"GT7 is going to be a game that matches the very era that we live in, in 2015/2016"

I know this is selfish, but I feel like none of what he says matters until the game officially supports the Logitech wheels (Driving Force GT, G25 and G27). Playing GT with a pad is simply not an option for me.

Pretty much me at this point.. I have DFGT and if it's not supported I'm out until a budget wheel will be released for PS4
 
in a sense you are talking about their ambition and the end-product.

at the same time, they've accomplished more than any other single racer last gen. their competition didn't even have a night cycle.

it's not even close.





for one, gt only had 140 devs working. there's that limitation.

given that, they've accomplished way more than a 200-person team can.


i don't think anyone was expecting the other racing modes to be as fleshed out as what you'll find in a 60-dollar nascar game or a 60-dollar rally racer game.

yes, they could've been better but you'd be arsed to find another 60-dollar racing title that has all those things that gt5/6 had.

But the thing is few people cared much about the karting or rally racing because it was so minor and not fleshed out. I think many people would have preferred if instead of karting they would have focused on improving the coursemaker. Or reducing load times from 45 seconds to 15 seconds. Or streamlining the menu. Or having standing start challenges on Top Gear track.

Just because they could say we have karting, or we have rally, it did not necessarily make it a better game. If anything it stretched them too thin so many things felt thrown in then thrown aside. And if they failed to meet their vision, it's their fault. They should have had better focus and do 100 things great instead of trying to do 1000 things thinly.

I guarantee you that if they left rally and karting out, then released a rally or karting themed game or large expansion it would have been far better than what they did. People still clamor for a bike game in that engine.

But the discussion is now about 7. If they want what I or we expect for a 2015-2016 GT game, that is a solid game, deep content, strong social integration, deep customization, and in general a fleshed out game. Driving the lunar rover is neat but I would sacrifice that at launch for decent load times or liveries or car clubs or better sound or a better coursemaker.
 
So GT5 wasn't what they wanted to do and neither was GT6. I don't hold much hope for GT7. Despite being hugely disappointed in GT5 I was kind of looking forward to GT6 because it had Bathurst, but then I found out there is no race with Commodores and Falcons on it. Just a nonsensical design decision among many they've made. PD have become a bit of a joke. I was hoping DriveClub would give them a kick in the ass but that game seems to be incomplete and doesn't even have US or Jp cars.
 
Locked frame rate, 30 or 60 (would prefer 60) but the drop in fps and the overall inconsistency with car models in GT5 turned me off.

Oh, and wheel support. Hopefully Sony produces enough super secret security chips for Fanatech and Logitech users to purchase to unleash the powers of secrecy locked inside the PS4.
 
GT7 is a big part of why I got a PS4. I really think the console will dive Polyphony the latitude they require to build a proper GT game akin to the PS2 era. GT has always been a game that showed motorsporting of all kinds the uttermost respect and admiration, and I believe that's what we're going to see in the new GT.
 
The criticism of the cockpit view in some of the cars is absolutely valid.
Just because you "don't get it", it doesn't mean it should be dismissed like that.

I don't get why people would use the 3rd person camera in games like Gran Turismo, but I'm not telling them to stop using it. Different people like different things, obviously. And I'm one of those weird people who prefer to drive in cockpit view (even with a wheel). I'm sure I also hated on the cardboard cutouts when they were introduced in GT5, but I eventually got used to it and perhaps it was the best they could do at the time. I learned to accept it.

That doesn't mean the situation shouldn't be improved, if possible. Sadly, I don't think it's somehow possible to do that. While the standard cars are going to be in GT7, I don't expect them to touch them again (after already doing that for GT6). And even if they did that again, people would cry then that they're diverting resources to those old models, instead of creating new ones.

Either way, PD can't win this.
Unless they turn some of the most popular or iconic cars, like the AE86, Supra Mark IV, Lancia Delta S4, Datsun Fairlady 240/280Z into premium cars!
 
