thesuperfunk
Member
Is this just something weird like they did with Gran Turismo 5? ... Because that looked fine.
You don't need it, you want it. Big difference.Can't believe that, I need 1920*1080
Yeah. I barely switched engines in Halo Anniversary. Only did it to remind myself what the game used to look like. It is more a curiosity than anything else.
A small portion of the consumer? Yes. I highly doubt that the vast majority will even notice the drop in (horizontal) resolution.
I'm certainly not surprised, but I can't speak for others.
I'm of the opinion that people shouldn't dictate what a developer must and must not do.
What, the very small portion of Gaf that gives a shit?
Why is the choice that odd? I'ts not like 343 is the first studio to sacrifice resolution (or in a lot of other studio cases FPS) for a graphical feature. It happens all the time.I just personally find it an odd choice by the developers. Do they really value instantaneous toggling of the old engine vs new as a feature worth sacrificing resolution over. Let's hope they provide a patch so consumers can make that choice too.
A fade in wouldn't work. The engine is either running in sync or it isn't. The fidelity of the game is not suffering, it's balanced to achieve a set goal. We've been very open about this throughout, as you know.
And I guarantee you "most of the consumer base" that didn't know about this couldn't tell the difference between Halo 2 Anniversary side by side with one at 1920x1080 and one at 1328x1080 anyway. But keep trolling!My exposure and knowledge of the game is limited to the press conferences and the odd official Xbox video, which probably describes most of the consumer base. I don't doubt that you've made it clear in posts, it just hasn't been done in any of the more visible mainstream channels, and said channels have actually suggested just the opposite as I've pointed out. You can't get up on stage talking about 1080p/60* (*Multiplayer) or release a video extolling the virtues of the 1080p/60 Campaign* (*Everything but Halo 2) with these hidden asterisks and not expect people to apply it to the whole package if this is their only exposure to the game (which it is for probably a vast majority of people). I'm not arguing for fun or trolling, this news legitimately blind sided me as I was 100% convinced the game was a lock for 1080p/60 given the way its been presented and unveiled.
Thanks for the response. The way it's been worded lead to me to believe that a switch that wasn't instantaneous would make a difference. I understand now that it isn't the case. It's a shame but oh well. I do hope that the scaling isn't noticeable.
I just personally find it an odd choice by the developers. Do they really value instantaneous toggling of the old engine vs new as a feature worth sacrificing resolution over. Let's hope they provide a patch so consumers can make that choice too.
Why is the choice that odd? I'ts not like 343 is the first studio to sacrifice resolution (or in a lot of other studio cases FPS) for a graphical feature. It happens all the time.
I'm personally happy with the feature I enjoyed it in CEA. But I'm also not as sensitive to resolution as a lot of others here on GAF seem to be.
1328 x 1080, wow, Xbox One is so powerful.
Though the graphical feature is downgrading the graphics to the old-engine. Its not like you are sacrificing resolution for better AA, effects etc. You are sacrificing the resolution so you can toggle from the new engine to the old (or vice versa). So yes it is an odd choice.
It's from Halo 2 Anniversary multiplayer.
It's the re-imagined version of Halo 2.
Instantaenousness is just a benefit of extra RAM and HP, the alternative would be to have it stop, dump memory and reload. Obviously rough.
1328 x 1080, wow, Xbox One is so powerful.
Instantaenousness is just a benefit of extra RAM and HP, the alternative would be to have it stop, dump memory and reload. Obviously rough.
What about the chance of trigger feedback patch for Halo CE/2? Seems odd only 3/4 have it atm.
find this bit odd because surely Halo 3 and 4 push XB1 more then H2A ?
Here's what H2A is running simultaneously: Two game (graphics) engines - the OG H2 and H2A, and the original audio (music and FX) and completely new music and FX. And the switch is instantaneous. If it weren't running the OG engine it could in theory run at a higher resolution but that's not the intended nature of the project. It's designed to be a remake that lets you switch between the two instantaneously. Now you can feel one way or another about that, but that is indeed the intent.
Since this thread is about the resolution, these are all fine conversations to have, but iI hope the community thread is talking about the content, not the pixels.
find this bit odd because surely Halo 3 and 4 push XB1 more then H2A ?
1328 x 1080, wow, Xbox One is so powerful.
Such junior.
Much future.
EDIT: Bahahaha. Need to refresh more often.
Such an original post! Bravo!
That feature is something that makes these remakes stand above all the rest. Being able to flip back and forth on the fly with both graphics and sound is a great way to see where the series has come from. If you're feeling nostalgic, play with the OG graphics and flip to the Blur cutscenes or just explore levels and see how much they updated. It's an excellent touch that I wish more remakes did.
Does anyone know if this will have splitscreen?
I guess this where we differ. I would rather the remake use the full capabilities of the new console to provide a significant overhaul to the graphics and sound. I don't really care to go back to the original 'look and feel'.
Oh yea I get where you're coming from.
so just saw the footage, Halo CE looks gloriously sharp, awesome work there stinkles!
and i cannot wait to see actual Halo CE multiplayer gameplay, which i hope is being covered by IGN First soon![]()