As someone with over 1000 hours in the above game, I can say with confidence that he has no idea what he is talking about.
I'm looking at the game from an unskilled player's perspective, and I'm talking about it from an unskilled player's perspective. You're looking at it from a skilled player's perspective and trying to imagine what it's like for an unskilled player.
I think I have a better idea of what the game's like to an unskilled player than you do, because I
am a fucking unskilled player.
This is so wrong. Mvc3 is baby's first fighting game.
It really isn't. I'm vaguely competent at some 1v1 fighting games like Street Fighter, but I can't play MvC worth a shit.
How was anything I said wrong?
The game has a ton of shit going on on the screen at any given time. How is this wrong? There can be up to four characters on screen at once when only two are being controlled, plus all the gigantic flashy projectiles that fill the whole screen. There's a ton of shit happening on screen at any given moment.
The game is 100% about racking up massive combos. Again, how is this wrong? And if you don't learn to properly utilize your assists to extend those combos, you're not going to get very big combos. And if you go changing up your assists, you have to relearn the timing.
And you can't just do a combo and then rely on muscle memory to do the same thing every time. You have to keep these kinds of things in mind:
Who is on my Assist 1 button?
Who is on my Assist 2 button?
How many super bars do I have left?
Who will I switch to if I cancel a super with a super?
Is this the best place to X-factor?
Even something as simple as choosing your character can be overwhelming. In a normal fighting game, you choose one thing: your character. In MvC, you choose SIX things: three characters, and then an assist for each of those characters. And you don't know unless you've practiced a lot which assist is the best.
Street Fighter is an easy game to learn. Smash Bros. is an easy game to learn. MvC is not an easy game to learn.