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Final Fantasy XV TGS 2014 Trailer | Lord Nomura giveth us His only Son so we may live

Open world is a terrible term. They're just big connected zones with no loading.
FFXV probably has loading. Nomura said he's tried to make everything seamless but it's probably not gonna be totally seamless.

The sooner we abandon that term, the better.
 
What does the concept of open world even properly mean from game to game?

Realistically, Final Fantasy will never ever be open world in its full scale unless they go back to the traditional world map style of PS1 FF games. There's simply too many assets involved.

Even the biggest open world games out there only have areas the size of a small region of a large city and it's surroundings. An open world that interconnects several different cities far away from each other is probably not possible without procedurally generated land space.
 
another thing i like in the trailer is how, at various points in the trailer we see that Astral shard from various different points and distances, good way to show the kind of scale the game may have
 
FF14 has a huge world and you can run around wherever you like almost from the get go.

Or when you say its not open world you mean you won't be able to do random ,pointless activities ?

There is loading when you go from one zone to the next in 14. It's just a bunch of interconnected large landscapes through a loading screen.

in openworld the whole travelling around is seamless and one giant world. You can go from the end of one area all the way across the map into another with no loading.
 
No, XIV is not open world. XIV is a large world separated by a bunch of zones.

I consider XIV to be open world.The fact that world is divided into a bunch of zones doesn't change that to me.

I classify the openness of a game based on the constraints put on the player to do a certain activity at various instances through the game.
 
the world of XV doesnt look like XIII at all, and the combat is entirely different, how can you look at this and say that i dont even know

Opinions are opinions for just that I guess - my reasoning?

FFXIII's character design / lack of eccentric art and styles / focus on a sense of realism more than previous games seems very similar to the XV vibe - like someone said earlier here though, FFVIII and XV share similar design as well.

The combat - ok - it is more KH than FF (I have only played a little of KH1 so it didn't immediately strike me).
 
Open world is a terrible term. They're just big connected zones with no loading.
FFXV probably has loading. Nomura said he's tried to make everything seamless but it's probably not gonna be totally seamless.

The sooner we abandon that term, the better.

There is a a quote somewhere that there will be loading but it will be "Hidden" via cutscenes and such. However we don't know how much has changed from previous/old information.

By "open world", it's much more likely to be zoned, which is fine to me. iirc there was another quote that you'd be able to explore the zones everywhere but the mountains, i.e they have borders, so zoned areas.
 
I think it's hilarious that Dr. Benton Quest notes how jarring it is to see tanks in a medieval setting:

TankAttack.jpg


Tanks in the FF series, going strong since 1991!

Yeah, it's amazing when you think of FFIV having the following:

-hovercraft
-tanks
-teleportation device
-super computer
-giant robot(s)
-laser-based security machines
-biological experiments
-a spaceship
-moon people

King Arthur would have loved all of that shit, for real!
 
Thanks Kagari! I think that would be good enough.

But do you know if the areas are truly big? I mean, in the trailers we see mountains in the distance, will we be able to reach those far away mountains in that particular area?

Lol...Didn't Nomura say that you can't climb those mountains to one of those old screenshots?

I always thought it was going to be more like DQVIII, where the world map is actually several separate zones with loading but wide enough and well designed enough to feel like they scaled the traditional world map into a modern interpretation.

The last two times SE said Open World we got the cut and paste world of XIV 1.0 and the 4 regions of LR. Those are not the type of open world that I would want to get.
 
Opinions are opinions for just that I guess - my reasoning?

FFXIII's character design / lack of eccentric art and styles / focus on a sense of realism more than previous games seems very similar to the XV vibe - like someone said earlier here though, FFVIII and XV share similar design as well.

The combat - ok - it is more KH than FF (I have only played a little of KH1 so it didn't immediately strike me).

FFXIII has a lack of eccentric art and styles? It's realistic? I guess it's an opinion but it's one that no one else really shares.

This is more in the line of FFVII and FFVIII. Especially FFVIII. Naora being involved with this is a further indication of that.
 
They can do a seamless world with the help of streaming technology.Which I predict they are using.

The fact that the game is only next gen can help achieve that.
 
I don't want open world anymore as it wasted you a lot of time going places to places. And the open world places are never good design.
 
Opinions are opinions for just that I guess - my reasoning?

FFXIII's character design / lack of eccentric art and styles / focus on a sense of realism more than previous games seems very similar to the XV vibe - like someone said earlier here though, FFVIII and XV share similar design as well.

The combat - ok - it is more KH than FF (I have only played a little of KH1 so it didn't immediately strike me).

