Destiny - Review Thread

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As someone who finds destiny lacking I'm baffled titanfall scored so well considering even just the multiplayer portion of destiny blows titanfall away.

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People keep mentioning the lack of content, but I don't see it, honestly. The game has a good amount of content, the problem is, the content is just not good enough, especially coming from Bungie.

The lack of feautures though, now that's a problem. No theater mode, no custom games, no split-screen, no firefight...
 
I'm really enjoying it... weird to think my taste is so different :D

IMO it is one of the best games I played this year... I need to choose between Ground Zeroes and Destiny.

Ohhhhhh and I think the game have so much things to do... crazy but I already played over 20 hours and just opened Venus now.
 
People keep mentioning the lack of content, but I don't see it, honestly. The game has a good amount of content, the problem is, the content is just not good enough, especially coming from Bungie.

The lack of feautures though, now that's a problem. No theater mode, no custom games, no split-screen, no firefight...

As you say, there is a sufficient amount of content. The problem is that for many it feels like a lack of content because it's all so similar and you feel like you're just doing the same thing over and over again.
 
People keep mentioning the lack of content, but I don't see it, honestly. The game has a good amount of content, the problem is, the content is just not good enough, especially coming from Bungie.

The lack of feautures though, now that's a problem. No theater mode, no custom games, no split-screen, no firefight...

Lack of content is as much of a lazy criticism of Destiny as it was of Titanfall.

Each game has its own set of issues, but can be easily dismissed with a casual "not enough content" comment, because that's easy and doesn't take a lot of thought. It also doesn't lead to interesting discussion.

Bungie giving me 100 more missions in 20 more locations where I hold off waves of enemies while robo-Dinklage scans the whatever will not make Destiny a better game.

If the content is good, no matter how limited, people will play it over and over again. Counter-Strike only had bomb defusal missions and hostage rescue missions and a very limited selection of maps. People are still defusing bombs on de_dust2 in 2014. Because it's still fun to do so.
 
As you say, there is a sufficient amount of content. The problem is that for many it feels like a lack of content because it's all so similar and you feel like you're just doing the same thing over and over again.

Exactly. It's a lack of meaningful or diverse content beyond the core campaign.
 
As a huge, long-term Bungie fan, I actually feel really hurt by these broken promises. I feel like I've been duped, and I now expect to be nickel and dimed for the more worthwhile content in DLC form. I don't plan to get any of it, I won't be burned twice, and I'll wait for reviews before buying another Bungie game, sadly :(

Don't get me wrong, the mechanics of the game are great, it's basically Halo, but beyond that the game is not what they promised it would be. If that's the franchise they plan to spend 10 years with, I'm unfortunately not looking forward to it.
 
There is a sufficient amount of content. The problem is that for many it feels like a lack of content because it's all so similar and you feel like you're just doing the same thing over and over again.
That I can agree with. The game is definetly lacking in variety. Hell, I'd say the Silent Cartographer alone feels more varied than the entirety of Destiny.
 
People keep mentioning the lack of content, but I don't see it, honestly. The game has a good amount of content, the problem is, the content is just not good enough, especially coming from Bungie.

The lack of feautures though, now that's a problem. No theater mode, no custom games, no split-screen, no firefight...
The problem is that while the game has content, it is very, very repetitive. Like someone else said, level 8 is no different to level 18 in terms of what you are actually doing. You are still doing the same mission structure, with the same wave of enemy tactics and the same gun styles.

This is why Destiny isn't a great game, because it is far too safe. It is a good game, but not a great one.
 

...are you related to Corgi? Can't be a coincidence that there are two puppy themed juniors running around. I demand we go deeper into #puppygate.

But seriously, why are we drawing comparisons to Titanfall, reception or the game itself?

Journalism corruption?

Console wars?

False equivalency for the sake of it?
 
