Evil Within System & Hard Disk Requirements (PC/Consoles), strongly suggests 4GB VRAM

I can't get the "no texture streaming" theory out of my head. At least Arkham is UE3, if it isn't too heavily modified it should be pretty flexible.
 
It is a bit ridiculous along with expensive to have a card like a 770 get outdated so fast. Have a bad taste in my mouth from all this.

The point is that you don't have to play on maxed out settings. 770 will still run the game better than a console.

The 770 is a year and a half old, midrange card... Playing PC games at maxed out settings is an expensive game, always has been, will continue to be.

But modern GPUs really should have more VRAM, anyway, so that's Nvidia's fault. My GTX 590 is sitting at 1.5GB, so I'm basically just done with PC gaming until I can upgrade.
 
idtech5 uses "megatexturing" which doesn't mean the textures are high resolution so much as they're unique.

When you have to load in tons of unique textures instead of cloning in repeating ones, your game size balloons up astronomically.

Who cares if the textures are unique if they all look like ass anyways?

Looking at you, Rage.

Honestly what card is 4gb, or 6gb that isn't some really expensive aftermarket card?
 
The point is that you don't have to play on maxed out settings. 770 will still run the game better than a console.

The 770 is a year and a half old, midrange card... Playing PC games at maxed out settings is an expensive game, always has been, will continue to be.

But modern GPUs really should have more VRAM, anyway, so that's Nvidia's fault. My GTX 590 is sitting at 1.5GB, so I'm basically just done with PC gaming until I can upgrade.

I am willing to bet with this game it wont and its gonna make me feel miserable, especially if the game turns out great and i am forced to buy a ps4 copy. Would love to be wrong though, which is why im pleading that bethesda give us some type of test to work with.
 
The point is that you don't have to play on maxed out settings. 770 will still run the game better than a console.

The 770 is a year and a half old, midrange card... Playing PC games at maxed out settings is an expensive game, always has been, will continue to be.

But modern GPUs really should have more VRAM, anyway, so that's Nvidia's fault. My GTX 590 is sitting at 1.5GB, so I'm basically just done with PC gaming until I can upgrade.

You realize that part of this design is that consoles have shared vram and regular ram, compared to pcs?
 
I am willing to bet with this game it wont and its gonna make me feel miserable, especially if the game turns out great and i am forced to buy a ps4 copy. Would love to be wrong though, which is why im pleading that bethesda give us some type of test to work with.

Yeah. While i think everything will be ok, it would be nice if they released the demo build.
 
All but my processor match those specs, but fuck that. I was planning on getting it for PC, but I'm not taking any risks. Especially not with that hard drive space requirement. I'll grab the PS4 version and pick up the PC version in a future Steam sale.
 
All but my processor match those specs, but fuck that. I was planning on getting it for PC, but I'm not taking any risks. Especially not with that hard drive space requirement. I'll grab the PS4 version and pick up the PC version in a future Steam sale.

FWIW Wolfenstein required a ridiculously high CPU as well for the game it was and still ran fine for people on 2500k CPUs.
 
Evil Within's ludicrous requirements made PC Gamer's lows of the week.

Andy Chalk: The Evil Within wants what I haven’t got
Bethesda Softworks revealed the system requirements for The Evil Within this week, and they are what you might call "steep." The short version is that if you want to play it as Bethesda intends, you'll need a Core i7 CPU with at least four processor cores and a GeForce GTX-670 video card with 4GB of RAM. To clarify, this is the recommended spec, not the minimum, which Bethesda opted not to provide. "We do not have a list of minimum requirements for the game," it said. "If you’re trying to play with a rig with settings below these requirements (you should plan to have 4 GBs of VRAM regardless), we cannot guarantee optimal performance."

I can understand wanting a game to be the best it possibly can, but as someone with a PC that's not even close to that baseline, this is a problematic approach for Bethesda to take. Past experience leads me to think that The Evil Within will likely run reasonably well on my system, but if I'm wrong, I'm stuck, and for 60 bucks, that's not a bet I'm willing to take. By insisting on "My way or the highway," Bethesda is putting a big chunk of its potential audience in a tough spot: Providing minimum requirements might lead to some unrealistic expectations, but refusing to do so leaves gamers stumbling around in the dark. That's not a great way to sell games, and not a policy I want to see more of.

