Destiny |OT2| The Last Guardians

Status
Not open for further replies.
Look at your ability tree. That bubble shield spawn shields on anyone that moves through it. It allows for faster reloads and increased damage for the party. It spawns orbs of light when it receives damage and when the titan uses his heavy weapon he spawns orbs of light.

I was pubbing a mars strike and saved my group twice with the bubble shield. Once leveled up its awesome. When it's new yes it sucks nuts.

Protip: to level up defender without grinding it swap into defender when you turn in bounties. All the Xp will go to your defender job. Then when it's strong enough take it into pve.

Ward of Dawn doesn't seem meant to replace environmental cover.

Early in Defender progression, your main uses for it are going to be forcing resurrections in places you otherwise would have to wait on someone's respawn, or blocking a fire line on an existing cover's flank so you don't have to give up a position for a wave of boss fight adds. It lasts long enough to allow you (or a teammate) to take some very advantageous positions during boss fights without much risk, like the top level overhangs in Cerberus Vae III.

Subclass progression will make a big difference though, because you'll start to be able to use Ward of Dawn to buff players (preferably with bonus damage for PvE) and then later also feed them super meter in the same duration. Around that point you'll probably be changing your typical WoD positioning for the most clear place everyone in the fireteam can access without fucking up anyone's firing lines, and using it for a rez or something will generally be a waste (though you will still want it in a position where you can force consistent enemy fire onto it to generate orbs for your team).

A fully buffed WoD will give your team a spherical point of cover they can walk through instead of around, that buffs their damage and spits out orbs of light for the entire duration. You'll wind up supplying much more damage to the encounter than a regular super because your teammates will likely generate +1 Super of their own (possibly more depending on how many orbs it allows it to spit out), and on top of that you have a significant period of buffed gun damage. You could technically generate even more orbs during add waves through Gift of Light and Iron Harvest, but I'd probably rather have War Machine and Illuminated in those slots for PvE.
Thanks for this. I'll keep levelling to prepare for the raids. I do love my character but she's certainly going to come in Hunter and Warlock soon.
 
You can switch abilities in your defender tree freely as you want. You can also switch to Striker whenever. You have to acquire XP to unlock all of their talents.
I didn't see your post before I last posted thanks. This part makes me glad I enjoy doing patrols, although unless you are doing a bounty at the same time the rewards for those random missions are pretty disappointing. The game in general is pretty flawed, but still fun as hell.
 
Sweet!


McLJZgwl.jpg
 
Ward of Dawn doesn't seem meant to replace environmental cover.

Early in Defender progression, your main uses for it are going to be forcing resurrections in places you otherwise would have to wait on someone's respawn, or blocking a fire line on an existing cover's flank so you don't have to give up a position for a wave of boss fight adds. It lasts long enough to allow you (or a teammate) to take some very advantageous positions during boss fights without much risk, like the top level overhangs in Cerberus Vae III.

Subclass progression will make a big difference though, because you'll start to be able to use Ward of Dawn to buff players (preferably with bonus damage for PvE) and then later also feed them super meter in the same duration. Around that point you'll probably be changing your typical WoD positioning for the most clear place everyone in the fireteam can access without fucking up anyone's firing lines, and using it for a rez or something will generally be a waste (though you will still want it in a position where you can force consistent enemy fire onto it to generate orbs for your team).

A fully buffed WoD will give your team a spherical point of cover they can walk through instead of around, that buffs their damage and spits out orbs of light for the entire duration. You'll wind up supplying much more damage to the encounter than a regular super because your teammates will likely generate +1 Super of their own (possibly more depending on how many orbs it allows it to spit out), and on top of that you have a significant period of buffed gun damage. You could technically generate even more orbs during add waves through Gift of Light and Iron Harvest, but I'd probably rather have War Machine and Illuminated in those slots for PvE.

I feel like you're being overly optimistic about WoD. Right now in Vanguard lvl 24 PUG strikes, nobody gives a shit about it. Everyone just spreads out, find their own cover, and spray the boss with lead until he's down.

