LabouredSubterfuge
Member
Still struggling to work out what they spent their money and man hours on when considerably smaller teams with less money have created more.
As someone who finds destiny lacking I'm baffled titanfall scored so well considering even just the multiplayer portion of destiny blows titanfall away.
People keep mentioning the lack of content, but I don't see it, honestly. The game has a good amount of content, the problem is, the content is just not good enough, especially coming from Bungie.
The lack of feautures though, now that's a problem. No theater mode, no custom games, no split-screen, no firefight...
People keep mentioning the lack of content, but I don't see it, honestly. The game has a good amount of content, the problem is, the content is just not good enough, especially coming from Bungie.
The lack of feautures though, now that's a problem. No theater mode, no custom games, no split-screen, no firefight...
As you say, there is a sufficient amount of content. The problem is that for many it feels like a lack of content because it's all so similar and you feel like you're just doing the same thing over and over again.
That I can agree with. The game is definetly lacking in variety. Hell, I'd say the Silent Cartographer alone feels more varied than the entirety of Destiny.There is a sufficient amount of content. The problem is that for many it feels like a lack of content because it's all so similar and you feel like you're just doing the same thing over and over again.
But the campaign is the small part of the game... what you have outside the main campaign is what make Destiny big.Exactly. It's a lack of meaningful or diverse content beyond the core campaign.
Still struggling to work out what they spent their money and man hours on when considerably smaller teams with less money have created more.
The problem is that while the game has content, it is very, very repetitive. Like someone else said, level 8 is no different to level 18 in terms of what you are actually doing. You are still doing the same mission structure, with the same wave of enemy tactics and the same gun styles.People keep mentioning the lack of content, but I don't see it, honestly. The game has a good amount of content, the problem is, the content is just not good enough, especially coming from Bungie.
The lack of feautures though, now that's a problem. No theater mode, no custom games, no split-screen, no firefight...
Most people who stated such things, well and actually had any justification whatsoever, tended to put it in a far more realistic light. Publishers have never directly paid for high review scores. They don't need to. The system itself pushes reviewers towards high review scores. They're reviewing the products of the people who pay them. And they rely on those people giving them early access for review, way early access for previews, etc. If the people giving them their products for review don't see a net benefit in it, they may very well simply stop doing it. Not like ethics are a thing for games publishers, and critic/media unions damned sure aren't.
In the case of Destiny it looks like they chose to snub the review system in multiple ways. Compare the general site layout and presence of the Destiny compared to Titanfall and it seems quite clear that Destiny spent not even a fraction of what Titanfall did on marketing when it came to review sites. They may have had the biggest budget of all time, but it seems like review sites got left out in the cold. They furthered this snubbing by not only setting a day 1+ embargo, but actually refusing to even send out review copies to sites.
So in a nutshell, I think this game is somewhat indicative of quite the opposite. It's getting completely shit upon critically, and it seems to deserve it. However, so did a number of other recent releases that came out. However, the offered a bit more favor towards review sites and oddly enough ended up quite a bit higher review averages.
Also, poor Sony just can't get the online shooter experience they want so much.
Killzone didn't meet expectations and while Destiny isn't exclusive they sure put a lot of effort in positioning the Ps4 as the best place to play it (exclusive content, exclusive ads, exclusive alpha, console bundle, Destiny showing up in every Sony conference, etc).
Now this also turned out to be an ok game that's just that... "ok"
The repetitive missions that ultimately push you into farming the same mob of enemies over and over in hopes of getting that piece of loot that probably isn't as big of an upgrade? That doesn't really would like a good way to make a game feel "big." If you are talking environments, Destiny definitely has huge, amazing landscapes, but they are very lacking in detail outside of the developers designed path they want you to take.But the campaign is the small part of the game... what you have outside the main campaign is what make Destiny big.
This is so true.If the content is good, no matter how limited, people will play it over and over again. Counter-Strike only had bomb defusal missions and hostage rescue missions and a very limited selection of maps. People are still defusing bombs on de_dust2 in 2014. Because it's still fun to do so.
The repetitive missions that ultimately push you into farming the same mob of enemies over and over in hopes of getting that piece of loot that probably isn't as big of an upgrade? That doesn't really would like a good way to make a game feel "big." If you are talking environments, Destiny definitely has huge, amazing landscapes, but they are very lacking in detail outside of the developers designed path they want you to take.
But the campaign is the small part of the game... what you have outside the main campaign is what make Destiny big.
Also, poor Sony just can't get the online shooter experience they want so much.
