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Final Fantasy XV TGS 2014 Trailer | Lord Nomura giveth us His only Son so we may live

I can't even...

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In 2006 when it was revealed, we were all excited. Even more so than XIII. Sadly over the last 8 years, excitement faded and I moved on to other promising things. Nevertheless, I couldn't help but feel extremely moved at what Noctis said at the end of the trailer. Almost shed a manly tear.

Come back to me my beloved Final Fantasy.
 
This is confirmed? :( wont be to bad if the zones are large and if we can freely goto each one.
Kagari implied as much, shooting down any wishes for 'open world' and telling us to use FF12 as a reference. I'm totally fine with that too as long as the zones are as massive as this trailer lets on (e.g. I saw the same landmarks in the horizon in most of the grassy footage, meaning it's likely one huge zone)

Only question I have is how the hell is the airship gonna work? Will it load into new zones just like the car?
 
This is confirmed? :( wont be to bad if the zones are large and if we can freely goto each one.
The game's structure isn't like open world games like GTA, Fallout & Elder Scrolls where you can go almost anywhere at any time. It's closer to old school FFs in that you'll be on this linear story path, but you'll have some freedom to explore the cities & overworld while going through the story and the world will open up little by little as you progress. While you're going through the story, there might be some story-related things that prevent you from going back to earlier areas temporarily (a bridge is destroyed, your car breaks down, you are imprisoned and lose access to your vehicles etc.), but access to earlier areas could become available again once you, say, get an airship.

That said, we aren't quite certain how they'll handle everything now that it's a PS4Bone game. When it was still a PS3 game, they said they were trying to eliminate loading screens as much as possible but that there would probably be some of them. At the time, IIRC, they said that there would maybe be loading screens between moving from a city to overworld, between the huge overworld areas and maybe when moving into dungeons. PS4 SHOULD be technically good enough to make them able to eliminate loading screens altogether, but at this point I'd say it's more about the issue of the world's size. The game will supposedly take place on the lands of at least 3-4 different countries, so I'm not sure if it's simply possible to make a world that huge without having to resort to exits on bigger areas that take you forward on a larger scale through a loading screen, unless they circumvented that by placing all the capitals really close to each other near the borders of the countries, which itself might seem silly when these are supposedly countries that have warred many times in the past.
 
this game is looking great, hype train ticket forged by someone better than Jessie so im on it for the long haul. Though i really hope its not going to take too long!
 
Only question I have is how the hell is the airship gonna work? Will it load into new zones just like the car?

Seemed like it was seamless at one point. Nomura said they were having a problem with the scale because you couldn't see the airship properly against the landscape when flying at the right altitude.
 
Seemed like it was seamless at one point. Nomura said they were having a problem with the scale because you couldn't see the airship properly against the landscape when flying at the right altitude.
That would be amazing if everything is zones UNTIL you get the airship and have a huge "omg" moment.
 
Kagari implied as much, shooting down any wishes for 'open world' and telling us to use FF12 as a reference. I'm totally fine with that too as long as the zones are as massive as this trailer lets on (e.g. I saw the same landmarks in the horizon in most of the grassy footage, meaning it's likely one huge zone)

Only question I have is how the hell is the airship gonna work? Will it load into new zones just like the car?

Thank's for the info and seem's it will be fine and yea how would that work with the car/airship, a loading screen between each zone doesn't seem bad if that's the case.
 
Kagari implied as much, shooting down any wishes for 'open world' and telling us to use FF12 as a reference. I'm totally fine with that too as long as the zones are as massive as this trailer lets on (e.g. I saw the same landmarks in the horizon in most of the grassy footage, meaning it's likely one huge zone)

Only question I have is how the hell is the airship gonna work? Will it load into new zones just like the car?

FFXII (or, I guess, Xenoblade as a slightly more modern example) style 'world' with large areas, and small loads between them would be exactly what I'd expect. Similar to LR but hopefully without all the ....y'know..issues and stuff.
 
