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Nathan Drake's looking good (Uncharted 4)

I wonder what people's main point is with the mass murder comparison. Is it just to say their opinion that they dont like games where multiply of enemies get killed? Or is it something more to the arguement?


Walk into a military base with a weapon. Oh my gosh, the soldiers may actually shoot first as well, because you shouldn't be there in the first place.

Try to put your weapon away. What? You can't? Well that's the issue then I guess.
There are ways to put your weapon away. The enemies are programmed to attack you regardless. Afterall, they are just virtual dummies, they are not real humans that can think for themself.


Also let's just assume that for example the first "enemies" in Uncharted 1 just attacked, because they assumed that Drake was a bad guy. Or even let's assume those few were actual bad guys. The remaining 1500 people may have actually seen this and are in fact defending themselves from the mass murdering American psychopath that is Drake.
This can be applied to basically every game where there is some sort of violence to multiply of enemies though. Take the latest Zelda game for example (Hyrule Warriors), what if some of the enemies are just defending their land or are being forced into the army? Then they are getting slaughtered in thousands by numbers by the psychopath Link. Try also put the weapon away in that game and see if the enemies dont attack you. The game is just programmed in a way that the enemies will attack you.


That's Naughty Dogs problem. They wanted to have pseudo-realistic graphics and even want to get more "realistic" on current gen. It was also their decision to make him a "nice guy" in cutscenes and a psychopath in gameplay (including making fun of mass slaughtering foreigners).

Replace those enemies with aliens and make Drake some robot or something like that and I wouldn't complain about it.

I would also be okay with it in case Drake was actually a psychopath in cutscenes as well. Then at least it would fit together and make sense.
You're the one that has an issue with it though, not Naught Dog, so i would say that its your problem. I dont have an issue with that, but i think its best keep in mind that it is a game in the end, and also keep in mind that games are for the most part pretty much straight forward. I mean, i dont think that for example Nintendo put any thought into that the Goombas that getting killed in Super Mario might have a familiy or something, eventhough that its possible to do some analyzing like that. Nintendo just made those enemies with the simple concept of being the bad guys. Its the same thing with Naughty Dog and Uncharted as well.

I have the same with really detailed violent movies (movies like Saw and Guinea Pig), i really dislike those type of movies because of their content, but thats my problem and i keep in mind that they are movies. I also dont like to shoot/kill civilians in any games even if its possible, and it doesnt matter if the game looks realistic or not. Thats my problem (or "problem" since i dont really mind it), its not the developers fault.

Why is it ok to kill aliens by the way? What if the aliens have feeling too, and what if they are innocent? Hehe :P (sorry i just had to say that =)). And when does Drake makes fun of mass murder?
 
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lol, gotta luv the creativity of my fellow gaffers. XD
 
My contribution to the "debate" is simply this: if you do not like this sort of thing

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chances are that the game probably is not for you, which is fine. For everyone else, enjoy contemplating the greatness that is to come.
 
Yeah I really don't get why people bandwagon on this IP of all those out there to prop up the mass murder deal. Is this because Drake is somewhat inspired by Indy and cause the latter didn't murder gobs of people Drake is somehow this evil doppelganger that's tarnishing the spirit of his legacy or something? I know that's a stretch but on here ya never know. Hardly anyone here throws this kind of attitude at the GTA series, and those protagonists are a lot more fucked up and ruthless than Drake is. Perhaps that goes back to my Indy example, because in cutscenes he acts like a charming benevolent everyman his "actions" in gameplay paint him to be some two faced psychopath? Somebody help me out here so I can understand this odd stance on Drake.
 
Yeah I really don't get why people bandwagon on this IP of all those out there to prop up the mass murder deal. Is this because Drake is somewhat inspired by Indy and cause the latter didn't murder gobs of people Drake is somehow this evil doppelganger that's tarnishing the spirit of his legacy or something? I know that's a stretch but on here ya never know. Hardly anyone here throws this kind of attitude at the GTA series, and those protagonists are a lot more fucked up and ruthless than Drake is. Perhaps that goes back to my Indy example, because in cutscenes he acts like a charming benevolent everyman his "actions" in gameplay paint him to be some two faced psychopath? Somebody help me out here so I can understand this odd stance on Drake.

It stems from a lot of people not playing Uncharted 1 and having an issue with Nate at the beginning of 2 not wanting to kill the security guards. They don't realize that it was because they were civilian guards and not because he's opposed to killing. The first cutscene of the first game establishes that he's more than OK killing pirates and other criminals.
 
It stems from a lot of people not playing Uncharted 1 and having an issue with Nate at the beginning of 2 not wanting to kill the security guards. They don't realize that it was because they were civilian guards and not because he's opposed to killing. The first cutscene of the first game establishes that he's more than OK killing pirates and other criminals.

Oh okay so basically people not paying attention and hopping on a bandwagon gotcha.
 
I remember Amy Hennig saying in an interview that when drake was in a combat arena and you have to kill close to 15 enemies, that was only because it was a game.

Each encounter like that actually would represent the struggle of facing a single enemy if you were to translate it to a movie, for example.

