Destiny |OT2| The Last Guardians

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What's the reasoning behind not being able to talk to strangers?
There's better matchmaking voice support in Mario Kart 8 than this game.
 
Okay guys, no one answered me in the last thread so..

Does the game look better to you than the beta on PS4. It seems like it to me but maybe my memory is tricking me.

Yeah it looks to have a cleaner IQ. More AA applied most likely. Foliage looks better and not as aliased. Background objects are shimmering much at all on my screen. Even enemies seem to be easier to pick put those minor details. Looks good.
 
I unlocked the Stirke Playlist last night. I tried it out at level 18 and got rocked on Mars. I haven't unlocked the planet yet in the story (so I guess I'm overleveled as piss since I'm 19 in Venus), but the enemies in this one particular strike I was in were nuts. The Cabal was fun to fight though I don't know why I'm fighting them yet, since the Strike Playlist doesn't care where you are in the story.

These other enemies that looked like normal people but with a strange narrow helmet showed up. The normal versions were easy enough to kill with headshots, but their golden counterparts were as bullet spongey as you could get. The worst part was how dangerous they were, so every encounter with them was one of us kiting and the others shooting and recovering.

I assume we got to the final fight, because we had to fight three of those things except they had robes and weird head ornaments on. They could also do this shockwave that would one-shot anyone directly in front of them. This particular fight was too tough for all of us and we quit. The Cabal kept respawning and there were three of those gold bastards. Their shields lasted for so long and they were plenty powerful with all their abilities and firepower.

I don't know the name of this strike, but if anyone has done it, is there some kind of strategy for those three? It was nuts and I don't want to chalk that encounter up to being a straight bullet sponge fight x 3.
 
I played some map on Earth on Crucible last night that I haven't seen before, and it made me sad. The environment (somewhere close to the last city on earth) looks so cool and would be perfect for being fleshed out for the campaign.
 
I need to finish up the bounty "Kill 10 Hive Majors or Ultras" and "Kill 10 Vex Majors or Ultras". Any idea where to easily finish these up? Not really sure what makes an enemy a Major or Ultra.

Major or Ultra = yellow health. The Hive (always either an Ogre or Knight) guarding the little cave under the helicopters in the Skywatch is an Ultra. But it's always a level 16 so if you're not that high, he'll probably kill you.
 
I have kind of a dilemma...

My coworker/friend can only play for about 2hrs after 9pm since he has a baby/toddler and life responsibilities. I don't have those responsibilities and want to play an hour more.

If I were to level up my character by playing Crucible matches, and continue with one of the early Story missions with him when he logs on, and I'm level 10 and he's level 5, would I be doing more damage to the mobs if we're using the same weapon (hand cannon)?

He was a little discouraged yesterday by the end mission scoreboard even though we were all around the same level (5). He does not have a hand cannon yet, while my brother and I did... we wrecked havoc, and I know he was shooting at them with his rifle as well, but I think we stole all his kills with our hand cannon headshots. We ended up getting 30+ kills while he only had 10. When we all had our starting rifle we would get around the same amount of kills as us.

I just want this to be fun/fair experience for my fireteam.
make sure to pick Hard mode for the story missions, and your friend can buy a hand cannon in the tower :)
 
Haven't played a ton (only just hit level 8 last night) so I'm just now getting past the beta content.

Ran into my first public event yesterday and I loved it. I thought it had a pretty epic, "setpiece"-type feel:

I was in The Divide in Old Russia working solo on a patrol. There were a couple of other randoms in there doing their own thing, probably the same. The message comes in that a Fallen Devil Walker is inbound. I quickly wrap up what I was doing and start scanning around to see what it might be.

As I'm panning around, I see a dropship wink into being overhead and disgorge an assortment of Fallen. Behind it, another dropship appears and this one deposits the Devil Walker to the ground.

I had been holding a position on high ground but fire from the dropships forced me down. One of the other randoms and I took position close together behind some of the ruined shipping containers. We took turns trying to wear down the tank and holding off the Fallen infantry who were reinforced a couple of times over the course of the battle.

Unfortunately, we were not able to take down the Walker.

For my part, I'm not particularly well geared at this stage and given that there were only three of us, the five minute limit was just not enough time.

Despite that, the event itself was a blast-- a really nice surprise to happen. I hadn't seen any events up until now and didn't see any during my time in the beta.

* * *

By the way, Old Russia feels big to me-- am I the only one? During the missions I sort of zipped quickly past everything but now that I'm meandering at a much slower pace in patrol, I'm surprised at just how vast it seems (bordered by invisible walls or no).
 
