Middle-Earth: Shadow of Mordor | Review Thread - Welcome to Middle Earf

Wow great scores, this game was totally off my radar but I think I'll have to.....

"Dull campaign" 9+ score
"Repetitive campaign" 9+ score
"Too Repetitive" 8/10
"Its just too repetitive for its own good" 6/10

This is gonna have some fun GAF impressions, I can tell. This year's Assassin Creed's 3

Wait, what?
 
This was not on my radar but I will get now. Waiting for the price to drop a bit Currently £40.99 on Amazon. Anyone seen it cheaper somewhere else?
 
Yikes with that Debbie Downer Destructoid review!

There is always that one or two reviews that tries to take a piss in the Corn Flakes. I'm not worried about it. They have shown tons of footage and have explained everything and I know what I am getting into for the most part. It's going to be a great time.
 
Is anyone else saying this, or just Game Informer?

I have seen it mentioned elsewhere that it gets to the point to where if you are not planning out your missions and using the system to your advantage, that it can become quite challenging and can work against you. Because it is truly up to you on how you approach things and the Nemesis system is your tool. It's not just a bunch of scripted missions and can play out differently every single time. That is the beauty of it.
 
I'm just glad WB finally did something right the game license. After they shut down that awesome Middle-earth Skyrim mod, I feared we may never get an open-world single-player game set in Middle-earth (they seemed content to just release the LEGO tie-in games and small, mobile-centric titles). I remember thinking,"Okay you jerks, if you're going to shut down this great-looking mod, you had better have something similar in the works to justify it."

I was elated to find out that they did after all with Shadow of Mordor, and I'm even more elated now to see that it will have been worth the wait.
 
Sounds good. To be honest, I was just going to get this to finally see Troy Baker face off against Nolzn North. Good to know the game's pretty decent too.

It also has Senator Armstrong in it, so instant buy anyway.
 
I will get this when its dirt cheap next summer. I'm kinda sad that this isnt a new IP. All the videos I have seen barely resembles anything tolkien. I'm still probably gonna enjoy it but I think its own fantasy world would seem more authentic.
 
I think it's important to note that this games branding doesn't include "Lord of the Rings" or "The Hobbit". There is an amazing amount of lore to draw from, LotR and The Hobbit represent just a small section of the overall history of Middle-Earth. If this game is a huge hit, I don't think they'll need to tie themselves to locations and time periods related to those big names.

I think they do. All ME games are based on licenses that Tolkien sold for The Hobbit and The Lord of the Rings. Given the attitude of the Tolkien estate, we will probably never see neither games nor movies set into the second or first era.
 
Is anyone else saying this, or just Game Informer?

It sounds like dying in combat and leveling up the orc that killed you is a pretty central component of the game. So that would suggest that dying is a thing that happens pretty often at least. I've also seen suggestions that you can't just bumrush your way through a hundred minions to kill your target which means you need to lure him out or strategically thin the ranks or whatever. It at least sounds like combat isn't a trivial thing.
 
PCworld's review left me thinking this isn't a $60 buy. Something I'll wait for a discount on first. Most of the attempts to expand/extend Middle-Earth lore for the sake of further enfranchisement have fallen flat for me so far and that was my overriding concern with this game. Which, unfortunately seems to borne out by this reviewer's experience.

The Nemesis system is a fantastic piece of tech, and I can't wait to see both what Monolith does with it next and what other open-world games accomplish with the inevitable rip-offs of this system.

But at the end of the day, it feels less like the Nemesis system was built into Shadow of Mordor and more like Shadow of Mordor was built as an outlet for the Nemesis system. It's clearly the centerpiece here—everything else, from the story to the combat to the occasionally buggy free-running is given short shrift. By the time I'd finished eight hours of the mediocre story I was ready to quit, and the actual seventeen hours I put into the game felt really long. Characters disappear from the plot without a trace, none of the pieces really tie together correctly, and the final boss battle is a damn quick-time event.

There's so much potential for a mind-blowing sequel, but Shadow of Mordor is ultimately a great system surrounded by mediocre content.

http://www.pcworld.com/article/2688...or-review-seven-rings-to-the-dwarf-lords.html
 
Great to hear.

Geez Louise, with this, Forza, screwing around with TJ Combo and D4 on imminent to-buy list, my general life productivity will nose-dive dramatically.
 
pretty much this

tumblr_mrty9xLDfk1swic9go1_1280.png


Well it's going to be reviewed better than this and probably one of the 5 best reviewed games of the year.
 
Any word on resolution on Xbox One?

Nope. Publishers don't send out Xbox One versions of games for review this gen, only PS4. Even with Destiny, which was pretty much identical on both systems, they only sent out PS4 versions.

It's too bad because last gen, major sites would buy both versions anyway, play both and review both. But that seems to not be the case anymore especially IGN and Gamespot.
 
PCworld's review left me thinking this isn't a $60 buy. Something I'll wait for a discount on first. Most of the attempts to expand/extend Middle-Earth lore for the sake of further enfranchisement have fallen flat for me so far and that was my overriding concern with this game. Which, unfortunately seems to borne out by this reviewer's experience.



http://www.pcworld.com/article/2688...or-review-seven-rings-to-the-dwarf-lords.html
That's really disappointing. I can't believe that so few games now have even good, not even great just good, final boss battles. After the first reviews released I thought it would average out at around 90 but I guess this isn't the case. I might pick it up once the price drops but there are so many games coming out in the next few months.
 
