Destiny review copies being sent out one day before release, impacting review dates

Luckily I was able to review the Alpha and Beta enough to convince me I had a lot of fun with friend in PVE and PVP to get it regardless of eventual scores. Also considering this could be a mess at launch with everyone jumping in at once makes sense?
 
Jesus I want to see your cancelled receipts, because going to threads just saying "pre order cancelled" and meaning it, then you must be such a flip flopping individual if a thread later you pre order again. You sure you aren't politicians?

Not that I disagree with most of what you said, but a total of one person said they were thinking of doing so, so it's not as if the thread if full of that kind of talk. If anything the "well this shows lack of confidence" stuff is nonsense.
 
I run a small gaming site and we won't get the game early either. It's because Bungie doesn't turn on the servers until september 9th.

I wouldn't be worried that this is a sign of the game not beeing good, not at all.
 
We'll talk more about this in the update, but we did explore simulating a vibrant pre-launch population by giving early access to some fictive group, employing hired resources, and/or raising an army of sentient, killer robots. Ultimately, given that most reviewers are going to need to spend time with Destiny in the real world, under real conditions, we opted to have reviewers play alongside real players.

Thanks for the answer, urk. ;)

And by update, you mean this week's Weekly Update, I presume? ;)
 
Way to show confidence in your big new IP, Acti/Bungie.

The thing is, to review this game you need more than 4 people in your psn/xbl party. Those who aren't sure will wait for reviews a week or two - no big deal imo if they aren't sure if they want to buy it right after release.

Ps. yes, I'm gettin it day 1 and I'm not worried, cause if you're looking for a great FPS game, you'll get it with Destiny.
 
Eh I got all the review I needed from the Beta.

.

They are confident enough in the product to have thrown open the doors during the beta.

IMO, this just means that they don't really care enough about reviewers to cut short the prep time the team has in order to get the servers up a week early.
 
maybe its just polygon becuase its polygon. anyway. by the time you wake up tuesday morning there will be more than enuogh impression videos on youtube and the like to satisify any review needs.
 
Or maybe they saw the BF4 fiasco and decided not to send out review copies too early because the reviewers wouldn't be reviewing the game under the same conditions as the gamers. If the reviews all say there are no server issues (since there's only a small amount of people on before release) and then on Day 1 the server is hammered and can't handle all the traffic, the PR backlash would be enormous.

Right, which is why they could leave off a final score and just update the review on launch day, or after launch day. Since the game is always online, reviewers do need to make sure they take that into account with their scores.

However, you do not need the same stipulations for judging the content of the game. You can play through the campaign missions and raids with a maximum of 6 people, and multiplayer has a max of 12 from what I recall in the beta. If there's situations where Activision or Bungie would want a greater pool of players, they can set up review times where there will be a large audience of players, because between the two of them, they could get hundreds of employees online if they wanted to. It's a very common thing when reviewing games with MP components.

No one should have their review out by September 9th.

I'm okay with someone doing a review in progress where they update it along the way. That's how most MMO reviews work. But you're right, if someone has a final review on the 9th, we know it was rushed.
 
We'll talk more about this in the update, but we did explore simulating a vibrant pre-launch population by giving early access to some fictive group, employing hired resources, and/or raising an army of sentient, killer robots. Ultimately, given that most reviewers are going to need to spend time with Destiny in the real world, under real conditions, we opted to have reviewers play alongside real players.

This is exactly what my first thought was. You can't really review the cooperative experience of playing a "living, breathing world" if no one is playing it yet. I don't recall MMO reviews being done before launch. I know, I know, Destiny isn't an MMO, but it does have some MMO-like qualities including always online.
 
So my gut is everyones fears about the amount of content available are well justified.

Still have a preorder/preloaded copy ready to roll on day 1 but I do worry about longevity here.

This is what I'm expecting. The game is probably going to be super light on stuff to do and mostly relying on the solid core gameplay to hold it up.

Oh well, this is the first game all my friends will be on since Modern Warfare 2 so I'm in regardless. Hype definitely dropping for this though.
 
Why are people saying they don't have confidence in their own product to do this? It's literally the opposite; they're putting themselves at MORE risk putting reviewers through the most stress the servers will ever experience.

And like I mentioned earlier, this is how these types of games should be reviewed, instead of in some isolated, perfect-world scenario or review events. Real connections from real places.

