What a 'full' Marathon run actually looks like

It won't be a road map.

It'll be teased in an effective manner.
If it's post launch content, then it can be considered as part of internal/undisclosed road map. The fact is, no one cares what's coming post launch if the content at launch isn't convincing, you can't sell your game on the promise that it's best content and what essentially makes this game unique, is arriving at a later date, that's stupid, I'm sorry.
 
Not what I was expecting. I don't necessarily hate it, but I couldn't imagine dropping $40 to find out if it is my cup of tea or not.
 
If it's post launch content, then it can be considered as part of internal/undisclosed road map. The fact is, no one cares what's coming post launch if the content at launch isn't convincing, you can't sell your game on the promise that it's best content and what essentially makes this game unique, is arriving at a later date, that's stupid, I'm sorry.
Disagree.

The 4th map will be promoted heavily to build excitement. You'll get cool little videos showing it off, which will get the player base talking.

The 4th map is as good as done. People have already played it in prior playtests and it still has 6 months in the oven.

This thing is releasing at precisely when Bungie thinks it'll have the most impact. They believe it'll have more impact "soon after" the game launches. This is all part of the narrative they're building.

This is just the beauty of Live Service. You thought Helldiver 2 teased it's updates effectively?
 
Disagree.

The 4th map will be promoted heavily to build excitement. You'll get cool little videos showing it off, which will get the player base talking.

The 4th map is as good as done. People have already played it in prior playtests and it still has 6 months in the oven.

This thing is releasing at precisely when Bungie thinks it'll have the most impact. They believe it'll have more impact "soon after" the game launches. This is all part of the narrative they're building.

This is just the beauty of Live Service. You thought Helldiver 2 teased it's updates effectively?
Maybe you're not understanding my point. It is not easy to sell a game with a box price when the most exciting or interest part of the game's content is after launch. People buy games based on the value at launch, and if the game releases and people don't find it interesting or unique, they won't gamble $40 on it. Post launch content is supposed to be icing and not the cake. We'll agree to disagree on this one.
 
Art style is atrocious. But whoever is making most of the promo material like trailers and such deserves a fucking raise (and a diff studio to work at). Incredible editing/animation/effects not to mention I'm pretty sure I heard gesaffelstein on multiple occassions.
 
Art style is atrocious. But whoever is making most of the promo material like trailers and such deserves a fucking raise (and a diff studio to work at). Incredible editing/animation/effects not to mention I'm pretty sure I heard gesaffelstein on multiple occassions.
Media is funny thing.

A good portion of games, TV shows and movies are total junk.

But which ever marketing and editing teams in charge of releasing the many trailers usually do a really good job taking all that crud and making a 2 min clip look hall of fame worthy.
 
Give me a PvE mode and I may play this, I'm too old to get ganked by a bunch of kids for my loot.
It's an extraction shooter though, so the point is a bunch of 3 player teams go after an objective and try to escape. And there's some AI that gets in the way like suped up Titanfall fodder.

Making it PvE makes the game either a 3 player team going up AI that acts as fodder, or there's also AI teams programmed to go after the objectives and escape too (AI tries to beat you to the punch) change the social interaction of the game. Not saying these changes cant be done, but Bungie chose the route of PvP gameplay with lots of 3 gamer teams.

If they make it too PvE, it turns it closer into Destiny.
 
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This is giving me Destiny PvE vibes. Which isn't a good thing.

Youre Wrong Robin Thede GIF by A Black Lady Sketch Show
 
Looks kind of boring. I just can't get past the visuals and art.
Most shooter fans would say it's boring.

If extraction shooters were so good (slow paced, one death, then some heart pumping gunplay to stay alive and escape), everyone would be playing them and there would tons of extraction games on the market. Extraction games are kind of like a bigger expanded version of a Search & Destroy mode. A key objective all teams try to do, one death, survive and win. That mode is hardly played in games that have a wide selection of modes like TDM, BR or any mode similar to Domination/Hardpoint etc...

Instead, most players choose shooters with familiar run and gun modes, BR or it's a loot based shooter. So most shooter games focus on that kind of gameplay.
 
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Was that running on a base PS5 because damn it was nauseating.

I think the combination of a relatively narrow FOV and motion blur makes this feel icky.

the FOV seems to be at like 80° at most (which would be typical for Bungie, let's hope you can increase it).
and motion blur is just disgusting generally... but in combination these 2 things would make a game unplayable to me.

I think other streamers that were there actually went into the settings (which I wouldn't expect anyone from Polygon to do, since they are activists not gamers). Dr Lupo at least had motion blur off it seems, but also a surprisingly narrow FOV. FOV settings were originally not a thing on console in Destiny 2, so worst case scenario this is true here too... but I haven't watched enough different POVs to tell if Lupo just also didn't bother changing the FOV, or only changed it slightly.

