Still having a ton of fun with it, and as I had the week off, have a level 20 Hunter (just now starting to get bladedancer stuff), and early on, level 3 Titan, level 2 Warlock.
A few random gripes....
- Over half the time I get thrown into a public 3 man fireteam for strike missions, I'm running probably over 50% of one guy either dropping or being inactive. On the Earth strike mission, two guys were in a corner not moving, so I moved them by pushing them. They shot at me and went back into their corner. :/
- Made on attempt at a raid and failed. The last boss was dumb, and after what seemed like 30-45 minutes of everyone's supers, grenades, and heavy weapons, we got him halfway through, and then it amped up even more. We got wiped, both dropped. The fight, and all the big time fights leading to it, were not fun. It felt like vehicles were the only thing that could even blip the tiniest sliver of damage away from even common enemies, and unless you had a special ready, all 3 firing on one normal dude with their primary weapons was like 3 children throwing pillowy marshmallows at them. In the end, it wasn't fun, and while I know great loot and other stuff are in these raids, I dont really find myself wanting to do them again.
- Am I crazy or in the beta, if you saw someone in the tower, couldnt they join your fireteam like.... really easily? I've only gotten into someone's fireteam once, and it had to go through an invite at the dashboard, and even through we were standing next to each other, it had to reload me into the game. Seems cumbersome, and not what I remember from the beta (or alpha).
- I think the game would benefit from having different spawn points for missions on the same planet. Seems small and silly, but would slightly help relieve the sense of repetitiveness IMO.
- More of a whine than a bitch (is there a difference?), but Ive hit two random public events so far, and despite moments earlier there were 5-6 people around, when these hit, everyone scatters.