Destiny |OT2| The Last Guardians

Status
Not open for further replies.
- I hate Peter Dinkalge in this, I'm sorry he's so dry and dull. It's hard to care when he obviously doesn't. And for anyone that says "he's a robot - of course he sounds monotone!" watch Kevin Spacey in Moon and see how much better that performance is for the same type of character.

Peter Dinklage plays that AA ball while Kevin Spacey plays at Fenway.
 
"But better since the loot in Destiny is much harder to get" were your words. But in either case, if people don't like Borderlands and love destiny co-op that's an opinion. They have differences, I just don't see any differences that are actually positive on Destiny's side of things.

maybe i'm phrasing the words in a wrong way, sorry.

I do like borderlands, but i feel the game experience is not quite as polished as Destiny. but then again, that's my opinion and impression of both games.
 
Alright, Orbs of Light. What are they?

Orbs of Light (generated by specials) look like (at least to me) to increase your Special gauge. So like, a team mate uses a special on a group of enemies, generates 3 orbs of light or something, you pick them up and get a big boost to your special guage and when you use it it will generate orbs of light for your team mates.

Motes of Light are things to trade in to the speaker for vanity stuffs.
 
Everyone criticizing the story should just read what I'm writing when the first chapter comes out by hopefully next week.

:D
:D
:D

I should stop advertising, shouldn't I?
 
So, I've bought the game for PS3 (digital). I hope Bungie adresses the issues the game has in future patches, but I can see them doing something about the story only when the first expansion releases.
 
Top tip: to get the 20x double kill with the secondary pulse rifle, go to level 3 (Evil Within) on Earth. The Thrall practically line themselves up to let you get it. Took a couple runs.
 
Warframe has diverse co-op objectives, from escort missions to oxygen hunting. The powers of the various warframes can compliment each other greatly, everyone can have a massively different role(Where in this you either get an AOE attack, 3 shot pistol or a shield).

Sorry, but that's talking up Warframe far too much.

The various game modes are all just horde mode with flimsy objectives tacked on.

The powers don't compliment each other. There's no synergy, just spam.

Mass Effect 3 had synergy, and required absolute co-ordination. Warframe you can beat every single mode just by running and spamming. There's 0 need to co-ordinate at all because the AI truly is atrocious and the encounter design almost non existent.
 
I really don't want to get into this too much because I'm afraid I'll be way too harsh on the game due to my massive disappointment. I will make a separate thread at some point about it, but for now this is my opinion: think about what a player might be looking for in a single player campaign. An interesting story, a compelling narrative, good pacing, decent dialogue and lore, good presentation, interesting characters and maybe some surprises along the way. Destiny single player has none of that. It's formulaic, boring, barebones and flimsy. It's as if a third-rate studio tried to create a Mass Effect knock-off and predictably failed. The single player content is way below the level of other sci-fi action games including Bungie's own Halo. Furthermore the game suffers in the gameplay department since enemy AI is mediocre to bad (see Giant Bomb's quick look, it's embarrassing at times). And I don't really understand why the existence of other players was so important to delay reviews for, they really offer nothing substantial to the overall experience.

With what I've seen so far, reviews are not going to be pretty.
Can't say I disagree so far - I think the value will be in the postgame/expansion stuff, sadly - what I'm most surprised about is how utterly lifeless the whole thing feels. It's just groups of enemies standing by in an idle animation until you engage them, they die, they sometimes drop little boxes and more often than not, they don't. It just feels drab in a really mechanical, monotonous way, and it couldn't be further from the epic stuff they promised. The skies are pretty but there have been no sweeping vistas, set pieces or moments of beauty yet.

Now, I'm fairly early in the game on my copy but have been watching my housemate play through on his - so far the world just feels so artificial and lifeless (in a Killzone Shadow Fall pretty-but-empty-headed kind of way, strangely) - I laughed when the FLOCK OF BIRDS were flying out of the hangar Mission Impossible-style in that opening cut scene when I was first 'revealed' in the tower but there's not an animal or any wildlife to be seen out in the actual game. The outdoor environments in the Halo series felt alive, lush, and far more atmospheric than any of this.

I can't quite put my finger on why this feels so off so far, but it really does feel like they changed direction halfway through, are deliberately holding back large amounts of content for DLC, or were just over eager with the marketing hyperbole (likely). Really interested to see the scores, too. I'm not sure any outlet could honestly rate this highly with how patched-together it feels.

That all said, I'm treating it more along the lines of something like Diablo - same-y enemy encounters and mobs but with the promise of good loot as you progress. Hopefully.

Also, I think Peter Dinklage is great but some of these lines are so cringey! Can deal with that, though ;P
 
Sorry, but that's talking up Warframe far too much.

