They're wrong. Halo's best level is The Covenant.
It has pretty much everything I expect from a Halo game.
Holy crap the graphics have really stood the test of time. Cant wait to see how it looks like in the Anniversary edition.
Probably the most fun level to speedrun in any Halo game. Several great shortcuts. Only fools need to unlock the door. Real men get through it before it locks in the first place
P.S. The Warthog run in the final level of Halo 3? You drive around the island from Silent Cartographer.
![]()
CE's graphics still hold up today IMO: recent video I watched from As7traios.Those are Halo Anniversary's graphics in the article. Original Halo:CE's graphics, while not bad for the time, have certainly aged.
343i needs to make a silent cartographer Multiplayer map, just imagine big team battle D: i would play that map 24/7 <3
Speaking of shields, Halo: Combat Evolved's approach to health is great. A traditional health system would discourage most players from trying to engage an Elite in a fisticuffs, because health loss is guaranteed. With the shield system, the health loss is only a possibility. You'll lose some shield energy when you take a hit, but you'll only lose a bar of health if you allow the shield to be depleted and fail to find a safe spot so that the shield can recharge. The health system is another invitation to dance, a calculated risk rather than a guarantee.
Probably the most fun level to speedrun in any Halo game. Several great shortcuts. Only fools need to unlock the door. Real men get through it before it locks in the first place
P.S. The Warthog run in the final level of Halo 3? You drive around the island from Silent Cartographer.
![]()
this is the kind a game criticism I want more of. Not necessarily the praise, just the indepth examination of gameplay experience.
Has that been confirmed? I was just gonna post about how that was my favorite map for CTF in any Halo game ever, and how I would love to see it in the collection.I believe The Master Chief Collection will include the Halo PC exclusive map "Death Island" which is based on Silent Cartographer.
Has that been confirmed? I was just gonna post about how that was my favorite map for CTF in any Halo game ever, and how I would love to see it in the collection.
Long Night of Solace from Reach is my favorite. I'm super bummed Reach isn't in The MCC.
I'm with you. Library was the shit.Halo 1 is completely flawless from head to toe. Yes, that includes the Library.
If you walk up the slot canyon to the Hunter battle you're a noob.
If you shoot the front of a Hunter to kill it, you're a noob.
And written by a fellow GAFer!this is the kind a game criticism I want more of. Not necessarily the praise, just the indepth examination of gameplay experience.
What ?
Assault on the control room > The Silent Cartographer. Say something.
If you walk up the slot canyon to the Hunter battle you're a noob.
If you shoot the front of a Hunter to kill it, you're a noob.
Probably the most fun level to speedrun in any Halo game. Several great shortcuts. Only fools need to unlock the door. Real men get through it before it locks in the first place
P.S. The Warthog run in the final level of Halo 3? You drive around the island from Silent Cartographer.
![]()
Shame the later levels became more and more repetitive.
this is the kind a game criticism I want more of. Not necessarily the praise, just the indepth examination of gameplay experience.
Agreed. Attention gaming press: MOAR plz!
Yup, the last half of the game is a blurred mess of repeating corridors, which is exactly what the writer says Halo defied against traditional FPS design.
Pfff, it had some of the worst in those levels of all FPSs.
You can pretty much write an article like this on how it has one of the worst levels of all time.