Destiny |OT2| The Last Guardians

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Wow, clash was incredibly boring lol

The lack of game modes that interest me is concerning. Every map I've come across has been very meh-worthy too with the sole exception of the moon map. That was just shit. Hope I'll at least get that 20 hours worth of gameplay out of this that I usually seem to do with online shooters.
 
Damn, I've gotten like 4 blue drops doing PVP only 2 hours. Crazy. Been getting a full suit of Armor lol!

BTW about to hit level 20. I'm still torn on Hunter. I'm not entirely in love with this class tbh. I mean, I actually like the sub-class special. And as I level it up more (and get speed etc.)...But yeah, overall, I can't help but still think Warlock is a better class (in terms of the ability's).

I'm thinking of re-rolling at a Titan at this point though. I'll just have to see how long I'll continue upgrading this hunter before I bail.
 
Damn, I've gotten like 4 blue drops doing PVP only 2 hours. Crazy. Been getting a full suit of Armor lol!

BTW about to hit level 20. I'm still torn on Hunter. I'm not entirely in love with this class tbh. I mean, I actually like the sub-class special. And as I level it up more (and get speed etc.)...But yeah, overall, I can't help but still think Warlock is a better class (in terms of the ability's).

I'm thinking of re-rolling at a Titan at this point though. I'll just have to see how long I'll continue upgrading this hunter before I bail.

Honestly, I'm only barely planning on giving the other classes a spin after I hit 20 on my Titan. I'm hugely satisfied with him, but I want those Grimoire cards.
 
I think for the raids they could do some really cool stuff incorporating class specific abilities in order to beat bosses, like say for instance you need the Titan shield on boss a to protect everyone from an AoE blast at a certain point, or you need to get a hunter to stealth past a point to hit a switch and open a weakness up on boss b etc.. Could be some cool stuff coming if they know how to use the players abilities and encorporate it into fights, reminds me alot of raiding in WOW.

GLpQPWi.jpg


*sorry. Bungie isn't going to do any of these things broseph/brosephina
 
How come all of the uncommon engrams I get now immediately decrypt when I pick them up rather than being able to take them to the cryptarch to decrypt them and rank him up? I'm 21 with all rare/legendary gear.

Don't want any of the uncommon stuff, but it would be nice to be able to rank up my cryptarch while decrypting them. It just immediately gives me whatever the decrypted gear is.
 
Is anyone online now who would like to do the weekly heroic mission please? Would really like to do it with another 1-2 players.

Psn: astropoff

Thanks!
 
Wow, clash was incredibly boring lol

The lack of game modes that interest me is concerning. Every map I've come across has been very meh-worthy too with the sole exception of the moon map. That was just shit. Hope I'll at least get that 20 hours worth of gameplay out of this that I usually seem to do with online shooters.
Moon used to be MUCH worse
 
Managed to hit 20 last night since I had trouble sleeping. Feels good. Did a bounty for control and managed to get a Breaker medal defending a control point. So nice.
 
What's everyone's thoughts on the pvp maps?

I cannot stand Bastion. I fucking hate that level like it stole my money and made fun of my mom.
 
How come all of the uncommon engrams I get now immediately decrypt when I pick them up rather than being able to take them to the cryptarch to decrypt them and rank him up? I'm 21 with all rare/legendary gear.

Don't want any of the uncommon stuff, but it would be nice to be able to rank up my cryptarch while decrypting them. It just immediately gives me whatever the decrypted gear is.

This is because the game eventually stops (or at least severly reduces) white drops.

A better way to say it is that your trash drops are just getting better so they are green instead of white. It is not that they are already decrypted.
 
This is because the game eventually stops (or at least severly reduces) white drops.

A better way to say it is that your trash drops are just getting better so they are green instead of white. It is not that they are already decrypted.
I just wish they'd stay as engrams. Some do, some (most) don't.
 
