Super Smash Bros. for 3DS & Wii U Thread 14: Snake... had a hard life

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Comes with the territory, I suppose.
Heh, I guess. I found it a lil awkward seeing people discussing stuff I was NDA'ed about in the past and not being able to enlighten them, but my job was never to find and share info with people every day, so having to sit on your hands in that situation must be even worse XD

Someone on 4chan is bound to tell us.
Whether its the truth or a lie is another matter.
Maybe, but despite the hype in me being ravenous for info, I'd rather people don't risk their livelihoods over something we'll find out in just 2 weeks anyhoo :3
 
Basically that everything from the event today is a secret until the Japanese launch of the 3DS game. So they probably got to play the final game, possibly even the full roster.

I ain't even mad.
Since I know snake's ass wasn't there. literally.

Snake.jpg
 
Random images I'm finding in the Something Awful thread.

Another example:
iimJ6eE.png


And not from SA, but I thought was amusing:

[23:37:50] <MrMystery> it just occured to me
[23:38:18] <MrMystery> just as bowser finally got his back problems sorted out, shulk had to go and back-attack the guy
[23:38:22] <MrMystery> what an asshole​
 
The way that fifth row in the CSS leak is arranged is the one thing that makes me believe there is at least one other character we do not know about. The reason I'm hesitant to say five is the row setup from today's images show the last row being in the same position as it was in the leak with all of the other characters unlocked.
 
Just saying, and this is coming from one of the most optimistic people here, it might be time to give up hope and then be lovingly surprised two weeks from now.

Ridley, Impa, Wolf, Lucas, Mewtwo, Ice Climber, Chorus Kids, and Dixie Kong taste so much sweeter when they're so surprising.

I'm usually the pessimistic one. Throwing papers into the air and walking away. But I can't.

I grabbed Melee's box since Brawl is packed up. "Over 20 stages"...29. "Collect nearly 300 detailed trophies" 290 trophies.

I'm also pretty sure they pulled the "Over 40" thing before even though it was over 50, which they could technically do if they counted Miis separate.
 
Random images I'm finding in the Something Awful thread.

Another example:
iimJ6eE.png


And not from SA, but I thought was amusing:

[23:37:50] <MrMystery> it just occured to me
[23:38:18] <MrMystery> just as bowser finally got his back problems sorted out, shulk had to go and back-attack the guy
[23:38:22] <MrMystery> what an asshole​

Ok that list bit is funny .
 
I just can't pretend I don't believe!

I just think there are too many rumors out there for it to end this way. Plus that character select screen looks atrocious. It does not fit with Sakurai's usual standards.

We are all NeoGAF members. We must BELIEVE!


Why would that be a factor?

stuff for directs is usually done weeks ahead of time. but i want to believe for ridley :P
 
I still think that we'll get at least 1 more character. Though I've come to terms with the leak potentially being it.
 
Even if the leaked roster is the full roster, that's fine.

A 48 character roster is pretty damn good. (49 if you include Mii fighters)

Although I must say, I'll be surprised if they don't do DLC for Smash at some point. Especially after seeing their DLC plans for MK8.
 
The roster is good in my eyes.its perfect if they add the cut characters and bring back snake though. No one even clone fans should have to deal with their characters not returning.
 
It's fine if you think the arguement is meaningless. It probably was. But if you feel so strongly that way, why even say anything? The debate was more for fun than anything. At least I've been contributing actual information to the topic of discussion, rather than constructing an incredibly poor devil's advocate arguement based on absolutely nothing that is so incredibly unlikely it hurts. Yeah I can't be 100% certain of this. But you can rarely ever be 100% certain of anything, and you'd be hard pressed to find any subject that requires 100% accuracy to say that something is proven

I don't get why you turn on the aggressive switch when I was responding to the other guy, but whatever.

What you said was p (DKC sold 9 millions). Then you surmised that p -> q (More people played DKC than a Metroid Game). And that q -> r (K.Rool is thus more iconic). Now, q-> r is flawed enough, but I have no interest in that part of the equation.

What I had a problem with, as a student of logic, was p -> q. So many things could instead point toward ¬q. I constructed a quick argument. Probably spent too much time on it even, could have been more concise, just to quickly show how given the absence of metric, one could say anything. "BOO, YOUR ARGUMENT SUCKS, GO HOME, STRAWGRASPER.", said the other.

Well golly gee. Now I find myself entangled in this, while all I wanted was a bit of logical discourse. That'll teach me to try and find that on a friday night.

Given how the absence of metrics is apparantly not a problem for one to construct an argument, allow me to construct some of my own at times.

I will now embrace Weekend SmashGAF. Lord have mercy.

Argument #1.

