I see this as Nintendo trying to extend the shelf life of the 3DS hardware by using more or less the same cheap components with incremental improvements aimed primarily at allowing for easier porting of GameCube and Wii generation titles that will be used to flood the 2015 and beyond market. They're trying to hold off committing to a true successor by fluffing up the 3DS with a revision. As the system somewhat flounders in the West I do not think this revision will make a significant dent in the market: the changes are welcome but long overdue, and do little to nothing to alleviate majority of the concerns/observations as to why dedicated portable gaming hardware has stumbled in modern times due to the advent of mobile gaming. I feel the appeal of the 3DS LL is maybe too heavily reliant on what the 3DS XL and 2DS already had: a combination of those aware of yet hesitant to buy finally doing so, and early adopters looking to upgrade. Neither of these markets are particularly big and so, again, these seems like an effort to desperately extend the core 3DS shelf life instead of really hit the market hard with something new and appealing.
My concerns are as followed:
- Reliance on ports over new, exclusive software. I maintain the hardware upgrade will lead to a ton of GCN/Wii ports, and while that interests me somewhat I would like to see new stuff.
- Long term software support. Nintendo is historically fucking atrocious at committing long term to any device or peripheral that fragments their market. It's nice to talk shit about a better CPU and exclusive software, but proof is in the quantity. I would not be in the least bit surprised to see this release, get a bunch of ports, then die shortly after.
- Shitful marketing. 3DS LL sold alongside 2DS and 3DS XL and 3DS? Recipe for disaster.
I'm going to hock off my XL (which is one week old, fuck) soon and intend to get one of these whenever they hit Australia. But yeah. Not a move I'm confident in at all.