Halo TMCC Full Campaign Preview (H2A runs at 1328 x 1080 native)

Yeah. I barely switched engines in Halo Anniversary. Only did it to remind myself what the game used to look like. It is more a curiosity than anything else.

I switched all the time, Just for the "wow i cant believe they made that look like this". I personally love switching, i did it around 3-4 times per level.
 
So once again the engine switching has caused a fuck up.

Wasnt the engine switching one of the main causes of the co op issues with CE Anniversary? I barely if ever switched anyway. I'd prefer it's not even there personally, but I can see why some would want it. I'm sure this still looks great.
 
A small portion of the consumer? Yes. I highly doubt that the vast majority will even notice the drop in (horizontal) resolution.

I'm certainly not surprised, but I can't speak for others.

I'm of the opinion that people shouldn't dictate what a developer must and must not do.

What, the very small portion of Gaf that gives a shit?

I just personally find it an odd choice by the developers. Do they really value instantaneous toggling of the old engine vs new as a feature worth sacrificing resolution over. Let's hope they provide a patch so consumers can make that choice too.
 
Who cares what the resolution is, the video showed that it's going to look great. I need some Halo 3 direct feed multiplayer videos, that game is going to look so good with the res and fps increase.
 
I just personally find it an odd choice by the developers. Do they really value instantaneous toggling of the old engine vs new as a feature worth sacrificing resolution over. Let's hope they provide a patch so consumers can make that choice too.
Why is the choice that odd? I'ts not like 343 is the first studio to sacrifice resolution (or in a lot of other studio cases FPS) for a graphical feature. It happens all the time.

I'm personally happy with the feature I enjoyed it in CEA. But I'm also not as sensitive to resolution as a lot of others here on GAF seem to be.
 
We already knew this. This package is a monster. So I care less for this small thing, even though very few I am going to use the switching feature. I just cant complain, because this collection truly over delivers.
 
A fade in wouldn't work. The engine is either running in sync or it isn't. The fidelity of the game is not suffering, it's balanced to achieve a set goal. We've been very open about this throughout, as you know.

Thanks for the response. The way it's been worded lead to me to believe that a switch that wasn't instantaneous would make a difference. I understand now that it isn't the case. It's a shame but oh well. I do hope that the scaling isn't noticeable.
 
My exposure and knowledge of the game is limited to the press conferences and the odd official Xbox video, which probably describes most of the consumer base. I don't doubt that you've made it clear in posts, it just hasn't been done in any of the more visible mainstream channels, and said channels have actually suggested just the opposite as I've pointed out. You can't get up on stage talking about 1080p/60* (*Multiplayer) or release a video extolling the virtues of the 1080p/60 Campaign* (*Everything but Halo 2) with these hidden asterisks and not expect people to apply it to the whole package if this is their only exposure to the game (which it is for probably a vast majority of people). I'm not arguing for fun or trolling, this news legitimately blind sided me as I was 100% convinced the game was a lock for 1080p/60 given the way its been presented and unveiled.
And I guarantee you "most of the consumer base" that didn't know about this couldn't tell the difference between Halo 2 Anniversary side by side with one at 1920x1080 and one at 1328x1080 anyway. But keep trolling!
 
Thanks for the response. The way it's been worded lead to me to believe that a switch that wasn't instantaneous would make a difference. I understand now that it isn't the case. It's a shame but oh well. I do hope that the scaling isn't noticeable.

Instantaenousness is just a benefit of extra RAM and HP, the alternative would be to have it stop, dump memory and reload. Obviously rough.
 
I just personally find it an odd choice by the developers. Do they really value instantaneous toggling of the old engine vs new as a feature worth sacrificing resolution over. Let's hope they provide a patch so consumers can make that choice too.

I think you could have the game running at 2560 x 1440 downsampled to 1080p without this feature.
 
Why is the choice that odd? I'ts not like 343 is the first studio to sacrifice resolution (or in a lot of other studio cases FPS) for a graphical feature. It happens all the time.