It CAN dish out some decent gear but it doesn't reward good performances. I just finished a game of Clash where I was by far the best performing player on my team. The game gave out 3 pieces of loot, one of which was to the worst player, and I got nothing.

I think it may be rewarding improvement of performance as opposed to position in table

imagine if the best players were also getting all the good loot, they would be untouchable
 
I think yellow is a strike isn't it?

I was playing with Lookatmego last night and we were talking about all the possible areas that could open up and how cool it would be if they would bring new areas and strikes and raids every so often, I hope bungie offers awesome post game support as it could really drive the longevity of the game!

On the map at least, yellow is story.
 
Yes. I bought it when I was level 13, still rolled with a Cydonia AR3 since level 6 and this was finally the perfect replacement for me. Its pretty good at where i'm now (Venus).
I still use a level 12 AR in PvP and I hit level 20 two days ago.
 
Got a legendary engram...TURNS INTO 3 FUCKING ASCENDANT ENERGY.

Iv had only two legendary engrams so far. Neither can I use. Bungie either up the chance for them or don't do it all.

I'm honestly pissed. This is fucking bullshit.

:( Sorry Math.. Can you give me some encouragement to stick with Bladedancer? I like it and have opened up the special, the grenade, and blink strike but the lack of range on that melee is driving me nuts! About how far does go? Seems so short! But the special! So awesome in PvP!

Arrrgh! Torn. Help me Math....
 
Everybody seems to be near endgame or beyond the moon. I'm still on the moon!

Same here. I've been playing PVP or doing bounty/side missions. There is so much to do, and so many ways to level up. I just haven't played the main missions all the way through yet.
 
Have played quite a bit of this now, so figured I'd share my thoughts on it so far...

The highlight is definitely the core mechanics of how it plays, as you would expect from Bungie it controls and feels really good in terms of movement and gunplay. Enemy AI usually also works quite well (though there are also some issues with them getting stuck in to same cover and peek routine or running over each other when they are in number in a small space) with how they move out of the way of your grenades and attempt to back off when they have taken damage in order to recharge their shield.

The game also looks stunning thanks to it's art which helps it greatly visually speaking because technically this isn't really doing anything great, overall it's definitely showing its cross-gen roots compared to other titles already out. So it's impressive how well they compensate for those shortcomings by having a nice stylized world with great art to back it up.


Overall though it seems I'm somewhat lukewarm on this, and that comes down to what the game delivers in terms of content and in terms of structure and presentation, so I'll go over the main negatives for me so far:

- Mission structure is very repetitive, boiling down to almost the same 'go here, activate this and wait for waves of enemies to turn up'. It's a real shame that they didn't put imagination and thought into how they designed the missions, especially with multiple players in mind, for example; Having multiple points of interest on a divergent path mid mission forcing the strike-team to split up, or making a scripted sequence where one team member provides covering sniper fire while the other people move a object across a space. Even something simple like a countdown timer can help mix up how a mission plays.

- This repetitiveness carries into the enemies, despite being completely different species they all conform to almost the same setup with grunts, leaders and heavies that all play and behave pretty much the same way to each other with slightly different weakpoint locations... would have loved more imagination being put into each different race and faction, and it seems like a missed opportunity unfortunately.

- Another main complaint is the sterility of the world, they have created these lovingly crafted and beautiful setting on each planet and yet they all feel like empty backdrops that you simply move through with little to no effect of impact upon as you play. In theory the other players should be proving to the feeling of a living environment but in practice it hasn't worked for me so far, would have loved being able to interact more with the world.

- Finally, the story or the lack of it I should say... really disappointing how throwaway and how badly presented it all feels, especially considering how seriously it seems to take itself. So far nothing that has been presented in the story has made me care about any of the events or characters I have encountered which is unfortunate all things considered.


Here is to hoping that the Raid will address some of my mission structure complaints.

Agree with all of this. A damn shame because the core is great. They need to completely overhaul the mission structures in upcoming content. They also need to integrate clans into the game. Let me see my entire group mates and invite people from there to my fireteam.
 
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