Basically, while the social stuff is interesting gives you a pretty fun reason to keep playing it, the actual racing is in this really strange middle ground between arcade style and simulation, wobbling between each extreme but never committing to one, making a lot of the challenges seem really strange as there's no way to really hone your vehicle to improve your skills with things like drifting or top speed. So you have this sort of really super grippy racing game that doesn't bother punishing you for driving poorly and doesn't really reward you for driving well and often gives you challenges that are counterproductive to your current task at hand.
It's an interesting take and it pulled me all the way out of a day 1 purchase. But I will try the PS+ demo when it goes up on Thursday.
Because we're looking at Thursday now.
And Giant Bomb is probably the best place to get a first impression, positive or negative.