I'm personally happy with the feature I enjoyed it in CEA. But I'm also not as sensitive to resolution as a lot of others here on GAF seem to be.

Though the graphical feature is downgrading the graphics to the old-engine. Its not like you are sacrificing resolution for better AA, effects etc. You are sacrificing the resolution so you can toggle from the new engine to the old (or vice versa). So yes it is an odd choice.
 
so just saw the footage, Halo CE looks gloriously sharp, awesome work there stinkles! :)
and i cannot wait to see actual Halo CE multiplayer gameplay, which i hope is being covered by IGN First soon :)
 
Have they said anywhere yet wether or not there will be split screen in all games? And if so, wonder how the performance is affected.
 
Don't particularly care that it's not native 1080p. I feel like people make a bigger deal out of this stuff then is probably warranted

Game has a boat load of content and it's all running at 60fps. Aside from a few artistic decisions regarding a couple of multiplayer maps I can't complain about anything
 
I am guessing H3/H4 playlists would be much better due to everyone having the same maps now correct? In other words, I think a rotation including Haven/Skyline/Pitfall etc would breath new life into legendary slayer.

Would be nice to see Cold Storage show up for H3 as well.
 
1328 x 1080, wow, Xbox One is so powerful.

Such an original post! Bravo!

Though the graphical feature is downgrading the graphics to the old-engine. Its not like you are sacrificing resolution for better AA, effects etc. You are sacrificing the resolution so you can toggle from the new engine to the old (or vice versa). So yes it is an odd choice.

That feature is something that makes these remakes stand above all the rest. Being able to flip back and forth on the fly with both graphics and sound is a great way to see where the series has come from. If you're feeling nostalgic, play with the OG graphics and flip to the Blur cutscenes or just explore levels and see how much they updated. It's an excellent touch that I wish more remakes did.
 
It's from Halo 2 Anniversary multiplayer.


It's the re-imagined version of Halo 2.

anniversary is the Halo 2 that's included in this MCC thing right?

so I thought this was a screen shot from a 7 year old PC port of an OG Xbox game, but that's an Xbox one title?

Are my expectations too high for this project? that screenshot does not look like a game made for a current gen console..
 
Instantaenousness is just a benefit of extra RAM and HP, the alternative would be to have it stop, dump memory and reload. Obviously rough.

Of course. I wouldn't have wanted to go down that route either.

By the way, are you able to comment on the different weapon models and sound effects being used by Anniversary campaign and Anniversary MP? My actual question is can we expect to see the same models and sound effects used throughout (to maintain consistency)?
 
Is it really worth sacrificing res for this feature? Why not give us the option to play the original campaign from the main menu for anyone who wants to check it out?
 
Color me excited.

I don't see myself using the engine switch in H2A very much, except to show friends a few times for novelty. Maybe they'll include an option to turn it off later.
 
What about the chance of trigger feedback patch for Halo CE/2? Seems odd only 3/4 have it atm.

It seems that a patch for those two games was already confirmed.

find this bit odd because surely Halo 3 and 4 push XB1 more then H2A ?

No, because both of those games are only running a single engine designed with the 360 in mind. They run on top of 360 quality assets, and are not as intensive when ported to the One. H2A is running an Xbox One and OG Xbox engine at the same time, which is far more intensive
 
Here's what H2A is running simultaneously: Two game (graphics) engines - the OG H2 and H2A, and the original audio (music and FX) and completely new music and FX. And the switch is instantaneous. If it weren't running the OG engine it could in theory run at a higher resolution but that's not the intended nature of the project. It's designed to be a remake that lets you switch between the two instantaneously. Now you can feel one way or another about that, but that is indeed the intent.

Since this thread is about the resolution, these are all fine conversations to have, but iI hope the community thread is talking about the content, not the pixels.

