Halo: The Master Chief Collection - Lockout 1080p/60fps footage
I gave an example of the Sunflower in PvZ; you get a ton of points healing people, not just from kills, and rightfully so because she's the healing class. Sure it's an example of a class-based shooter, but the philosophy behind point distribution still applies.That is pretty much the entire point of a team game, no? As soon as you somehow get a feedback how you -personally- did in a game (like in your example a points-based system), the whole team rank concept fails.
Yeah, I wasn't arguing the ranking/progression systems (bars filling up, 1-50 ranks, etc.). I'm only talking about getting more points for doing other things, and one missed opportunity IMO was not giving players who threw down a Regen. Field points for healing their teammates. If I throw down a healing station in PvZ, I get coins for it, that's what I'm talking about.It doesn't matter what you do -personally- - as long as the -team- you are involved with wins, you win, too. League of Legends and similiar games do this, too. Because how do you want to develop a system that considers every single action you do - bad or good. What is a good action? What is a bad one? What is an action at all?
The only thing that matters in the end is that you win the game. Every other fair and competetive ranking or progress system with a -personal- scoring would be nearly impossible to build.
The whole ELO system is rather complicated. However, one fundamental idea about the whole system based on maths is: when you are better than in the ELO area you play, you will rank up. A usual 4vs4 match as an example. You have -three- randoms on your team, the other team has -four- randoms. If you simply keep on playing, you have a higher chance in ranking up than the other guys - if you are stronger and deserve so of course. Ironical I talked so much about teamplay, but exactly because of that, in the very end, you are responsible of your own destiny, -personally-.
they forgot to turn f.lux off when taking screen/video captures
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I hope 343 explores the possibility of adding more H2A remakes as DLC. A bunch of my favorite maps (Headlong/Water Works/Containment) don't look like they're going to make the cut. T_T
It looks good, but honestly, compared to TF/CoD/BF4, it looks boring. I'm on of the few that never got into Halo. It has good value for the money, no doubt about that.
Super quick photoshop said:
To be fair, if you're not a huge fan of Halo, if you were to just judge by the recent tourneys/gameplay videos you'd be missing out on what the other half of Halo is.
Huge maps, 8v8, large-scale vehicle battles (flying, ground, etc). That's where it's at for me.
I hope 343 explores the possibility of adding more H2A remakes as DLC. A bunch of my favorite maps (Headlong/Water Works/Containment) don't look like they're going to make the cut. T_T
True.
I'll be probably end up getting it (for value), but when I saw clips of TF, CoD, and BF4, I never thought to myself "this looks kind of boring". Of course, that's just my opinion.
True.
I'll be probably end up getting it (for value), but when I saw clips of TF, CoD, and BF4, I never thought to myself "this looks kind of boring". Of course, that's just my opinion.
frankie said no![]()
Having seen that tweaked screenshot and messed around with editing them myself, the map definitely looks way better if that red tint is removed in favour of bluer or more neutral lighting.
That blue tint looks horrible at that angle. Maybe we should just trust the artists on this one.
That blue tint looks horrible at that angle. Maybe we should just trust the artists on this one.
I have no doubt that pros would be able to do a far better job than my 2 minute rush job. But the artists are the ones foisting that nasty red tint on us, so...
I'm happy with bluer, or more balanced lighting. Just not that red.
Btw, anyone else disappointed that they kept it restricted to MC's legacy? Do any of you miss not having the opportunity to see what Reach and especially ODST may have looked like with a new makeover?
Having seen that tweaked screenshot and messed around with editing them myself, the map definitely looks way better if that red tint is removed in favour of bluer or more neutral lighting.
what, why?
Having seen that tweaked screenshot and messed around with editing them myself, the map definitely looks way better if that red tint is removed in favour of bluer or more neutral lighting.
frankie said no![]()
Certain Affinity does a great job doing those remakes, but I'm sick of this Forerunner metal look.
Why not add more Human or Covenant art style to those maps? I hope Halo 5 has more variety.
Halo in 60fps still looks awful and completely unnatural to me. Maybe it just takes some getting used to...
Halo in 60fps still looks awful and completely unnatural to me. Maybe it just takes some getting used to...
Not sure if serious.Get a Windows Phone. Problem solved!
Looks amazing. Can't wait.
Didn't frankie also say H2A wasn't a thing...?frankie said no![]()
Halo in 60fps still looks awful and completely unnatural to me. Maybe it just takes some getting used to...
I feel the opposite, I think it looks fantastic at 60fps.