Destiny review copies being sent out one day before release, impacting review dates

After playing the alpha and beta for dozens of hours, Destiny became one of my most anticipated games of the year. Early reviews would be nice, but I have been ready to buy this game for months.
 
We already know how the game looks, feels and plays. The one thing I wanted to know from the reviews was how much content there is to the game on day one and how well the missions have been designed for replay-ability.

Looks like I'll be finding out along with everybody else.
 
He didn't get the chance to play the beta, mate.
*sputter* What?! There was a Beta and an Alpha... Anyway, I mean, if you didn't get the chance to play it, go ahead and wait for reviews.
So my gut is everyones fears about the amount of content available are well justified.
Still have a preorder/preloaded copy ready to roll on day 1 but I do worry about longevity here.
Yeah. Thinking the same thing. Luckily I'm not too big on needing a lot of content. I just need Destiny to hold me over until Feburary.
 
We already know how the game looks, feels and plays. The one thing I wanted to know from the reviews was how much content there is to the game on day one and how well the missions have been designed for replay-ability.

Looks like I'll be finding out along with everybody else.

My guess is free-roam is made for replayability and story missions really aren't. Good compromise over Borderlands' method either way though. Purely linear with no replaying missions without resetting a playthrough is a very annoying way to play a co op game. Honestly most of why Im' excited for Destiny is the excitement of all the good stuff the next Borderlands hopefully steals.

What would they review if the servers are not up?

They can put up servers at any time; EA even had special servers for reviewers. This wouldn't be the first time they've spun up semi-public servers either.
 
I don't quite get the hate for the lvl cap, usually the game doesn't start til your at the cap anyways. Grinding to 70 in diablo to start playing a new character is always a tedious hassle.
 
Is it too late for me to catch the Gaf overreact-and-cancel-my-preorder bus????

Still day 1. Hell bought the white PS4 for it. Faith not shaken in the least.
 
Not going to cancel my pre-order (got a Ghost Edition coming, so not exactly easy to get another one of those lined up for SRP), but I'll probably sit on it without opening it for a few days and see what the general consensus is. This kind of stuff is worrying, especially in light of Bungie's weirdness regarding the size of the game.

I will say, this was kind of my plan even before this came out.
 
I'm sure we've all paid $60 for games with little content. I don't think this will be one of them. You should at the very least get your moneys worth.
 
Can anyone remember a game that got late review date but didn't disappoint? I'm very anxious about this whole thing now.
 
Had I not played (and enjoyed) the alpha and beta, I would have been alarmed. I'm not too worried by this, though this sounds damn sketchy.
 
This game is a 7-8 /10 but people won't admit it because they either are blind or massive Halo fans. I've seen such a list before in the thread but I feel this need to be repeated:


  • Level cap of 20 to ensure years of DLC and sequels ($$$)
    One area per planet
    The usual "fetch, kill, retrieve" quests, but this time double it with faction-only items
    Poor selection of guns. Where's the sci-fi stuff? The FUN weapons? They don't exist
    Poor customization options
    No chat, no trade, no sense of community
    Loading screens aplenty
    You have a spaceship, but there's no space fights, so it's just cosmetic (probably planned for Destiny 2)
    Only one raid. These are the pinnacle of teamwork and challenge, yet we only get one for release. Pay moar later to get the others, same with basic features really
    Map design is mostly corridors from what we've seen so far (i.e. pretty linear)
    Monster variety is very poor from what we've seen so far (doubt the other factions add that much more TBH)

I could go on but I'll wait to play the game next Thursday. Overall I feel the game has potential but with Activision as a publisher I can't help but feel this will be a nightmare. There's already exclusive content behind paywalls (DLCs) or pre-orders offers. I feel like this will be a Diablo 3 in terms of content, meaning you'll have to wait a year before it has enough content to be satisfying.

The multiplayer is what will keep the game alive because honestly I don't see the story missions getting played that often. Destiny is a worse Borderlands from a gun/customization point of view and a worse Halo from a multiplayer/story angle. So it's an average game overall. Next week when reviews roll in it will be interesting to say the least.
 
Fortunately, I know myself and my tastes enough to not need reviews. It helps that I loved the alpha and beta a lot.
 
Erm, isn't/wasn't this blatantly obvious?