But I won't enjoy it. I have already scheduled in regular breaks to administer punishment via self-flagellation with a particularly savage Logitech G4 mouse cord. My tears will be collected into a cup and fed into the watercooling pipes of my PC so that it may feast on my misery until I return to its cold silicon bosom next week, or whenever Alien: Isolation comes out.
 
THIS!!

Everyone is worried about TEW specs, I am truly waiting on Arkham Knight as it's my MOST anticipated game but damn, that might truly be "next-gen" from a PC hardware requirement.

I want to play the best version of Arkham Knight.

I also have faith in the UNREAL engine and Rocksteady though.

Arkham Knight. Witcher 3, Evolve, hell even possibly Assassin's Creed Unity.

Neogaf is panicking about the system requirements for a bunch of cross-gen games. The real next-gen games haven't shown up yet folks.
 
Who cares if the textures are unique if they all look like ass anyways?

Looking at you, Rage.

Honestly what card is 4gb, or 6gb that isn't some really expensive aftermarket card?

If you had enough VRam, the textures wouldn't look like ass. The issue with virtual texturing being it requires a lot of VRam. If that wasn't a problem, well...
 
THIS!!

Everyone is worried about TEW specs, I am truly waiting on Arkham Knight as it's my MOST anticipated game but damn, that might truly be "next-gen" from a PC hardware requirement.

I want to play the best version of Arkham Knight.

I also have faith in the UNREAL engine and Rocksteady though.

I read a commen ton the Mordor 6Gb VRAM thread today that said something like
"DirectX 12 will make possible for 150mb of VRAM to load the same amount of data that 1.5Gb of VRAM loads with DX11"

I have no idea how trustful this is, but if it's true we may have a solution here
 
Core i7 CPU with at least four processor cores

Probably been pointed out but is that not a stupid way of wording that? What i7 CPU doesn't have 4 cores?!
 
Ryse? Dead Rising 3? Mordor?

The Crew is next gen only
Minimum system requirements (720p resolution, lowest video settings):
- Operating System: Windows 7 SP1, Windows 8, Windows 8.1 (64bit)
- Processor: Intel Core2 Quad Q9300 @ 2.5 GHz or better; AMD Athlon II X4 620 @ 2.6 GHz or better
- RAM: 4GB
- Video card: NVIDIA GeForce GTX 260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)

Recommended system requirements (1080p resolution, medium-high video settings, but not ultra):
- Operating System: Windows 7 SP1, Windows 8, Windows 8.1 (64bit)
- Processor: Intel Core i5 750 @ 2.66 GHz or better; AMD Phenom II X4 940 @ 3.0 GHz or better
- RAM: 8GB
- Video card: NVIDIA GeForce GTX580 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0 or higher)

Supported video cards at the time of release:
NVIDIA GeForce GTX260 or better, GeForce 400, 500, 600, 700 series (only cards superior to GTX260, performance-wise).
AMD Radeon HD4870 or better, HD5000, HD6000, HD7000, R-series (only cards superior to HD4870, performance-wise).]

http://in.ign.com/the-crew/60400/news/ubisoft-announces-system-requirements-for-the-crew

I made a thread about next gen only games requirements a while back.
http://www.neogaf.com/forum/showthread.php?t=841850&page=2
 
Core i7 CPU with at least four processor cores

Probably been pointed out but is that not a stupid way of wording that? What i7 CPU doesn't have 4 cores?!

This is another thing I hate about spec sheets lately. So is this saying my 5 years old first gen i7 going to perform better then a recent i5 in this game or are they actually meaning a newer i7.
 
This is another thing I hate about spec sheets lately. So is this saying my 5 years old first gen i7 going to perform better then a recent i5 in this game or are they actually meaning a newer i7.