EDIT: Skill Up's pov looks much better, he seems to have a larger FOV (like 100° is my guess) and also no motion blur. so FOV settings are there, as well as motion blur settings, but the activist from Polygon just left everything on default.
 
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Maybe you're not understanding my point.
No, it is YOU who is not understanding MYYYY point!

You and I know very little about Marathon. You and I have no expertise when it comes to marketing games or selling games. You and I are surrounded by a dense fog when it comes to this topic.

Bungie deeply understands 100% of Marathon. They have expertise in marketing and selling games at the highest level. They've put millions of man hours into Marathon. They've talked about it for years at lunches and dinners, and on the weekends.

If they thought they'd make more money launching Marathon with Map 4, they would do so. Inwtead, they think they're going to make more money releasing Map 4 soon after launch. We (you) might just not have enough information to assess what's happening here.
 
No, it is YOU who is not understanding MYYYY point!

You and I know very little about Marathon. You and I have no expertise when it comes to marketing games or selling games. You and I are surrounded by a dense fog when it comes to this topic.

Bungie deeply understands 100% of Marathon. They have expertise in marketing and selling games at the highest level. They've put millions of man hours into Marathon. They've talked about it for years at lunches and dinners, and on the weekends.

If they thought they'd make more money launching Marathon with Map 4, they would do so. Inwtead, they think they're going to make more money releasing Map 4 soon after launch. We (you) might just not have enough information to assess what's happening here.
You're not wrong in the sense that Bungie has a long term plan, and yes, they have more insight than we do. But I think you're missing what I'm actually critiquing here. I'm not doubting that they believe this staggered rollout will work - if that is the intent - I'm saying that as a potential customer, I'm not completely sold on the value at launch.

It doesn't matter how much they've talked about it over lunch/dinner or how confident they are about the impact of the 4th map, if the game drops and the content that makes it unique isn't part of the initial package, a lot of people won't buy in. Especially with a box price.

You keep talking about what Bungie knows. I'm talking about how players think. And historically, promising exciting content "just after launch" doesn't convince skeptical buyers. It works if the launch content is strong enough to retain interest. That's the risk.

So sure, maybe Bungie is playing 4D chess. But if the opening move isn't strong enough, no one's sticking around to see the strategy play out. That's my point.
 
I'm still interested. At least there's more PVE elements than I originally thought. Progression isn't just tied to PvP objectives, so that's good. Love the artstyle.
 
I'm not convinced Bungie made this game.

It looks like their least creative idea.
Hud design.
Gun design.
Enemy design.
Level design.

Just really bland

Compairing the gameplay to this....


This trailer oozes charisma compared

To be fair, back when Destiny was first revealed I saw people saying it was 'Halo at Home' and 'Halo with Capes'. All it took was for people to play the game and word of mouth to spread, for them to shed that image and have it stand on it's own.
 
there's plenty of extraction games on consoles, it just depends how symantic you want to be with the definition.

BF2042 had an extraction mode and it all bombed, The Division games almost pioneered the mode for the mainstream originally, Sea of theives isn't a shooter but it's absolutely an extraction game, Helldivers 2 is an extraction variant (and the first game). DMZ use to exist, i don't play cod anymore so i don't know if it's still a thing.

the no extraction games on console depends on how rigid you want to be with the terminology.
So, rn, there isn't any competition on consoles outside of Hunt.

Barely anyone plays BF2042 (at least not extraction mode), The Division or Sea of Thieves.
DMZ in COD isn't present in Blops6.

So, naming these games doesn't matter.

The same thing was said about hero shooters when Concord flopped, Valorant barely made an impact, but then Marvel Rivals followed and became a massive hit.

Basically, we have no idea how the market will react. Everything depends on Bungie and if they can get that 'hook' that people like SkillUp are talking about.
 
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To be fair, back when Destiny was first revealed I saw people saying it was 'Halo at Home' and 'Halo with Capes'. All it took was for people to play the game and word of mouth to spread, for them to shed that image and have it stand on it's own.
And don't forget how the community reacted when they found out during the alpha how extremely limited the game was and at launch it was barebones af.
 
Give me a PvE mode and I may play this, I'm too old to get ganked by a bunch of kids for my loot.
Okay, play destiny ? Shut it. Too old to be posting mindless takes as well.

Whats disappointing is they've been working on this for quite sometime and we're getting worse art style than destiny and halo.
Gun play is copy paste of destiny
Frankly division 1 dark zone seems more compelling, quite disappointing product.
 
You're not wrong in the sense that Bungie has a long term plan, and yes, they have more insight than we do. But I think you're missing what I'm actually critiquing here. I'm not doubting that they believe this staggered rollout will work - if that is the intent - I'm saying that as a potential customer, I'm not completely sold on the value at launch.
This is a valid and reasonable take.

It doesn't matter how much they've talked about it over lunch/dinner or how confident they are about the impact of the 4th map, if the game drops and the content that makes it unique isn't part of the initial package, a lot of people won't buy in. Especially with a box price.
Yes, if the game is bad / boring, then no amount of hyping the 4th map will help. We agree.

