Destiny - Review Thread

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It's very safe. Very generic. Very unmemorable.

Very "wider audience".

It's a Sci-Fi Action-RPG where you shoot enemies named "Knight" and "Goblin" and "Wizard", etc to a sweeping, orchestral score.


Funny thing is it feels kinda niche to me in a way too. There's no big setpieces, no spectacle, it just relies on fun weapons and great enemy AI to give the player a challenge. The 30 secs of fun statement in every little skirmish you have that is exhilerating. No big cinematics and very gameplay driven. Almost the opposite of a big budget shooter these days,
 
Funny thing is it feels kinda niche to me in a way too. There's no big setpieces, no spectacle, it just relies on fun weapons and great enemy AI to give the player a challenge. The 30 secs of fun statement in every little skirmish you have that is exhilerating. No big cinematics and very gameplay driven. Almost the opposite of a big budget shooter these days,

The anti-COD
 
Are they going to be adding more planets to explore for free? If the answer is no then we have seen everything the base game has to offer.

No you haven't. The raid and iron banner modes are still locked. The raid has a chance to be the most unique thing about destiny and reviews have had zero chance to even play it bc it isn't unlocked until next week.

If reviewers were responsible they would admit this in their reviews and update accordingly. This isn't Bungie's fault or Activisions. It shows the click bait nature of many gaming sites. No one posting a review this early takes reviewing games seriously.
 
Funny thing is it feels kinda niche to me in a way too. There's no big setpieces, no spectacle, it just relies on fun weapons and great enemy AI to give the player a challenge. The 30 secs of fun statement in every little skirmish you have that is exhilerating. No big cinematics and very gameplay driven. Almost the opposite of a big budget shooter these days,
The thing is, this game has neither of those 2 things. Great enemy AI doesn't turn its back against you during a firefight.
 
This game is odd in that i could totally see it in the 70s range on metacritic, agree with that consensus, and yet still will enjoy the game for dozens of hours with no regrets.

Its a flawed game sure, but for me, it is greater than the sum of its parts.

Loot grinding games often have this effect on people. Hell Diablo 2 got an 8.2 on ign back in the day and that's my favorite game ever. People need to look at these games differently than a linear shooter if they want to enjoy it properly.
 
Sounds like it'll be worth waiting for Destiny: A Real Reborn, before getting this.

Seriously though, I wonder if Bungie could take a look into what square did with FF XIV and implement the same improvements into Destiny. People seem to be quite happy with that game.

Plenty of people are extremely happy with this game (as it is), it's all about expectations and depth of vision.

If you went in expecting Mass Effect style storytelling, or make a judgement on an online title 2 days after release when the Raid isn't even open yet.. well, it's your loss.

I recommend getting it now, nothing like a fresh FPS group shooter to build friendships and stack enjoyment.
 
out of the three games you mention, only titanfall deserves BIG marks on gameplay.

then I put destiny, which is pretty well coded and has attention to detail on pretty much ..anything, (but gets no special points in gameplay from me)

and last place i would put watchdogs, which offers no gameplay breakthroughs and is not a technical marvel either.


the three games that you say -according to review scores- are equal, well ...they are not equal at all imo.

I wasn't comparing the games at all. I just have a deja vu about the process:

1. game gets hyped because of E3 video, publisher and media call it new "XYZ"
2. forums are bursting with hype, ppl get exited and expect 10.0 metascore
3. game releases with solid 8-9 ratings
4. forums are bursting with negativity because 8-9<10

Have seen the process 3 times this year: TF, WD and now Destiny.
This is what these games have in common.
 
I don't see how anyone can post a permanent review at this point and not just a preview. The raid isn't even open yet. It's irresponsible and poor reviewing. I don't have a problem with the scores it's just a shit way to act like you thoroughly played something when that's impossible at this point.
How does 1 raid make up for the rest of the game? When I have to die, as respawning is the only way for me to get more ammo, to kill a boss the game is seriously flawed. As a solo player it's boring as hell running through the same area over and over.
 
Raid, is that like a heist?

robert-de-niro-loves-world-cup-soccer-crash-party.gif
 
I wasn't comparing the games at all. I just have a deja vu about the process:

1. game gets hyped because of E3 video, publisher and media call it new "XYZ"
2. forums are bursting with hype, ppl get exited and expect 10.0 metascore
3. game releases with solid 8-9 ratings
4. forums are bursting with negativity because 8-9<10

Have seen the process 3 times this year: TF, WD and now Destiny.
This is what these games have in common.