Hopefully the Raid mechanics force groups to depend on WoD, because right now I feel like Titans just slow groups down.
 
Last boss of the moon strike is suck a clusterfuck. most of the time I have done it the other 2 people in my group just try to stay in the doorway and there ends up being like a million adds that are just waiting there for them to come out.
 
Well I got group with some GAFers (I was Downplay) and did a couple Moon quests. Game runs so much better with people playing with you. But did the Moon strike mission with randoms and we beat it. I've said this before but I sure as hell wish the questing had more end like bosses. Because they're a lot of fun.
 
Last boss of the moon strike is suck a clusterfuck. most of the time I have done it the other 2 people in my group just try to stay in the doorway and there ends up being like a million adds that are just waiting there for them to come out.

That's because bungie spawns wizards for as long as those guys camp there. It even starts spawning one of those spinning top thingies in the room to persuade them to leave. They usually don't. The fight is actually a lot easier if everyone leaves that room.
 
Hey gaf. I haven't picked up the game yet and I was wondering how the clan system is implemented in game? It was pretty useless in the beta.
 
Had to make this a gif. I call it the Brahma Bull Charge. I still don't know how I was able to hit the guy.
8cftuM.gif

Shoulder Charge + shotgun + agility boost from stats = a beastly Titan in PVP

Hey gaf. I haven't picked up the game yet and I was wondering how the clan system is implemented in game? It was pretty useless in the beta.

It's pretty useless here as well. Like I mentioned above, Bungie needs to make a bunch of improvements for PVP to make it more intuitive.
 
I just realized it's been 2 days playing destiny and I haven't had a single interaction with anyone that didn't consist of emoting and shooting dudes. Why is there no proximity chat, it must have been the nr1 request feature from the beta.
 
Destiny has no Challenges on Xbox One? I thought that was a requirement.

And I didn't see it answered.
On the set Destination (Orbit) screen, on the fast Left, why is Rumble blinking?

And on my banner, why is there a mic symbol?
I have nothing plugged in, except for Kinect, which is disabled.
 
Soon...
RlFmCei.jpg


Was taking this screenshot and then this level 26 minotaur teleports behind me. it was completely quiet, and then suddenly there were these warbles and heavy footsteps...
SXoDksw.jpg


creepy bastards
 
Anyone know a good way to farm Glimmer? I hate being broke.

I don't have any farming techniques but I want to know what is there to buy with glimmer? Buying armor or weapons just get out classed by random drops. Most people can get an amazing sparrow through the chest on earth and a ship from codes. I am not critiquing you I just want to know what should I be saving up for!
 
Shoulder Charge + shotgun + agility boost from stats = a beastly Titan in PVP



It's pretty useless here as well. Like I mentioned above, Bungie needs to make a bunch of improvements for PVP to make it more intuitive.
I just love the way the Titan Defender's body just flies away. His posture basically said "The fuck just happened?"
 
Soon...
RlFmCei.jpg


Was taking this screenshot and then this level 26 minotaur teleports behind me. it was completely quiet, and then suddenly there were these warbles and heavy footsteps...
SXoDksw.jpg


creepy bastards
this may have been mentioned but how do you remove the hud? I try the quick option/share but rarely works.
 
what the fuck, i spawned right in the sights of a sniper and died as I spawned, what sort of shit is that!?!!!!

terrible.

I've had some weird spawn moments myself but mainly they aren't half bad.

Hey gaf. I haven't picked up the game yet and I was wondering how the clan system is implemented in game? It was pretty useless in the beta.

My buddy dismantled every wep he wasnt using when he first started and screwed humself over in PvP because and had nothing for short ranged/adapting.
 
Consensus on Titan Defender in Control. Worth it to get to cap with the shield? Or should I just abandon this fella and start shoulder charging to victory?
 
Ended up not liking the game as much as I thought I would and ended up trading it in. But, I just noticed I have the "Gamestop Exclusive Sparrow DLC" code which I never bothered to activate. First one to quote this gets the code via PM.
 
Status
Not open for further replies.
Top Bottom