DRIVECLUB: 30 minutes of new Beta footage

Ehm, because I am technically interested? What's the deal with every digital foundry thread then?

Digital Foundry test games within what they are trying to achieve, they don't need to go off exploring to test the techincal make up of a game, especially if the game isn't desgined in that way.
 
Man, I have to stop watching DC videos. I'm ruining the surprise of seeing the locations for the first time.

Looking forward to Oct 7th!
 
Are you interested in a conversation or not? Totally ignoring my other posts to... well, you have your opinion so why should I even bother.

My opinion is, DC looks incredible, and I hope the way it plays match's it's incredible visuals, and it will be judged when it's released. And I am not upset in anyway I can't take the car off road, or go exploring, as I know the game isn't designed in that way, so picking faults with this, or any game outside of what it is trying to acheive is pointless.

It's not open world, it's track based, I'm more than happy about that.
 
My opinion is, DC looks incredible, and I hope the way it plays match's it's incredible visuals, and it will be judged when it's released. And I am not upset in anyway I can't take the car off road, or go exploring, as I know the game isn't designed in that way, so picking faults with this, or any game outside of what it is trying to acheive is pointless.

It's not open world, it's track based, I'm more than happy about that.

DC definitely looks incredible, I never said otherwise. It even plays good if you got used to the handling. At least you are happy with that and I can understand hurt feelings if you like the game so much.
You will definitely have a lot of fun with it, I believe.
I still don't like the timer :)
 
This is when the timer starts so the game doesn't want you to do even this. But you are right, 5 metres is not exploring. Achievement unlocked.

they are called trophies on PS.

As to the exploring the world, photo mode looks great... more so than photomode in plenty of other games that i saw. Just because it wasnt on some beta demo, does not mean it does not exist. Plenty of videos here about it too.
 
As to the exploring the world, photo mode looks great... more so than photomode in plenty of other games that i saw. Just because it wasnt on some beta demo, does not mean it does not exist. Plenty of videos here about it too.

I can only talk about what I saw and could try. Btw I never said it wouldn't exist anywhere.
 
DC definitely looks incredible, I never said otherwise. It even plays good if you got used to the handling. At least you are happy with that and I can understand hurt feelings if you like the game so much.
You will definitely have a lot of fun with it, I believe.
I still don't like the timer :)

Dude, time to stop this.

The only one running around here with hurt feelings is you and for a few pages now for all of Gaf to see.

You can't take that you got called out, blamed everyone and their momma for mocking you, claimed that you can't say negative thing without people making fun of you for it. Just straight up crying all over the thread because people had the nerve to question your corridor / exploration point while you continue to attempt to antagonize and still paint yourself as a victim.

It seems to me that you've done your best (whether intentionally or not) to derail this thread with your continued concerned, corridor, parting shot posting.

You may want step away from the keyboard for a while. It's time.
 
the hook is the social stuff. In Motorstorm RC all you did was race tiny RC cars around little arenas. But everything you did was constantly fed off information about your friends times and then beating them etc.

So if they get the social stuff done right it could be anything but dull

Do we know the depth of the social features in this game? Like what makes it social? All I think I've heard about is how you can be part of a team and that when somebody unlocks something you all get it. But what else is there?
 
Where did I mention other racers? And of course I can say when something bothers me with a game (well, demo that was), who wants to forbid me? Btw, I am quite sure there was no "photo mode"...

Nobody is "forbidding you". I just honestly can't comprehend being mad at a timer in a demo of a game that isn't even released and basing your whole argument about "corridor racing" based on that. Knowing what a "racing game" usually comprises of, or maybe you don't ... who knows?

I can only talk about what I saw and could try. Btw I never said it wouldn't exist anywhere.

But you're judging the final game on the demo. You're saying "can't" when you "can" in the final version.

If, what you;re stating is: "I'd love to have explored off the sides of the track in a demo I played on the show floor of an incomplete game" ... then more power to you. I must have misunderstood and thought that you were speaking of the final game where replays and photomode will be implemented.

You obviously really care about this game, a lot. I'm surprised you haven't read up on the features it's going to have to alleviate your genuine concern for exploring a few meters off the tracks.
 
You obviously really care about this game, a lot. I'm surprised you haven't read up on the features it's going to have to alleviate your genuine concern for exploring a few meters off the tracks.

Of course i do as it is the best looking racer to date which means a lot. And again its gameplay was fine, too.
 
Does Driveclub have a replay feature? I have seen plenty a gameplay footage but don't believe I've watched a reply.


There was no replay option after the races had finished in that stream of the finished game, so no?


Just another baffling decision by Evos. What other racing games have no replays?
 
DC definitely looks incredible, I never said otherwise.

