I meant that any critisism of DC on here is usually met with hostility, due to it being a beloved game of the forum![]()
oops!
I tried to love it, I really did!
I meant that any critisism of DC on here is usually met with hostility, due to it being a beloved game of the forum![]()
Uh, OK. So everyone should just ignore the things the guy in charge of Gran Turismo says? What he says doesn't matter?
They need to keep the quality high as people are starting to question Sony's first party development quality potential.
I meant that any critisism of DC on here is usually met with hostility, due to it being a beloved game of the forum![]()
How is that trolling?
It has PS2 assets.
Matches the era that we live in? What does that even mean?
When he casually says "you know this could possibly happen soon but who knows!", honestly that really doesn't matter. You don't hold the entire studio to that. All it means is that development is going efficiently.
Only a few desperate people on GAF are doing that.
Apparently the gaming press is part of that group.
Some people are aggressively defensive about some stuff. I remember posting the thread that confirmed for the first time that 800 cars in GT5 would be PS2-level. I got straight up insults all around for simply stating the facts.![]()
Suddenly we love gaming journalists.
Matches the era that we live in? What does that even mean?
Suddenly we love gaming journalists.
I think there's still a lot of bs flying in both directions. There were some ugly ducklings that were always pointed to and portrayed as representative of all 800, which was disingenous. But similarly there were some redone beauties that were used in the same way in the other direction.
We know a lot of the PS2 cars were carried over, but a lot were also somewhat redone and some completely so. And many were improved as the game was patched. Not to mention that the lighting model and new physics made the old assets nearly indistinguishable a good portion of the time during gameplay.
As they created a lot of high end models for PS3, when we get a PS4 game I imagine we will again hear a lot of "last gen models" or "10 year old models" when PS3 cars will be perfectly fine unless scrutinized with the biggest microscope.
Which PS3 quality cars had no internal detail?... or again, played from cockpit view where they are literally black squares of nothingness. No microscopes or scrutiny needed.
GT7 is ready.
Who is we?
I think they can give option to both startsThis would be amazing. But I do agree with the complaints in regards to rolling starts, AI, the single player campaign.
Everyone who has witnessed bias, lack of integrity and click-baiting in the media.
So the media bias, lack of integrity, and click baiting articles only go against the Sony games?
he has been saying the same thing years after years.
" PSX was much harder to code on. PSX will be better in 20XX "
Matches the era that we live in? What does that even mean?
I think the premium photomode models are perfectly resuable as-is with minor alterations, mostly related to material shaders and whatnot. I think they have more polygons than the vehicles in Driveclub. They are really absolutely ridiculous.
Personally, about the PS2 cars, four years later and I can't believe that actually happened. Some of them have since been patched and made to look more presentable in GT6...but they're still PS2-level cars. PS2 cars, man. At least I've made my peace with them being included in all GT games in the future.
2016 is fine. I don't even really want multiple GT games per gen.
It goes whichever way is the most sensational. A company known for great games puts out 2 not-so-great-games? Disaster at Sony, studios collapsing.
It's odd when the creative mind behind a series accepts how behind-the-times a series is in terms of its features and execution, but its audience can't even parse the statement recognizing it. GT5 Prologue, GT5, GT PSP and GT6 (to a much less extent) had problems that they'll address in GT7. That's what the statement is addressing.
GT 1-3 were utterly groundbreaking in the genre. He wants a return to that standard.
Driving the lunar rover is neat...
I think the premium photomode models are perfectly resuable as-is with minor alterations, mostly related to material shaders and whatnot. I think they have more polygons than the vehicles in Driveclub. They are really absolutely ridiculous.
Yeah, novelty at best... GT needs to stick to the asphalt in my opinion.I thought it was a complete and utter waste of time and effort - mine and PD's.
Polyphony, please get your shit together and get with the times.
I want to love you again.
Those bottom two shots legit look like photos. Amazing.They're going to need to use higher quality textures, which they probably already have. That's something that can stick out on some cars due to a lack of ram that the PS3 had. Some others need to be touched up in terms of polygons to round some edges, but that's about it. They're mostly solid though
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I think it's partly a FOV issue, wider FOV = better sense of speed, but also inaccurate distances so not good for getting best lap times.
Other than that I guess they could add some motion blur and camera shaking.
I tried to watch it, but the sound man....the fucking sound.
They're going to need to use higher quality textures, which they probably already have. That's something that can stick out on some cars due to a lack of ram that the PS3 had. Some others need to be touched up in terms of polygons to round some edges, but that's about it. They're mostly solid though
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Matches the era that we live in? What does that even mean?
In one of the interviews I've read, they took their time modeling these cars at such a high detail level in hopes that they'll re-use them for next-gen version. Looks like they were right.
This should have been a "must" ever since GT5. The AE86 has a pretty big following and since Sega is incapable of making another Initial D console game since Extreme Stage (and bother to localize it) the GT series is all that has left for fans of that car.