Destiny - Review Thread

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I think horsepower is irrelevant to the quality of the game. Skyrim, Far Cry 3, Borderlands 1 and 2, Halo 4 were all last gen games. They all have things in them far beyond what is going on in Destiny. I'd happily take Ubisofts run around and collect shit and do little tasks design than travel over the same terrain only to shot the same enemies over again.

That's probably the most damning thing that could be said about Destiny.
 
I think they will "get it" come the sequel. This seems alot like a work in progress in the idea of making something work in terms of MMO "feel" on console.

No way in hell will I pick halo 4 over Destiny. I'm not retroactively going back to that shit and giving it props. Game was bland as well but for different reasons.
 
Incoherent might be a compliment.

It's not as absurdly offensive in its existence as something like Diablo III, but it's certainly not good, and it certainly is not ANYWHERE NEAR GOOD ENOUGH TO DESERVE NOT TO BE SKIPPED AT ALL.

The fact that Destiny forces you to watch its inane cutscenes makes me hate it more.

Also, you have to read Grimoire Cards on your cell phone to understand the lore. You can't read them in-game.

I'm on
Mars and I've only seen maybe 3 semi long
cutscenes. You get most of your
plot from loading screens.

Halo didn't really give a lot of detail until later. You'd be prepped, but you're still fighting the covenant in droves in large open areas. Your detail was given along the way and Destiny does the same thing. You have to pick up on it or you get lost instantly. I know a little about what I'm doing, but it feels like the game made itself before I got there. Which is still good in a way.
 
Incoherent might be a compliment.

It's not as absurdly offensive in its existence as something like Diablo III, but it's certainly not good, and it certainly is not ANYWHERE NEAR GOOD ENOUGH TO DESERVE NOT TO BE SKIPPED AT ALL.

The fact that Destiny forces you to watch its inane cutscenes makes me hate it more.

Also, you have to read Grimoire Cards on your cell phone to understand the lore. You can't read them in-game.

I feel like they took Spartan Ops and made it a full fledged game with a less coherent story.
 
The current 8/10 average we're seeing is about what I expected after playing the beta... a nice shooter, but the MMO-esque stuff didn't draw me in the way I was hoping it would.
 
I'd give my first10 hours spent with this game a 9.5/10

Co-op has been awesome, sound and visuals are great. Gameplay is fucking top notch. I like the story that's there and isn't hampering my gameplay with countless cutscenes.

This game I exactly what I wanted and expected.
 
I think they will "get in" come the sequel. This seems alot like a work in progress in the idea of making something work in terms of MMO "feel" on console.

No way in hell will I pick halo 4 over Destiny. I'm not retroactively going back to that shit and giving it props.

I couldn't even finish Halo 4's campaign. The entire story is a non sequitor and the new enemies aren't nearly as fun to fight as the covenant.
 
It seems like the only reason Destiny sold so well is because of the massive astroturfing marketing campaign, tailored alpha/beta, Bungie's name attached, and preventing reviews from coming out before release.
 
Also, you have to read Grimoire Cards on your cell phone to understand the lore. You can't read them in-game.

I'm still incredibly bummed they haven't sorted out a solution to read these things in-game. Given how light the game is on story, to force people out of the world you want them to play in so that they can... learn more about the world you want them to play in... seems counterintuitive.
 
Not surprised after seeing how bungie presented the gun loot from the original gameplay reveal as so amazing that this game is completely mediocre. After this and Titanfall, "From the makers of" and all the hyperbole don't mean shit anymore.

Well... personally I hope Evolve bucks that trend.
 
I've been playing solo so far, currently level 13. This isn't because I WANT to, its just how it turned out. I don't have any friends that have the game, and even though I set my fireteam to public, I never seem to get any requests. Sending fireteam invites out is a pain too.

I really think I'd enjoy the game a LOT more if I could tackle the content with other people. I wish there was an optional matchmaking before each level like there is for strikes, that would place you in a random fireteam with other players your level for that mission...
 
Halo 4's campaign and storytelling were fine. I legitimately cared about Cortana...I barely have motivation to even complete a mission in Destiny.

