Ok, set course for reasonable discussion, warp factor 9.
- it punishes smaller creators for seeking alternative avenues for their games by making it a situation where they either must give their work away to writers -or- accept that nobody from a site that has a similar policy in place will play their work.
Now, not everyone on Patreon uses it the same way, but if person y makes a game and it's only available there, it will never be written about - again, unless they give it away. (Which, of course, people have argued for years is ALSO a distasteful practice :/ )
First, "punishes" is not the right word because it implies that this action is punitive. This is not a small distinction because that sort of thinking colors the entire debate. It doesn't punish people for using Patreon, it simply makes their use of Patreon not effective in this narrow case. Patreon is something larger publishers don't use to begin with, and if they do use it they are covered by the policy as well.
If you tell baseball players they can't use corked bats you aren't punishing players who spent time corking their bats.
Second, creators give their work away to writers all the time. That's how you get writers to talk about your games - you give them codes or free copies!
Third, no game should be available only on Patreon. It's easy to get onto iOS or Android. It's not to get onto consoles. On PC there is Steam, plenty of smaller outfits, web-based places like Kongregate. You can also just set up a webpage with a basic store yourself.
Patreon isn't a gaming platform, it doesn't have a unique gaming OS. There's no such thing as a game that can only be made available through Patreon.
I'm sensitive to the argument for Patreon when it applies to writing, because there aren't a lot of good ways to sell short-form writing to consumers. But there are plenty of ways to sell games to consumers. Even tiny games. (Bundle them)
Anyone who is "selling" their games on Patreon can sell them a half-dozen other ways as well.
So now someone at Kotaku can't "buy" a game on Patreon for $2? Then just set up a web store and sell the game for $2 instead.
- it encourages support of traditional or somewhat traditional developers and publishers instead. There's nothing stopping a Kotaku writer from buying four life-size Link statues and still writing about a new Zelda game, or even (and possibly more likely) something like the Symphony of the Goddesses that toured.
There's nothing stopping that same Kotaku writer from buying a Zelda scarf I sell on Etsy, or buying my Zelda ripoff game I sell on Desura. (Jason covered the rest of this)
- it all happened so quickly and with very little time to discuss.
Kotaku people discussed it among themselves.
Kotaku could have said "we're thinking of revising our Patreon policy as follows, what do you think?", but it's very strange to leave ethics up to a vote. If Kotaku thought this was an ethical problem the best thing is to act immediately.
Now in theory I sort of agree that there could be a healthy discussion around this, maybe good arguments are exchanged and Kotaku takes them into account when revising the policy. In reality I think people are stamping their feet on Twitter and writing polemical screeds, and that a debate period wouldn't have accomplished much. It says something that your post is more intelligent and less ranty than 95% of the criticism of this policy.
There's also the practical matter that this Kotaku change realistically effects nobody. Like 3 people are each making $5 less a month. In the time people have taken to complain about this they could literally scour a parking lot for change and make that money back.
So it's a gesture that avoids conflict of interest while realistically barely effecting anyone negatively. The main downside is that it looks like Kotaku is aligning with woman-hating terrorists, but it only looks like that if you look through the with us or against us lens.