TitanFall and Destiny are far, far more accomplished at their goals than Watch Dogs.
 
Loot grinding games often have this effect on people. Hell Diablo 2 got an 8.2 on ign back in the day and that's my favorite game ever. People need to look at these games differently than a linear shooter if they want to enjoy it properly.

Exactly my closest comparison is Diablo as well.

I can acknowledge that the Ai is lacking, or the story sucks, etc, but that just doesnt take away from me having fun with friends in the game.
 
How does 1 raid make up for the rest of the game? When I have to die, as respawning is the only way for me to get more ammo, to kill a boss the game is seriously flawed. As a solo player it's boring as hell running through the same area over and over.

I've played the game solo, in groups, hard mode and easy mode. I've played every level and not once have I ever run out of ammo. That's more up to skill than bad design.

The raid, like I said earlier, could be the most unique thing about destiny. A 6 player long Co op experience in fps hasn't been done on consoles besides resistance 2 and I loved that aspect of that game.

You can't review a game without playing one of its big features. Well I mean you can just not properly or professionally.
 
I give this game about a 9/10 for one important factor everyone is dismissing: FUN!

It's a really fun game even when playing it alone. It feels like a COD multiplayer that's going somewhere, where leveling up means something more than a rank and you can casually pick up and play. There isn't a feel that you need to commit to it. I don't know if this will make sense, it's like playing Halo or Mario for the first time. It's that good.

At the moment, I'll say this is one of the best shooters of 2014. Didn't care for the story and I didn't care about looting but that didn't matter, it is just mindless fun. Spend a couple of hours roaming, shooting, leveling up, using new abilities, upgrade weapons, patrol, rinse and repeat. Just like COD except the ability to explore and perform side quests creates a more immersive experience more rewarding than any other next gen shooter. My two cents.
 
The excuse that the game isn't possible to understand without the full social experience sounded reasonable at the time, but having played the game a good 15-20 hours now, I can tell you how much bullshit this is. The social aspect, the MMO aspect, is completely empty. It's confined to seeing other people run by when you're out on your own mission, because you can't fucking TALK to those people, and if you can't TALK to anyone then you can't DO anything. You bring along your outside friends and do shit, and that's how you play multiplayer in this game, and you don't need the game to be released to do that.

Seeing other people running around while en route to your next mission is cool and all, but it adds little to the experience that's substantive outside of the odd public boss baddie spawn, where you'll shoot at this thing along with everyone else and then part ways because, again, you can't fucking talk to anyone. Bungie should be ridiculed for insisting this game is a social game where the social experience is such a huge part of it when you aren't able to speak to or communicate with other people in any way.

I'll agree with that. It makes the game so much less fun to play with other people if they aren't friends. This type of game should be fun to play with anybody.

This game reminds me of Diablo 3 in that sense, its social aspects were severely compromised for the sake of being more streamlined.
 
I like Destiny and I'd currently give it a 7/10. Then again, I tend to use the entire scale where 7/10 is a solid "good", 8/10 is "great", 9/10 is "fantastic" and anything over that is "mind-blowing good." 10/10's are extremely rare and reserved for the rare unicorns I get to play once or twice every decade if I'm lucky.

Exactly!
I am 30 now and have maybe played 2-3 games that I would give a straight 10/10 (sth like Mario64, GranTourismo PS1, GTA3 PS2).
 
Loot grinding games often have this effect on people. Hell Diablo 2 got an 8.2 on ign back in the day and that's my favorite game ever. People need to look at these games differently than a linear shooter if they want to enjoy it properly.
"Enjoy it properly"?

Even comparing it to Borderlands 1 and 2, which aren't exactly linear shooters that you're assuming people are directly comparing it to, Destiny is lacking.
 
It's very safe. Very generic. Very unmemorable.

Very "wider audience".

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It's a Sci-Fi Action-RPG where you shoot enemies named "Knight" and "Goblin" and "Wizard", etc to a sweeping, orchestral score with your AI companion voiced by one of television's most popular actors.

The market is downright saturated...