FFXIII wasnt really realistic in its art direction, FFXV art is pretty much more subdued than the stuff we saw in XIII, especially on monster design, even the cities we've seen, noctis with its real world vibe, and the victorian like city which can be said looks more fantastical
 
Think more like FF12 and FF14 style zones.
When developers talk about "open world" they mean games like GTA and Elder Scrolls.

Yeah, then thats good enough. By the trailer it seems that we will have many areas as large as FFXIIIs Gran Pulse! Maybe even bigger? :o
 
To me it looks like FFXV's "open world" is gonna be similar to Dragon Age: Inquisition.

Big zones where you can wander off into the distance but they aren't all seamlessly connected like a true open world.
 
There is a a quote somewhere that there will be loading but it will be "Hidden" via cutscenes and such. However we don't know how much has changed from previous/old information.

By "open world", it's much more likely to be zoned, which is fine to me. iirc there was another quote that you'd be able to explore the zones everywhere but the mountains, i.e they have borders, so zoned areas.

Agreed fine by me as well, probably secret treasures are placed or secret locations that open up later in the game.
 
I put the trailer on my PS3 and showed it to 2 of my non-hardcore friends today. I got some great reactions out of them:

Friend A has nostalgia for the FF series but hasn't played one since FFX
"I haven't seen Final Fantasy in awhile so this trailer is sort of blowing my mind."

Friend B really likes Bioware/western RPGs, not much into FF.
"I've never been much into Final Fantasy games, but the action battles look great to me. It looks like something I could get into." He also commented that the ATB in old games turned him off to the series.

Also got a big "whoa" when I told them that the current theory is that the Luna-or-Stella girl was a realtime render and not CG.
 
Opinions are opinions for just that I guess - my reasoning?

FFXIII's character design / lack of eccentric art and styles / focus on a sense of realism more than previous games seems very similar to the XV vibe - like someone said earlier here though, FFVIII and XV share similar design as well.

The combat - ok - it is more KH than FF (I have only played a little of KH1 so it didn't immediately strike me).

Sure, opinions are opinions, but FFXIII had a sense of realism and lack of eccentric art? First time I've heard someone say that. FFXV seems nothing like FFXIII.
 
Also got a big "whoa" when I told them that the current theory is that the Luna-or-Stella girl was a realtime render and not CG.

theory? the evidence of real time is there. aliasing, visible polygons, and dithering

tell them again, get a bigger whoa
Not trolling or something: Look at her necklace:
A crescent moon and a star (sign of muslims), is she muslim?
her name is Stella, and there is a character named Luna

childhood biffles
 
I put the trailer on my PS3 and showed it to 2 of my non-hardcore friends today. I got some great reactions out of them:

Friend A has nostalgia for the FF series but hasn't played one since FFX
"I haven't seen Final Fantasy in awhile so this trailer is sort of blowing my mind."

Friend B really likes Bioware/western RPGs, not much into FF.
"I've never been much into Final Fantasy games, but the action battles look great to me. It looks like something I could get into." He also commented that the ATB in old games turned him off to the series.

Also got a big "whoa" when I told them that the current theory is that the Luna-or-Stella girl was a realtime render and not CG.

I commented in another thread that today's generation of gamers need games that are more hands on since their attention span is short and it deviates quickly.
 
When I think of open world I think of a massive area (map) with no loading to go to other areas. In an open world game you can go just about anywhere.

So the difference in this instance is loading? Because you can pretty much go anywhere in FF14.

Like, is Arkham Origins considered "open world"? Because that's far smaller than FF14, but it doesn't have loading to get to different areas.

I'm confused, lol.
 
Since driving on the road is a big theme in the game, I think they should strive to achieve seamlessness as much as possible.

The game can really benefit from this because of its themes, not necessarily because everything needs to open world.
 
I haven't seen a single open world game or game with open worldish fieldw that have good level design. It's usually boring to explore those places. :/
 
No, XIV is not open world. XIV is a large world separated by a bunch of zones.

I guess I mis-explained. Big hub world type design I pretty much lump in with open world, because they still seem that way to me (FF14 did for example). Either way this seems far closer to classic FF than the XIII series and that's fine by me.
 
I haven't seen a single open world game or game with open worldish fieldw that have good level design. It's usually boring to explore those places. :/

So true. Making open world concept doens't mean it will make the game more fun, on the opposite, most of the times it makes it more repetitive and boringly long to explore. Sometimes well paced and rythmed intense corridor game is better than sandbox empty open world game.
 
I haven't seen a single open world game or game with open worldish fieldw that have good level design. It's usually boring to explore those places. :/
This is why I don’t really like ”open world” games. It usually comes with a sacrifice to exploration, detail, etc.
 
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