"GT7 is going to be a game that matches the very era that we live in, in 2015/2016"

Can't see how this game will release before 2016.

Definitely interested. Was a HUGE fan of Gran Turismo during the PS1/PS2 gen (GT3 is my favorite) but the series definitely had a lot of missteps last gen.

Hope it gets back on track; back to the "absolutely high quality for its time" point it used to be instead of cutting corners.
 
They need to bring back the GT Cat.

His absence from GT6 left it soulless :(

AKjgFSe.jpg
 
I think it needs to be focused. 1080p/60fps

500 or so premium level quality cars. Sounds corrected. (No repeats of cars)

Lots of famous tracks, highly detailed.

Social aspect working from day one.

I think they tried to do too much with other releases and it diluted the product.
 
I think it needs to be focused. 1080p/60fps

500 or so premium level quality cars. Sounds corrected. (No repeats of cars)

Lots of famous tracks, highly detailed.

Social aspect working from day one.

I think they tried to do too much with other releases and it diluted the product.

This is exactly what they need to do. Polyphony's history suggests they'll do the opposite.
 
“Everything will be running naturally,” Yamauchi assured us. “PS3 was much, much more difficult. The high quality of data that we have being rendered on the PS4 I think is going to make an incredible difference.”

Even with standard cars I can't wait to see what they manage to pull off this gen graphically.

wkvxrs.gif


gt5timesuwd.gif


ibewxy.gif
 
Oh god I need this now! Atleast I got Project Cars coming soon to fill up my racing needs before, not much else since I don't have an Xbox for Forza :(. I know the wait will be damn well worth it, I might as well just end up picking up GT6 at this point now.
 
I think it needs to be focused. 1080p/60fps

500 or so premium level quality cars. Sounds corrected. (No repeats of cars)

Lots of famous tracks, highly detailed.

Social aspect working from day one.

I think they tried to do too much with other releases and it diluted the product.

While that makes sense, they already offered a lot of content that, if removed, will probably make most fans feel like the game went backwards.

I would imagine that most fans would want PD to build on what they already offer.
 
While that makes sense, they already offered a lot of content that, if removed, will probably make most fans feel like the game went backwards.

I would imagine that most fans would want PD to build on what they already offer.

Opinions are mixed on that, there's no way to please everyone unless they outsource the remodelling of all the old cars.
 
Even with standard cars I can't wait to see what they manage to pull off this gen graphically.

wkvxrs.gif


gt5timesuwd.gif


ibewxy.gif

I don't mean to be too curt, but they didn't. Have you played the game? The shadow behaviors at a distance are just odd. The pop-in is aggressive. The framerate is distracting. The screen-tearing is weird. A few tracks literally have cars floating in the background because the track beneath them doesn't appear at that distance. The game is beautiful in theory, but while actually playing it, and really even in many replays, it falls apart.

I think they're going to do everything they can to improve their quality, which will mean one of the best games in the genre, but your comment strays from realities of the game itself.
 
Opinions are mixed on that, there's no way to please everyone unless they outsource the remodelling of all the old cars.

Admittedly, I'm not quite informed about what's the feeling between GT fans out there when it comes to content vs cars' quality

I just feel like the backslash might be bigger (critically and user wise) if they remove stuff that people expect to be there, but more polished. Even if it's to offer less content at a better quality.

I may be wrong though.
 
I don't mean to be too curt, but they didn't. Have you played the game? The shadow behaviors at a distance are just odd. The pop-in is aggressive. The framerate is distracting. The screen-tearing is weird. A few tracks literally have cars floating in the background because the track beneath them doesn't appear at that distance. The game is beautiful in theory, but while actually playing it, and really even in many replays, it falls apart.

I think they're going to do everything they can to improve their quality, which will mean one of the best games in the genre, but your comment strays from realities of the game itself.

For me its a case of blame the hardware not the dev.

Kaz has a vision, the PS3 just got in his way
 
For me its a case of blame the hardware not the dev.

Kaz has a vision, the PS3 just got in his way

I can dig it. In most ways, they're trying to do more than 90% of racing devs out there. I just don't want people to pretend that the game didn't have serious quirks when you actually had it in front of you.
 
I dont even know what they meant, but yeah, sure. Gran Turismo is a good racing game, Im curious to see how this one is going to be!
 
I don't mean to be too curt, but they didn't. Have you played the game? The shadow behaviors at a distance are just odd. The pop-in is aggressive. The framerate is distracting. The screen-tearing is weird. A few tracks literally have cars floating in the background because the track beneath them doesn't appear at that distance. The game is beautiful in theory, but while actually playing it, and really even in many replays, it falls apart.

I think they're going to do everything they can to improve their quality, which will mean one of the best games in the genre, but your comment strays from realities of the game itself.

Yeah the shadows can be flickery and pop-in, especially noticeable on Bathurst. On Nurburgring I haven't really noticed this at all though. Framerate is also worst on Bathurst, especially on some straights and chicanes. The framerate seems fine to me on Nurburgring/Lemans/Spa unless weather effects are turned on, but then again I mostly just do time trials. The game in general is just really uneven all around, but when it works well, it's really good looking. I haven't experienced the floating cars and disappearing track surface though. Screen tear is definitely there at the top of the screen, but v-sync can be turned on if you enable the flicker reduction option in the display menus at the cost of more framerate problems, still not good but it's better optimized on some tracks than others. The game runs a bit better at 720p but it's noticeably uglier looking than the 1080 setting.

I mean, they're still the first dev to give us a realistic looking real-time day transition in a racer. Their tech seems the most well optimized on Nurburgring, and I'd say Spa as well.