How could you possibly review Destiny without A) seeing how the servers hold at launch, and B) the active community shaping the experience?

Just having the gaming media online, plus Bungie staff, friends and family, isn't exactly going to flesh out the experience, not to mention things like Raids.

If you played the Alpha/Beta, you'll already know if you're getting it or not.

If you're waiting for a review, well then a launch day review was never going to accurately reflect the entire product anyway.

When have reviews ever taken into account points A and B?
 
Its strange to me that people think they don't have confidence in their game to send out early review copies yet they had all the confidence in the world releasing an alpha and beta.
 
Can anyone remember a game that got late review date but didn't disappoint? I'm very anxious about this whole thing now.

Reviews almost no longer matter anyway because print media (from gaming at least) is dead. People who browse Internet have mostly already made up their decision concerning future products they want to buy because media is much more accessible than it was 15 years ago. Only niche games really need reviews because it gives them exposure. Destiny? People who are interested will already buy it even if it gets 6s and 7s.
 
On the one hand it does have a heavy multiplayer focus so the best environment to review would be with a bunch of other people (normal people and not just reviwers) to test the matchmaking and servers and all that. On the other hand this has me worried as games showing up to reviewers so late usually have something to hide.
I get they might not want someone to break embargo but then just give review copies to the big sites like Gamespot, IGN, polygon etc, the ones you can trust to be professional.

I already know I like it from the Alpha and Beta on PS4 which is why I preordered it (also the place I'm getting it from is shipping it out with a free headset too which is always nice).
 
Its strange to me that people think they don't have confidence in their game to send out early review copies yet they had all the confidence in the world releasing an alpha and beta.

Could be other elements they are worried about such as reparative missions or lack of content maybe?
 
It seems fishy but isn't this actually normal for most Blizzard games?

No.

Diablo 3 was given to reviewer well in advance and reviews were embargo'ed until the day before the game released.

Obviously, in hindsight reviewers should have waited until launch day to judge the final game since it was always online and D3 servers were effed on launch day. However, my earlier point stands that they can definitely review the content of the game in advance, and then reserve a final rating to see how it holds up in the real world. Considering you can have 3-6 people in the campaign, and 12 players in multiplayer matches, you don't need thousands upon thousands of people to get an understanding on the campaign content for example.
 
Hate to be cynical but I think the game is lacking in content. Specifically non PVP maps. Maybe they don't want reviewers to call them out on that
 
Given the online only nature of the game, this really shouldn't come as a surprise. I doubt an accurate review would be possible with some kind of review server and such a small sample of people.

I sincerely doubt this has anything to do with Activision/Bungie not being confident in their product. After all, they had some pretty public testing that culminated in a totally open beta weekend.
 
Its strange to me that people think they don't have confidence in their game to send out early review copies yet they had all the confidence in the world releasing an alpha and beta.

I believe the thought is that they showed you the same (more or less) carefully selected slice twice. Seeing more could show that the rest of the game is more of the same for however long it lasts rather than the epic journey some are expecting/hoping for.

I had a pre-order and pulled it after the beta so maybe I am not exactly looking at the bright side of this so who knows what people are thinking.
 
As I said in the other thread, this game is gonna get 9s/10s across the board. I would assume the vast majority of people made their mind on purchasing after the beta, so I don't really get the hoopla over this.
 
This game is a 7-8 /10 but people won't admit it because they either are blind or massive Halo fans. I've seen such a list before in the thread but I feel this need to be repeated:

...


I could go on but I'll wait to play the game next Thursday.

Blind? If you have such disdain for both the game and its fans, why are you buying it?
 
Could be other elements they are worried about such as reparative missions or lack of content maybe?

I guess it is possible but I personally doubt it. I don't see how you properly review a game like this before the servers open to the public. If its supposed to be a "living, breathing world" it would not be a fair review if it was a barren wasteland when you played it for the review.

Im not going to lie, I am a little perturbed about the reviews not going up early but I think with a game like this it is understandable.
 
Its strange to me that people think they don't have confidence in their game to send out early review copies yet they had all the confidence in the world releasing an alpha and beta.

It's not that strange, you can be a fan of the gameplay and controls in the alpha/beta and still be concerned about the lack of individual content the full game may or may not have. Even in the alpha and beta, the amount of time you had to retread the same few areas to complete missions was pretty concerning, if that turns out to be an issue in the full game, it deserves to be called out for that.

