crazycracker
Banned
It is demonstrably Microsoft who does this shit the most, and who focuses on buying shit instead of cultivating their own studios. It's even quantifiable, you can count up the times Nintendo, Sony and Microsoft do it and compare. It's a huge disparity. There was just a thread on it. Numerically the difference between Microsoft and Sony (and Nintendo) in this regard is massive. It represents a very real strategic difference between the companies.
Perhaps there is an actual monetary difference in this facet as well? Microsoft has determined that creating studios and making games is much more expensive and risky than actually buying studios.I know gamers love the idea of this wonderful world of cultivating talent and creating studios, but at the end of the day isn't it all about the games we can play? Do you feel better about yourself because game owner created studio A and employed X number of employees on your favorite franchise or if it was purchased and released on your platform? How does this change your enjoyment? As consumers, does your enjoyment in a game change because activation published the game or Microsoft? Or how about Sony? Does the game become inherently better because Sony published it?