Funny thing is it feels kinda niche to me in a way too. There's no big setpieces, no spectacle, it just relies on fun weapons and great enemy AI to give the player a challenge. The 30 secs of fun statement in every little skirmish you have that is exhilerating. No big cinematics and very gameplay driven. Almost the opposite of a big budget shooter these days,

^^^

Good gameplay and a pretty big sandbox to play in and make your own fun isn't enough to get 90+ on metacritic anymore. Every dev has to pretend they're as good at storytelling and cutscenes as Naughty Dog.
 
I've played Destiny quite a bit now, and only with friends/family. There's still more to do, but I have a pretty good picture now of what the game's about.

It's fun, but I don't think it's possible to give this game a very high score without being intellectually dishonest.

- It feels like "pretending to be an MMO but not really" with its endlessly underbaked social elements. You can't name characters. There are 4 total emotes. You can't even really talk to people. The social elements are underdeveloped. Meeting and forming teams with other players within the confines of the game, who you don't already know and talk to outside the game, is a fool's errand.

- The fragmented, highly modular nature of the worlds and the mission structure kills any idea of this being a real persistent world. There's nothing to explore. You run missions, that's it. And that may be fine, but this isn't how they sold it at their previous E3 presentations. They made it out to be more of an open world experience, which it really, really is not.

- Long load times. Forced cutscenes, even if you already watched them. Sometimes a forced cutscene THEN a long load time. What?

- Can't LOOK at my character while playing in a mission other than by performing one of the four emotes. Why not give me some kind of orbit mode? Even Morrowind had that, and it was single player.

- Classes/characters feel limited with not enough skills or abilities or customization. There are only like 7 faces per race, too. Many games have had far better character customization long before this. For a billion dollar game there's no excuse.

- The gunplay is good, and Halo-like, which you might expect. But that's it. Nothing new or amazing.

It's fun if you bring friends or family along, but it's a total snore if you don't have those. The story is really one of the most unremarkable, uncompelling stories I've seen, and the missions are utterly repetitive (call ghost, fight waves. If on hard, run to the entrance where the enemies don't like to go and pick them off from that spot). The game is boring played alone, and this game that supposedly has the social aspect as one of its main gameplay pillars makes it almost impossible to group up or do things together with randoms. If I don't have a real life (or outside the game) friend to team up with, there's little chance of me being able to team up for anything.

7/10 would be the highest I could ever conceive giving this.

I hope it's okay to link friends and fellow gamers to this post, as I feel it represents a very accurate set of criticisms that are being leveled at the game, by the community. It also accurately reflects my own personal views of what the game is or is not; namely, what it lacks.

Having said all that...

I have the luxury of never putting any stock in anything Bungie has done. I really don't think anything the developer has done has been especially "groundbreaking" or "special". The Halo series has to be one of the most overrated gaming franchises in history, and to this day I still don't get the praise it receives.

So with that in mind, I had no expectations going in beyond what I played in the beta. On that much, it has delivered and I am enjoying it for what it is: a shallow bit of escapist entertainment to be enjoyed with friends.
 
"Enjoy it properly"?

Even comparing it to Borderlands 1 and 2, which aren't exactly linear shooters that you're assuming people are directly comparing it to, Destiny is lacking.

Well that's where we disagree. I like Destiny more than borderlands: mechanically, graphichally, systematically.
 
A lot of modern gamers won't be happy with the lack of set-pieces:
I actually kind of expect that while this may technically be true, they're ultimately a minority among all gamers. The stuff that seems to be REALLY popular is CoD's MP, Minecraft, Dota 2, Skyrim, etc. I think mainly people just want a virtual space to dick around in, and so they might be more disappointed at a lack of interaction and possibly flat quests.

Or they'll just love the fact they can run around a space and shut a bunch of random enemies. Or be disappointed there aren't THAT many in free roam, I don't know.
 
At the moment, I'll say this is one of the best shooters of 2014. Didn't care for the story and I didn't care about looting but that didn't matter, it is just mindless fun. Spend a couple of hours roaming, shooting, leveling up, using new abilities, upgrade weapons, patrol, rinse and repeat. Just like COD except the ability to explore and perform side quests creates a more immersive experience more rewarding than any other next gen shooter. My two cents.
If it wasn't for Wolfenstein, 2014 might be one of the worst years for FPS games since they've been a thing.