Now, it is known that DKC was a huge seller. Around 9 millions copy sold total. However, while DKC2 and DKC3 were still resounding successes, they failed to sell as much. Why is that? According to the two Wiki sources cited here, DKC2, in fact, sold 50 % less than DKC, around 4.37 millions between Japan and US. Europe is sadly missing.

On the Wiki page for DKC3 (and absolutely unreliable since it's missing any source at all), it is reported that "the game went to sell 2.89 million copies worldwide", which represents 66 % of what DKC2 achieved. The fall is tremendous.

No immediate number comes up for DK64. Given its necessity for the expansion pack, coming up late in the N64 lifespan and Nintendo being at a disadvantage that generation against Sony, however, I do not think the numbers would show a supreme resurgence of any sort. Good sales though, that's for certain. I would love to find something on it, but alas it doesn't seem to come up easily on Google, and truely this is already going to be long enough, so I will not consider DK64 for this brief review.

So what could be the explanation here? Why DKC1 sold so much and yet the brand steeply dwindled down, even with DKC2 (considered to be superior by far to DKC1 by many)? Allow me to suggest a hypothesis. DKC1 graphics were groundbreaking, at the time. A commercial push was made. People were wowed. Boy, did it look pretty. People bought it. Many buyers never touched a platformer again. (K.Rool Appearance count : 1)

DKC2 comes around. The actual fans of the first game are pleased. They buy the game. However, 4 millions players (if not including little brothers or family that played the game together) never set foot in it compared to DKC1. Let's say that these 5 millions-ish players represent the core DKC fanbase, the ones who started with DKC, liked it and wanted more. (K.Rool Appearance count : 2)

DKC3 releases. By now, even fans are starting to see the rethreading of grounds. Even less buy the game, despite them liking Donkey Kong. (K.Rool Appearance Count : 3).

Now a question : who bought DKC3? Did anybody "start" with DKC3, then went back to DKC1, then DKC2? Or only established fans? The metrics doesn't say. I am going to assume here that people who were fans of DKC2 bought DKC3 (some of them, anyways),

But what is being iconic means in regard to a video game character? Many interpretations would be right. (Clearly Sakurai doesn't care anyways and throw away this whole discussion we are having, because if Shulk or Ice Climbers were in Smash (RIP IC), he truely doesn't care about iconicity). For me, personally, in regard to a video game boss character, I would say that being iconic would be it taking part of at least 2 grand boss fights (elevated not solely by the character, but by the whole ambiance he presents : setpieces, music, story significance...). K.Rool fits. But how many players partook in 2 of K.Rool's boss fights? We know it is not 9 millions. A reasonable guess would be any number between 2.89 millions (# of DKC3 copies) and 5 millions (# of DKC2 copies), ranging between players who defeated him in DKC1-2 and DKC2-3. Some probably killed him thrice, even. Let us say that we consider that an average of 3.9 millions players would consider K.Rool iconic based on the premise of sales.

A far way down from the 9 millions, don't you think?

Argument #2

I promise this one will be shorter. It has been a while since I did a little expose though, so I'm having fun! :)

Let's construct this one around Metroid, addressing the hypothesis I made in my previous post for a change of pace. A personal experience mixed with gut instinct that I was not alone. And less numbers!

Ah, Metroid. A classic example of a series that despite all the critical acclaim it may get, doesn't get its just desserts in sales. DK surpasses it handily. DK had a better, more constant presence through Nintendo consoles and handhelds though, so I think it partly explains why : the brand was developped. It never skipped a generation like Metroid did. Super Metroid is acclaimed by many gamers - and I never understood why. I'm part of the problem myself : I don't understand what makes people so praising of it. Yet, I tried to play it. Many times. Never on the SNES, though, : always on the Wii or Wii U virtual console. Even in my adult years, I'm struggling to see what people see in it. It's no wonder my child self couldn't.

Metroid Prime, though. Oh, sweet, sweet Metroid Prime. A world of wonders. A first-person perspective. Exploration in lush environment. I loved every second of it. 100 % it.

And yet I still remember the surprise, sometimes rage of some, when they discovered that their series that had been MIA since SNES would be reborn as an FPS. Utter disdain.

Which I why I truely believe that you cannot apply the "sales figure" argument to Metroid. There was clearly a rift, between 2D Metroid and Metroid Prime, that was so clearly established to try and breath new life into this hard-to-sell series. It worked to a point. It convinced people like me to try it. They loved it. It convinced hardcore fans that Retro were crazy. They never bought it. Some loved both styles of Metroid. Bought it.

But who did and bought what, when, how? Alot of variables are at play. But what is clear is that people who were not interested in Metroid at all before, bought it because of Prime. Sales numbers are hard to find for the series, but since Super Metroid was a Player's Choice, it is safe to assume it sold at least 1 million. Metroid Prime? Over 2 millions.. A 100 % increase on its last game, obligatorily bringing some old fans of the game but also at least 1 million new ones.

