Is anyone else worried that it might be a little to jarring to move from a Halo 2 game to a Halo 4 game with all the different mechanics?
No standby, no modded maps, no host advantage. Halo 2 is going to be amazing again.
In your mind perhaps, I just can't get down with the hip fire across the map like it's the 90's again.see its not nostalgia though.
Halo 1 and 2 are literally the best FPS games that have come out since their release. Nothing has surpassed them since.
With Halo 2 ranking system for all games!!
Steam is selling all the call of duty's for $199 on sale. This just goes to show what a great deal the Master Chief collection will be.
I'm actually not sure if I'm a fan of this.
I feel like I'm the only person who remembers that the Halo 2 ranking system, while definitely having some perks, had a few kinks that needed to be worked out of the system. It's definitely better than the Halo Reach/Halo 4/Call of Duty "here's a shiny medal for playing the game for so long" system, but it wasn't perfect.
It wasn't perfect because of the cheaters and the account buyers/derankers. The former is solved since PS4 and XBO have not been compromised yet but the latter will always be a problem in any game because people suck.
I'm actually not sure if I'm a fan of this.
I feel like I'm the only person who remembers that the Halo 2 ranking system, while definitely having some perks, had a few kinks that needed to be worked out of the system. It's definitely better than the Halo Reach/Halo 4/Call of Duty "here's a shiny medal for playing the game for so long" system, but it wasn't perfect.
In your mind perhaps, I just can't get down with the hip fire across the map like it's the 90's again.
History already showed they were not the best since release. They absolutely raised the bar though, which encouraged other devs to come out with more impactful, and guess what.. Those games raised the bar as well... The bar will always have to be raised.
aside from putting way more emphasis on winning, what was wrong with it?
Which it should be. 50s shouldn't be given out like candy the way Halo 3 did it.
Well I just remember that there were some things within the logic of the system I found puzzling or just not too well thought out. Like I remember that one bad loss could undue the progress multiple solid wins provided. Being the best performing guy on the losing team seemed like it was worse than being one of the worst guys on the winning team, etc. I'm fuzzy on some of my old knowledge of Halo 2's ranking system (because really, it's been a while) but I just remember some head scratching parts of that system.
It had issues that stemmed beyond cheaters/standby
My 920 cant play it smoothlyGet a Windows Phone. Problem solved!
Looks amazing. Can't wait.
In your mind perhaps, I just can't get down with the hip fire across the map like it's the 90's again.
History already showed they were not the best since release. They absolutely raised the bar though, which encouraged other devs to come out with more impactful, and guess what.. Those games raised the bar as well... The bar will always have to be raised.
Never really cared much for Lockout. But I am ok with it.
So between BTB and regular sized maps, whats the split on the 6 maps now? I was hoping 3 and 3 but I am guessing its 4 and 2?
Yes but it was better because it rewarded winning teams and didn't just throw out points to players. Teamwork is awesome in halo 2 with incentive to win.Well I just remember that there were some things within the logic of the system I found puzzling or just not too well thought out. Like I remember that one bad loss could undue the progress multiple solid wins provided. Being the best performing guy on the losing team seemed like it was worse than being one of the worst guys on the winning team, etc. I'm fuzzy on some of my old knowledge of Halo 2's ranking system (because really, it's been a while) but I just remember some head scratching parts of that system.
It had issues that stemmed beyond cheaters/standby
Problem with the bolded is that stats don't necessarily tell the entire story. For example, I could go 5-7 but our team wins, and throughout that match I could have been the eyes holding down a key position, allowing for good spawns for my teammates as I watched Rocket spawn, etc.. Sure, the best guy on the losing team could go 10-3, but that doesn't mean he played better than the guy on the winning team who went 5-7.Well I just remember that there were some things within the logic of the system I found puzzling or just not too well thought out. Like I remember that one bad loss could undue the progress multiple solid wins provided. Being the best performing guy on the losing team seemed like it was worse than being one of the worst guys on the winning team, etc. I'm fuzzy on some of my old knowledge of Halo 2's ranking system (because really, it's been a while) but I just remember some head scratching parts of that system.
It had issues that stemmed beyond cheaters/standby
3I like Lockout as much as anyone, but hasn't it been in every Halo game since Halo 2? And what's more, there's TWO versions of Lockout in this collection?
I like Lockout as much as anyone, but hasn't it been in every Halo game since Halo 2? And what's more, there's TWO versions of Lockout in this collection?
Considering they remade the assets, they look a bit so-so and the baked-in shadows should really be a lot cleaner.
I like Lockout as much as anyone, but hasn't it been in every Halo game since Halo 2? And what's more, there's TWO versions of Lockout in this collection?
Problem with the bolded is that stats don't necessarily tell the entire story. For example, I could go 5-7 but our team wins, and throughout that match I could have been the eyes holding down a key position, allowing for good spawns for my teammates as I watched Rocket spawn, etc.. Sure, the best guy on the losing team could go 10-3, but that doesn't mean he played better than the guy on the winning team who went 5-7.
And for that reason is why I'm hoping that 343 does a better job at point distribution. There's always been an underlying mentality many gamers fall into that they need to post up the best stats in order for other people to consider them good, but very few are aware that that's not necessarily the case; successful pro gamers sometimes talk about this when discussing roles on a team.
PvZ Garden Warfare is a great example of point distribution IMO. You can place high on the postgame report even if you don't have the most kills. For example, the Sunflower can easily place at number 1 because of how many points you can earn from healing/reviving people. Titanfall also does a good job at making players who aren't only kill junkies place well by doing other things, like in Attrition.
Bro you changed your avi!
Not cool man not cool
I don't know how to feel about it. It's just so weird seeing OddOne without Master Chief.
![]()
Yeah WTF is this?
Change it back odd. Change it back right now.
Doubt it.So my fellow Halo brethren... is there any hope of a MCC Xbox One bundle happening? With the Sunset Overdrive and COD bundles happening so close to MCC's release I'm worried a MCC bundle wont happen now.
So my fellow Halo brethren... is there any hope of a MCC Xbox One bundle happening? With the Sunset Overdrive and COD bundles happening so close to MCC's release I'm worried a MCC bundle wont happen now.
Doubt it.
I feel like they would have announced it by now, especially since they announced so many other bundles already.
There's the Halo panel tomorrow at PAX and if there was going to be one, it would be announced there.
Problem with the bolded is that stats don't necessarily tell the entire story. For example, I could go 5-7 but our team wins, and throughout that match I could have been the eyes holding down a key position, allowing for good spawns for my teammates as I watched Rocket spawn, etc.. Sure, the best guy on the losing team could go 10-3, but that doesn't mean he played better than the guy on the winning team who went 5-7.
And for that reason is why I'm hoping that 343 does a better job at point distribution. There's always been an underlying mentality many gamers fall into that they need to post up the best stats in order for other people to consider them good, but very few are aware that that's not necessarily the case; successful pro gamers sometimes talk about this when discussing roles on a team.
PvZ Garden Warfare is a great example of point distribution IMO. You can place high on the postgame report even if you don't have the most kills. For example, the Sunflower can easily place at number 1 because of how many points you can earn from healing/reviving people. Titanfall also does a good job at making players who aren't only kill junkies place well by doing other things, like in Attrition.
I hope 343 gets rid of that god awful orange.
Frankie pls
Is anyone else worried that it might be a little to jarring to move from a Halo 2 game to a Halo 4 game with all the different mechanics?