Exchange them to the Crucible Quartermaster in the Tower.
Keep looting for gear with "Light" to keep leveling.So for those who reached the level cap what does the endgame consist of?
Nice, didn't realize that.And some weapon upgrades on blues and above.
Okay guys, no one answered me in the last thread so..
Does the game look better to you than the beta on PS4. It seems like it to me but maybe my memory is tricking me.
I need to finish up the bounty "Kill 10 Hive Majors or Ultras" and "Kill 10 Vex Majors or Ultras". Any idea where to easily finish these up? Not really sure what makes an enemy a Major or Ultra.
make sure to pick Hard mode for the story missions, and your friend can buy a hand cannon in the towerI have kind of a dilemma...
My coworker/friend can only play for about 2hrs after 9pm since he has a baby/toddler and life responsibilities. I don't have those responsibilities and want to play an hour more.
If I were to level up my character by playing Crucible matches, and continue with one of the early Story missions with him when he logs on, and I'm level 10 and he's level 5, would I be doing more damage to the mobs if we're using the same weapon (hand cannon)?
He was a little discouraged yesterday by the end mission scoreboard even though we were all around the same level (5). He does not have a hand cannon yet, while my brother and I did... we wrecked havoc, and I know he was shooting at them with his rifle as well, but I think we stole all his kills with our hand cannon headshots. We ended up getting 30+ kills while he only had 10. When we all had our starting rifle we would get around the same amount of kills as us.
I just want this to be fun/fair experience for my fireteam.
I'm quite enjoying all of the missions so far.
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What say you gaf? Which one should be my new avatar?
What do stats like strength and discipline do?
What do stats like strength and discipline do?
You mean all those empty tunnels in the moon that me and 2 friends fully explored during the beta?
What's the reasoning behind not being able to talk to strangers?
There's better matchmaking voice support in Mario Kart 8 than this game.
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What say you gaf? Which one should be my new avatar?
I think it differs from class to class. If you go to your character screen, it lists your totals for each of them, and if you hover over them it says what they do for you.
Really? I was going to say that the AA seemed more conservative; I'm still noticing plenty of shimmering, but it doesn't feel as slathered in FXAA-style smear as in the beta.Yeah it looks to have a cleaner IQ. More AA applied most likely. Foliage looks better and not as aliased. Background objects are shimmering much at all on my screen. Even enemies seem to be easier to pick put those minor details. Looks good.
By the way, Old Russia feels big to me-- am I the only one? During the missions I sort of zipped quickly past everything but now that I'm meandering at a much slower pace in patrol, I'm surprised at just how vast it seems (bordered by invisible walls or no).
Is matchmaking scaled? Like if you are going up against a level 20, is all their armor + stats level 20 too?
Because if so, matchmaking has been kind of hit and miss for me. I just played against a team full of 20's, and my team had level 7's and shit. We were getting rocked.
No, They just have been playing more and probably have a weapon with better fire rate/impact
I unlocked the Stirke Playlist last night. I tried it out at level 18 and got rocked on Mars. I haven't unlocked the planet yet in the story (so I guess I'm overleveled as piss since I'm 19 in Venus), but the enemies in this one particular strike I was in were nuts. The Cabal was fun to fight though I don't know why I'm fighting them yet, since the Strike Playlist doesn't care where you are in the story.
These other enemies that looked like normal people but with a strange narrow helmet showed up. The normal versions were easy enough to kill with headshots, but their golden counterparts were as bullet spongey as you could get. The worst part was how dangerous they were, so every encounter with them was one of us kiting and the others shooting and recovering.
I assume we got to the final fight, because we had to fight three of those things except they had robes and weird head ornaments on. They could also do this shockwave that would one-shot anyone directly in front of them. This particular fight was too tough for all of us and we quit. The Cabal kept respawning and there were three of those gold bastards. Their shields lasted for so long and they were plenty powerful with all their abilities and firepower.