Agreed, the worst Halo is light years beyond Destiny when it comes to story and personality. This essentially is Bland - The Video Game.
 
It seems like the only reason Destiny sold so well is because of the massive astroturfing marketing campaign, tailored alpha/beta, Bungie's name attached, and preventing reviews from coming out before release.
I disagree.

I think the game was specifically designed around appealing to the absolute widest audience humanly imaginable at its very core.

So everything after that was easy. Marketing a niche product into success is an accomplishment. Marketing a game like Destiny into success is inevitable.
 
It seems like the only reason Destiny sold so well is because of the massive astroturfing marketing campaign, tailored alpha/beta, and preventing reviews from coming out before release.

The hype force was certainly strong with this one, but I didn't really see any actual astroturfing going on. Can you cite any examples? I also don't think the alpha and beta were tailored in any way... people are just
ifiably
upset that the beta was representative of the final state of the game and that nothing was really improved upon and that the lack of depth they saw in the beta was indicative of the full game.
 
Sorry, evolve alpha was awful.

By day two squads were running through the monster in >10 minutes. There's only 4 of them in the shipping game (and a 5th free dlc if you buy at launch).
 
It seems like the only reason Destiny sold so well is because of the massive astroturfing marketing campaign, tailored alpha/beta, Bungie's name attached, and preventing reviews from coming out before release.

Or it could be that the gameplay is amazing.
 
I've been playing solo so far, currently level 13. This isn't because I WANT to, its just how it turned out. I don't have any friends that have the game, and even though I set my fireteam to public, I never seem to get any requests. Sending fireteam invites out is a pain too.

I really think I'd enjoy the game a LOT more if I could tackle the content with other people. I wish there was an optional matchmaking before each level like there is for strikes, that would place you in a random fireteam with other players your level for that mission...
The game should have just worked like Phantasy Star Online.

Like, I don't know how they fuck that up. The basic groundwork for this type of game was clearly established 13 years ago and they fucked it up.

Don't get it. I just don't get it.
 
Every time someone compares Destiny to PSO, I think of this. The first console online RPG 13 years ago had more social features than Destiny. It's pitiful.

Not to mention that PSO's story and world building were infinitely better.

Destiny's story and characters aren't even in Phantasy Star Universe's league.
 
Halo 4's campaign and storytelling were fine. I legitimately cared about Cortana...I barely have motivation to even complete a mission in Destiny.

Halo 4 relied to much on knowledge of the EU, I couldn't tell you who the Didact was or what happened frankly with the Librarian; and I enjoyed the other Halo stories for what they were.

With that said at least Halo 4 has a story, unlike Destiny.
 
Incoherent might be a compliment.

It's not as absurdly offensive in its existence as something like Diablo III, but it's certainly not good, and it certainly is not ANYWHERE NEAR GOOD ENOUGH TO DESERVE NOT TO BE SKIPPED AT ALL.

The fact that Destiny forces you to watch its inane cutscenes makes me hate it more.

Also, you have to read Grimoire Cards on your cell phone to understand the lore. You can't read them in-game.
Non skippable cutscenes in a game where youre expected to grind missions is idiotic
 
It seems like the only reason Destiny sold so well is because of the massive astroturfing marketing campaign, tailored alpha/beta, Bungie's name attached, and preventing reviews from coming out before release.
It was hype, and a matter of overpromising and under-delivering. A good chunk of goodwill from Halo's great and glorious past helps, too.
 
Non skippable cutscenes in a game where youre expected to grind missions is idiotic

Diablo III even went as far as to include a mode that automatically skips the cutscenes and gives the player no option to even watch them at all (Adventure Mode).

Destiny pls
 
Sorry, evolve alpha was awful.

By day two squads were running through the monster in >10 minutes. There's only 4 of them in the shipping game (and a 5th free dlc if you buy at launch).

I've heard mixed things, and ultimately it comes down to who is playing and how well a team communicates. The people I've heard leave disappointed from the Alpha, there were just as many coming out pleased on top of all the positive word from various conventions.

And it is 3 monsters with a 4th as preorder DLC, as well as 12 characters, 12 maps, and a good deal of variety mixed into them between squad mixture, level up path, and the map fauna.
 