People are so thirsty to shit on this game. God forbid a game that's main sell is extended developer support is actually graded as such instead of throwing out a rushed review. It's already a travesty that games have evolved into services and most reviews neglect to take into account that most games are not static in quality, content or value; all things relevant to someone reading a review at any given time.
 
What kind of shitty reviewer would want to get a review for a online focused game out day 1 anyway?


Its always a bad idea.

Seeing content and being able to talk about that without a score and then over the first couple weeks update the review with how the connected experience holds up as a whole would work. It's how places handle MMO reviews.
 
Why are people saying they don't have confidence in their own product to do this? It's literally the opposite; they're putting themselves at MORE risk putting reviewers through the most stress the servers will ever experience.

And like I mentioned earlier, this is how these types of games should be reviewed, instead of in some isolated, perfect-world scenario or review events. Real connections from real places.

People are so thirsty to shit on this game. God forbid a game that's main sell is extended developer support is actually graded as such instead of throwing out a rushed review. It's already a travesty that games have evolved into services and most reviews neglect to take into account that most games are not static in quality, content or value; all things relevant to someone reading a review at any given time.

I don't see how it is a risk at all, they are having reviews being put out a week after launch. By that point most of the games sales will already have taken place. Even if it scores poorly (which I really really don't think it will), it would be a too little too late I got your money already kind of thing.
 
Oh boy can't wait to hear about people canceling preorders!

Its HILARIOUS to me. People in this thread wondering if they should cancel their pre orders. I can't tell if its sarcasm or not, but I'm leaning toward them being 100% serious. Its sad that in 2014 people can't make up their own minds. People want to know why this industry is shady as fuck? Its because you have to appeal to the "this game better be a 10/10 or else I'm cancelling my pre order crowd. People like that ruin this hobby
 
This is what I'm expecting. The game is probably going to be super light on stuff to do and mostly relying on the solid core gameplay to hold it up.

Oh well, this is the first game all my friends will be on since Modern Warfare 2 so I'm in regardless. Hype definitely dropping for this though.

I really hope this is not the case. However, this news cant possibly be seen in a positive light.
 
Good to see I didn't waste any money on a pre-order. The beta was fun, but I'm not entirely sure just how long this game is going to last. We could be seeing a Titanfall-esque launch where the game is hyped and then the servers become ghost towns a few months after. I can wait until reviews drop.
 
Planning on purchasing this regardless of score, however will use the reviews to decide on digital or disc.

After how awful my experience with digital Watch Dogs was on day 1 (and that was half the size), I don't think I'll be going to digital for major games on release day again anytime soon.
 
Damn man, we complain about every damn thing. We had the alpha and the beta to make up our minds. If you are waiting on review scores instead of forming your own opinion you'll just have to wait a couple days. No biggie.

I will admit part of the excitement of release day is reading reviews while I wait on Amazon, but this thread made me sad.
 
Not that I disagree with most of what you said, but a total of one person said they were thinking of doing so, so it's not as if the thread if full of that kind of talk. If anything the "well this shows lack of confidence" stuff is nonsense.

I jumped the gun then when i read the first page and a couple of posts after the 'pre order cancelled' were 'this is worrying' and variants of that. Regardless my main point stands that this doesn't really say anything about the quality of the game.
 
Metascore of 75-80/100 incoming :S (not that this is necessarily bad, but the hype makes Destiny appear like it's a 9/10)

A mere 7/10 during the slow summer months would've convinced me to jump in, but now that we're in September, I kind of need it to be at least an 8.5/10 in light of everything else that's coming out in the next few months. In any case, I can still see it being a 9/10... hopefully.
 
I already reviewed it two times in the last two months.

9.7/10

Preorder since June.

You reviewed the beta content twice. If you want to pay $60 to own that content, go for it. But there's allegedly a lot more to Destiny that they're expecting people to pay for, sight-unseen.
 
I get that if literally nothing was known about the games, but when there are entire level lists, strike lists, it's not like it's impossible to figure out what you'll get out of the game (heck even a ballpark figure) based on extrapolating what was in the beta.

Except (as was correctly pointed out to me when I raised concerns about story in the beta) we don't actually know that the beta was indicative of much. It's the early levels; who knows how things will change by the end game?
 
Review threads for big launches are always hilarious. You will also see some people become overly concerned about the metacritic score too!