I don't know the name of this strike, but if anyone has done it, is there some kind of strategy for those three? It was nuts and I don't want to chalk that encounter up to being a straight bullet sponge fight x 3.
Strength: reduces cooldown on your meleeWhat do stats like strength and discipline do?
Is matchmaking scaled? Like if you are going up against a level 20, is all their armor + stats level 20 too?
Because if so, matchmaking has been kind of hit and miss for me. I just played against a team full of 20's, and my team had level 7's and shit. We were getting rocked.
Can someone address this? This Strike kinda soured my anticipation for harder strikes and raids. I'm willing to think this was a gear check, but still this strike got piss hard.
What do stats like strength and discipline do?
So all the stats of their armor/weapon carry over into the match? Or no. It's fire rate/impact?
Haven't played a ton (only just hit level 8 last night) so I'm just now getting past the beta content.
Ran into my first public event yesterday and I loved it. I thought it had a pretty epic, "setpiece"-type feel:
I was in The Divide in Old Russia working solo on a patrol. There were a couple of other randoms in there doing their own thing, probably the same. The message comes in that a Fallen Devil Walker is inbound. I quickly wrap up what I was doing and start scanning around to see what it might be.
As I'm panning around, I see a dropship wink into being overhead and disgorge an assortment of Fallen. Behind it, another dropship appears and this one deposits the Devil Walker to the ground.
I had been holding a position on high ground but fire from the dropships forced me down. One of the other randoms and I took position close together behind some of the ruined shipping containers. We took turns trying to wear down the tank and holding off the Fallen infantry who were reinforced a couple of times over the course of the battle.
Unfortunately, we were not able to take down the Walker.
For my part, I'm not particularly well geared at this stage and given that there were only three of us, the five minute limit was just not enough time.
Despite that, the event itself was a blast-- a really nice surprise to happen. I hadn't seen any events up until now and didn't see any during my time in the beta.
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By the way, Old Russia feels big to me-- am I the only one? During the missions I sort of zipped quickly past everything but now that I'm meandering at a much slower pace in patrol, I'm surprised at just how vast it seems (bordered by invisible walls or no).
The PvP normalizes stuff so higher levels don't have a real advantage by pure defense or weapon power. I would still say it ends up fairly lopsided as they have more fleshed out skill trees/subclasses though.
Doesn't that only work if they have set thier fire team to public?Click R3, invite to Fireteam and talk with them.
Just remember, if they are in PSN party chat, you won't hear anything on the fireteam channel.
So all the stats of their armor/weapon don't carry over into the match? It's just fire rate/impact?
Realistically, they are probably just much better at the game (higher skill level). Was just curious if their stats also directly carried over. Either way, damn I'm getting bad luck with being paired up against high level people (then again, I guess the stat ceiling is 20, so a lot of people will have that fairly early on).
Did you not die the entire match or do you just have to kill those three before you die?
For you,they are empty, for us we found cool stuff to look at around every corner.
Also, lol at exploring all the content during a beta. Not really the best idea if you want to still have content for release XD
Man, Bungie are their names of things and enemies..
Wizard
Goblin
Hobgoblin
Harpy
Hydra
Minotaur
Give me break..
All of the "worlds" are way bigger than the missions will show you. Yes the missions often put you into a special area you can't access on patrol but if you just run around with a friend and you really explore everything,you'll see just how massive the areas are.
Like in Russia how you suddenly realize you can go to the area the strike takes place in and there is the grotto underneath and stuff like that. Just huge.
Can someone address this? This Strike kinda soured my anticipation for harder strikes and raids. I'm willing to think this was a gear check, but still this strike got piss hard.
Yeah, I did that twice last night. That final fight is fucking ridiculous and takes FOREVER because of how much health they have along with waves of enemies, but they have an elemental weakness based on their shield. It helps rip through that, though it didn't seem to matter on the healthbar. The respawns do stop eventually, but it was pretty much the longest fight in the game either way.