The mission structure of Destiny does seem similar to Halo 4 Spartan-Ops missions tbh.
Absolutely this. We all said the same thing when playing a few campaign missions last night.

Strikes actually remind me a bit more of Resistance 2 - but that's mostly because of just how obscenely bullet spongy the bosses are. Haven't found myself looking at the clock while unleashing hell on boss monsters (for a long, long, long time) since that game.
 
I've been playing solo so far, currently level 13. This isn't because I WANT to, its just how it turned out. I don't have any friends that have the game, and even though I set my fireteam to public, I never seem to get any requests. Sending fireteam invites out is a pain too.

I really think I'd enjoy the game a LOT more if I could tackle the content with other people. I wish there was an optional matchmaking before each level like there is for strikes, that would place you in a random fireteam with other players your level for that mission...
Yea, they really dropped the ball on that like what someone said in the thread last night



why the fuck is there no matchmaking
 
Bobby cares about money. Bobby cares about his shareholders.

Bobby couldn't be happier.

Creatively, I'm sure Bungie is disappointed in the reception.

Good, they should be, because much like Watch Dogs, I have zero desire to buy any sequel. They have a lot to prove to get me to do so.
 
Yeah, he's probably angrily kicking stacks of cash around his penthouse right now.

Yeah, but he could have built a penthouse OUT OF CASH if it got reviews in the 90s.
3AQmK.gif
 
I think that it's a decent co-op game, but once you reach level cap there's really not much left to do aside from MMO-style grinding the same instances over and over again.

I don't regret purchasing a PS4 for this, as getting a white PS4 was the main reason I bought it, but I don't think I'll be spending any money on DLC for Destiny either.

Game looks damn beautiful though, shame about the (lack of) story, communication tools and content.
 
A condemning comparison if there ever was one.

First thing I thought of during the beta. Just some random open space where waves of troops are dropped into, and you just run around shooting and backtracking. Same thing over and over. I can't believe that Old Russia is such a major part of the game, and yet what all of us were allowed to play and beat in not only the alpha, but beta as well.

Sprint here, kill few enemies, darkness comes, waves of enemies, just spam grenades, super, and beat area in under 2 minutes, congrats that's one major part of the world done.
 
Diablo III even went as far as to include a mode that automatically skips the cutscenes and gives the player no option to even watch them at all (Adventure Mode).

Destiny pls

Well.. it was added in a later patch :)

I'm curious to see what Bungie's ongoing support will be for the game, in terms of patching in features/content. There is strong support right now for voice chat.
 
I think horsepower is irrelevant to the quality of the game. Skyrim, Far Cry 3, Borderlands 1 and 2, Halo 4 were all last gen games. They all have things in them far beyond what is going on in Destiny.

Again, I don't think anyone can dispute that. Each of the games you mention do a much better job at their respective genres but none attempted to juggle them all at the same time. And none have a persistent online environment. Lol maybe I'm being generous but I think ambition should count for something here, especially when it's clear the game will to build on it's current foundation. Perhaps the big mistake is the way Bungie positioned this.
 
Incoherent might be a compliment.

It's not as absurdly offensive in its existence as something like Diablo III, but it's certainly not good, and it certainly is not ANYWHERE NEAR GOOD ENOUGH TO DESERVE NOT TO BE SKIPPED AT ALL.

The fact that Destiny forces you to watch its inane cutscenes makes me hate it more.

Also, you have to read Grimoire Cards on your cell phone to understand the lore. You can't read them in-game.

Jesus this is worse than reading data logs in FF XIII.

And that was shitty.
 
Creatively, I'm sure Bungie is disappointed in the reception.
I mean, they aren't dumb or lacking talent; I'm sure they were aware to some degree what kind of reception it would get. They'd probably already knew what its flaws were. I don't think they intentionally set out to have things missing in the game.
 
I'm still having a lot of fun with the game, but I absolutely think the social aspects criticisms are 100% valid. I've mostly been playing 2-man with one of my old WoW buddies, and if it wasn't for that I don't think I would be having nearly as much fun. The random/matchmaking aspects of the game are so sparse that it really neuters any aspirations Bungie may have had about this being a grand social/mmo-ish experience.
 
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