I am in no way knowledgeable about technical stuff, and I am sure you are no expert yourself Frankie, but I am curious as to how difficult it would be to decouple the rendering of the two engines. Would you be able to ask someone in the know? If it is something that is possible (decoupling the two renderers) and is not an insane amount of work, I want to make sure that you guys know that people would like the feature to be patched in at a later date.

I am greatly looking forward to the MCC (even though I have probably played all of the games included in it about a hundred times) and will play it in whatever form it is when it comes out. I still think it looks great graphically. Also, I just want to be clear that I don't mean to belittle you by saying you don't know the tech, I am just assuming that the actual people who designed the tech would be more knowledgeable on the subject.

Lastly, on a totally unrelated note, how is split screen done in the collection. Does it maintain the aspect ratios that 3 and (I think) 4 had, where when two people were playing there would be black bars making the overall image on the screen 4:3? And is 60fps targeted for split screen as well or 30 fps to ensure consistent performance?

I am sure you don't have the time to answer all of these questions, but I would greatly appreciate it. Keep up the great work!

Edit: Also to those who are asking why Halo 2 MCC cannot achieve the same resolution as halo 3 and 4 even though 3 and 4 are newer games than halo 2, I don't really think you understand how this game's tech works. Sure, it is using the same ai, physics, etc. from halo 2, but the graphics feature all new geometry, textures, lighting, and so forth. It is not a simple uprezzing and tweaking of some variables like the versions of halo 3 and 4 included in this collection, but rather a modern engine with intensive effects and detailed assets that is being used to run an older game. It is not simply running two engines that possibly limits the performance, but also the fact that one is pushing modern effects that would prove limiting if that engine were running alone.
 
Anyone fancy starting a separate thread which isn't focussed on res? Not that this one isn't valuable, but it would be great to focus on the gameplay/upgrade aspects...
 
These threads are like troll spotters.

The game will look good. For what is in the package, you get a bunch of content, and this is all for 60 bucks.

And I am so glad that they brought Halo to next Gen. It was honestly a formula I couldn't see Xbox without. The Halo games are simply unforgettable and these will be played well into the Xbox Ones life cycle.
 
Such an original post! Bravo!



That feature is something that makes these remakes stand above all the rest. Being able to flip back and forth on the fly with both graphics and sound is a great way to see where the series has come from. If you're feeling nostalgic, play with the OG graphics and flip to the Blur cutscenes or just explore levels and see how much they updated. It's an excellent touch that I wish more remakes did.

I guess this where we differ. I would rather the remake use the full capabilities of the new console to provide a significant overhaul to the graphics and sound. I don't really care to go back to the original 'look and feel'.
 
Does anyone know if this will have splitscreen?

Yes. 4 players for multiplayer and 2 players for campaign for all games.

I guess this where we differ. I would rather the remake use the full capabilities of the new console to provide a significant overhaul to the graphics and sound. I don't really care to go back to the original 'look and feel'.

Oh yea I get where you're coming from.
 
I'm more surprised at the fact that they were initially targeting 720p than the fact that it's currently running at an odd resolution. There were really aiming low.
 
so just saw the footage, Halo CE looks gloriously sharp, awesome work there stinkles! :)
and i cannot wait to see actual Halo CE multiplayer gameplay, which i hope is being covered by IGN First soon :)

The IGN author tweeted out that we will see Halo 1/2 MP action next week and that he may be able to share more details end of this week.
 
Btw, the dual game rendering also reminded me recent test from Digital Foundry's i7 5960X review :)
http://www.eurogamer.net/articles/digitalfoundry-2014-intel-core-i7-5960x-review

iVT1lgBnZOKmu.jpg


Puts some things into perspective about this generation.
 
Im wondering who of these concerned resolution gamers actually has a Xbox one or played Halo before for that matter, I made a quick post history look on one of these posters, and He never even mentioned the word Halo before today.

Anyways, Glad the are keeping to switch back to Original Version, it is what the Aniversary treatment is all about
 
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