- Titanfall was rushed out to meet Xbox One launch window.
- Destiny is watered-down to the point of insipid genericness.
- CoD is CoD, although it does look much better than Ghosts, for whatever that's worth.
- Far Cry 4 looks like Far Cry 3 in a different setting.

Yuck. Wolfenstein, savior of the genre.
 
So with that in mind, I had no expectations going in beyond what I played in the beta. On that much, it has delivered and I am enjoying it for what it is: a shallow bit of escapist entertainment to be enjoyed with friends.

Congrats, you have successfully defined any and every game with some kind of online component.

- Titanfall was rushed out to meet Xbox One launch window and didn't have enough content.

- Destiny is watered-down to the point of insipid genericness.

On Titanfall, "Didn't have enough content" isn't really an argument for a multiplayer only shooter. Either you like how it plays enough to hop online in it regularly or you don't. People in the counterstrike community have played 90% de_dust for like a decade.

On Destiny... you just fail to understand the definition of generic, or indeed watered down. Being insipid is a matter of your own personal distaste for something, which I can't and wouldn't attempt to argue.
 
"Enjoy it properly"?

Even comparing it to Borderlands 1 and 2, which aren't exactly linear shooters that you're assuming people are directly comparing it to, Destiny is lacking.

I enjoy Destiny far more than Borderlands 1. The polish and gunplay are night and day better on Destiny. Never played bl2.
 
Bungee have crafted the dynasty warriors of shooters. I picked up the game on day one and have struggled to put in more than about 2 hours despite being off work.

It feels like work and is tedious as hell. I'm glad it's scoring in a what I feel is the correct range so far.
 
My timeline of expectation for Destiny: at first, being pretty excited to learn more about Bungie's so-called MMOFPS, being frustratingly underwhelmed by the eventual announcement, and from then on being consistently intrigued but never being able to grasp what supposedly made it special.

And even now, as a post-release consensus that the game is not all that exciting seems to be taking shape, I can't help but to keep searching for a certain spark, for the lightning in the bottle. Most of the impressions so far range from basically confirming my suspicions about the overall structure of the game to being straight up disappointing (I expected some compelling lore and decent world building, at least), but it's still early days, the apparent consensus could easily shift around, and Destiny obviously does some things very well.

Not going to pick it up until later this year, but for now, I have to say it's seriously been a long time since I last felt so conflicted about a game.
 
Are they going to be adding more planets to explore for free? If the answer is no then we have seen everything the base game has to offer.

No you haven't. The raid and iron banner modes are still locked. The raid has a chance to be the most unique thing about destiny and reviews have had zero chance to even play it bc it isn't unlocked until next week.

If reviewers were responsible they would admit this in their reviews and update accordingly. This isn't Bungie's fault or Activisions. It shows the click bait nature of many gaming sites. No one posting a review this early takes reviewing games seriously.

so, by your logic, an example, forza 5 should have been marked when reviewed much-much higher, since the (free) updates with fantastic content came after the game shipped. right?
after all, racing an F1 lotus on the laser scanned nurburgring in 1080/60, its really the most premium racing experience on consoles yet. most would rate it 10/10.
..."why you click-baiting magazines etc"

I pretty much enjoyed destiny. I did all planets yesterday.
the reviews should reflect what I played. what anybody will be playing with his 60 bucks or euros when he goes home and switches on.
 
No, no I haven't.

The Last of Us Multiplayer is anything but mindless.

Dude I play the fuck out of TLoU multi and it's amazing. Your quote didn't say "mindless". It said "shallow escapism to be enjoyed with friends". Without needing teamwork and communication (friends), i.e. if they were bot matches, I think TLoU multiplayer would be an exercise in dour, gory tedium. Likewise, needing to cooperate effectively on Hard difficulty in Destiny is why I'm having fun with it.
 
so, by your logic, an example, forza 5 should have been marked when reviewed much-much higher, since the (free) updates with fantastic content came after the game shipped. right?
after all, racing an F1 lotus on the laser scanned nurburgring in 1080/60, its really the most premium racing experience on consoles yet. most would rate it 10/10.
..."why you click-baiting magazines etc"

I pretty much enjoyed destiny. I did all planets yesterday.
the reviews should reflect what I played. what anybody will be playing with his 60 bucks or euros when he goes home and switches on.