It's pretty much Gran Turismo tradition to overpromise and underdeliver. There's always a bullet list of features up to launch that Kaz gives out. 20% might make it in by launch, and maybe 50% of them actually make it into the game ever.

Or does GT6 actually support driving clubs and leagues now? Can you make courses from GPS yet?

GT right now is dead to me unless a new GT game can do these at bare minimum:

- Compelling single player mode
- Logitech wheel support
- Actually deliver the feature set they promise initially
- AI that isn't atrocious - it should be competitive, both with you and each other, and it should respect other drivers' racing lines. No running into you because you're in the corner, and no more single file processions
- Standing starts, or at least *competitive* rolling starts - I have yet to see a RL race where the rolling start is single file and each car is 2 seconds apart. This combined with the above makes GT more into a "is your car tuned to be fast enough" when playing single player rather than "are you a good racer"
 
I think Polyphony struggled with the cell, GT5 and GT6 didn't live up to expectations, but I have faith in them going into GT7. Can't wait.
 
Unless they turn some of the most popular or iconic cars, like the AE86, Supra Mark IV, Lancia Delta S4, Datsun Fairlady 240/280Z into premium cars!

This should have been a "must" ever since GT5. The AE86 has a pretty big following and since Sega is incapable of making another Initial D console game since Extreme Stage (and bother to localize it) the GT series is all that has left for fans of that car.
 
This is the last chance Im giving polyphony only because the ps3s structure was junk, no excuses for not impleting everything they say this time.
 
No, no, no, no, no. 30 would not be acceptable for a sim style racer. It's 60 or go home.

For you. I am one of those rare people who still can enjoy 30fps for any game. It's a sickness and I might have special eyes that allow me to view it since I read others saying it's an "unplayable mess" or a "slideshow".

While I definitely prefer 60 (or more) it's not something that is a "deal breaker" for me and I doubt with the graphical push PD is going to attempt that they could push a 60fps racer out the door. So I'm tempering expectations.
 
But the thing is few people cared much about the karting or rally racing because it was so minor and not fleshed out. I think many people would have preferred if instead of karting they would have focused on improving the coursemaker. Or reducing load times from 45 seconds to 15 seconds. Or streamlining the menu. Or having standing start challenges on Top Gear track.

Just because they could say we have karting, or we have rally, it did not necessarily make it a better game. If anything it stretched them too thin so many things felt thrown in then thrown aside. And if they failed to meet their vision, it's their fault. They should have had better focus and do 100 things great instead of trying to do 1000 things thinly.

I guarantee you that if they left rally and karting out, then released a rally or karting themed game or large expansion it would have been far better than what they did. People still clamor for a bike game in that engine.

But the discussion is now about 7. If they want what I or we expect for a 2015-2016 GT game, that is a solid game, deep content, strong social integration, deep customization, and in general a fleshed out game. Driving the lunar rover is neat but I would sacrifice that at launch for decent load times or liveries or car clubs or better sound or a better coursemaker.

While I agree with your points does the competition have a course maker? I mean when we hold GT to test is the competition bringing features that are simply not available in GT? Unless that happens PD will not be pressured. Right now the only pressure they must be feeling is to improve the sounds and menu speeds.
 
Based Course Maker.

Fulll road networks, traffic laws and what not, but I don't understand how they've done this GPS / satellite imagery analysis that reproduces a 1:1 match of any real world location - somebody explain it to me.

Does it look for different shapes, colours, then the engine automatically creates the environment?


I'll only get Gran Turismo World if it supports the G27 and is a true 60 fps game, no more 30fps replays please.
 
7 Things GT7 needs to do to not suck:

1. Be finished at launch
2. No standards (unless they are tucked away)
3. Customization (course maker, livery editor, race creator a la Assetto Corsa)
4. No more brain dead AI (AI scale changes speed, not intelligence)
5. In game economy (this is many things but primarily it is a better balance of rewards to car prices, to car rewards. It is also selling and trading cars with other users. No grinding.)
6. Actual online community features (race teams/clubs etc)
7. Better fucking sounds!

