ViewtifulJC
Banned
So they achieved parity
GT5 uses something like.Is that a...standard ratio?
It'll be interesting to see how H2A looks then because from all the footage I've seen so far, it just looks like Halo: CEA (360) at a higher resolution.CE:A is an enhanced port of a 360 game.
So everything but H2A is native 1080p.
Is that a...standard ratio?
They should just drop the useless instant-switch thing.
Want to play the old game as it is? Fine, just include it in the package.
IGN has posted their massive article of the campaigns for The Master Chief Collection. Still going through it, but they mention Halo 2 Anniversary runs at 1328 x 1080 at 60 fps native. Friggen impressive!
http://www.ign.com/articles/2014/10...o-the-master-chief-collection-story-ign-first
For those of you who like to start message board wars over such things, let's get this out of the way: Halo 2's campaign isn't quiiiiiiite 1080p. Due to running the original graphics engine and the Xbox One-ified Anniversary graphics engine simultaneously and the original Halo 2 audio engine and remastered Anniversary audio engine simultaneously, Halo 2's campaign does run at 60fps but, resolution-wise, clocks in at 1328x1080. Here's an explanation from 343 executive producer Dan Ayoub: During development we were really pleased with the way the engine and buffer allowed us to switch instantly between classic and Anniversary engines that are running simultaneously however that, as you might expect, put a hit on resolution. The campaign of Halo 2: Anniversary looked fantastic at 720p with the level of detail and clarity it gave us, but like every other aspect of the game and tech, we wanted to push it further. So in the last weeks of development, our teams were able to meet a stretch goal and the campaign of Halo 2: Anniversary now runs 60 fps at a crisp resolution of 1328x1080, which is a significant and meaningful boost in image quality we think fans are really going to appreciate. All of the other games across the entire package of The Master Chief Collection run 60 fps at 1920x1080 native.
It'll stretch the pixels to be 16:9.
For those saying it isn't native 1080 because it's running two engines at once, isn't Halo: CE Anniversary running two engines at the same time as well at native 1080? Genuine question here.
Hahahaha really?!
MS, this gen, wins the award of have the most fucked up resolutions, that's for sure.
When it's not 900p, it's always something never heard of before.![]()
1328 x 1080: 1434240
900p: 1440000
So not even 900p.
Explanation for 1328x1080 instead of 1920x1080.
Can you put the below quote in the OP? This thread could get bad really fast.
IGN has posted their massive article of the campaigns for The Master Chief Collection. Still going through it, but they mention Halo 2 Anniversary runs at 1328 x 1080 at 60 fps native. Friggen impressive!
Plenty of games did this last-gen, though that was partially because of PS3 having a wonky scaling unit. It's a valid approach with the potential to look a bit nicer than scaling in both directions.
Holy fuck. This is even worse than Killzone:Shadow Falls shitty excuse for "1080p".
This is almost as bad as The Order:1886... Next they'll announce the guy is filled with black bars.
I don't see no explanation.
I don't see no explanation.
Count me as one who could care less about the instant switching if its going to sacrifice resolution.
Count me as one who could care less about the instant switching if its going to sacrifice resolution.
Could they get away with calling that 1080p on the box, or are there something like ISO rules that would prevent it?
Could they get away with calling that 1080p on the box, or are there something like ISO rules that would prevent it?
So, H2A Campaign was only 720p a couple of weeks ago. Damn, I guess the two engines running at the same time really dampens performance.
Yeah, it's not that uncommon a trick, although it was more of a Japanese thing last gen than a western one. It goes as far back as the original NES, where its resolution was 256x240, which was then stretched out to 320x240 to fit your TV screen.
Fuck the resolution.
We have Hornets in H2A Multiplayer.
Almost? I though this res it's even lower of 900p, the order it's more 1080p in comparison.Holy fuck. This is even worse than Killzone:Shadow Falls shitty excuse for "1080p".
This is almost as bad as The Order:1886... Next they'll announce the game is filled with black bars.
Explanation being that they couldn't achieve 60fps at 1920x1080.
Hardware not powerful enough to fit their requirements of two graphical engines running simultaneously, because the devs want to include the classic mode, which is a pretty cool little feature.
What's not to see?
Fuck the resolution.
We have Hornets in H2A Multiplayer.
Could they get away with calling that 1080p on the box, or are there something like ISO rules that would prevent it?
Resolutions on boxes aren't the native resolutions are they?
Could be related to how the console scales. Sometimes scaling is smoother when the vertical res is at 1080Are there any advantages running at this strange res? If it is the same amount of pixels as 900p why not just run at 900p. Marketing?
Vanilla Halo 2 does hit 1080p. H2A doesn't.As in I don't see an explanation why Halo: CE, 3, and 4 can all hit 1080p but Halo 2 can't. Also rather disappointing I can't shoot Ghost fuel tanks anymore :/
As in I don't see an explanation why Halo: CE, 3, and 4 can all hit 1080p but Halo 2 can't.
Or probably all the collection use the same res. I suspect.As in I don't see an explanation why Halo: CE, 3, and 4 can all hit 1080p but Halo 2 can't. Also rather disappointing I can't shoot Ghost fuel tanks anymore :/
That was common in those days.PC, Amiga, ST and older systems all had non square pixel modes
As in I don't see an explanation why Halo: CE, 3, and 4 can all hit 1080p but Halo 2 can't. Also rather disappointing I can't shoot Ghost fuel tanks anymore :/