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IDoob77.jpg


What say you gaf? Which one should be my new avatar?
 
I'd like to point out that the Venus Nexus strike is a very cool level.

That bossfight has a perfect balance between strategy and rando spawns to keep it interesting.
 
Is matchmaking scaled? Like if you are going up against a level 20, is all their armor + stats level 20 too?

Because if so, matchmaking has been kind of hit and miss for me. I just played against a team full of 20's, and my team had level 7's and shit. We were getting rocked.
 
You mean all those empty tunnels in the moon that me and 2 friends fully explored during the beta?

What does that have to do with anything?

a) Some (me) people haven't played the Beta
b) It was an early version of the game, not a demo of the game

You still played the game and gosh something compelled you to keep going through it unless you were fueled by sheer scorn and wrath at why a developer would be so audacious as to make you look through such boring and flat environments?

I feel like there's this overwhelming wave of frustration from people who played the beta and are now forced to go through the same stuff they did during the Beta.

Isn't it pretty clear that's what Betas are? I watched a ton of walkthroughs, didn't it even start with the opening cinematic?

It was basically, "You are getting early access to this game. Enjoy!" right?

Iunno. I've seen a lot of valid complaints about this game but, "I played this in the Beta" seems kind of superfluous.
 
What's the reasoning behind not being able to talk to strangers?
There's better matchmaking voice support in Mario Kart 8 than this game.

Click R3, invite to Fireteam and talk with them.

Just remember, if they are in PSN party chat, you won't hear anything on the fireteam channel.
 
I think it differs from class to class. If you go to your character screen, it lists your totals for each of them, and if you hover over them it says what they do for you.

Aha.

When you are in Orbit and bring up the destination, what is allll the way to the left? Last night it had a red Icon for Control. Today it was blinking for Rumble.
 
Yeah it looks to have a cleaner IQ. More AA applied most likely. Foliage looks better and not as aliased. Background objects are shimmering much at all on my screen. Even enemies seem to be easier to pick put those minor details. Looks good.
Really? I was going to say that the AA seemed more conservative; I'm still noticing plenty of shimmering, but it doesn't feel as slathered in FXAA-style smear as in the beta.
 
By the way, Old Russia feels big to me-- am I the only one? During the missions I sort of zipped quickly past everything but now that I'm meandering at a much slower pace in patrol, I'm surprised at just how vast it seems (bordered by invisible walls or no).

All of the "worlds" are way bigger than the missions will show you. Yes the missions often put you into a special area you can't access on patrol but if you just run around with a friend and you really explore everything,you'll see just how massive the areas are.

Like in Russia how you suddenly realize you can go to the area the strike takes place in and there is the grotto underneath and stuff like that. Just huge.
 
Is matchmaking scaled? Like if you are going up against a level 20, is all their armor + stats level 20 too?

Because if so, matchmaking has been kind of hit and miss for me. I just played against a team full of 20's, and my team had level 7's and shit. We were getting rocked.

No, They just have been playing more and probably have a weapon with better fire rate/impact
 
No, They just have been playing more and probably have a weapon with better fire rate/impact

So all the stats of their armor/weapon don't carry over into the match? It's just fire rate/impact?

Realistically, they are probably just much better at the game (higher skill level). Was just curious if their stats also directly carried over. Either way, damn I'm getting bad luck with being paired up against high level people (then again, I guess the stat ceiling is 20, so a lot of people will have that fairly early on).
 
Can someone address this? This Strike kinda soured my anticipation for harder strikes and raids. I'm willing to think this was a gear check, but still this strike got piss hard.

I unlocked the Stirke Playlist last night. I tried it out at level 18 and got rocked on Mars. I haven't unlocked the planet yet in the story (so I guess I'm overleveled as piss since I'm 19 in Venus), but the enemies in this one particular strike I was in were nuts. The Cabal was fun to fight though I don't know why I'm fighting them yet, since the Strike Playlist doesn't care where you are in the story.

These other enemies that looked like normal people but with a strange narrow helmet showed up. The normal versions were easy enough to kill with headshots, but their golden counterparts were as bullet spongey as you could get. The worst part was how dangerous they were, so every encounter with them was one of us kiting and the others shooting and recovering.

