DRIVECLUB: 30 minutes of new Beta footage

Reviewing a racing game must be pretty easy.

Does it control well? - check
Are there tracks to race on? - check
Are there cars that go 200mph for 90% of players to use exclusively? - check
Does it look good? - check
Sound good? - check

Ok awesome! 7.0 it is.
This game is destined for a lot of 7s.

- Delayed
- Features like weather and photo mode not at launch
- New IP
- Gulf in content between it and other titles
- Nothing new

Those will be the common themes.

As for those talking about merit vs. comparison when reviewing, there's pros and cons to doing either. If you rate on merit, you're rating the game based on what it is trying to be and for what the initial intentions were, but if you rate by comparison you're comparing two or more available options to the consumer.

I'd say from footage DRIVECLUB has fulfilled all of it's objectives. On merit it would rate highly. DRIVECLUB never set out to be a massive game, in terms of content and scale. It's main competitor this holiday however will be a game whose idea is exactly that. Tonnes of cars, acres of space and we all know more in the mind of many = better.
 
This game is destined for a lot of 7s.

- Delayed
- Features like weather and photo mode not at launch
- New IP
- Gulf in content between it and other titles
- Nothing new

Those will be the common themes.

As for those talking about merit vs. comparison when reviewing, there's pros and cons to doing either. If you rate on merit, you're rating the game based on what it is trying to be and for what the initial intentions were, but if you rate by comparison you're comparing two or more available options to the consumer.

I'd say from footage DRIVECLUB has fulfilled all of it's objectives. On merit it would rate highly. DRIVECLUB never set out to be a massive game, in terms of content and scale. It's main competitor this holiday however will be a game whose idea is exactly that. Tonnes of cars, acres of space and we all know more in the mind of many = better.

See for me none of that shit really matters.

A racing game is all about how fun it is to actually race. With the sense of speed of the game, the AI looks to be pretty aggressive and doing their own thing and actually trying to win, the cars look really nice and fun to control, and the environments are beautiful to look at so it looks to be pretty damn fun. There is the ever-changing dynamic of being in the middle of a sunny day race but then suddenly you are finishing the last lap in pitch blackness with your headlights guiding you through the twists and turns.

A+ Graphics
A+ Sound
A+ Track Design

Thats what I know of right now. Haven't gotten my hands on it just yet, but as a reviewer those 3 things above go a long way toward adding to the immersion of a racing game. Being immersed in a racing game is what it is all about in the end. If the AI provides an actual challenge, if the Club Racing ends up being well done. If it is easy for me to get 6 peeps together, make a team, and then begin challenging other teams directly with ease that will be awesome.

We'll see. I don't trust reviewers today anyway. Or I guess I'm not as hyperbolic toward reviews scores as some people. Destiny review thread was full of people thinking an 8 for a game meant it sucked lol.

Hard to judge how this game will review. But if it is a solid racer, it should be atleast an 8.5
 
All those reasons listed is why I tend not to care about reviews anymore. They almost always don't speak for me. I use them to make sure a game isn't broken and then ignore the rest. The ps plus edition will make it easier to shake things out for myself.
 
tnfwpb.gif
 
Seriously, last time I checked a review before I purchased a game was like... half a decade ago.

It's all 'bout those Gaffer impressions now.

EDIT: And I give a +1 for 'You Can't Rush Evolution'
 
And all this time I thought videogames were about having fun.

Did I have fun while playing?
Did I feel that I needed more content in the game to have more fun?
Did I feel that X or Y feature would make it more fun to play?

It applies to every game and genre. In the end all that should matter is fun. Did FUEL suddenly become a good game just because it was open world even if it was released 5 years ago and everyone hated it because it wasn't fun? Does PGR4 become a bad game just because it was a closed circuit game with some side racing games?

Because what I remember is that I was bored by FUEL and loved PGR4. Scope of the game, features, content don't matter for anything if the core fundamentals are no fun to play. You can give me the entire world recreated in-game, the most features of any game, bazillions of guns/cars/goats but if the core fundamentals suck then the game is bad.

Maybe I'm wrong and videogames are now about lists, back cover bulletpoints and analytical numbers but as it stands I will continue to believe it's all about having fun.
 
That Norway footage looks fucking amazing. I can't even really process it. The water/slush on the track, the detail along all the roads, the snow. The chase cam looks glorious. I need this game in my life.
 


I'm pretty sure that's the three track demo GlamFM played at an event and caused huge 'concern' in a DC thread saying it looked rough and not as good as Forza Horizon. Leading people to reply that it should be delayed again, or cancelled, or delayed and cancelled and never funded in the first place!

For most games that thread would have been viewed as harsh propaganda campaign to push more negativity, to Driveclub it was a Tuesday.
 