Ok, so great, we've established that the genre-divide helped bring alot of new fans previously unfamilar to Metroid to the series. But what of the "iconic 2 bosses fight" criteria we've put upon ourself earlier? One big advantage that Ridley has (huehue...) is that he's in almost all of the damn Metroid games. If we take the peak of the Metroid series sale with Prime (going anywhere between 2 millions and 3 millions) and thus, we could make an argument that from Metroid Prime 1, players were either tempted to try the older Metroid (on the Virtual Console, for instance, or by hunting down a used copy of the SNES game ; or simply emulating it, which is never reflected anywhere) to give it a shot, or to buy one of the sequels when they eventually came out, or to try Zero Mission on the GBA. And thus, they fought Ridley at least 2 times. Unless they picked one of the rare games where he ain't there.

It would be difficult to put a number on that, though. I'm sure there's alot of players who picked up Prime 1 and never bothered to look either for its prequels or sequels as well. I think there's alot of fans like me who just waited till the Virtual Console came up and bought Super Metroid there, but you'll never see that in sales numbers either. Others' interest dwindled, but then "TEAM NINJA!? OH MY!" and boy, did they get surprised!

Nonetheless, by being cautiously optimistic, we could say that 2 millions (aka the floor for MP1 sales) players got to experience Ridley at least twice, somehow, somewhere in a Metroid game.

Sure, the 3.9 millions average we got in Argument 1 is still nearly double this guesstimate of 2 millions in Argument 2. Who won, Guesong? WHO WON?!

Nobody. We all lose. Two fantastic series, both with good claims on more Smash roster spots, but Sakurai does as he please, and we will take Shulk and like it.

However, me writing this whole thing never was about proving one side wrong or right, but simply taking a deeper look in the matter of DKC sales, about the number 9 millions, and the effect of genre-splitting on the consumer base, . It's never really black or white, there is always a deeper story than numbers. My analysis is barely scientific given the ressources I have. Nonetheless, this was a good exercise for me, and I thank Aaron and his friend for letting me have it. And if you are reading this, my thanks to you for reading my random thoughts! xD


TL : DR : Guesong goes the extra mile for WeekendSmashGAF.
 
Anyone know if the club nintendo soundtrack deal is for all regions? (Because NA club nintendo sucks so I wouldn't be surprised for is tigger screwed over and not get it) and is there a time limit to register both versions? I ask because the only way I could convince my wife to let me get two versions of the same game is if I buy and open the 3DS version on release and save the WiiU version for Christmas (money is tight this year) but I really don't want to miss out on that soundtrack!
 
Anyone know if the club nintendo soundtrack deal is for all regions? (Because NA club nintendo sucks so I wouldn't be surprised for is tigger screwed over and not get it) and is there a time limit to register both versions? I ask because the only way I could convince my wife to let me get two versions of the same game is if I buy and open the 3DS version on release and save the WiiU version for Christmas (money is tight this year) but I really don't want to miss out on that soundtrack!

I know it's for NA and Japan for sure.
Don't know about EU but more than likely.
But if you want the soundtrack, registering both Day 1 is what you;re going to want to do.
Since I believe it's by how much they have on hand.
 
Prediction Time:

Smash 4 3DS comes with no Ice Climbers, WiiU adds Ice Climbers

they then announce 'Super Smash Brothers for New 3DS' with Ice Climbers back in because of the increased power of the system

a brilliant plan with no chance of backfiring
 
Prediction Time:

Smash 4 3DS comes with no Ice Climbers, WiiU adds Ice Climbers

they then announce 'Super Smash Brothers for New 3DS' with Ice Climbers back in because of the increased power of the system

a brilliant plan with no chance of backfiring

Chorus Kids too. But I see it as DLC for Wii U, and exclusive new game for 3DS.
 
I know it's for NA and Japan for sure.
Don't know about EU but more than likely.
But if you want the soundtrack, registering both Day 1 is what you;re going to want to do.
Since I believe it's by how much they have on hand.

Oh shoot, it's a quantity thing? So I guess launch day of the Wii U version I'll have to crack it open to get the club nintendo code and then seal it back up without the wife knowing.... The things we do for smash.
 
Sometimes you hate the voice dub a game or show, but it eventually grows on you. The Last Story and Xenoblade were both really British, but I can't imagine them sounding any other way. Like the 4Kids dub of Pokemon.

I hope we get more games with british voice acting.

It was so refreshing having british accents, rather than the usual nasally American rubbish.
 
I hope we get more games with british voice acting.

It was so refreshing having british accents, rather than the usual nasally American rubbish.

While that was mainly a consequence of their limited initial release, hopefully more companies take notice of the high regard those games' localisations are held in, and decide to pursue that direction for more translations. Though it's more likely that they'll keep using the same rotation of American voice actors until the heat death of the universe.
 
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