Sigh...do you really think that's relevant? The raid comes out next week and you need a light lvl of 25 to even get in which will take most people a week to do or even a month to do of steady gaming depending on your life style. It's a known thing. It's happening next week, it's on disc it's part of the announced game. Not free future dlc. Honestly.
 
If it wasn't for Wolfenstein, 2014 might be one of the worst years for FPS games since they've been a thing.

- Titanfall was rushed out to meet Xbox One launch window.
- Destiny is watered-down to the point of insipid genericness.
- CoD is CoD, although it does look much better than Ghosts, for whatever that's worth.
- Far Cry 4 looks like Far Cry 3 in a different setting.

Yuck. Wolfenstein, savior of the genre.

And by the sound of it, COD might be the better of all 4.
Who would have thought that...
 
"Mission design" is just a pretense to shoot stuff in the critspot, which is fine. It's one step above Spartan Ops in Halo 4.

That's literally the whole game. In Horde Mode/Firefight/ME3 Multiplayer you just guard a point against waves of enemies. The point of deploying your ghost is just to have a thing to guard and facilitate the game to happen. The point is that it should be a challenge of cooperation and skill, except kids these days want their attention held and a false sense of "tension" through campaign scripting, and not actually from dying/having to revive your squadmates.

If you want to break games down to their most basic elements then all you are doing is getting prompted to press buttons and move sticks on a controller. Using your reductionist logic then any game that got you to use the controller would be the same.

That is obviously not true. Context and variety matter. It's why you can't have Horde Mode: The Game and sell it for $60. In fact you even admit that people are having issues with the game, so I'm not even sure what your point is. I hope you don't think that you can argue someone into enjoying a part of the game that they clearly find lacking.
 
How does 1 raid make up for the rest of the game? When I have to die, as respawning is the only way for me to get more ammo, to kill a boss the game is seriously flawed. As a solo player it's boring as hell running through the same area over and over.

You can get more ammo by using item that sold in vendor. It helps in raiding if you plan ahead rather than blindly rush and fail the raid.

Like in a lot of MMO, if you only play by yourself it's get boring fast except if you're a pro that can solo boss or something.

Destiny still need to fix the clan aspect more, it's useless in game right now.
 
No you haven't. The raid and iron banner modes are still locked. The raid has a chance to be the most unique thing about destiny and reviews have had zero chance to even play it bc it isn't unlocked until next week.

If reviewers were responsible they would admit this in their reviews and update accordingly. This isn't Bungie's fault or Activisions. It shows the click bait nature of many gaming sites. No one posting a review this early takes reviewing games seriously.

Well many people are counting on reviews to decide their purchase of a game (usually... apparently in that case many didn't). It doesn't seem absurd to me for journalists to review the content that is available at launch. If new content is unlocked later, even a mere week, they can always do a two-part review or update the first one. Some of them already do that, reviewing campaign and multiplayer separately.
 
It's very safe. Very generic. Very unmemorable.

Very "wider audience".

It's a Sci-Fi Action-RPG where you shoot enemies named "Knight" and "Goblin" and "Wizard", etc to a sweeping, orchestral score with your AI companion voiced by one of television's most popular actors.

They seriously have enemies named knight and goblins and such?
 
Well that's where we disagree. I like Destiny more than borderlands: mechanically
graphichally, systematically.
And that's totally fine! It doesn't change the fact that it is lacking things that even a 5 and 2 year old game had.

I enjoy Destiny far more than Borderlands 1. The polish and gunplay are night and day better on Destiny. Never played bl2.
Do the social features that have been touted about for a year and used as a reason for this to be an always online game seem polished to you?
 
I have always said Planetside 2 would be a bigger hit on PS4 if its a competent port of the PC version. Game is actually EPIC, with vast open maps, dynamic tod and massive 3 army battles. Destiny beta didn't feel epic at all, I kinda liked the multiplayer...but honestly speaking, the multiplayer in Halo CE for PC was way better.

whatever happened to PS2?
 
How do you review a game of this size in two/three days?

Any outlet with a review out should be blacklisted because theyre just fishing for clicks/traffic. Simple as that. Destiny might not be perfect but I dont know how a rushed review holds any weight.

edit: has nothing to do with defending the game. I just think its disgusting.

