is it still always just a fighting game at it's base level? Or have the actually ever tried to make a wrestling game that focuses on putting on a good match and being rated for it? I remember years ago there was Giant Gram on Dreamcast where you were scored based on how well the match was received by the crowd, with bonuses for high spots done at the right moment, letting the matches ebb and flow back and forth to build momentum for big finishes, etc.

These games turn me off so much because I feel like it's just a different version of Tekken/Street Fighter/Soul Calibur/etc, meaning "beat up the other guy til his health bar goes down and your meter goes up, do special move, win".
 
Guess they won't separate the players by brand anymore now that the titles are "unified" right?

HHope I have the option to make it 1 belt instead of 2,and I hate the way Cena comes out with his like it's an apron. That needs to not be in the game.
 
I haven't played a WWE game in years, probably not since the PS2 games (maybe one early on in the 360 lifespan, I forget), but I have a question.

Is it still always just a fighting game at it's base level? Or have the actually ever tried to make a wrestling game that focuses on putting on a good match and being rated for it? I remember years ago there was Giant Gram on Dreamcast where you were scored based on how well the match was received by the crowd, with bonuses for high spots done at the right moment, letting the matches ebb and flow back and forth to build momentum for big finishes, etc.

These games turn me off so much because I feel like it's just a different version of Tekken/Street Fighter/Soul Calibur/etc, meaning "beat up the other guy til his health bar goes down and your meter goes up, do special move, win".

There have been wrestling games that have rated you on your performance and entertainment (Day of Reckoning 2 does this) but ultimately, no. You have to go out of your way to put on a good match instead of just focusing on getting the win.

I've posted several times now how I'd love to see a game mode that wasn't about winning a match at all. Instead, you are given a set of objectives to meet that you need to complete to have a successful match and gain audience popularity. I'd really love to see them tie it into the WWE Universe mode (season mode). The success of the talent in the company would be based on their performance and entertainment factor more than on simply winning and losing. That's more sim to me.

They already do something similar for the WWE Story modes they have yearly. You're required to meet objectives to recreate the historical spots in a match. I have a lot of fun with it.
 
Guess they won't separate the players by brand anymore now that the titles are "unified" right?

HHope I have the option to make it 1 belt instead of 2,and I hate the way Cena comes out with his like it's an apron. That needs to not be in the game.

Since Universe came in, they made it up to you. You can split the brands, unify the brands, hell, even have 4 brands with their own monthly PPVs. It also has a shitton of belts that can be assigned to anyone, in or outside of Universe mode. You'll be able to make the main title one belt or even both belts, but change his multi-title entrance.
 
KoC2 does something similar to that in which all of your matches are rated out of 100. The more close falls and proper build up to big spots, the better your matches are. Not to mention it also depends on the arena and crowd you wrestle at. Certain places prefer one style over the other.

And for people looking for a pure sim/booking game, look into EWR or TEW.
 
Saw on another forum someone mention OMG! moments that happen in ring. Two examples were Cesaro Swing and the Apron Superplex. Apparently you need to be at a set level of stamina to complete these.

This seems interesting. I wonder how many individual moves like this there are for other characters or if they are assignable.
 
I see a lot of people complaining about collision detection. I think they're going for realism. Have you guys ever watched WWE?
 
I think the match rating stuff only exists depending on how much influence the Japanese developers have when making the game. Japan's wrestling industry acknowledges wrestling being fake differently than America's industry does.
 
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