You keep talking about what Bungie knows. I'm talking about how players think. And historically, promising exciting content "just after launch" doesn't convince skeptical buyers. It works if the launch content is strong enough to retain interest. That's the risk.
It'll convince skeptical buyers because that's the purpose of marketing. To get the people who are teetering on the fence. That's the reason they're doing the narrative style 4th map rollout.

Will it convince enough skeptical buyers? Only time will tell.

So sure, maybe Bungie is playing 4D chess. But if the opening move isn't strong enough, no one's sticking around to see the strategy play out. That's my point.
Then I misunderstood you originally. I thought we were just discussing the 4th map rollout strategy. You're saying if the game isn't fun, then Bungie is in trouble...to that I agree.
 
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So, rn, there isn't any competition on consoles outside of Hunt.

Barely anyone plays BF2042 (at least not extraction mode), The Division or Sea of Thieves.
DMZ in COD isn't present in Blops6.

So, naming these games doesn't matter.

The same thing was said about hero shooters when Concord flopped, Valorant barely made an impact, but then Marvel Rivals followed and became a massive hit.

Basically, we have no idea how the market will react. Everything depends on Bungie and if they can get that 'hook' that people like SkillUp are talking about.
Just because the genre doesn't do well on consoles doesn't invalidate their existence though. The fact is that there are plenty of extraction games on consoles, with more coming, like Delta Force (I can't remember if that's released yet or not on console)
 
At the end of the day, there really isn't a console AAA extraction shooter.

Bungie getting this out the door ahead of competitors is at the end of the day, potentially a really big deal. That they're trying to make it more approachable is inherently a risk/reward venture.

Gray Zone Warfare launched for 35 dollars, exclusive to PC, has a 66% on Steam, and still sold over a million copies in its first month. It went early access April 2024.

Maybe once extraction shooters become more mainstream, you'd see this game shift to F2P, but I still think a lot of people fundamentally misunderstand the F2P model, very similar to people who just say drop the price of consoles and sell more units.
 
Just because the genre doesn't do well on consoles doesn't invalidate their existence though. The fact is that there are plenty of extraction games on consoles, with more coming, like Delta Force (I can't remember if that's released yet or not on console)
There aren't though. The games you mentioned aren't extraction shooters.
(Nobody bought BF or COD for extraction modes, Division flopped for different reasons, SoT isn't an extraction shooter).

And if Delta Force is coming, there'll be 2 extraction shooters on consoles.

Like I said, the same logic was applied to hero shooters and then Marvel Rivals took off.

But, we don't know how Marathon will do. It could flop, it could succeed.
 
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There aren't though. The games you mentioned aren't extraction shooters.
(Nobody bought BF or COD for extraction modes, Division flopped for different reasons, SoT isn't an extraction shooter).

And if Delta Force is coming, there'll be 2 extraction shooters on consoles.

Like I said, the same logic was applied to hero shooters and then Marvel Rivals took off.

But, we don't know how Marathon will do. It could flop, it could succeed.
but they all are, and a game flopping doesnt mean it doesnt exist.

BF2024 has an extraction mode, DMZ was a thing and Sea of theives isn't a shooter but it's 100% an extraction game.

Vigor is another one

it's just false to say Hunt is the only extraction game on console.
 
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but they all are, and a game flopping doesnt mean it doesnt exist.

BF2024 has an extraction mode, DMZ was a thing and Sea of theives isn't a shooter but it's 100% an extraction game.

Vigor is another one

it's just false to say Hunt is the only extraction game on console.
There is a big difference between a tacked on game mode, like DMZ and 2042, compared to Marathon, which is entirely built from the ground up of being only an extraction shooter

There is no extraction game on consoles that plays like Marathon
 
but they all are, and a game flopping doesnt mean it doesnt exist.
They aren't extraction shooters. Except maybe the Division.
BF2024 has an extraction mode, DMZ was a thing and Sea of theives isn't a shooter but it's 100% an extraction game.

Vigor is another one

it's just false to say Hunt is the only extraction game on console.
Okay, Vigor, a game nobody talks about.
So there's 2:
Hunt and Vigor.

3 if you want to count The Division.
 
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There is a big difference between a tacked on game mode, like DMZ and 2042, compared to Marathon, which is entirely built from the ground up of being only an extraction shooter

There is no extraction game on consoles that plays like Marathon
They aren't extraction shooters. Except maybe the Division.

Okay, Vigor, a game nobody talks about.
So there's 2:
Hunt and Vigor.

3 if you want to count The Division.
you are both being very pedantic, it's like saying Warzone isn't a battle royale because you could get a loadout instead of only finding on the map. or that smash bros isn't a fighting game because it's less combo driven and more positional.

An extraction mode is an extraction mode. an extraction game is an extraction game whether it's popular or not. These games exist on console, such weird gatekeeping.
 
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