Yes you did

I don't say I disliked DC but the graphics when playing didn't wow me as gameplay-videos would make people think.Then went next to it to play some Project Cars which convinced me as a decent sim racer but not to be compared to the arcade games. Still played the race 2 times and got to talk to the guys hanging out there, explaining the game.
In the end I had to wait quite a few minutes to play FH2 again and it just felt right. Handling, atmosphere, I got the FH1 feeling. I took 2 races again and the last race I didn't care for my position an tried to explore the surrounding a little bit and was wowed by the detail here and there and was convinced it has the best experience of all 3.

Above & below bolded. I guess GAF knows now no matter how much you try to explain your "corridor racer" post, there's one very common word between your preferred racer & the corridor racer "explore".

So the One that let's you "explore" immediately has the best experience and the other one which did not let you "explore" out came the latest gaf meme "corridor racer".

Yep, sure. Nowadays games even get analyzed at every single pixel using jpg images and inferring quality from these images, I wanted to "explore" the surrounding in my hands-on chance a little bit to see how much detail devs implemented but wasn't allowed to.
 
Yes you did


What? It looked incredible but when actually playing at high speed this is differently percepted than watching a gamersyde video close to the screen with your nose.

Above & below bolded. I guess GAF knows now no matter how much you try to explain your "corridor racer" post, there's one very common word between your preferred racer & the corridor racer "explore".

So the One that let's you "explore" immediately has the best experience and the other one which did not let you "explore" out came the latest gaf meme "corridor racer".

My experience of dc is something you took form the one of the corridor, I know this since ever you replied to me.
Again I didn't like the timer and especially that it begins so early. This doesn't ruin the experience when actually playing the game, of course.
 
Are we done with the "exploring" soon :D

I can't wait to play and "explore" it myself... I hope they add a little customization later, changing wheels would be awesome for example, or right height.
 
Digital Foundry test games within what they are trying to achieve, they don't need to go off exploring to test the techincal make up of a game, especially if the game isn't desgined in that way.

Not that long ago, how Digital Foundry actually made itself known, exploring and technical tangents was what made them appealing.
 
Man, I have to stop watching DC videos. I'm ruining the surprise of seeing the locations for the first time.
Looking forward to Oct 7th!
Yup! I pre-ordered my copy less than 12 hours ago. The time for convincing me to buy is over, now I wait. From this point on I'm on complete Blackout.
More beta footage:
Damage, collision and cornering penalties
https://www.youtube.com/watch?v=CNGR8RFV8No&index=2&list=UUEM80qfkyWLYfN3XOZ4NRww
Many more videos found here
The game seems to work even when the servers are not up. So that's good news for offline SP only players.
And here's someone struggling to control the car. Warning: quite painful to watch
https://www.youtube.com/watch?feature=player_detailpage&v=fzT0rjMcpDE#t=333
My first test. You shan't tempt me Viveks!
Driveclub is officially my first full price racing game since Burnout Paradise. Which was my first since Motorstorm. Which was my first since... some Kart racing game.
 
dfWIlB1.jpg


Did I miss something in the last DC thread?

I LOL'd. Brilliant photo :)
 
My first test. You shan't tempt me Viveks!
Driveclub is officially my first full price racing game since Burnout Paradise. Which was my first since Motorstorm. Which was my first since... some Kart racing game.

Haha!

The corner penalty is interesting, I wonder if it's only when you pass a car because it appears as though the speed limiter stops when the car he passed on the corner takes back its place.

I think it's fixed time period (3 seconds or so). Can't tell for sure
 
did Evolution gave the tracks info ? I'm googling and can't find the list of tracks or country on launch.
Locations at launch have been known for a while: Canada, Chile, India, Norway and Scotland.
Each location features 2 point to point races, 2 road circuits and a race track, making for a total of 11 variations.
 
Not that long ago, how Digital Foundry actually made itself known, exploring and technical tangents was what made them appealing.

Yeah absolutley, but they wouldn't and don't criticise a game or it's techincal make up if you can't go beyond it's boundaries if it isn't designed in that way.
 
Does anyone know how the game will work if you want to race on your won, before joining a club? Can you earn the rewards and compete - is the set up different?
 
Does anyone know how the game will work if you want to race on your won, before joining a club? Can you earn the rewards and compete - is the set up different?

There's a campaign with 50 race events, so it's perfectly playable on your own. Though not being in a club will exclude you from a small number of club exclusive cars.
 
I think DriveClub will be a very traditional racer, very old school in its design and gameplay, I think it will be both the games biggest strength and flaw.
 
There's a campaign with 50 race events, so it's perfectly playable on your own. Though not being in a club will exclude you from a small number of club exclusive cars.

