I don't have a problem with this at all. Some of the areas in FFXII were massive, and that was on the PS2, so with this on PS4/Xbox One and hopefully with minimal load times, FFXII like areas work perfectly for me.
Same here, I'm happy with this.
I don't have a problem with this at all. Some of the areas in FFXII were massive, and that was on the PS2, so with this on PS4/Xbox One and hopefully with minimal load times, FFXII like areas work perfectly for me.
Same here, I'm happy with this.
Deserve?i think we deserve a seamless world.
Kagari implied as much, shooting down any wishes for 'open world' and telling us to use FF12 as a reference. I'm totally fine with that too as long as the zones are as massive as this trailer lets on (e.g. I saw the same landmarks in the horizon in most of the grassy footage, meaning it's likely one huge zone)This is confirmed?wont be to bad if the zones are large and if we can freely goto each one.
The game's structure isn't like open world games like GTA, Fallout & Elder Scrolls where you can go almost anywhere at any time. It's closer to old school FFs in that you'll be on this linear story path, but you'll have some freedom to explore the cities & overworld while going through the story and the world will open up little by little as you progress. While you're going through the story, there might be some story-related things that prevent you from going back to earlier areas temporarily (a bridge is destroyed, your car breaks down, you are imprisoned and lose access to your vehicles etc.), but access to earlier areas could become available again once you, say, get an airship.This is confirmed?wont be to bad if the zones are large and if we can freely goto each one.
The music is real good.
Game looks a little jaggie but hopefully that gets ironed out.
Deserve?
Only question I have is how the hell is the airship gonna work? Will it load into new zones just like the car?
It implies that you're owed a seamless open world. It also implies that an open world is preferable, which I haven't been convinced of.why not?
That would be amazing if everything is zones UNTIL you get the airship and have a huge "omg" moment.Seemed like it was seamless at one point. Nomura said they were having a problem with the scale because you couldn't see the airship properly against the landscape when flying at the right altitude.
Kagari implied as much, shooting down any wishes for 'open world' and telling us to use FF12 as a reference. I'm totally fine with that too as long as the zones are as massive as this trailer lets on (e.g. I saw the same landmarks in the horizon in most of the grassy footage, meaning it's likely one huge zone)
Only question I have is how the hell is the airship gonna work? Will it load into new zones just like the car?
Kagari implied as much, shooting down any wishes for 'open world' and telling us to use FF12 as a reference. I'm totally fine with that too as long as the zones are as massive as this trailer lets on (e.g. I saw the same landmarks in the horizon in most of the grassy footage, meaning it's likely one huge zone)
Only question I have is how the hell is the airship gonna work? Will it load into new zones just like the car?
Kagari implied as much, shooting down any wishes for 'open world' and telling us to use FF12 as a reference. I'm totally fine with that too as long as the zones are as massive as this trailer lets on (e.g. I saw the same landmarks in the horizon in most of the grassy footage, meaning it's likely one huge zone)
Only question I have is how the hell is the airship gonna work? Will it load into new zones just like the car?
The game's structure isn't like open world games like GTA, Fallout & Elder Scrolls where you can go almost anywhere at any time. It's closer to old school FFs in that you'll be on this linear story path, but you'll have some freedom to explore the cities & overworld while going through the story and the world will open up little by little as you progress. While you're going through the story, there might be some story-related things that prevent you from going back to earlier areas temporarily (a bridge is destroyed, your car breaks down, you are imprisoned and lose access to your vehicles etc.), but access to earlier areas could become available again once you, say, get an airship.
That said, we aren't quite certain how they'll handle everything now that it's a PS4Bone game. When it was still a PS3 game, they said they were trying to eliminate loading screens as much as possible but that there would probably be some of them. At the time, IIRC, they said that there would maybe be loading screens between moving from a city to overworld, between the huge overworld areas and maybe when moving into dungeons. PS4 SHOULD be technically good enough to make them able to eliminate loading screens altogether, but at this point I'd say it's more about the issue of the world's size. The game will supposedly take place on the lands of at least 3-4 different countries, so I'm not sure if it's simply possible to make a world that huge without having to resort to exits on bigger areas that take you forward on a larger scale through a loading screen, unless they circumvented that by placing all the capitals really close to each other near the borders of the countries, which itself might seem silly when these are supposedly countries that have warred many times in the past.
from the trailers alone we know that the negations turn sour at some point. the latest trailer is at a setting where the negotions are about to take place. this post alludes to what M_night was talking about.Ah, just noticed the official FF twitter said the footage from the trailer is from the demo, which they said will take place at the beginning of the game.
In 2006 when it was revealed, we were all excited. Even more so than XIII. Sadly over the last 8 years, excitement faded and I moved on to other promising things. Nevertheless, I couldn't help but feel extremely moved at what Noctis said at the end of the trailer. Almost shed a manly tear.
Come back to me my beloved Final Fantasy.
Pretty cool comparison from when the game was announced and now. Images are a little blurry but you can get the idea I think. (Thanks Gamingbolt)
Pretty cool comparison from when the game was announced and now. Images are a little blurry but you can get the idea I think. (Thanks Gamingbolt)
Is it me or do the visuals look heavily downgraded compared to the E3 reveal?
Is it me or do the visuals look heavily downgraded compared to the E3 reveal?
Is it me or do the visuals look heavily downgraded compared to the E3 reveal?
This TGS trailer didn't scream 'next-gen' to me like the E3 trailer did. It looked like a slightly more pretty X (Wii U).No way, I think this looks better than the E3 gameplay demo.
If you're talking about the trailer, that had a lot of CG.
Is it me or do the visuals look heavily downgraded compared to the E3 reveal?
is the game online at all or are they just regular AI party members?
He's the "funny laidback guy"I've come to the conclusion that the guy with the blonde hair is the male equivalent of the annoying teenage girl you usually get in JRPGs
Is it me or do the visuals look heavily downgraded compared to the E3 reveal?
No, actually they are better.
He's the "funny laidback guy"
If Zell could talk in FF8 he'd probably sound like that.
The first E3 trailer was target footage. Check the second trailer they released at E3 (the battle trailer) for a better comparison.Is it me or do the visuals look heavily downgraded compared to the E3 reveal?
Is this the same game that was shown in E3 2014?No, actually the TGS version looks like a generation ahead of what we saw at E3 2013.
Is it me or do the visuals look heavily downgraded compared to the E3 reveal?
he also seems to be the guy the expends an exorbitant amount of energy when it comes to complaining
Is it me or do the visuals look heavily downgraded compared to the E3 reveal?