I assume we got to the final fight, because we had to fight three of those things except they had robes and weird head ornaments on. They could also do this shockwave that would one-shot anyone directly in front of them. This particular fight was too tough for all of us and we quit. The Cabal kept respawning and there were three of those gold bastards. Their shields lasted for so long and they were plenty powerful with all their abilities and firepower.

I don't know the name of this strike, but if anyone has done it, is there some kind of strategy for those three? It was nuts and I don't want to chalk that encounter up to being a straight bullet sponge fight x 3.
 
Is matchmaking scaled? Like if you are going up against a level 20, is all their armor + stats level 20 too?

Because if so, matchmaking has been kind of hit and miss for me. I just played against a team full of 20's, and my team had level 7's and shit. We were getting rocked.

The PvP normalizes stuff so higher levels don't have a real advantage by pure defense or weapon power. I would still say it ends up fairly lopsided as they have more fleshed out skill trees/subclasses though.

Can someone address this? This Strike kinda soured my anticipation for harder strikes and raids. I'm willing to think this was a gear check, but still this strike got piss hard.

Yeah, I did that twice last night. That final fight is fucking ridiculous and takes FOREVER because of how much health they have along with waves of enemies, but they have an elemental weakness based on their shield. It helps rip through that, though it didn't seem to matter on the healthbar. The respawns do stop eventually, but it was pretty much the longest fight in the game either way.
 
can motes of light be used to purchase weapons? or only guardian specific clothing pieces from the Speaker? 25 a lot.

is there some sort of temporary vendor that shows up once a week we should be looking for? is there a schedule for that?
 
Haven't played a ton (only just hit level 8 last night) so I'm just now getting past the beta content.

Ran into my first public event yesterday and I loved it. I thought it had a pretty epic, "setpiece"-type feel:

I was in The Divide in Old Russia working solo on a patrol. There were a couple of other randoms in there doing their own thing, probably the same. The message comes in that a Fallen Devil Walker is inbound. I quickly wrap up what I was doing and start scanning around to see what it might be.

As I'm panning around, I see a dropship wink into being overhead and disgorge an assortment of Fallen. Behind it, another dropship appears and this one deposits the Devil Walker to the ground.

I had been holding a position on high ground but fire from the dropships forced me down. One of the other randoms and I took position close together behind some of the ruined shipping containers. We took turns trying to wear down the tank and holding off the Fallen infantry who were reinforced a couple of times over the course of the battle.

Unfortunately, we were not able to take down the Walker.

For my part, I'm not particularly well geared at this stage and given that there were only three of us, the five minute limit was just not enough time.

Despite that, the event itself was a blast-- a really nice surprise to happen. I hadn't seen any events up until now and didn't see any during my time in the beta.

* * *

By the way, Old Russia feels big to me-- am I the only one? During the missions I sort of zipped quickly past everything but now that I'm meandering at a much slower pace in patrol, I'm surprised at just how vast it seems (bordered by invisible walls or no).

I feel the same. I've been avoiding the Sparrow as much as I can, though.

It actually got me starting The Dark Tower again because it's such a perfectly rendered vision of a world that's "Moved On". I can totally see Roland wandering through Old Russia. I know it's not ideal for a lot of people and a sign of missed opportunities for NPCs and opportunities for characs to interact with, but it's such a great take on, what King described as, a world that's "emptied out".

YMMV, though, of course.
 
The PvP normalizes stuff so higher levels don't have a real advantage by pure defense or weapon power. I would still say it ends up fairly lopsided as they have more fleshed out skill trees/subclasses though.

Okay, that is what I was asking. I'm just having bad luck, because I keep facing all level 20 + teams, and my teams end up being low level. It's not even funny, just a complete massacre.
 
Heroic Weekly Strike Level 22 is no fucking joke... GODDAMN!
It's Devil's Lair

Good God do those enemies take forever to fucking kill, even as level 23 Warlock
The first part, were the Ghost scan and you have to survive the 3 wave onslaught, just WOW!, Insane

The Devil Walker is comparison was easier

Sepkis Prime, mother of god, felt like an eternity to kill
Those adds need to be toned a smidgen, nothing like wasting 2.5 clips with Critical head-shots , to hope it drops ammo packs...
It's like a vicious circle, kill ads with so many bullets, by the time you can focus on boss, your almost out of ammo, go scrounge up, maybe make boss lose 10% health, adds back up, repeat the same stupid process again

____________________

Not bad within 3 days of grinding
0PLsPdWl.jpg

_____________________
 
So all the stats of their armor/weapon don't carry over into the match? It's just fire rate/impact?