If you going to make your own Borderlands, I'm all for it, if you're going to make Borderlands, but confine it to an area only a bit larger than the largest Halo game, that could be pretty shitty from a long term gameplay perspective.
 
I believe the thought is that they showed you the same (more or less) carefully selected slice twice. Seeing more could show that the rest of the game is more of the same for however long it lasts rather than the epic journey some are expecting/hoping for.

I had a pre-order and pulled it after the beta so maybe I am not exactly looking at the bright side of this so who knows what people are thinking.

Yep, that's exactly what I'm thinking of.
 
This game is a 7-8 /10 but people won't admit it because they either are blind or massive Halo fans. I've seen such a list before in the thread but I feel this need to be repeated:

What exactly is wrong with a score of 7/8 anyway even if it did score that?
 
I was able to tell that Arthur Gies wrote that first line before I even saw that the quote came from Polygon. I think it was his use of 'sub-optimal'. It sounds like the way he talks, and it has always bothered me for some reason.

On topic, I don't think that holding off reviewable code matters in the slightest. This is probably non-story, unless there's a reason why Bungie is trying to get sales before reviews hit (i.e. the game is really short and not worth $60).
 
This game is a 7-8 /10 but people won't admit it because they either are blind or massive Halo fans. I've seen such a list before in the thread but I feel this need to be repeated:


  • Level cap of 20 to ensure years of DLC and sequels ($$$)
    One area per planet
    The usual "fetch, kill, retrieve" quests, but this time double it with faction-only items
    Poor selection of guns. Where's the sci-fi stuff? The FUN weapons? They don't exist
    Poor customization options
    No chat, no trade, no sense of community
    Loading screens aplenty
    You have a spaceship, but there's no space fights, so it's just cosmetic (probably planned for Destiny 2)
    Only one raid. These are the pinnacle of teamwork and challenge, yet we only get one for release. Pay moar later to get the others, same with basic features really
    Map design is mostly corridors from what we've seen so far (i.e. pretty linear)
    Monster variety is very poor from what we've seen so far (doubt the other factions add that much more TBH)

I could go on but I'll wait to play the game next Thursday. Overall I feel the game has potential but with Activision as a publisher I can't help but feel this will be a nightmare. There's already exclusive content behind paywalls (DLCs) or pre-orders offers. I feel like this will be a Diablo 3 in terms of content, meaning you'll have to wait a year before it has enough content to be satisfying.

The multiplayer is what will keep the game alive because honestly I don't see the story missions getting played that often. Destiny is a worse Borderlands from a gun/customization point of view and a worse Halo from a multiplayer/story angle. So it's an average game overall. Next week when reviews roll in it will be interesting to say the least.

Again who cares about the level cap? it's really when the game begins and determine how long it takes you to grind to lvl and new character. 4 big areas to explore and free roam in, sooo disappointing. We have no idea how the missions or story are going to go, but keep being pessimistic about that I guess. The rest is just flat out pessimism about monsters on other planets being the same and dlc. Have you not been around gaming for the last 3-4 years? It would almost be weird to not see a game advertising and talking about future dlc.
 
Digital preload is neat unless they pull a Watch Dogs and only download the first gb and then you have to launch the game before it starts downloading the rest. What a crock of shit that was.

I'm strictly talking about PSN. Steam preloads are fine.
Do the X1 preloads work this way?
 
I believe the thought is that they showed you the same (more or less) carefully selected slice twice. Seeing more could show that the rest of the game is more of the same for however long it lasts rather than the epic journey some are expecting/hoping for.

I had a pre-order and pulled it after the beta so maybe I am not exactly looking at the bright side of this so who knows what people are thinking.

It's not that strange, you can be a fan of the gameplay and controls in the alpha/beta and still be concerned about the lack of individual content the full game may or may not have. Even in the alpha and beta, the amount of time you had to retread the same few areas to complete missions was pretty concerning, if that turns out to be an issue in the full game, it deserves to be called out for that.

If you going to make your own Borderlands, I'm all for it, if you're going to make Borderlands, but confine it to an area only a bit larger than the largest Halo game, that could be pretty shitty from a long term gameplay perspective.



All fair points.
 
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