Most people who stated such things, well and actually had any justification whatsoever, tended to put it in a far more realistic light. Publishers have never directly paid for high review scores. They don't need to. The system itself pushes reviewers towards high review scores. They're reviewing the products of the people who pay them. And they rely on those people giving them early access for review, way early access for previews, etc. If the people giving them their products for review don't see a net benefit in it, they may very well simply stop doing it. Not like ethics are a thing for games publishers, and critic/media unions damned sure aren't.

In the case of Destiny it looks like they chose to snub the review system in multiple ways. Compare the general site layout and presence of the Destiny compared to Titanfall and it seems quite clear that Destiny spent not even a fraction of what Titanfall did on marketing when it came to review sites. They may have had the biggest budget of all time, but it seems like review sites got left out in the cold. They furthered this snubbing by not only setting a day 1+ embargo, but actually refusing to even send out review copies to sites.

So in a nutshell, I think this game is somewhat indicative of quite the opposite. It's getting completely shit upon critically, and it seems to deserve it. However, so did a number of other recent releases that came out. However, the offered a bit more favor towards review sites and oddly enough ended up quite a bit higher review averages.

Per your claims of sites being dependent on publishers for revenue wouldn't/couldn't Acti-Blizzard 'punish' those sites who reviewed it poorly in the future? Deny them marketing dollars or preview builds? Wouldn't those sites be afraid of that retaliation in the relationship you describe?

There isn't enough tinfoil in the world to make a hat that big...
 
I think the seamlessness of the levels kinda makes the size of them lost on some people.

It's pretty awesome, Imo, that you can land, on a planet and basically battle yr way all the way to a boss with out a load screen, pretty much..
 
Also, poor Sony just can't get the online shooter experience they want so much.

Killzone didn't meet expectations and while Destiny isn't exclusive they sure put a lot of effort in positioning the Ps4 as the best place to play it (exclusive content, exclusive ads, exclusive alpha, console bundle, Destiny showing up in every Sony conference, etc).

Now this also turned out to be an ok game that's just that... "ok"

This is the most hilarious of all. After 5 or so attempts to make a series Sony answer to Halo, they grab BUNGIE and STILL dont have a Halo.

How does that even happen? I think Sony should either redo Killzone, or make a new FPS from scratch if they really want that top FPS game.
 
But the campaign is the small part of the game... what you have outside the main campaign is what make Destiny big.
The repetitive missions that ultimately push you into farming the same mob of enemies over and over in hopes of getting that piece of loot that probably isn't as big of an upgrade? That doesn't really would like a good way to make a game feel "big." If you are talking environments, Destiny definitely has huge, amazing landscapes, but they are very lacking in detail outside of the developers designed path they want you to take.
 
If the content is good, no matter how limited, people will play it over and over again. Counter-Strike only had bomb defusal missions and hostage rescue missions and a very limited selection of maps. People are still defusing bombs on de_dust2 in 2014. Because it's still fun to do so.
This is so true.

I have replayed some of the Halo levels dozens of times, because they are just so good. The game didn't need loot or anything to keep me playing, it was just good gameplay and excellent level design.
 
The repetitive missions that ultimately push you into farming the same mob of enemies over and over in hopes of getting that piece of loot that probably isn't as big of an upgrade? That doesn't really would like a good way to make a game feel "big." If you are talking environments, Destiny definitely has huge, amazing landscapes, but they are very lacking in detail outside of the developers designed path they want you to take.

And the long stretches of vast emptiness that are only meant to be filler excuses for you to use your speeder bike are very curious, as well. Makes the game feel really lifeless and empty.

I feel like Old Russia was the most well realized environment, and it was all kind of downhill from there.
 
But the campaign is the small part of the game... what you have outside the main campaign is what make Destiny big.

Your core systems really need to be in tune to pull off the kind of experience Destiny is going for.

Destiny takes all of the most mundane elements of MMOs, and neglects the social elements that are key to making the experience interesting beyond 'completing' it. Things like tons of awesome loot, trading and even being able to communicate with unknown players easily.