The threads are always fun to read when that one site gives something a 7.9 and outrage ensues.

It's hilarious.


Oh I was about for the Uncharted 3 review thread (as a lurker at least), I've seen the madness on GAF that can happen :P

I mean don't get me wrong, there are understandable concerns about the game such as longevity etc but we've had an alpha and a beta and know how the game plays (wonderfully) and how it works. I'm certain I'll get my moneys worth, especially from good ol Bungie :)
 
I don't see how it is a risk at all, they are having reviews being put out a week after launch. By that point most of the games sales will already have taken place. Even if it scores poorly (which I really really don't think it will), it would be a too little too late I got your money already kind of thing.
Fair points I did not consider, though you could argue reviews would not do much to the momentum it has going anyways, especially considering the slice of content everyone got a chance to play and decide on already without having to rely on someone else's opinion about the rest.
 
Could be nothing, could be something.

I've been on the fence to begin with so I'll wait a week or two to see what Gaf and reviewer impressions are. Biggest questions are the breadth of content/longevity and quality/variety of the missions. I've heard plenty of positive things about the gunplay, so I'm not too worried about that aspect.
 
I have a sneaking suspicion that the "single player" portion of this game is going to be significantly smaller than most people think it is going to be.
 
I'm not sure it means Activision is scared of review scores as much as it might mean they don't even need them.
 
Except (as was correctly pointed out to me when I raised concerns about story in the beta) we don't actually know that the beta was indicative of much. It's the early levels; who knows how things will change by the end game?

How so? Beta had 5 missions, 1 strike and 4 mp maps.

We know that there are 5/6 strikes (PS exc.) that are similiar in size and scope to the Devils' Lair. (They've even said they're "45 minute" encounters). So you know what to expect from there (and they're meant to be replayable, of course).

There are ~25-30 story missions. (Exact number is out there).

There are ~12 maps. (as per story the exact number is out there on the db sites).

There's a raid. This is probably the only difficult thing to figure out at this point in terms of how much content.

Then you factor in the fact that there's a ton of grinding, replaying, weekly missions (which are harder versions of the aforementioned content) etc.

Now you have a good idea of the game and what kind of content there is.
 
Damn man, we complain about every damn thing. We had the alpha and the beta to make up our minds. If you are waiting on review scores instead of forming your own opinion you'll just have to wait a couple days. No biggie.

I will admit part of the excitement of release day is reading reviews while I wait on Amazon, but this thread made me sad.

Well, we don't even have a confirmed amount of content (# of playable areas, MP maps, custom PvP mode, etc.). That's something a review could have told us.
 
It's a game that relies heavily on multiplayer. Reviews would've been delayed anyway seeing as the mp will be barren without the retail players.
 
Loved the Alpha and the Beta so reviews aren't all that important to me in this case. I wouldn't have expected reviews to come out for a while anyway seeing it's sort of an MMO.
 
Well I'm sold on the game but I'm waiting on the sidelines due to the content issue that may or may not be present, the reviews being later seems like a warning to me for now
 
I wasn't impressed with the beta all that much...

I wanted to love it, but I couldn't help but compare it to the likes of Borderlands.

When it comes to FPSRPG's, content is king for me. And Destiny doesn't appear to have all that much substance.
 
Hmmm, hate to be a downer since at one time I was really excited for this game, buuut...

  • Level cap of 20.
  • 1 area per planet (so, we've already seen 50% of the game in the beta)
  • Squads limited to 3 players
  • Weak story that's rehashing Halo (from what we've seen so far)
  • No item trading
  • They're already selling DLC out the butt

I don't think this will be a bad game, but it's hard to argue that its not going to massively under deliver on what was initially promised/hyped. I think they're likely worried the reviews will reflect that.

If it wasn't for my amazon.ca pre-order that netted me this game at $37, I would be waiting. I'll probably play through the story once, mess around in the crucible for a few hours and never touch it again.

EDIT: For the record, I played the alpha on ps4 and beta on xbox one. It was fun, but entirely underwhelming. It really is just Halo with borderlands mechanics.
 
I was expecting some feedback about the game's length from the reviews which is my biggest concern from the game.
Meh... just a couple more days to decide if I'll get the game.
 
I've already played the game and loved it. I don't need a review.

Come to think of it, I don't really need any professional reviews anymore.
 
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