Kagari implied as much, shooting down any wishes for 'open world' and telling us to use FF12 as a reference. I'm totally fine with that too as long as the zones are as massive as this trailer lets on (e.g. I saw the same landmarks in the horizon in most of the grassy footage, meaning it's likely one huge zone)

Only question I have is how the hell is the airship gonna work? Will it load into new zones just like the car?

Think of how 2D FF's handle "open world" with obviously the area's being much larger.
 
The game's structure isn't like open world games like GTA, Fallout & Elder Scrolls where you can go almost anywhere at any time. It's closer to old school FFs in that you'll be on this linear story path, but you'll have some freedom to explore the cities & overworld while going through the story and the world will open up little by little as you progress. While you're going through the story, there might be some story-related things that prevent you from going back to earlier areas temporarily (a bridge is destroyed, your car breaks down, you are imprisoned and lose access to your vehicles etc.), but access to earlier areas could become available again once you, say, get an airship.

That said, we aren't quite certain how they'll handle everything now that it's a PS4Bone game. When it was still a PS3 game, they said they were trying to eliminate loading screens as much as possible but that there would probably be some of them. At the time, IIRC, they said that there would maybe be loading screens between moving from a city to overworld, between the huge overworld areas and maybe when moving into dungeons. PS4 SHOULD be technically good enough to make them able to eliminate loading screens altogether, but at this point I'd say it's more about the issue of the world's size. The game will supposedly take place on the lands of at least 3-4 different countries, so I'm not sure if it's simply possible to make a world that huge without having to resort to exits on bigger areas that take you forward on a larger scale through a loading screen, unless they circumvented that by placing all the capitals really close to each other near the borders of the countries, which itself might seem silly when these are supposedly countries that have warred many times in the past.

Ah I see and just been so put of the recent FF's because of how linear they are, I l Loved all the PS1 FF's and kinda liked 12 more than 10. Being able to explore each zone's with city's/town's and shop's would be great, havn't been this exited for a FF since the ps1 days.
 
Not sure why people are so confused as judging from the stuff you hear on the radio it seem fairly obvious that the majority of this trailer and demo will be in the prologue of the game. perhaps even the opening.

I can go in to further detail for those of you who don't know why its obvious

also regarding the story, characters locations and all that jazz its' important to remember the game has 5 kingdoms (perhaps more) so therefore it will also have a fuck ton of characters.

that also means it will have a very very varied art style.

FF games are LONG, compared to most other SP games. so it won't be one giant road trip either

They won't reveal every detail either.
 
Ah, just noticed the official FF twitter said the footage from the trailer is from the demo, which they said will take place at the beginning of the game.
 
Ah, just noticed the official FF twitter said the footage from the trailer is from the demo, which they said will take place at the beginning of the game.
from the trailers alone we know that the negations turn sour at some point. the latest trailer is at a setting where the negotions are about to take place. this post alludes to what M_night was talking about.
 
I've come to the conclusion that the guy with the blonde hair is the male equivalent of the annoying teenage girl you usually get in JRPGs
 
In 2006 when it was revealed, we were all excited. Even more so than XIII. Sadly over the last 8 years, excitement faded and I moved on to other promising things. Nevertheless, I couldn't help but feel extremely moved at what Noctis said at the end of the trailer. Almost shed a manly tear.

Come back to me my beloved Final Fantasy.

I have become used to waiting, and my excitement is surpressed least I succumb to disapointment. But It's still their, stewing until that cork is spat out on launch day. The personal connection to this game has already become more than I would have ever expected.
 
Maybe the car will have radio stations of classic FF music?

-Uematsu channel (FF1-10)
-Hamauzu channel (FF10-LR)
-Sakimoto channel (FFT & FFXII)
-Kikuta channel (SD 2 & 3)


Cheesy, but awesome. :D
 
No, actually the TGS version looks like a generation ahead of what we saw at E3 2013.
Is this the same game that was shown in E3 2014?

edit: To be clear, I'm referring to the Final Fantasy game that was shown on E3 2014. I didn't even know FF XV was announced at E3 2013.
 
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