I have faith in things like the car and track list being great. Physics, sure. Graphics, not worried. Better career structure won't matter if point 3 is fulfilled.
 
While I agree with your points does the competition have a course maker? I mean when we hold GT to test is the competition bringing features that are simply not available in GT? Unless that happens PD will not be pressured. Right now the only pressure they must be feeling is to improve the sounds and menu speeds.

Again, it's not always about the competition, but also about what gamers expect. If we look at competition, they have livery creators/editors but not a weak course maker. The competition has a steady stream of DLC cars and no moon driving. They have much stronger online social features, but no spec B racing. There's always things that one game will have and not the others, but if that's your claim to distinction, you better do it right, and not just for a checkmark.
 
I am one of those rare people who still can enjoy 30fps for any game.

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Im fine with it releasing in 2016. 3 years is a good amount of time for me. Not too short, not too long. I don't need GT every year or even every other year. The problems GT has have little to do with time
 
Again, it's not always about the competition, but also about what gamers expect. If we look at competition, they have livery creators/editors but not a weak course maker. The competition has a steady stream of DLC cars and no moon driving. They have much stronger online social features, but no spec B racing. There's always things that one game will have and not the others, but if that's your claim to distinction, you better do it right, and not just for a checkmark.


lol. talk about comparing dlc cars to moon driving.

competition can't compare. if you try to list the things gt has and its competition has, the only thing that'll stand out is the livery editor, which most people can evidently live without. i'd rather have a course maker than a livery editor. one is aesthetic, another can give you way more hours of gameplay if you invested your time in it.

what gamers expect? talk about the competition's lack of dynamic time of day and dynamic weather. it's 2014.
 
So when will the next Drive Club release? I was expecting DriveClub 2 to drop in 2016.....
 
It's odd when the creative mind behind a series accepts how behind-the-times a series is in terms of its features and execution, but its audience can't even parse the statement recognizing it. GT5 Prologue, GT5, GT PSP and GT6 (to a much less extent) had problems that they'll address in GT7. That's what the statement is addressing.

GT 1-3 were utterly groundbreaking in the genre. He wants a return to that standard.
 
as far as i know only gt5 missed its release schedule.

all the other 5 gt games were released within reasonable time frames.

They rarely give hard dates, but Kaz says a lot of things in interviews that turn out to be hilariously inaccurate. For example, just a year ago he suggested there could be a Gran Turismo game on the PS4 by the end of 2014.

http://www.gamespot.com/articles/gran-turismo-7-could-be-released-in-2014-on-ps4/1100-6416332/


Now he's saying 2015/16........and so it begins.
 
They rarely give hard dates, but Kaz says a lot of things in interviews that turn out to be hilariously inaccurate. For example, just a year ago he suggested there could be a Gran Turismo game on the PS4 by the end of 2014.

http://www.gamespot.com/articles/gran-turismo-7-could-be-released-in-2014-on-ps4/1100-6416332/


Now he's saying 2015/16........and so it begins.

still, only gt5 missed its release schedule.

gt6 got announced on may and got released by December.

gt7 will be the same. can't believe people desperately cling to the notion when there are 5 mainline gt games that prove otherwise.
 
still, only gt5 missed its release schedule.

gt6 got announced on may and got released by December.

gt7 will be the same. can't believe people desperately cling to the notion when there are 5 mainline gt games that prove otherwise.

Uh, OK. So everyone should just ignore the things the guy in charge of Gran Turismo says? What he says doesn't matter?
 
Uh, OK. So everyone should just ignore the things the guy in charge of Gran Turismo says? What he says doesn't matter?

it does matter. doesn't mean you can use it as ammunition to hint that their next release is going to miss its schedule.

as the facts are, only gt5 missed its release date. a single game amidst six mainline games.
 
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