PS4 ran at 60fps as confirmed at PAX when I attended. Also, the game IS challenging. When I got my turn to play I had a mission to brand a few chiefs while taking down another along the way. I fucked up my stealth operation and ended up brute-forcing my way through only to get surrounded by at least a dozen orcs whom then proceeded to ass fuck me. The combat is challenging and it's VERY easy to get overwhelmed. I could have stopped the swarm by taking out the alarms but I wanted to see how long I could fight. Was amazing.
 
Bigger me I'm going to have to get this. I wasn't interested originally; looked like a hack and slash in Mordor with a focus on beheading orcs.

Didn't realise it was so well linked with Tolkien lore and set sensibly between Hobbit and LOTR. Gameplay sounds deeper than I'd imagined as well.

Reviews justified!
 
PCworld's review left me thinking this isn't a $60 buy. Something I'll wait for a discount on first. Most of the attempts to expand/extend Middle-Earth lore for the sake of further enfranchisement have fallen flat for me so far and that was my overriding concern with this game. Which, unfortunately seems to borne out by this reviewer's experience.



http://www.pcworld.com/article/2688...or-review-seven-rings-to-the-dwarf-lords.html

Meh. If it just ends up just being an excuse to manipulate Mordor with such an amazing new gameplay system, then so be it. I play games for fun and this sure as hell looks like it will fit the bill. The LotR dressing only adds to the allure.
 
Super-excited about this game as a huge fan of The Lord of the Rings and The Hobbitbut one 2 hour YouTube video I saw for the PS4 version seemed to have that tell-tale wobbly look that games with screen tearing tend to have but then sometimes that be a result of the capture software. I then watched IGN's video review this morning, which seems to show footage from the PS4 version and I did not see any tearing at all.

I absolutely despise screen tearing, no matter how slight, as I'm extra sensitive to it, so does any know if this game has tearing or not? I would prefer to play this on my PS4 for the big screen TV/surround sound experience but I can always switch to the cheaper PC version otherwise though I'm stuck with a 24" monitor and stereo sound for that unfortunately.

It is possible for tearing to be introduced via capture cards or other capture software. If IGN is showing vsync'd footage then the game should be vsync'd, and the stream was using a setup that was introducing tearing into the game's feed. If the game itself wasn't vsync'd then I can't think of any way you could capture footage that wouldn't show it; it's possible that there is dynamic vsync going on but I watched the stream footage you're referring to and the tearing is pretty constant there, so I don't think that is the case for this game.
 
PS4 ran at 60fps as confirmed at PAX when I attended. Also, the game IS challenging. When I got my turn to play I had a mission to brand a few chiefs while taking down another along the way. I fucked up my stealth operation and ended up brute-forcing my way through only to get surrounded by at least a dozen orcs whom then proceeded to ass fuck me. The combat is challenging and it's VERY easy to get overwhelmed. I could have stopped the swarm by taking out the alarms but I wanted to see how long I could fight. Was amazing.
I didn't know it was that type of game. O_____O
 
PCworld's review left me thinking this isn't a $60 buy. Something I'll wait for a discount on first. Most of the attempts to expand/extend Middle-Earth lore for the sake of further enfranchisement have fallen flat for me so far and that was my overriding concern with this game. Which, unfortunately seems to borne out by this reviewer's experience.



http://www.pcworld.com/article/2688...or-review-seven-rings-to-the-dwarf-lords.html

Reading that whole review, it seems like the reviewer's primary complaint is the weakness of the main story. It's disappointing to hear that it doesn't deliver a Red Dead-level story, but to be honest, you shouldn't be playing the game for the authored narrative. The reviewer is absolutely right when he says that "Shadow of Mordor was built as an outlet for the Nemesis system". The LotR license is clearly there to draw visibility to the game, but the meat of it is in the story you create between you and the named orcs unique to your playthrough. I don't know how you could come away negative after this experience:

PC World Review said:
The two of us have done battle five or ten times over the course of the last ten hours. When first we met he was a mere shrimp of an Uruk captain—a scrawny little thing with a metal cage around his head, like a bear trap, who shot poisonous crossbow arrows at me. He killed me that first battle out of luck more than anything else, shooting me in the back as I fought another captain.

And he climbed the ranks. And climbed and climbed. I've killed him. He's come back from the grave. I've killed him more times. He's come back again and again, each time with a snarl and a taunt, like "You thought you killed me, huh?"

Yes, Hoshu, I did. I stabbed a sword through your spine and left you bleeding on the battlefield. He doesn't even have that metal cage anymore. It was torn from his face, leaving oozing scar tissue across his eyes.

An epic struggle in which your battles permanently deform your nemesis leading to a final showdown? I'll gladly put up with the QTE final boss for that kind of emergence.
 
These scores are great! I've had it it with Bungie and their megalomaniac approach to how I need to play a game I paid $60.00 for. I am getting SoM Tuesday using my $40 trade in credit for Destiny. I was a little concerned about the nemesis system being a gimmick but it seems to really effect the game and the outcome. SOLD.
 
You expect a swift backlash on this game? In what way? Destructoid is just being the odd man out for the sake of being contrarian. Everyone else has given this game high praise which I think is deserved.
Since it came out at the same time as other reviews, I'd hold off on calling it a contrarian point of view. It's entirely possible the reviewer just didn't dig it as much.
 
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