The various game modes are all just horde mode with flimsy objectives tacked on.

The powers don't compliment each other. There's no synergy, just spam.

Mass Effect 3 had synergy, and required absolute co-ordination. Warframe you can beat every single mode just by running and spamming. There's 0 need to co-ordinate at all because the AI truly is atrocious and the encounter design almost non existent.

Warframe has also been playable for 2 (maybe more) years. So, uh. Y'know.
 
I'm hearing Striker titans are poop for level 20+ PVE. Can anyone confirm, or potentially comment on Defender's usefulness?
Striker is poop for PvE, it should be used only in PvP.

Defender is pretty useful in strikes where waves of enemies are pouring in. It allows the group to regroup and even use it as cover to peek out and slay enemies. I felt like a crucial part of the group when using my Ward of Dawn ability and saving my teammates asses.
 
Warframe is one of the most repetitive games ever made. And the proper bad kind of repetition because the core gameplay is just an unintelligent spam-fest.

The combat is nowhere near as finely honed as Destiny's, all the modes are different shades of one another, there is no meaningful endgame...

It doesn't even come close.

He said Warframe's co-op is better, but nothing about the rest of the game. Personally, I agree with him. In warframe, you can see friends, clan members, and players you recently met in an organized list, whether or not they're online, if they're running a mission, and it give you the option to join them. Destiny only allows you to see friends on your list. Oh, you met this awesome guy on a strike but can't remember how to spell his username? Sorry, never gonna see him again. Want to run with clan members not on your friends list? Too bad, go to the website(the only place where you can actually see your clan besides the tag on your name), get their usernames there, send them friend requests, hope they accept, then run with them.

The clan system in Destiny is almost nonexistent. That was one of my biggest disappointments about the social aspect. I went into Destiny with 2 friends from the Beta, and thought, "oh, I'll be able to see my clan members on a list like my friends, so I can easily get to know them". Nope, gotta dig through the website and friend every single person you ever want to possibly team up with.
 
I can't take anyone that claims warframe co-op is better then Destiny serious.

Kill waves of enemies.
Both of you stand by door so it will open.
move on and kill more enemies
collect things

its all the same shit only Warframes controls are janky as fuck.
 
Warframe has also been playable for 2 (maybe more) years. So, uh. Y'know.

Yep. I played it from closed beta to update 14 or so. Master level founder.

It's such a mindless game with far too much wasted potential. Destiny may be lacking atm, but it's miles ahead of WF.

He said Warframe's co-op is better, but nothing about the rest of the game. Personally, I agree with him. In warframe, you can see friends, clan members, and players you recently met in an organized list, whether or not they're online, if they're running a mission, and it give you the option to join them. Destiny only allows you to see friends on your list. Oh, you met this awesome guy on a strike but can't remember how to spell his username? Sorry, never gonna see him again. Want to run with clan members not on your friends list? Too bad, go to the website(the only place where you can actually see your clan besides the tag on your name), get their usernames there, send them friend requests, hope they accept, then run with them.

The clan system in Destiny is almost nonexistent. That was one of my biggest disappointments about the social aspect. I went into Destiny with 2 friends from the Beta, and thought, "oh, I'll be able to see my clan members on a list like my friends, so I can easily get to know them". Nope, gotta dig through the website and friend every single person you ever want to possibly team up with.

He said co-op, not options for finding co-op players or matchmaking. :p

And yes, WF has chat and better options for putting a team together. So do so many other games.
I can't take anyone that claims warframe co-op is better then Destiny serious.

Kill waves of enemies.
Both of you stand by door so it will open.
move on and kill more enemies
collect things

its all the same shit only Warframes controls are janky as fuck.

Exactly.
 
*sigh*

Getting thrown out of a strike with no way of getting back in is justthe dumbest shit ever. How many years have "real" mmo's had the ability to to get back into a dungeon if you disconnected? I know it was possible in wow...back in 2004.

But hey that's clearly different right, Destiny isn't a real mmo anyway, so it shouldn't be held to the same standards as mmo's in anything anyway, right?...
 
Whole lot of negativity towards Destiny all over the web. Bad game or victim of hype?

Victim of marketing.

By that I mean, the marketing campaign was way too over the top for what Destiny was always intended to be. While it isn't going to hurt Destiny's sales, I can see it absolutely hurting good-will towards Bungie and the future entries in the IP.
 
Whole lot of negativity towards Destiny all over the web. Bad game or victim of hype?
I'd say the latter.

I wouldn't say it's a bad game- but they certainly built this up to be some game-changing behemoth, and it's far from it. Keen to see how they flesh it out down the line though, it's early days yet.
 
Well when enemies just forget all about me when I manage to run away far enough it's pretty apparent.

I once saw an enemy Thrall run away from me as I run backwards into another room.

