I am really enjoying the full game and that
article really explains (in a much better way than I could) why I like it so much.
Over all impressions from about 10 hours (mainly on my hunter).
Things I like:
+ As mentioned in the article the gun play feels good and I enjoy it a lot, so all the other things that others might find annoying (story & mission types) doesn't get to me.
+ I've only done old Russia and some moon missions but I really enjoy just exploring the locations, working out how all the areas are linked. I get people might want to find lots of chests etc but it's rewarding just exploring and taking in the scenery for me. I also like finding new areas with ridiculously leveled enemies running away knowing I'll come back later.
+ No set pieces or QTE's so far!
+ Working in post/design I really appreciate the high level of work that has gone into the game.That includes the environments, character, weapons and ship designs as well as the more 2d work with the emblems and u.i/menus.
+ Hand cannons feel so much more viable now, also makes the play style so different, really calculating each shot and going for nothing but head shots. Nothing more satisfying than taking on a mob and dropping each enemy with a head shot.
+ The public events when they finally happen are fun. My last experience was walking around with some other randoms and a ship comes out and drops a devil walker which we took down with team work, then danced on it's corpse... then awkwardly stopped and went our separate ways.
+ Playing missions on the harder difficulty, makes things a lot more varied and hectic.
Not so great things:
- Some kind of quick swap between your primary weapons would be good, seeing as pausing doesn't stop the game finding you need another weapon for a particular encounter the first time can be a bit dicey on harder missions.
- Having to go to orbit after each mission, would be great to be able to go directly to the tower. Seems like an unnecessary step when you want to return a bounty etc.
- Inviting random players to a fire team is too many steps and takes you out to send a psn request. This could be streamlined a bit.
- The postmaster giving bounty hints is a bit odd in it's implementation.
- Though playing on harder difficulties makes the missions better some bosses do become very bullet spongey, they aren't harder but it just takes lot longer, this could be dropped down a bit.
Anyway that's it so far. I can understand the complaints others have had but I'm having fun. If you don't enjoy the shooting then this game will get very stale very quickly but it's working for me so far.