What do you mean by a "game of this size"? There's only four areas with like five or six (extremely repetitive) missions each. Not exactly a ton of content that'd take a long time to review.

Bungie pulled a Peter Molyneux with this game, over-promised and under-delivered big time.
 
And that's totally fine! It doesn't change the fact that it is lacking things that even a 5 and 2 year old game had.

Not saying it couldn't be better, but that doesn't mean it's not a good game, or not better than borderlands. Borderlands lacks a lot that Destiny has as well...like competitive multiplayer.
 
If you want to break games down to their most basic elements then all you are doing is getting prompted to press buttons and move sticks on a controller. Using your reductionist logic then any game that got you to use the controller would be the same.

That is obviously not true. Context and variety matter. It's why you can't have Horde Mode: The Game and sell it for $60. In fact you even admit that people are having issues with the game, so I'm not even sure what your point is. I hope you don't think that you can argue someone into enjoying a part of the game that they clearly find lacking.

I can't "argue someone into" enjoying something because that doesn't make any sense. My point is that it isn't a part of a game they aren't enjoying... it's the whole damn thing. Trade it in to Gamestop.

As far as "can't make Horde Mode the game for $60"... people approach games as a value proposition. Variety holds more value to you than some people. There are people who have put hundreds of hours into wave based game modes... is that worth $60 to them?

If I want some variation I can put in one of the other 10 games in my backlog, not shit on Destiny on GAF for not being something it never billed itself as.
 
Well many people are counting on reviews to decide their purchase of a game (usually... apparently in that case many didn't). It doesn't seem absurd to me for journalists to review the content that is available at launch. If new content is unlocked later, even a mere week, they can always do a two-part review or update the first one. Some of them already do that, reviewing campaign and multiplayer separately.

They didn't review the content available at launch. None of these reviews posted mention that they will be updated in a week. And none of them have had time to play all the content. I took a week off from work and just now finished all the content sans raid and iron banner. It's just obvious crap. I always have thought game reviewers don't play the games they review much at all and this is a list of those people who are ok with just pushing crap out the door to their websites imho.

And that's totally fine! It doesn't change the fact that it is lacking things that even a 5 and 2 year old game had.


Do the social features that have been touted about for a year and used as a reason for this to be an always online game seem polished to you?

That has absolutely nothing to do with what I said. If you have an agenda just come out with it.
 
On Destiny... you just fail to understand the definition of generic, or indeed watered down. Being insipid is a matter of your own personal distaste for something, which I can't and wouldn't attempt to argue.
Destiny is the Diet Pepsi of video games.
 
Sigh...do you really think that's relevant? The raid comes out next week and you need a light lvl of 25 to even get in which will take most people a week to do or even a month to do of steady gaming depending on your life style. It's a known thing. It's happening next week, it's on disc it's part of the announced game. Not free future dlc. Honestly.

on new terrain?

as I was playing the game, after mars opened for me I was sure I had at least three or four planets more.....

so, a new game mode on the same terrain.
again, forza 5 has a game mode called rivals, which is outside of career mode and outside of online competitive multiplayer mode, and does exactly that: provides monthly new challenges on the same terrain(s).

forza was criticized for lack of tracks. can you see the parallelism here or I am wasting my keystrokes? :)

I like Destiny, I bought all the extra content too, but come on...


Destiny is the Diet Pepsi of video games.
lol. destiny is refined, dont know about softdrinks though ;)
 
They didn't review the content available at launch. None of these reviews posted mention that they will be updated in a week. And none of them have had time to play all the content. I took a week off from work and just now finished all the content sans raid and iron banner. It's just obvious crap. I always have thought game reviewers don't play the games they review much at all and this is a list of those people who are ok with just pushing crap out the door to their websites imho.

You do realize the reviewers play videogames for a living right? You said you took a week off from work, but for them playing Destiny IS work lol

I am positive they have played more than you have.
 
You do realize the reviewers play videogames for a living right? You said you took a week off from work, but for them playing Destiny IS work lol

I am positive they have played more than you have.
Some of these people are rushing out to claim they have at least a day 2 review. Most likely the really good ones will come when it's been out a week or so and they really had time to chew on it.
 
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