It was a long time ago and I sadly am very bad at looking up sources.
 
I remember Amy Hennig saying in an interview that when drake was in a combat arena and you have to kill close to 15 enemies, that was only because it was a game.

Each encounter like that actually would represent the struggle of facing a single enemy if you were to translate it to a movie, for example.

It was a long time ago and I sadly am very bad at looking up sources.

I remember a similar quote a long time ago as well.
 
Looking Hawt and stronk. Just like I imagined a next-gen Drake would be. Clearly a male in his late 30's, or mid 40's.

I think this character model will translate to gameplay. Not sure about the character model in the teaser cutscene, which is somewhat more detailed . Then again my eyes cool be fooling me. Plus, we all know character models change all the time...some more than others obviously.

The Sony event at the end of the year sounds very promising for Nathan Drake.
 
I wasn't sure about the updated face the first time I saw it in the trailer, but now I think it looks great. Uncharted 4 is easily my most anticipated game right now.
 
Eyes are the same. I'd rather him have a bigger nose than the ginormous chin he had in 2 and 3.

I think the angle in the pic makes it look bigger than what it's. Old Drake.

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If anything, the septum isn't as pronounced giving the impression of a "fatter nose", from an otherwise "fine look" - like in this old pic.
 
I wasn't sure about the updated face the first time I saw it in the trailer, but now I think it looks great. Uncharted 4 is easily my most anticipated game right now.
I'm just super impressed that they've been able to maintain the look of the character while still making it more realistic and less stylized.
 
When did Lara actually get a pass? I remember plenty of people calling it out on this discrepancy.

Google tomb raider and ludonarrative dissonance and you'll find plenty of articles.

Indeed, it was a central point of many's critique.
Rightfully so, since the game puts a great emphasis on that aspect of her character, contrary to what Uncharted does with Nathan Drake.
 
Can we get this discussion back on track to amazing graphical fidelity?


All this talk that Drake is somehow a phsycopath because he kills armed combatants is silly. 1,100,1000.... What's it matter? If you kill a hundred armed combatants, does that automatically make you a psyco? The answers no. You can kill and still be a nice, well rounded person.
 
Has ND reaffirmed their 60fps commitment? Because that still sounds insane to me


Nothing new as far as I know. Hopefully they reach it, seems insane, but ND has given me no reason to doubt them this far. I think they have a finger on the pulse of the Internet, they know 1080p@60 is all the rage right now, so I think they will do their absolute best to stick to the commitment.


MGS2 was amazing graphically for the time, and ran at 60. It's not unheard of.
 
I feel like the fact that Drake kills more than one or two people in the game is unrealistic given the light-hearted tone of the cutscenes. But I watched Raiders of the Lost Ark for the first time a few months ago, and it seems like Indiana Jones has the same problem (as well as plenty of other light-hearted action movies). Beyond that, whether Drake kills 20 people or 500 makes little difference to me in terms of realism. Indiana Jones would have a pretty high body count too if the action sequences went on for an hour each. I feel like the rate at which enemies die is what I notice, and I didn't notice a big difference in that rate between Uncharted's shooting sequences and the action scenes in the new Captain America movie I watched last night.
 
I feel like the fact that Drake kills more than one or two people in the game is unrealistic given the light-hearted tone of the cutscenes. But I watched Raiders of the Lost Ark for the first time a few months ago, and it seems like Indiana Jones has the same problem (as well as plenty of other light-hearted action movies). Beyond that, whether Drake kills 20 people or 500 makes little difference to me in terms of realism. Indiana Jones would have a pretty high body count too if the action sequences went on for an hour each. I feel like the rate at which enemies die is what I notice, and I didn't notice a big difference in that rate between Uncharted's shooting sequences and the action scenes in the new Captain America movie I watched last night.

I would say you weren't paying much attention to the movie then...
 
MGS2 was amazing graphically for the time, and ran at 60. It's not unheard of.
But MGS2 never had large areas or a lot of enemies, which we know UC4 will have.

the trailer was 60 fps, anyone who thinks a game will look this good and be 60 fps is dreaming. with all the set pieces and shit blowing up around you.
yeah i know Naughty gods.
Obviously no one should expect the game to look just like the in-engine cutscenes. Their gameplay never looked as good last gen.
However, it was very close. And very close to that teaser is still unbelievable at 60fps.

Yeah, don't know why so many are expecting 60 fps.
None of their ps3 was 60.
I don't think anyone was expecting 60fps from ND this gen. Everyone was expecting they'll shoot for 30fps and push the graphical envelope.

But then they said they were targeting 60fps, and released that teaser...
 
Obviously no one should expect the game to look just like the in-engine cutscenes. Their gameplay never looked as good last gen.
However, it was very close. And very close to that teaser is still unbelievable at 60fps.

Cutscenes will actually be all real time this time around too, nothing prerendered. Honestly, I think a lot of the flaws in that trailer were hidden by some really strong DoF. They'll probably be using that a considerable amount in the game to hide level of detail transitions and keep your eyes focused on the parts that look good.
 
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