Javac beat me to it and did a better job of what I posted, HUELEN10.
This puts the buttons in awkward places. Might not be so bad on the XL though.
Yeah the XL might work better for this.
That wouldn't work; how would you use both sticks AND use the inward shoulder buttons. You'd have no grip.
Fair point
IMO that's awful. Not very comfy holding both thumbs that low and reaching for L/R. Try it on your current 3DS. Your index fingers don't wrap around/rest on L/R.
Only have a DSi.
This isn't better.
Your thumb defaults to the position where the abxy buttons are currently, having them further down will make it awkward to hit the R/ZR buttons. You can get away with it on the left side as you don't use the d-pad alongside L/ZL buttons that often. Most games will have you using the slider primarily.
It's a good way of adding another camera control short of making the handheld wider like the CPP does.
Then flip the buttons and the 2nd pad for default positioning.
On the shell, sure but in terms of on the motherboard underneath the shell etc it's a lot more problematic. There's a whole board with the button etc.
That white block on the right is the usual circle pad. It's not impossible I guess but harder than you'd think unless you make it bigger.
Oh I totally understand this, I just figured since it was a boost in specs that the motherboard would go through slightly more revisions anyhow.
Posts like this make me think people have some kind of bizarre interpretation of the 3DS library as being all first or third-person shooters. Why on EARTH would you want the analog stick in the primary position? The buttons absolutely have to be where they already are, they're the primary interaction point for virtually 100% of 3DS software. Even the games that USE the circle pad use it primarily for camera control, which you'd want pushed to the side, not where your thumb naturally lies. The c-stick is honestly the best option while maintaining the system's shape. I bet in practice it'll feel pretty alright.
As I said before, then flip them. I understand the 3DS is not an FPS machine, but having a larger 2nd pad was just a thought.