Killzone didn't meet expectations and while Destiny isn't exclusive they sure put a lot of effort in positioning the Ps4 as the best place to play it (exclusive content, exclusive ads, exclusive alpha, console bundle, Destiny showing up in every Sony conference, etc).
Now this also turned out to be an ok game that's just that... "ok"
Damn, Gerstmann dropped the Giant Bomb on Destiny.
My copy just arrived . . . anyone wanna buy it? Xbone. (It seemed like the best choice for the free game.)
If the campaign is only a small part of the game, then what is the big part? Cause for the last, I don't know, 10-15 hours I've playing that small part.
Ouch, could this actually hit high-mid 60s? That would be really fucking surprising. Luckily it sold well, but Activision either knew it was coming (hence the embargo) or they are as shocked as I am. I was expecting at least 80%. Watch_Dogs is actually reviewing better.
...are you related to Corgi? Can't be a coincidence that there are two puppy themed juniors running around. I demand we go deeper into #puppygate.
But seriously, why are we drawing comparisons to Titanfall, reception or the game itself?
Journalism corruption?
Console wars?
False equivalency for the sake of it?
If the campaign is only a small part of the game, then what is the big part? Cause for the last, I don't know, 10-15 hours I've playing that small part.
Ouch, could this actually hit high-mid 60s? That would be really fucking surprising. Luckily it sold well, but Activision either knew it was coming (hence the embargo) or they are as shocked as I am. I was expecting at least 80%. Watch_Dogs is actually reviewing better.
What is the point when people rather just have smooth controls over anything else? Doesn't matter how broken it is so long you can keep luring them with a carrot and make lone wolfing *STILL* the name of the game.Probably because the mechs and parkour changed things up a bit to reviewers. Both lack content though.
We are still waiting for a true next gen FPS.
So....does this prove that publishers dont pay for high review scores for AAA games?
Instead, Destiny prefers telling the same pedestrian stories time and time again, hoping to transfix you with its rinse-and-repeat pace and ply you with the possibility of better loot, rather than with gameplay diversity that gives you good reason to hope for surprises on the horizon. Cooperative missions--some of them occurring within the story, and others, called strikes, occurring outside of it--are primarily about doors and computers. Your robotic companion, an orb voiced by Game of Thrones actor Peter Dinklage, hacks into a lot of them, and it is your job to shoot aliens hailing from various galactic races while he drones the occasional word of encouragement. ("I'll work faster," he says, in a bored not-quite-robot, not-quite human delivery that, like most of Destiny, lacks energy and charisma.) The fight may end with an elite enemy, or even a giant boss, that absorbs many minutes worth of bullet fire before it falls, just in time for Dinklage-bot to announce his success and open the door that leads to another firefight and another terminal to hack into.
What's so cool about Destiny's PvP? It's so basic.
Titanfall is innovative, whether you want to admit it or not. No other game combines mech combat with infantry combat like Titanfall does, not even to say anything of the ridiculously fun wallrunning. The 16 shipping maps are expertly designed around the game's innovative mechanics, as well. Some of the best competitive FPS maps I've ever played.
Titanfall is certainly disappointing in proportion to the E3 200+ awards etc hype, but it's still a fucking great game when it stands on its own. The core gameplay is extremely enjoyable. And they've even patched in most of the silly bullshit "content" CoD-generation gamers demanded that wasn't there at launch.
Bingo.is it just the stuff that was in Old Russia just with new environments?
Everyone (publishers) seems to be scared of reviews now which is why they're out so late but I suspect that Activision and Bungie knew this was likely and if you knew that, well I probably wouldn't turn my servers on early for reviewers early either hehe
The launch hype was pushing me towards getting a Digital Guardian Edition but after the game came out I decided that if I was going to get it I'd just get the normal edition.
Is it worth getting right now? I enjoyed the beta but after 15-ish hours with it I got immensely bored with it. Is the rest of the game (everything outside of Old Russia) varied enough to justify a purchase or is it just the stuff that was in Old Russia just with new environments?
But the campaign is the small part of the game... what you have outside the main campaign is what make Destiny big.
The launch hype was pushing me towards getting a Digital Guardian Edition but after the game came out I decided that if I was going to get it I'd just get the normal edition.
Is it worth getting right now? I enjoyed the beta but after 15-ish hours with it I got immensely bored with it. Is the rest of the game (everything outside of Old Russia) varied enough to justify a purchase or is it just the stuff that was in Old Russia just with new environments?
I should hate you because you like a game I find to be horrible? That seems flimsier than titanfalls frame rate on xbone.