There are two demos at EGX it seems. At the main driveclub booth it has an India race with a Ferrari California, a Norway race with a pagani huyraraya, and a Scottish race with a merc. This had very good image quality on both the Norway and Indian tracks (didn't play Scotland)

I then went to the playstation plus lounge and there they had a demo with nigiri hills in a Ferrari F12, Norway in a merc I think, and somewhere else with an Aston martin. Raced Norway and nigiri hills. The image quality here was pretty bad, with shimmering edges and aliasing on power cables. Even the puddles in Norway looked bad. Maybe that was an earlier build though? It also seemed to have a problem with the reflections in the windscreen at one point in the race.


Game drives really well though. Each car feels different and you can slide them nicely. The tracks have a lot of trackside debris (rocks, snow etc) which will punish you if you stray too far off track but it does a good job of making the track not feel hemmed in with barriers all along. I was wary about the handling but now I'm really excited foe the final game. I think it will be a nice complimentary game to horizon too
 
This game is destined for a lot of 7s.

- Delayed
- Features like weather and photo mode not at launch
- New IP
- Gulf in content between it and other titles
- Nothing new

Those will be the common themes.

I think so too. There's especially too much emphasis placed on whether games are new or innovative enough or not these days, not whether they take what's been done before, and instead just do it really well.
 
See for me none of that shit really matters.

A racing game is all about how fun it is to actually race. With the sense of speed of the game, the AI looks to be pretty aggressive and doing their own thing and actually trying to win, the cars look really nice and fun to control, and the environments are beautiful to look at so it looks to be pretty damn fun. There is the ever-changing dynamic of being in the middle of a sunny day race but then suddenly you are finishing the last lap in pitch blackness with your headlights guiding you through the twists and turns.

A+ Graphics
A+ Sound
A+ Track Design

Thats what I know of right now. Haven't gotten my hands on it just yet, but as a reviewer those 3 things above go a long way toward adding to the immersion of a racing game. Being immersed in a racing game is what it is all about in the end. If the AI provides an actual challenge, if the Club Racing ends up being well done. If it is easy for me to get 6 peeps together, make a team, and then begin challenging other teams directly with ease that will be awesome.

We'll see. I don't trust reviewers today anyway. Or I guess I'm not as hyperbolic toward reviews scores as some people. Destiny review thread was full of people thinking an 8 for a game meant it sucked lol.

Hard to judge how this game will review. But if it is a solid racer, it should be atleast an 8.5

I agree, i'd take a racing game that plays well instead of one that play not too well but has lots of content. For me, DC looks like it has a lot of ingredients that i love. Graphics are breathtaking, cars look amazing, closed tracks, weather, dynamic lighting, sense of speed looks amazing. Now the only thing i'm waiting to try is the controls. Anyway, i already pre-ordered and fully paid my copy, i'm sure it's the perfect type of racing game for me.
 
Driveclub will have the same problem as Destiny. Every one is going to complain about the Lack of content and we just keep doing the same thing again and again. 5 locations, only sports cars is going to be big issue.

lol no

Evolution is honest about what content there is.
 
This game is destined for a lot of 7s.

- Delayed
- Features like weather and photo mode not at launch
- New IP
- Gulf in content between it and other titles
- Nothing new

Those will be the common themes.

As for those talking about merit vs. comparison when reviewing, there's pros and cons to doing either. If you rate on merit, you're rating the game based on what it is trying to be and for what the initial intentions were, but if you rate by comparison you're comparing two or more available options to the consumer.

I'd say from footage DRIVECLUB has fulfilled all of it's objectives. On merit it would rate highly. DRIVECLUB never set out to be a massive game, in terms of content and scale. It's main competitor this holiday however will be a game whose idea is exactly that. Tonnes of cars, acres of space and we all know more in the mind of many = better.

3/10 - Not as good as Call of Battlefield: Modern Destiny 7 -IGN
 
I think I have to go put in a pre-order. I've never liked the incessant farting-around you have to do in Gran Turismo games. This looks a lot more like one you can just grab a car and go in.

And the graphics look amazing.
 
This game is destined for a lot of 7s.

- Delayed
- Features like weather and photo mode not at launch
- New IP
- Gulf in content between it and other titles
- Nothing new

Those will be the common themes.

As for those talking about merit vs. comparison when reviewing, there's pros and cons to doing either. If you rate on merit, you're rating the game based on what it is trying to be and for what the initial intentions were, but if you rate by comparison you're comparing two or more available options to the consumer.

I'd say from footage DRIVECLUB has fulfilled all of it's objectives. On merit it would rate highly. DRIVECLUB never set out to be a massive game, in terms of content and scale. It's main competitor this holiday however will be a game whose idea is exactly that. Tonnes of cars, acres of space and we all know more in the mind of many = better.

No weather will hurt the reviews, it will come later but reviews don't get updated, just like the free tracks and cars added later won't update a review.

It's the decision Sony/Evolution made, probably to not get any backlash for delaying the full game yet again to add weather.
 
Game drives really well though. Each car feels different and you can slide them nicely. The tracks have a lot of trackside debris (rocks, snow etc) which will punish you if you stray too far off track but it does a good job of making the track not feel hemmed in with barriers all along. I was wary about the handling but now I'm really excited foe the final game. I think it will be a nice complimentary game to horizon too

Fantastic! Thanks for the reactions.
 
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