It sacrifices most of what is good about the gameplay in Bungie's games for no good reason.
 
Also, poor Sony just can't get the online shooter experience they want so much.

Killzone didn't meet expectations and while Destiny isn't exclusive they sure put a lot of effort in positioning the Ps4 as the best place to play it (exclusive content, exclusive ads, exclusive alpha, console bundle, Destiny showing up in every Sony conference, etc).

Now this also turned out to be an ok game that's just that... "ok"

The post-SOCOM curse continues.
 
Damn, Gerstmann dropped the Giant Bomb on Destiny.

My copy just arrived . . . anyone wanna buy it? Xbone. (It seemed like the best choice for the free game.)

If you got it for free, I don't think you'll have much issue with it. It's still a decent game. Just really disappointing, especially paying $60-$150 for it. This isn't Aliens: Colonial Marines or Dino Crisis 3 where the game is pretty crap no matter how you look at it.
 
If the campaign is only a small part of the game, then what is the big part? Cause for the last, I don't know, 10-15 hours I've playing that small part.
 
Ouch, could this actually hit high-mid 60s? That would be really fucking surprising. Luckily it sold well, but Activision either knew it was coming (hence the embargo) or they are as shocked as I am. I was expecting at least 80%. Watch_Dogs is actually reviewing better.
 
If the campaign is only a small part of the game, then what is the big part? Cause for the last, I don't know, 10-15 hours I've playing that small part.

That loot..
.that is best earned by luck in PvP where likely the potato of the team will get it.
Ouch, could this actually hit high-mid 60s? That would be really fucking surprising. Luckily it sold well, but Activision either knew it was coming (hence the embargo) or they are as shocked as I am. I was expecting at least 80%. Watch_Dogs is actually reviewing better.

No, I think it will at worst sit at 72%. There will likely be some 80-90 range stuff keeping the average up.
 
...are you related to Corgi? Can't be a coincidence that there are two puppy themed juniors running around. I demand we go deeper into #puppygate.

But seriously, why are we drawing comparisons to Titanfall, reception or the game itself?

Journalism corruption?

Console wars?

False equivalency for the sake of it?

Haha nah I'm not. Used to post on PA but it got boring, they're not cool with anyone being negative about this game and someone insulted Gerstmann for his review.
 
If the campaign is only a small part of the game, then what is the big part? Cause for the last, I don't know, 10-15 hours I've playing that small part.

You know those missions and Strikes you did for the last 10-15 hours?
It's that. But harder difficulty and better rewards.

That's the "big part".

There's also a raid coming next week if you're the type of person who has 5 friends to wipe on hard content for several hours with.
 
Ouch, could this actually hit high-mid 60s? That would be really fucking surprising. Luckily it sold well, but Activision either knew it was coming (hence the embargo) or they are as shocked as I am. I was expecting at least 80%. Watch_Dogs is actually reviewing better.

Everyone (publishers) seems to be scared of reviews now which is why they're out so late but I suspect that Activision and Bungie knew this was likely and if you knew that, well I probably wouldn't turn my servers on early for reviewers early either hehe
 
Probably because the mechs and parkour changed things up a bit to reviewers. Both lack content though.

We are still waiting for a true next gen FPS.
What is the point when people rather just have smooth controls over anything else? Doesn't matter how broken it is so long you can keep luring them with a carrot and make lone wolfing *STILL* the name of the game.
 
I've never enjoyed playing a game that I find so much wrong with quite as much as Destiny.

It's lacking, soulless, empty, load time-heavy, and has maybe the most pretentious, vague, and eye-roll worthy dialog/writing to ever grace anything ever. I would rather have genuinely no story than what little is there drenched in stuff like "the fallen" "the awoken" "the guardians" "the light" "the darkness" "the traveler" "the _____"

But it's fun, pretty, and has a really nice sweet spot of challenge. While it's far less vast as was suggested, the size is the least of Destiny's problems.
 