Thanks, I will join a club, but also looking forward to competing for laps times, points with freinds etc.
 
How is the design old school?

From what I've seen, it looks to be like the kind of racing games we used to get in the Nineties, the focus is on beating the opponents who are obviously other racers, and not much else. In recent times the likes of Shift, FH have added a lot more to the racing formular. Nothing wrong with what DC is doing mind.
 
From what I've seen, it looks to be like the kind of racing games we used to get in the Nineties, the focus is on beating the opponents who are obviously other racers, and not much else. In recent times the likes of Shift, FH have added a lot more to the racing formular. Nothing wrong with what DC is doing mind.
Well maybe you should do some more research. :)
 
I really really hope this game turns out good, beyond looking amazingly pretty. If it does, I intend to buy the White PS4 + Driveclub bundle.
 
From what I've seen, it looks to be like the kind of racing games we used to get in the Nineties, the focus is on beating the opponents who are obviously other racers, and not much else. In recent times the likes of Shift, FH have added a lot more to the racing formular. Nothing wrong with what DC is doing mind.
Rushy has made it a point during multiple presentations to say that they don't want Driveclub to be all about coming in first place. There are challenges around almost every corner for you to complete so you can accomplish something even if you're in 3rd place.
Very concerned. Don't worry...
Ok.... I guess everything is decided and you seem like a very reasonable person with no particular love for some brand of console hardware.
lol
 
From what I've seen, it looks to be like the kind of racing games we used to get in the Nineties, the focus is on beating the opponents who are obviously other racers, and not much else. In recent times the likes of Shift, FH have added a lot more to the racing formular. Nothing wrong with what DC is doing mind.

Well alongside the '90s concept' of racing other cars to win (I'm pretty sure the concept of 'racing to win' has been around since the a wheeled vehicle was harnessed to a horse) DC has:

Racing line events
Top speed and section time trials
Drifting events

The main thing DC brings, as has been said, is that you race in a club. Your point gains and point deductions are reflected in your club's performance & standing. It's no longer just about you winning - it's about racing in a team, for a team, as a team.
 
Well alongside the '90s concept' of racing other cars to win (I'm pretty sure the concept of 'racing to win' has been around since the a wheeled vehicle was harnessed to a horse) DC has:

Racing line events
Top speed and section time trials
Drifting events

The main thing DC brings, as has been said, is that you race in a club. Your point gains and point deductions are reflected in your club's performance & standing. It's no longer just about you winning - it's about racing in a team, for a team, as a team.

I really hope it gets the support it deserves, some might say it's an older concept, but some things just work differently in a more open world, as not as foucsed, for instance the difference between the older Burnout games, and there is nothing wrong that at all, both designed to give a different experience.

I am just happy Evo have made DC.
 
We are now talking about concept of racing games?

You know how Codemasters fucked up Colin McRea Rally? The today Rally games have nothing to do with Rally. A big shame!
 
I really hope it gets the support it deserves, some might say it's an older concept, but some things just work differently in a more open world, as not as foucsed, for instance the difference between the older Burnout games, and there is nothing wrong that at all, both designed to give a different experience.

I am just happy Evo have made DC.

Yeah, me too, there's enough good impressions to convince me the handling is done right, and I've seen enough to know that it delivers well on the audiovisual front, so I'm not worried that I won't enjoy the end product. But outside of that, I do hope it finds some success as it seems this is one of very few arcade racers focused on track tracing without the sim aspects that I personally really don't enjoy at all. Open world as a concept is probably exciting to many but I hope there will options in the future for those of us who aren't hardcore racing fans but still enjoy trying to best scores and perfect laps on the same tracks over and over again.
 
From what I've seen, it looks to be like the kind of racing games we used to get in the Nineties, the focus is on beating the opponents who are obviously other racers, and not much else. In recent times the likes of Shift, FH have added a lot more to the racing formular. Nothing wrong with what DC is doing mind.

I don't know about Shift, but 'open world' racing imo is a dumb gimmick that adds nothing meaningful to the formula.
 
More importantly, open world racers have been around since 1986 and are not new or ambitious. That is what I am vexed by. This is the same issue I have with the "random battles are archaic" people. The alternative is just as freaking old.

I can't be the only one that goes "what am i missing" when I see "the focus is on beating the opponents (OBVIOUSLY OTHER RACERS) and not much else". What am I missing?
 
From what I've seen, it looks to be like the kind of racing games we used to get in the Nineties, the focus is on beating the opponents who are obviously other racers, and not much else. In recent times the likes of Shift, FH have added a lot more to the racing formular. Nothing wrong with what DC is doing mind.

So where do PGR, Forza, PCars and Gran Turismo fit into this wonderful categorisation system that you seem to have thought up?
 
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