Allez Phill
Banned
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I'm so fucking sick of open-world racing games. The open world ALWAYS impairs the actual racing part of games of that type. It's neither fun to look at a map to find your route in the middle of a race (especially in Burnout-type games) nor is it fun to have walls of large blinking arrows placed at every crossroad to guide the player during a race (ruins the immersion). I can also do without all the collectible gimmick bullshit that open worlds usually come with, be it in racing games or other genres (no, I don't give a shit whether I already smashed that sign or drove that road).
I'm all for closed-track racers. Nothing about them is outdated in my opinion. They are the real racing games I want to play.
A racing game is a racing game.. It really depends if the game is good at pulling off open or closed track racing. People were complaining about Driveclub being sterile, and it honestly seems that way to me also. I kept wondering and saying 'if I liked PGR, then I'll like Driveclub', but it seems like Driveclub is just missing that excitement that I got from PGR. People are raging about the sense of speed and the graphics, but what good is a racing game if it doesn't pack in other content? Point A to point B is all I'm getting from Driveclub, nothing else. Are there any other game types besides straight racing like cat & mouse?