The launch hype was pushing me towards getting a Digital Guardian Edition but after the game came out I decided that if I was going to get it I'd just get the normal edition.

Is it worth getting right now? I enjoyed the beta but after 15-ish hours with it I got immensely bored with it. Is the rest of the game (everything outside of Old Russia) varied enough to justify a purchase or is it just the stuff that was in Old Russia just with new environments?

Edit: Reading the Giant Bomb review I'm getting the feeling that it's not worth picking up the game at all...
 
Gamespot - 6/10

Instead, Destiny prefers telling the same pedestrian stories time and time again, hoping to transfix you with its rinse-and-repeat pace and ply you with the possibility of better loot, rather than with gameplay diversity that gives you good reason to hope for surprises on the horizon. Cooperative missions--some of them occurring within the story, and others, called strikes, occurring outside of it--are primarily about doors and computers. Your robotic companion, an orb voiced by Game of Thrones actor Peter Dinklage, hacks into a lot of them, and it is your job to shoot aliens hailing from various galactic races while he drones the occasional word of encouragement. ("I'll work faster," he says, in a bored not-quite-robot, not-quite human delivery that, like most of Destiny, lacks energy and charisma.) The fight may end with an elite enemy, or even a giant boss, that absorbs many minutes worth of bullet fire before it falls, just in time for Dinklage-bot to announce his success and open the door that leads to another firefight and another terminal to hack into.
 
What's so cool about Destiny's PvP? It's so basic.

Titanfall is innovative, whether you want to admit it or not. No other game combines mech combat with infantry combat like Titanfall does, not even to say anything of the ridiculously fun wallrunning. The 16 shipping maps are expertly designed around the game's innovative mechanics, as well. Some of the best competitive FPS maps I've ever played.

Titanfall is certainly disappointing in proportion to the E3 200+ awards etc hype, but it's still a fucking great game when it stands on its own. The core gameplay is extremely enjoyable. And they've even patched in most of the silly bullshit "content" CoD-generation gamers demanded that wasn't there at launch.

I'm legit excited, cos if you copped Titanfall in a media vacuum it was incredible. Rise (the TF map), dude. Play it on PC with me.
 
is it just the stuff that was in Old Russia just with new environments?
Bingo.

Although, like we've mentioned before, there is that one part where you pull a sword out of the ground and fuck shit up for like a minute and then nothing cool like that ever happens again.
 
Everyone (publishers) seems to be scared of reviews now which is why they're out so late but I suspect that Activision and Bungie knew this was likely and if you knew that, well I probably wouldn't turn my servers on early for reviewers early either hehe

If Halo 5/MCC reviews and sells better, Bungie might be a little peeved. Although the latter is pretty unlikely considering the console it's on.
 
The launch hype was pushing me towards getting a Digital Guardian Edition but after the game came out I decided that if I was going to get it I'd just get the normal edition.

Is it worth getting right now? I enjoyed the beta but after 15-ish hours with it I got immensely bored with it. Is the rest of the game (everything outside of Old Russia) varied enough to justify a purchase or is it just the stuff that was in Old Russia just with new environments?

Definitely worth it IMO. Venus especially is awesome. Having a blast with the game. Genuinely surprised by low scores.
 
The launch hype was pushing me towards getting a Digital Guardian Edition but after the game came out I decided that if I was going to get it I'd just get the normal edition.

Is it worth getting right now? I enjoyed the beta but after 15-ish hours with it I got immensely bored with it. Is the rest of the game (everything outside of Old Russia) varied enough to justify a purchase or is it just the stuff that was in Old Russia just with new environments?

As someone who enjoyed the beta and is disappointed with the full game despite having fun with a lot of it, I'd say it's worth buying a physical copy you can trade in or sell if you get bored with it. I have a lot of complaints with the game but I don't regret buying it - only buying it on digital. I can't see myself going back to it very often once the rest of the Fall games roll around.
 
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