Realistically, they are probably just much better at the game (higher skill level). Was just curious if their stats also directly carried over. Either way, damn I'm getting bad luck with being paired up against high level people (then again, I guess the stat ceiling is 20, so a lot of people will have that fairly early on).

Just try to find gaffers or other people to crucible with. Once you get green, blue, purple guns etc. they can be upgrade the more you play with them and most of the time the last upgrade on the gun is more damage so it boosts it a bit.

Abilities get carried over too. Some might have more armor, some might have more recovery, some might have more speed etc. This is what makes PVP so fucking awesome because each class really brings something to the table and when you have a team with a good variety/tactical selection, it's dope as fuck
 
You know what would be fun? If Bungie could randomly drop bosses into the maps that walked around the map until engaged. And once engaged, the person or fireteam would signal the begin of the boss battle which would activate a story mission esque horde of enemies to get dropped in. Anyone in the surrounding region could jump in on the fight.

Really using the base formula of what Bungie has created here, they could do a ton of things like that. They could do an uber-diablo D2 type thing where if the community as a whole turned in X amount of legendary gear pieces or whatever, it would trigger a special event that everyone could take part in. Could get alerts on your companion app to events like that taking place.

Who knows and that could be what they are planning already. With things like Iron Banner, and whatever else they got like that coming, you never know what may be around the corner.
 
For you,they are empty, for us we found cool stuff to look at around every corner.

Also, lol at exploring all the content during a beta. Not really the best idea if you want to still have content for release XD

Really what cool stuff did you find?

Uhm they said the beta was like 5% of the main game. Everybody assumed the beta had locked off a stupid amount of content.

Not the case.
 
Guys ? Am I right in saying that the "faction" or "company" ranking takes over the crubicle ranking when you wear one of their class items (eg. future war faction ranking points at the end of a crubicle match replace the crubible rank points ? )
 
Man, Bungie are their names of things and enemies..

Wizard
Goblin
Hobgoblin
Harpy
Hydra
Minotaur

Give me break..

See I give them all nicknames. Goblin and Hobgoblins are Bobby Koticks. (Play wow and see what Goblins are and do you'll get it)
Minotaus are just called Kungens because of his 15 million hp tauren tank in wow.
 
All of the "worlds" are way bigger than the missions will show you. Yes the missions often put you into a special area you can't access on patrol but if you just run around with a friend and you really explore everything,you'll see just how massive the areas are.

Like in Russia how you suddenly realize you can go to the area the strike takes place in and there is the grotto underneath and stuff like that. Just huge.

That's why I love the Patrol Reconnaissance (I forget the actual name) missions, where you have to first find a vantage point (often tricky to get to) and then observe the surroundings until you get 100%.

Sure, it'll be less fun/interesting once I really have literally seen every inch of every map, but I see that taking a while.

It also helps contribute to this idea that the City is working on limited resources just trying to figure out what the hell is going on out there in the world.

I know it's not ideal to have stuff hidden in Grimoire Cards and in nooks and crannies of the game world, but to me it all fits in with the larger narrative.

Mission to mission, the story isn't super compelling (me and PoodleStrike were playing last night and I realized they're so easily disposable, since it's just Ghost talking and in co-op you're usually talking right over him to your team), but overall, the available resources of the game; the cards, the environments, etc; are telling a very rich and detailed and compelling story.
 
Can someone address this? This Strike kinda soured my anticipation for harder strikes and raids. I'm willing to think this was a gear check, but still this strike got piss hard.

That was the boss of the dust palace strike. Best to focus on one of them at a time while dealing with the adds.
 
another really odd/dumb design choice: why no map vote? I don't want to play Moon 3 out of 4 times or the same damn strike we just did, and neither do my teammates. Its like Bungie is going backwards with their matchmaking suite and UI here.
 
Yeah, I did that twice last night. That final fight is fucking ridiculous and takes FOREVER because of how much health they have along with waves of enemies, but they have an elemental weakness based on their shield. It helps rip through that, though it didn't seem to matter on the healthbar. The respawns do stop eventually, but it was pretty much the longest fight in the game either way.

Oh wow. I noticed their shields were different colored. I didn't even think of that. I like that.

This is interesting. This means you may need to prep gear and weaponry depending on boss.

So which elements trump what? Also, what does Void damage do? I have a void machine gun that rips through players in PvP. I think void does more damage than anything else in the game, but don't quote me on that. I figure electric is good for knocking out shields, and fire is good for putting dots on enemies.
 
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