Yeh, they sometime run away. They also sometimes actively hunt you down, or flank you, or goad you into turning he corner only to spring out guns blazing.

Playing solo and with friends on Hard had moments of Halo AI brilliance. The AI is definitely not bad.
 
Lol @ the reward for finishing the final mission.
"Here is a single mote of light"
"But you're selling class items for 25 motes each.."
What a jerk.
 
It isn't a bad game by any stretch of the imagination. Depending on your expectations and the kind of game you want, it just might be a very good one.

There's also a lot riding on what is done with it post-release.
 
I honestly don't see myself playing the game much more once I reach level 20, there isn't exactly much else to do besides 1 raid.

I said even back at the beta, and I say it now, I don't know how this game is going to keep a community when it's going to be selling expensive DLC and the PVP isn't the draw of this game.

I still don't see what Activision see in this, they obviously want to keep this game going for year(s) until the sequel after all.
 
Victim of marketing.

By that I mean, the marketing campaign was way too over the top for what Destiny was always intended to be. While it isn't going to hurt Destiny's sales, I can see it absolutely hurting good-will towards Bungie and the future entries in the IP.

I love this quote going around. Bungie might have oversold Destiny, a tiny little bit

We like to tell big stories and we want people to put the Destiny universe on the same shelf they put Lord of the Rings, Harry Potter or Star Wars"

http://www.gamesindustry.biz/articl...tiny-can-surpass-halo-sit-alongside-star-wars
 
I am so torn on hunter /w blade dancer or warlock /w sun singer... I will make both eventually but I just can't decide which to start with .
 
I think people were surprised that Bungie told us one thing and gave us something a lot less. Peter Molyneux'd is a term thrown around, and it can be applied a bit. The game is small, it is not epic, there is no way this game maintains a large player base past 6 months.
 
Whole lot of negativity towards Destiny all over the web. Bad game or victim of hype?

Neithr it's a victim of misconception.

I'd say about 90% of the negative comments/reviews I see are essentially not liking it for not being an "Open World" Halo in a new universe.

This game is not Halo, it never said it was going to be and everything released regarding what type of game this would be pointed to it being in the vein of Diablo. It's a grinding/lootfest game made by Bungie. That's the game they made and as someone who came in wanting and knowing that's what it would be. They've done a great job at it even if there are some issues with it in this regard as well.

But overall the negativity is majorly due to people's own personal expectations rather than the game being bad itself.

If you're buying this to play through a story and get some loot more akin to Borderlands, you're in for a bad time and not going to like it.

If you're a fan of Diablo/dungeon crawler games where hitting max level is the start of the "real" game and like grinding missions/content for new gear, etc... This is right up your ally.

I think people were surprised that Bungie told us one thing and gave us something a lot less. Peter Molyneux'd is a term thrown around, and it can be applied a bit. The game is small, it is not epic, there is no way this game maintains a large player base past 6 months.

I'd have to disagree here, the game is very large. The maps go extremely deep and I've only been to 3 planets so far. It's epic for me as well as i've had a blast playing with friends and blowing shit up. Once people realize the type of game this is they will understand. Diablo 3 despite its rough launch still has a large playerbase, and with this being a very similar game in terms of systems, etc... it will be fine. It may not be right for you, but there are a ton of people out there who do like this type of game and as long as Bungie keeps on providing new content at a stead pace I will continue to play it.
 
*sigh*

Getting thrown out of a strike with no way of getting back in is justthe dumbest shit ever. How many years have "real" mmo's had the ability to to get back into a dungeon if you disconnected? I know it was possible in wow...back in 2004.

But hey that's clearly different right, Destiny isn't a real mmo anyway, so it shouldn't be held to the same standards as mmo's in anything anyway, right?...

What are you playing on? Twice now two different buddies have dc'd during a strike, we tried to invite back to fireteam, but he couldn't get back in. I think it thought he was still in there so both times they restarted their X1 and then got right back in.
 
If you were to play a decent MMO (like WoW, FFXIV, etc), the bosses in Destiny would seem mostly unimaginative and simple. Especially for a studio partnered with the company responsible for the most successful MMO ever.

These kinds of comments make no sense. The nature of FPS vs Hotkey combat means traditional MMO's have far more flexibility for encounter design. The two shouldn't be compared.

Also, Activision isn't responsible for the most successful MMO ever. Not by a long shot. Blizzard made WoW years before they partnered with Activision.
 
Whole lot of negativity towards Destiny all over the web. Bad game or victim of hype?

Great game that some didn't understand what it was before diving in. Many seemed to, for whatever reason, still think this was going to be a single player game with a great story when the game is essentially a sci-fi Diablo.
 
Status
Not open for further replies.
Top Bottom