They should just say i5 2500 or better
 
I read a commen ton the Mordor 6Gb VRAM thread today that said something like
"DirectX 12 will make possible for 150mb of VRAM to load the same amount of data that 1.5Gb of VRAM loads with DX11"

I have no idea how trustful this is, but if it's true we may have a solution here

Its technology that uses Partially Resident Texture on GNC cards and something similar on Kepler/Maxwell cards. Its total possible.
 
I read a commen ton the Mordor 6Gb VRAM thread today that said something like
"DirectX 12 will make possible for 150mb of VRAM to load the same amount of data that 1.5Gb of VRAM loads with DX11"

I have no idea how trustful this is, but if it's true we may have a solution here

I believe it was AndyNV who shared that information, and since he works for Nvidia I'd say it's very trustworthy.

But obviously games will have to be made with the technique in mind for that to help us, and the first DX12 games are still estimated to be about a year away.
 
Wonder how the PS3 version will turn out, as I'm not sure my 2500k + 560ti will hold up on PC. Doing some Googling it seems Wolfenstein TNO ran at a solid 60fps on PS3 so hoping for something consistent at least!

Will also be curious to know how many discs the 360 version will ship on...
 
I actually tested out the specs of TNO and noticed even a low settings, there wasn't much of a difference.

Hell, I never expected TEW to be that much of a looker.

But I am still stuck with GTX260 which is considered ancient now......
 
Seems developers are getting out of hand with their greediness as far as PC resources are concerned. People who spent hundreds on cards one or two years ago are already out of date. Heck, even the new 9xx series seems out of date after the ridiculous announcements of that other game that needs 6GB Vram for "Ultra".

What's worse is that despite these outrageous requirements, these games look average at best for what they ask. Its like the developers gobble all these resources without a hint of optimization. And in the end, these games look as good as existing PC games that require half the resources. Personally, im not going to waste my money on games with such crazy requirements, unless they look godly.
 
The point is that you don't have to play on maxed out settings. 770 will still run the game better than a console.

The 770 is a year and a half old, midrange card... Playing PC games at maxed out settings is an expensive game, always has been, will continue to be.

Yep.
PC games contantly get better and better outside of their console brothers and sisters. They're just taking advantage of the extra power.
Ask yourself if the GTX 770 is the fastest GPU out. Ask if it has the most on-board memory. If the answer is no, then I see no reason to complain about not being able to run a brand new PC game balls to the walls maxed out.
The speed at which developers take more and more advantage of the PC's extra resources isn't always a straight line. It sometimes goes faster or slower. We're just now seeing a bump in frequency, but as more and more resources on cards become the norm, those resources will be at a point where less developers will really be able to make full use of them, at least for multiplatform games.
Devs like Crytek are famous for breaking this frequency and making bumps in resource usage.

I see it all ready...

Requirements:

Processor: Intel Core i7-4790K, 4.0 GHz
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 I 8GB Video memory recommended
Hard Drive: 55 GB available space

There's no way that'll be a requirement. Reccomended might be something like a GTX 680 or 770 though and an i7.
UE4 is also a really fucking good engine.
 
I see it all ready...

Requirements:

Processor: Intel Core i7-4790K, 4.0 GHz
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 I 8GB Video memory recommended
Hard Drive: 55 GB available space

An I7 will certainly be recommended, but a 3770 should suffice. Recommended GPU...I can see a 680/7970.
 
Seems developers are getting out of hand with their greediness as far as PC resources are concerned. People who spent hundreds on cards one or two years ago are already out of date. Heck, even the new 9xx series seems out of date after the ridiculous announcements of that other game that needs 6GB Vram for "Ultra".

What's worse is that despite these outrageous requirements, these games look average at best for what they ask. Its like the developers gobble all these resources without a hint of optimization. And in the end, these games look as good as existing PC games that require half the resources. Personally, im not going to waste my money on games with such crazy requirements, unless they look godly.
You have a very weird notion of what outdated means.
 
I'm so fucking pissed. I bought the GTX780 at $500 fucking dollars less than 4 months ago. 3GB and I can't even expect to play the coming games without stuttering?

Very upset.
 
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