I think this looks rather great for a last gen game.
https://www.youtube.com/watch?v=kQO6JHZl-Cs

But then you can just view other tracks and cars and the whole game graphically can be really mixed.
 
Forza 6 will probably still be better, and come out before it.

That has very little to do with the goals for GT7, assuming they manage to exceed what's on the market now. The statement is how the people behind it "get" the ways it's fallen short (even if more dedicated fans haven't been able to). They want to make a complex, beautiful and modern-feeling driving sim. I'll be ready with my checkbook.
 
PS3 cars can be PS4 ready, but I want new cars also. GT has been severely lacking there.

But if Kaz said if GT7 is going to match the era we live in, I guess they'll bring recent cars and overhaul the game, structure, online and interface completely. Otherwise he lied.
 
That has very little to do with the goals for GT7, assuming they manage to exceed what's on the market now. The statement is how the people behind it "get" the ways it's fallen short (even if more dedicated fans haven't been able to). They want to make a complex, beautiful and modern-feeling driving sim. I'll be ready with my checkbook.

With PD's recent partnership with FIA I think they might be striving for a more realistic depiction of professional racing instead of just focusing on the driving sensation aspect. They really need to fix the damn AI for it to happen though, it's why I only do time trials. :P
 
PS3 cars can be PS4 ready, but I want new cars also. GT has been severely lacking there.

But if Kaz said if GT7 is going to match the era we live in, I guess they'll bring recent cars and overhaul the game completely. Otherwise he lied.

I think they held a lot back from GT6 content wise. I think they pretty much drew a line on cars beyond 2012 and reserved them for GT7. Most exceptions are updated nascars and X1 variants.
 
Already going with bad assumptions, comparisons and negativity? Wow, did all these biases come with this gen? :|
Come on, I'm very happy to hear what he said and excited to see what they can do. Why would I want the opposite? GT6 was HUGE, people apparently forgot what has been done with that game. If they manage to bring back an interesting career and better peformance and, why not, more consistency, GT7 is going to be crazy.
 
In a time where we have 20 page threads about image IQ, jaggies, flat trees and inconsistent framerates, I don't think I've ever seen a dev get the kind of pass GT gets.

We understand GT is known for content. It still has a good driving model and all.

The actual game is a mess. It's a bloated mess. If the PS2 era models were the only problem I don't think GT would get half the criticism it receives. The complaints have been spelled out over n over again so I won't....but I think most people just want GT to regain a focus and once they achieve that focus again....expand.

The other guys may not have as much.....but the things they do have they do well and it's consistent.

If GT is going to retain all that content...it's unacceptable to still receive assets from 13 years ago coupled with last gen handheld content.

Cross gen titles get moan and groans....but GT is fine. It isn't and accepting that quality isn't.
 
I want them to use the extra power for environments. Premium car models are already fine imo. Increase the car count on the track too. I think its time for 24 or 32 car races in GT
 
Just now I entered in the original source and I found the the magazine cover interesting...

Can I post public covers, no?

gtm_153_web2.jpg


I'm interested in two things the GT special interview and how the points that makes they think that Halo 5 will destroy the console war.

I'm not a UK user... so I don't have access to the magazine but I really wish to read it.
 
Hopefully the ambition of Gt5/6 will bode well for Gt7. It was almost 1080p on PS3 so there isn't a big jump from that to proper 1080p/60. They already have dynamic lighting and day/night transitions, and weather. The PS4 should be much simpler to get something up and running too.nso hopefully that will allow them to spend a little less time trying to GT blood out of a stone, and more time on the gameplay and structure.
 
Just now I entered in the original source and I found the the magazine cover interesting...

Can I post public covers, no?


I'm interested in two things the GT special interview and how the points that makes they think that Halo 5 will destroy the console war.

I'm not a UK user... so I don't have access to the magazine but I really wish to read it.
If you're in the US you can sometimes find this mag at Barnes and Noble.
 
I would accept standard models of old cars and the reason is simple: one of GT's strength is the huge "encyclopedia" that comes with it and I wish some models could stay, the '63 Corvette for example, may I be damned if they remove it. Also, if I'm not wrong, premium cars alone are more than the main competitor's, Forza, same goes for tracks, so it's not a problem of quantity.
Sure, having premium model with that absurd amount of details even on all the old cars would be perfect but I'd prefer to have them in standard models (with the right improvements) rather than not having them at all.
I'd prefer if they spend time on the driving model, sounds, variety and the performance. A lot of things are already there anyway.
 
They really should have made a PS4 version of GT6. There are probably going to be 2 new Forza games before GT7 comes out. I mean when he says 2015/2016, we are going to get it in 2016 if we are lucky. I really hope Project Cars is good :(
 
They're going to need to use higher quality textures, which they probably already have. That's something that can stick out on some cars due to a lack of ram that the PS3 had. Some others need to be touched up in terms of polygons to round some edges, but that's about it. They're mostly solid though

8991663826_184059d116yto83.jpg


14261020632_64037a03cbgrh2.jpg


12494169964_83b26bb15mkrmz.jpg


12872816843_f127e89915gqhi.jpg

In terms of graphics it's the environments that need the most improvements IMO.
 
I'm really waiting for GT7. I didn't bought GT6 (it should have come to the PS4), but played a lot of GT5 and every single GT title before it. I really want to see what PD is capable of with PS4 hardware, considering that they were able to make GT5 run at 1080p and 60 fps on a PS3, when PS4 titles are still struggling to hit either target. Definitely need my driving simulator running at 60 fps, this gen (at least on ps4) has been really disapointing in that regard, by giving us only 30fps racing titles. I'm watching closely Project Cars release, to see if it can give me my simulator fix until GT7 arrives.
 
Top Bottom